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Ok so I've written up a rough 1500pt battalion to start as the core of my new army. All Slanneshi Alpha Legion. I'm going off Battlescribe, will be picking up my book tomorrow, so I don't have relics etc.
Prince with wings, talons, warp bolter
Sorcerer with jump pack
3x 10 Cultists
3x 10 Noise Marines with full sonic/blast
2x 2 Obliterators.
For 2000pts I'll fill out the oblit squads and add as many bezerkers as I can.
So yeah, the plan is pretty self explanatory. Infiltrate a squad or two of marines into midfield cover, take advantage of the strategum to bring a cultist squad from reserve and DS oblits.
Any comments welcome.
Automatically Appended Next Post: I'll probably run the oblits as 3 and 1, to maximize the double fire strategum.
This message was edited 1 time. Last update was at 2018/02/06 08:14:31
Oblits can only come in units of 3 now, you can't take them any smaller or larger than that.
Otherwise I think that should be a decent core, but your NMs could be vulnerable to deep strikers if you infiltrate them up the field. You also need to think about what psychic powers to give to your sorc and DP. One of them should have Warptime to send the DP up the board on turn 1, and the other should probably take something like Death Hex or Prescience.
the_Jakman wrote: Ok so I've written up a rough 1500pt battalion to start as the core of my new army. All Slanneshi Alpha Legion. I'm going off Battlescribe, will be picking up my book tomorrow, so I don't have relics etc.
Prince with wings, talons, warp bolter
Sorcerer with jump pack
3x 10 Cultists
3x 10 Noise Marines with full sonic/blast
2x 2 Obliterators.
For 2000pts I'll fill out the oblit squads and add as many bezerkers as I can.
So yeah, the plan is pretty self explanatory. Infiltrate a squad or two of marines into midfield cover, take advantage of the strategum to bring a cultist squad from reserve and DS oblits.
Any comments welcome.
Automatically Appended Next Post: I'll probably run the oblits as 3 and 1, to maximize the double fire strategum.
my experience with noise.... play them with dreadclaw or use a large unit, if you want use them at full strengt shoot----stratagem shoot again----shoot when they die, imho.
This message was edited 1 time. Last update was at 2018/02/06 14:42:31
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Yeah, you do not want to loose NMs’ first salvo. At the very least, try to protect them in Rhinos.
Automatically Appended Next Post: 3 and 1 Obliterators means having an under-strength unit, that will cost you 1CP. Slaaneshi CSM armies consume a lot of CP, I think you’ll get more gun with a single unit of three and an extra run of VotLW - or a re-roll to make the three’s shots a high AP or damage.
If you’re taking Slaaneshi Oblits and/or Noise Marines, you’ll do well to reserve 2-3 CP for an Endless Cacophony at the least, and preferably a VotLW on top of that (it applies to both sets of shooting). Also 20 NMs with two blasters is better than 2x10 with four blasters - it makes for a truly brutal EC.
With that budgeted, you can still get two Forward Operatives. Drop the VotLW and you’ve got enough for a Tide of Traitors. No spare CP for emergencies, but it’s still a strong plan.
This message was edited 2 times. Last update was at 2018/02/06 16:39:17
Hi everyone.
Saw some sweet FW models and thought I'd make a small army of Emperor's Children using the pre-heresy scheme?
It seems due to being affiliated with Slaanesh they have a delicate, perfectionist feel to them in different ways.
I wanted to go with the straight up 'perfectionists' theme thus having picked the pre-heresy scheme (purple/gold) to reflect that.
(There shouldn't be a problem with that right?)
Anyways, I've written up a 1000 point list just to draft a base idea of my army.
Haven't yet picked up the codex so I am lacking overall knowledge- any help would be great!
Spoiler:
Emperor's Children
Battalion Detachment (3 CP)
HQ:
* Daemon Prince with Wings [180pts]
+ Warlord
+ Mark of Slaanesh
+ Stimulated by Pain
+ Intoxicating Elixir
+ Malefic Talons
* Chaos Lord in Terminator Armor [124pts]
+ Mark of Slaanesh
+ Combi-Plasma / Power Maul
TROOPS:
* 3x Noise Marine Squads [105pts x 3 = 315pt]
+ Consists of 1x Noise Champion with Sonic Blaster / Doom Siren
+ 4x Noise Marines w/ Sonic Blasters.
