Switch Theme:

8th ed CHAOS tactica  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Been Around the Block




So you guys thinking a Squad of 40 is the best for Cultists?

I wanted to play 2x20 and 1x 10....

but I'm gonna try out a big blob of 40, lets see what happens
   
Made in us
Khorne Veteran Marine with Chain-Axe




Bluthusten wrote:
So you guys thinking a Squad of 40 is the best for Cultists?

I wanted to play 2x20 and 1x 10....

but I'm gonna try out a big blob of 40, lets see what happens


Im thinking 1 squad of 40 and 2-5 squads of 10. I dont have nearly enough models yet though!
   
Made in gb
Willing Inquisitorial Excruciator






Outside of the DP with talons, not seen much talk on HQ builds. Anyone been having any joy with specifics?

- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in nl
Lesser Daemon of Chaos






Groningen, The Netherlands

 doc1234 wrote:
Outside of the DP with talons, not seen much talk on HQ builds. Anyone been having any joy with specifics?


I've used a Chaos Lord with Jump pack, combi-bolter and Black Mace. It's a decent threat/buffbot for it's 99 points. Fly gives it mobility and the ability to hurt flyers. Hunting AM heavy weapon teams or similar is a wel suited task.

The Daemon Prince and Daemon HQs such as Slaanesh Herald on Seeker Chariot are way more cost efficient through...

Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc.

Armies:
Daemons: 5000+ points
CSM/Black Legion: 5000+ points
Deathwatch/Knights: 5000 points
 
   
Made in de
Been Around the Block




The little Flying Circus:

-Prince
-Herald of Tzeentch
-3 screamer

Still works fine to me.
   
Made in gb
Willing Inquisitorial Excruciator






So it sounds like the standard chaos lords may be dead?

- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in de
Regular Dakkanaut





The renegate lord on bike seems great imho.
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Bluthusten wrote:
So you guys thinking a Squad of 40 is the best for Cultists?

I wanted to play 2x20 and 1x 10....

but I'm gonna try out a big blob of 40, lets see what happens


I think both large and small have their roles, large Squads are great for banzai charges to draw fire followed by ToT, small Squads can give cheap coverage for dropzone denial & DotG camping.

   
Made in us
Haemonculi Flesh Apprentice






 doc1234 wrote:
So it sounds like the standard chaos lords may be dead?


Define standard chaos lord. I feel he is a great choice and can be built to boost almost any list personally. He is also super cheap. A demon prince can also do his job but he cost more and you want him in the front line really, beauty of a chaos lord is his versatility. You can still make him a member of the vanguard and he can beat face, it really depends on the load out. Bare in mind you can't take relic weapons on sorcerers, named characters or demon princes as well.

   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Why can't you take relics on sorcerers and daemon princes?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Mutated Chosen Chaos Marine






You can take relic weapons on sorcerers, not princes since Princes have weapons that no relics replace. The weapons themselves say which weapon they replace. princes can, however, take non weapon relics. The elixir prince is pretty common.

Help me, Rhonda. HA! 
   
Made in us
Troubled By Non-Compliant Worlds





Fayetnam, NC

Has anyone taken a look at trying to build up an entire brigade detachment? I'm finding it difficult in a 2k list, mainly because so much of our stuff costs so many points, but since command points add so much to our fighting power, I'd kinda like to get my paws on as many command points as possible haha.

Thoughts?

Night Lord XIII Company: 6,600 Points, 12W-4L
Skaven Cheese-stealer Renegade Cult: 2,000 points, 0-0
Warboss Spine Squisha's Ork Warband: 3,000 Points, 1W-3L
Carcharadons Astra: 2000 Points, 11-2
Drukhari: 1250 Points, 2-0
 
   
Made in us
Loyal Necron Lychguard





 Gordon Shumway wrote:
You can take relic weapons on sorcerers, not princes since Princes have weapons that no relics replace. The weapons themselves say which weapon they replace. princes can, however, take non weapon relics. The elixir prince is pretty common.

I think they mean that you can't take the weapons that replace power weapons, like the Black Mace or Murder Sword on a Sorcerer since Sorcerers always come with force weapons. You could take a power weapon on a terminator sorcerer but then you're dual-wielding and that's kind of a waste.