ELITES:
* Chaos Terminator Squad [290pts]
+ Consists of 1x Chaos Terminator Champion with Combi-plasma / Power Fist
+ 4x Chaos Terminators with Combi-plasma / Power Fist
+ Mark of Slaanesh
DEDICATED TRANSPORT:
* Chaos Rhino [85pts]
+ Combi-bolters
+ Havoc Launcher
+ Mark of Slaanesh
TOTAL: 994pts
Chaos Lord with the Termies to deal as much damage possible using the Endless Cacophony stratagem with the NMs providing firepower while the DP goes around doing what he does best...
I don't have a lot of experience with the game in general but that's what I'm hoping this list can do.
Any help would be great
This message was edited 1 time. Last update was at 2018/02/07 13:23:39
^ You’ve got a very modest model count, there. You might get results from switching out a NM Squad for twenty Cultists. After spending 3CP on VotLW and Endless Cacophony, you’ll have three left - if I were your opponent, I’d try to kick the terminators’ teeth out to prevent a second volley, and recycling a load of dead Cultists to drop them in your opponent’s backfield is a good move. It’ll leave you a spare CP for a key charge or save. Also, this would enable all the Noise Marines to hide from first turn shooting in the Rhino.
You might find Flames of Spite more useful on your DP. Extra Mortal Wounds on every six rather than extra attacks if your victim gets to punch back at you works well with a high attack model.
What psychic power are you thinking about for the DP? Prescience would make your Terminators a lot safer, Warptime would give them a chance to charge (or the DP a potential first turn charge, if your opponent makes a terrible mistake), Diabolical Strength would super-charge your DP.
You may find the Chaos Lord is surplus to requirements. The DP wants to be hiding behind units to avoid getting targeted, which suggests leapfrogging with the teleporting Terminators (and maybe casting on them), who’ll gain re-rolls from him. I’m a big fan of the threat radius of a sorcerer or Lord on Steed. (Murder Sword is an interesting weapon on the latter. Quite the scarecrow.)
What are people's opinions on teaming up a Fire Raptor with Ahriman to get that gunship on a 5++ with -2 to hit the Raptor and +1 to the raptor's shooting?
Ghorros wrote: The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote: All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
mrhappyface wrote: What are people's opinions on teaming up a Fire Raptor with Ahriman to get that gunship on a 5++ with -2 to hit the Raptor and +1 to the raptor's shooting?
Its quite a lot of eggs in one basket but if anyone needed a +1 to hit a -2 to hit mod and a 5++ its probably a fire raptor
Commentary like this is exactly why I come to dakka. Thanks heaps my dudes. At page 100 of this tactica now,
Automatically Appended Next Post: Has anyone used Arkos at all? He infiltrates, +1CP, +1 to advance and charge rolls. Seems like he'd be good with infiltrating zerkers. I'm not sure if 124pts is worth it.
Automatically Appended Next Post: Ok so updated list to take into account your advice.
DP with Talons, Warp bolter
Jump Sorc
1x 24 cultists
2x 10 cultists
20x Noise Marines with full sonic and icon
3x Obliterators
Kharybdis
2 points shy of 1500,
Automatically Appended Next Post: And I got my codex yesterday, man is it cool!
This message was edited 3 times. Last update was at 2018/02/07 21:44:28
@the_Jakman - that’s a pretty solid list. Think you’ll be quite pleased if you Warptime that Kharybdis, just save some Loyalist tears for the rest of us
You might wanna trade a few of those Cultists for a melee weapon on the Noise Marine Champion. Nothing extreme, just that the unit is best dealt with by tarpitting and we don’t want that DP and KAC to be distracted by having to counter-charge.
mrhappyface wrote: What are people's opinions on teaming up a Fire Raptor with Ahriman to get that gunship on a 5++ with -2 to hit the Raptor and +1 to the raptor's shooting?
I don't understand why you wanna build combos like that with all the Dark Reapers running rampant.
mrhappyface wrote: What are people's opinions on teaming up a Fire Raptor with Ahriman to get that gunship on a 5++ with -2 to hit the Raptor and +1 to the raptor's shooting?
I don't understand why you wanna build combos like that with all the Dark Reapers running rampant.
because they dont play competitive ,so maybe they miss -2 against them means just nothing...
This message was edited 1 time. Last update was at 2018/02/08 20:42:22
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What would you run for a flying circus army these days? I've heard that TS princes are all around better than the other options available, but what would you use to support an army of about 5 Daemon princes with all the chaos codexes being options?
++ Spearhead Detachment +1CP (Chaos - Chaos Space Marines) ++
Rules: Despoilers of the Galaxy
Legion: Black Legion
+ HQ +
Abaddon the Despoiler: Drach'nyen, Talon of Horus, +2CP
+ Flyer +
Chaos Fire Raptor Assault Gunship: Hellstrike missiles, Twin avenger bolt cannon, 2x Quad heavy bolter
+ Heavy Support +
Maulerfiend: Lasher tendrils, Mark of Tzeentch, Maulerfiend fists
Maulerfiend: Lasher tendrils, Mark of Tzeentch, Maulerfiend fists
Maulerfiend: Lasher tendrils, Mark of Tzeentch, Maulerfiend fists
Obliterators: Mark of Slaanesh
Obliterators: Mark of Slaanesh
Obliterators: Mark of Slaanesh
++ Battalion Detachment +3CP (Chaos - Daemons) ++
+ HQ +
Changecaster: Bolt of Change, Gaze of Fate, Ritual dagger, Smite, The Impossible Robe
Changecaster: Flickering Flames, Gaze of Fate, Ritual dagger, Smite
+ Elites +
5x Flamer, 1x Pyrocaster
+ Troops +
10x Pair of Brimstone Horrors
10x Pair of Brimstone Horrors
10x Pair of Brimstone Horrors
9 CP for shoot twice Oblits, deepstrike flamers and Veteran of Long War
mrhappyface wrote: What are people's opinions on teaming up a Fire Raptor with Ahriman to get that gunship on a 5++ with -2 to hit the Raptor and +1 to the raptor's shooting?
I don't understand why you wanna build combos like that with all the Dark Reapers running rampant.
Dark reapers will likely beat you no matter what. Best build to beat everyone else
lucas wrote: What would you run for a flying circus army these days? I've heard that TS princes are all around better than the other options available, but what would you use to support an army of about 5 Daemon princes with all the chaos codexes being options?
I would absolutely run a Tzeentch Chaos Daemons Vanguard or Battalion. Flamers and Horrors are your answer to chafe - Flamers can keep pace and screen, 3x20 Horrors self-fund their deep strikes. But moreover, it gives you access to Locus of Conjuration - get a Fateskimmer to do multi-track drifting, and it can give most of your DPs re-rolls on their casting, as well as the +1str.
Bonus: sometimes you’ll roll well on Locus of Trickery and troll the everloving flip out of the counter-attack.
++ Spearhead Detachment +1CP (Chaos - Chaos Space Marines) ++
Rules: Despoilers of the Galaxy
Legion: Black Legion
+ HQ +
Abaddon the Despoiler: Drach'nyen, Talon of Horus, +2CP
+ Flyer +
Chaos Fire Raptor Assault Gunship: Hellstrike missiles, Twin avenger bolt cannon, 2x Quad heavy bolter
+ Heavy Support +
Maulerfiend: Lasher tendrils, Mark of Tzeentch, Maulerfiend fists
Maulerfiend: Lasher tendrils, Mark of Tzeentch, Maulerfiend fists
Maulerfiend: Lasher tendrils, Mark of Tzeentch, Maulerfiend fists
Obliterators: Mark of Slaanesh
Obliterators: Mark of Slaanesh
Obliterators: Mark of Slaanesh
++ Battalion Detachment +3CP (Chaos - Daemons) ++
+ HQ +
Changecaster: Bolt of Change, Gaze of Fate, Ritual dagger, Smite, The Impossible Robe
Changecaster: Flickering Flames, Gaze of Fate, Ritual dagger, Smite
+ Elites +
5x Flamer, 1x Pyrocaster
+ Troops +
10x Pair of Brimstone Horrors
10x Pair of Brimstone Horrors
10x Pair of Brimstone Horrors
9 CP for shoot twice Oblits, deepstrike flamers and Veteran of Long War
My experience with maulers has been pretty average, when comparing them to other walkers like defilers or slaughterers. They're sadly not as quick as they used to be, and I find they got shot up pretty quick, which really neuters their strength and limits them to killing only infantry. They're not as durable or punchy as defilers (who can also shoot as a bonus), and they're not nearly as fast or killy as blood slaughterers, or as cheap as fist-dreads, which leaves them in a bit of a lackluster middle ground. To shine, they need to be used in multiples, warptimed, and babysat by an apostle, but the same could be said for basically any of the assault walkers. Chaos has no shortage of punchy robots, and I'm just not sure what maulerfiends really bring to the table. They're not bad by any means, but they're missing some pizaaz.
This message was edited 1 time. Last update was at 2018/02/08 21:44:05
I sold 2 of my 3 maulerfiends. With daemonforge, they can be okay, but I think I’d rather just take shooty units or blood slaughterers or... just about anything.
mrhappyface wrote: What are people's opinions on teaming up a Fire Raptor with Ahriman to get that gunship on a 5++ with -2 to hit the Raptor and +1 to the raptor's shooting?
I don't understand why you wanna build combos like that with all the Dark Reapers running rampant.
Perhaps because not everyone is a dark reaper spammer? Near me I only know 1 Eldar player and whilst he does use Dark Reapers, he doesn't spam them - even in competitive games.
Versus any army that isn't Dark Reaper spam it's still a nasty combo and even against Dark Reaper spam, if you get 1st turn, you'll delete 2-3 DR units with the Raptor alone which already makes the Raptor's points back (3-4 if you took autocannons instead). Versus SM your looking at 60 ML shots, Guard need 69 Lascannon shots, Orks are close to screwed since they can't shoot or charge it, etc.
If you want Dark Reaper counter, take a Tzeentch Daemon detachment with your TS one and drown the DR in flame.
Ghorros wrote: The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote: All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
lucas wrote: What would you run for a flying circus army these days? I've heard that TS princes are all around better than the other options available, but what would you use to support an army of about 5 Daemon princes with all the chaos codexes being options?
lot of bodies and some support by obliterators if possible.
mrhappyface wrote: What are people's opinions on teaming up a Fire Raptor with Ahriman to get that gunship on a 5++ with -2 to hit the Raptor and +1 to the raptor's shooting?
I don't understand why you wanna build combos like that with all the Dark Reapers running rampant.
Perhaps because not everyone is a dark reaper spammer? Near me I only know 1 Eldar player and whilst he does use Dark Reapers, he doesn't spam them - even in competitive games.
Versus any army that isn't Dark Reaper spam it's still a nasty combo and even against Dark Reaper spam, if you get 1st turn, you'll delete 2-3 DR units with the Raptor alone which already makes the Raptor's points back (3-4 if you took autocannons instead). Versus SM your looking at 60 ML shots, Guard need 69 Lascannon shots, Orks are close to screwed since they can't shoot or charge it, etc.
If you want Dark Reaper counter, take a Tzeentch Daemon detachment with your TS one and drown the DR in flame.
if you think you can delete 2-3 DR first turn mean you really dont know how they play, never heard of waveserpents? If an eldar player start disembarked against someone playing a SR, hoping in 1st turn he need to be slapped hard , then they disembark move and shoot without any penalty get guide and doom fire off....and you say good bye to your SR most of times
This message was edited 4 times. Last update was at 2018/02/08 22:06:25
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Has anybody tried dropping twenty Rubrics with Flamers out of a Kharybdis? If you can ensure Warptime - Magnus comes to mind - that could be a horrific payload.
lindsay40k wrote: Has anybody tried dropping twenty Rubrics with Flamers out of a Kharybdis? If you can ensure Warptime - Magnus comes to mind - that could be a horrific payload.
The only problem with that is that you *must* Warptime them, if you don't you have 20 jack offs standing 9" away with 8" range weapons. One successful deny and that's what you have. Or one Kronos player spends a CP and your chances of Warptime go bye bye (situational, yes, but it happened to me at LVO, I'm triggering just thinking about it).
"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."
Kronos is a valid concern on any ‘this power must succeed’ play and we should probably expect one or two more ultra-DTW things to pop up as codices drop :/
Has anyone had good success with chaos monster mash? Morty, Magnus, and a knight is only around 1300pts which leaves enough room for a demon battalion. Seems very self sufficient and powerful on paper.