 Kajaki War Pig wrote:
Has anyone taken a look at trying to build up an entire brigade detachment? I'm finding it difficult in a 2k list, mainly because so much of our stuff costs so many points, but since command points add so much to our fighting power, I'd kinda like to get my paws on as many command points as possible haha.

Thoughts?

I put together an Emperor's Children brigade that I think is pretty effective:



You could probably shuffle points around to make one of those cultist squads a 40 man if you wanted.

This message was edited 1 time. Last update was at 2017/08/19 16:13:59


 
   
Made in gb
Longtime Dakkanaut




 Kajaki War Pig wrote:
Has anyone taken a look at trying to build up an entire brigade detachment? I'm finding it difficult in a 2k list, mainly because so much of our stuff costs so many points, but since command points add so much to our fighting power, I'd kinda like to get my paws on as many command points as possible haha.

Thoughts?


It's easier if you use non legion stuff as there's more efficient choices but pure legion is doable.
6 units of cultists hurts, but isn't terribad.
Spare fast attack slots can be filled by spawn.

DFTT 
   
Made in us
Mutated Chosen Chaos Marine






Arachnofiend wrote:
 Gordon Shumway wrote:
You can take relic weapons on sorcerers, not princes since Princes have weapons that no relics replace. The weapons themselves say which weapon they replace. princes can, however, take non weapon relics. The elixir prince is pretty common.

I think they mean that you can't take the weapons that replace power weapons, like the Black Mace or Murder Sword on a Sorcerer since Sorcerers always come with force weapons. You could take a power weapon on a terminator sorcerer but then you're dual-wielding and that's kind of a waste.


If that's what was meant, that's what should have been said. Also, regular sorcerers can take power weapons, just swap out their stock bolt pistol.

This message was edited 1 time. Last update was at 2017/08/19 16:30:29


Help me, Rhonda. HA! 
   
Made in us
Fresh-Faced New User





Where are the rules for Sinic dreads?
   
Made in us
Loyal Necron Lychguard





Forge World FAQ. It's just a helbrute that can replace the multi-melta with two blastmasters.
   
Made in us
Fresh-Faced New User





Awesome, thanks man!
   
Made in us
Regular Dakkanaut




Can anyone explain why cultists are so good to me? I know if you run them alpha legion the -1 to hit at 4 points per model helps cap objectives but the low toughness at 3 and 6+ save with the low leadership means by time post-morale check you are losing essentially the entire unit in one swipe of a basic model (i.e. 1 flamer for 10 cultists) most of the time. They seem to have virtually 0 offensive capability - I don't see a competent opponent letting you draw any key units into melee with these guys.

I know there is the need for ObSec and bubble wrap but not sure why these critters seem integral to every competitive list - can you guys with more experience share?
   
Made in us
Decrepit Dakkanaut




If you're buying three minimum squads, you net yourself an extra few CP for that. Then you have the Strategem to recycle a near dead squad, and lastly the regular CSM squad is still garbage when you look at Cult Marines and Chosen and Terminators and Possessed and basically anything else.

120 points for a few extra CP and bubblewrap? It's a good choice.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

orkswubwub wrote:
Can anyone explain why cultists are so good to me? I know if you run them alpha legion the -1 to hit at 4 points per model helps cap objectives but the low toughness at 3 and 6+ save with the low leadership means by time post-morale check you are losing essentially the entire unit in one swipe of a basic model (i.e. 1 flamer for 10 cultists) most of the time. They seem to have virtually 0 offensive capability - I don't see a competent opponent letting you draw any key units into melee with these guys.

I know there is the need for ObSec and bubble wrap but not sure why these critters seem integral to every competitive list - can you guys with more experience share?

We need CP so we fill battalion detachments with the cheapest troop we have: it's a 120pt tax for +3CP and some objective grabbers.


Automatically Appended Next Post:
Also, big squads are better for denying deep strike should you not get first turn.

This message was edited 1 time. Last update was at 2017/08/19 17:39:45


Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Haemonculi Flesh Apprentice






 Gordon Shumway wrote:
Arachnofiend wrote:
 Gordon Shumway wrote:
You can take relic weapons on sorcerers, not princes since Princes have weapons that no relics replace. The weapons themselves say which weapon they replace. princes can, however, take non weapon relics. The elixir prince is pretty common.

I think they mean that you can't take the weapons that replace power weapons, like the Black Mace or Murder Sword on a Sorcerer since Sorcerers always come with force weapons. You could take a power weapon on a terminator sorcerer but then you're dual-wielding and that's kind of a waste.


If that's what was meant, that's what should have been said. Also, regular sorcerers can take power weapons, just swap out their stock bolt pistol.


I thought it was fairly obvious to be honest, especially when we were discussing relic WEAPONS. But what the hay I'll break it down into small pieces so you can digest it. Sure you can hamfist a relic weapon onto a sorcerer but it's not even remotely worth it since they have less attacks that hit less often then a lord AND your paying points for a force weapon you then will never use and you miss the opportunity to take a combi weapon or save points and keep your bolt pistol. The ability to fire a combi melta and demon shell after a smite far outclasses a few swings with a relic. Swings that you then cannot have on your chaos lord who does it better anyway.

Now, having said that, if you have a home made sorcerer that you converted who leads your army and it's worth those costs to feel good fielding him then I am all for that. Strictly as a tactic however it's not a stellar move.

This message was edited 1 time. Last update was at 2017/08/19 19:23:09


   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 Kajaki War Pig wrote:
Has anyone taken a look at trying to build up an entire brigade detachment? I'm finding it difficult in a 2k list, mainly because so much of our stuff costs so many points, but since command points add so much to our fighting power, I'd kinda like to get my paws on as many command points as possible haha.

Thoughts?

I fiddled around in Battlescribe and made a World Eaters brigade detachment that uses only models I own (or could easily make with spare bits). It's not very optimized, but it shows that it is possible:
Spoiler:
HQ:
Chaos Lord on Juggernaut of Khorne: Power Axe, Power Fist, Brass Collar of Borghaster
Dark Apostle
Exalted Champion: Power Axe
Troops:
11 Cultists: Autoguns, 1x Heavy Stubber
10 Cultists: Pistol/BAW, 1x Flamer
10 Cultists: Pistol/BAW, 1x Flamer
10 Cultists: Pistol/BAW, 1x Flamer
5 Chaos Space Marines: Meltagun, Power Maul/Bolt Pistol for Champion
5 Chaos Space Marines: Meltagun, Chainsword/Bolt Pistol for Champion
Elites:
9 Berzerkers: Chainsword/Chainaxe, Power Axe/Chainsword for Champion
9 Berzerkers: Chainsword/Chainaxe, Power Axe/Chainsword for Champion
8 Berzerkers: Chainaxe/Bolt Pistol, 2x Plasma Pistol, Chainaxe/Bolt Pistol for Champion
Fast Attack
1 Chaos Spawn
1 Chaos Spawn
5 Raptors: 2x Meltagun, Power Sword/Plasma Pistol for Champion
Heavy Support:
Forgefiend: 2x Hades Autocannon, Daemon Jaws
5 Havocs: 2x Autocannon, Lascannon
5 Havocs: 2x Heavy Bolter, Autocannon
Dedicated Transport:
Chaos Rhino
Chaos Rhino
Chaos Rhino
Total 2000 exactly

I would take more Cultists instead of CSM, but I don't own any more. Cultists may be going on my "to buy" list soon, as I'm coming to realize their value for absorbing Smite damage and bubble-wrapping more valuable units. I may also see about getting a couple of Maulerfiends with Lashers, as they seem pretty good if not overwhelmingly so. I'm on the fence about Raptors vs. Bikes; both seem to have pros and cons. In a WE brigade, those Command Points can let a unit of Berzerkers triple attack as many as three times per game and still get a few command rerolls besides, so I think it's worth trying to make a brigade for them.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Automated Rubric Marine of Tzeentch





 doc1234 wrote:
Outside of the DP with talons, not seen much talk on HQ builds. Anyone been having any joy with specifics?


AL Chaos Lord on bike with Blade of the Hydra and 2 combi bolters . Fast, Durable, Cheap can put a lot of hurt on horde units from afar, and can mince Charcters in CC espically if you cast Diabolic Strength on him (makes Him S7 AP-2 D2 with 7A on average). Plus he can benefit from Boons which allow him to improve. Having a 2+/3++ is really good and if you cast weaver on him hes just 2++. 6W and T5 to start means most boons will push him to higher brackets for weapons.

 
   
Made in us
Mutated Chosen Chaos Marine






 Red Corsair wrote:
 Gordon Shumway wrote:
Arachnofiend wrote:
 Gordon Shumway wrote:
You can take relic weapons on sorcerers, not princes since Princes have weapons that no relics replace. The weapons themselves say which weapon they replace. princes can, however, take non weapon relics. The elixir prince is pretty common.

I think they mean that you can't take the weapons that replace power weapons, like the Black Mace or Murder Sword on a Sorcerer since Sorcerers always come with force weapons. You could take a power weapon on a terminator sorcerer but then you're dual-wielding and that's kind of a waste.


If that's what was meant, that's what should have been said. Also, regular sorcerers can take power weapons, just swap out their stock bolt pistol.


I thought it was fairly obvious to be honest, especially when we were discussing relic WEAPONS. But what the hay I'll break it down into small pieces so you can digest it. Sure you can hamfist a relic weapon onto a sorcerer but it's not even remotely worth it since they have less attacks that hit less often then a lord AND your paying points for a force weapon you then will never use and you miss the opportunity to take a combi weapon or save points and keep your bolt pistol. The ability to fire a combi melta and demon shell after a smite far outclasses a few swings with a relic. Swings that you then cannot have on your chaos lord who does it better anyway.

Now, having said that, if you have a home made sorcerer that you converted who leads your army and it's worth those costs to feel good fielding him then I am all for that. Strictly as a tactic however it's not a stellar move.


I wasn't making the case it was good, just that it was allowed, sorry if you misinterpreted it otherwise. No need to go into the condescending territory.

Help me, Rhonda. HA! 
   
Made in us
Decrepit Dakkanaut




 Thousand-Son-Sorcerer wrote:
 doc1234 wrote:
Outside of the DP with talons, not seen much talk on HQ builds. Anyone been having any joy with specifics?


AL Chaos Lord on bike with Blade of the Hydra and 2 combi bolters . Fast, Durable, Cheap can put a lot of hurt on horde units from afar, and can mince Charcters in CC espically if you cast Diabolic Strength on him (makes Him S7 AP-2 D2 with 7A on average). Plus he can benefit from Boons which allow him to improve. Having a 2+/3++ is really good and if you cast weaver on him hes just 2++. 6W and T5 to start means most boons will push him to higher brackets for weapons.

I gotta say, this idea is just fantastic and I might steal it for myself.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

 doc1234 wrote:
Outside of the DP with talons, not seen much talk on HQ builds. Anyone been having any joy with specifics?


Got some Hellstriders on order to make Steed Sorcerers & Lords, going with Combi-Melta or Flamer loadouts dependent on BS to leverage ability to Advance & Charge same turn.

Plan is to use Nurgling deployments to force DS denial infiltrators to stake their claims early, and then deploy these guys with Fiends where they can get some turn one charges. Deliberately aim to leave something alive that can't fall back due to Fiends, and then play Warptime bait & switch with Familiars so that a Dreadclaw full of Possessed or Berzerkers can come in from an unexpected angle. Or maybe just drop in Chosen and Warptime the Dreadclaw into the middle of a load of units.

   
Made in us
Mutated Chosen Chaos Marine






Can we take multiple artifacts from different legions if we have multiple Legion detatchments with the gifts of Chaos strategum? Like say I have a NL detatchment and an AL detatchment and pay a command point to get an extra artifact--could I get the claws for one character in the NL and the blade for a different one in the AL? It's sorta beardy, but I don't see why not.

This message was edited 2 times. Last update was at 2017/08/20 04:08:03


Help me, Rhonda. HA! 
   
Made in us
Longtime Dakkanaut




 Gordon Shumway wrote:
Can we take multiple artifacts from different legions if we have multiple Legion detatchments with the gifts of Chaos strategum? Like say I have a NL detatchment and an AL detatchment and pay a command point to get an extra artifact--could I get the claws for one character in the NL and the blade for a different one in the AL? It's sorta beardy, but I don't see why not.


Yes you can do this.
   
Made in gb
Longtime Dakkanaut




 Gordon Shumway wrote:
Can we take multiple artifacts from different legions if we have multiple Legion detatchments with the gifts of Chaos strategum? Like say I have a NL detatchment and an AL detatchment and pay a command point to get an extra artifact--could I get the claws for one character in the NL and the blade for a different one in the AL? It's sorta beardy, but I don't see why not.


Yeah seems OK. (But only Chaos Space marines, so not Death Guard or Thousand Sons or in the future Daemons.)

DFTT 
   
 
Forum Index » 40K General Discussion
Go to: