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![[Post New]](/s/i/i.gif) 2018/04/04 13:45:18
Subject: 8th ed CHAOS tactica
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Jovial Plaguebearer of Nurgle
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So looking at slaaneshi marines of the renegade variety
Could a couple of squads of rhino mounted csm (10 man just because i hate 5 man squads probably due to last edition where it seemed like 5 man squads died to so much as a gsneezing their way) with a couple of big blobs of cultists be a good start to a list
I was toying around with something like
Spear head detachment
Lord (probably no upgrades at all he's just there to buff the gun line)
2 x 5 havoc squads (1 with 4 plasma 1 with 4 rocket launchers)
3 obluts
Tri las predator
1 rhino for the plasma squad
Battalion
Sorceror with prescience and warp time
Dark apostle
25 auto fun cultists 2 heavy stubbera
30 cultists 2 flamers
10 csm 2 plasmas combi plasma rhino
10 csm 2 meltas combi melts power fist 7 bolt pistol chain sword guys rhino
Rhino mounted cam squads run around in their rhinos hop out to grab objectives and do a bit of damage
Cultists spread put and guard the gun line
Both oblits and Havocs are a good target for endless cacophony
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![[Post New]](/s/i/i.gif) 2018/04/04 14:23:51
Subject: 8th ed CHAOS tactica
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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I'd swap out the second 10 man unit of CSM (the melee one) for a unit of Berzerkers and an Exalted Champion, that'd do far more work than the CSM squad.
EDIT: just remembered you're doing a Slaanesh army, so ignore me unless you feel like converting some Slaaneshi Berzerkers (use the rules of berzerkers but the models will fit your fluff).
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This message was edited 1 time. Last update was at 2018/04/04 14:25:19
Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2018/04/04 14:43:38
Subject: 8th ed CHAOS tactica
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Jovial Plaguebearer of Nurgle
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mrhappyface wrote:I'd swap out the second 10 man unit of CSM (the melee one) for a unit of Berzerkers and an Exalted Champion, that'd do far more work than the CSM squad.
EDIT: just remembered you're doing a Slaanesh army, so ignore me unless you feel like converting some Slaaneshi Berzerkers (use the rules of berzerkers but the models will fit your fluff).
Its funny because i do have bezerkers and going pure khorne was a option (funnily enough starting in 5th i committed the cardinal sin and mixed bezerkers with slaaneshi marines lol)
Actually it may be better as a khorne list vs a slaaneshi list as il admit slaaneshis best unit does appear to be noise marines (who i cannot stand the models flr).
Hm what about
Chaos Marines battalion dark raiders khorne
Dark apostle plasma pistol maul
Exalted champion combi melts power axe (swap his axe for the blind fury axe)
Troops
16 cultists auto guns
16 cultists auto pistol ccw
16 cultists auto pistol ccw
Elites
8 possessed Icon of Wrath rhino
8 bezerkers 5 guys with a chain axe icon of wrath rhino
Chaos marines spear head dark raiders khorne
Lord bolt pistol chain sword
8 Havocs with 4 missile launchers
8 Havocs with 4 plasma guns rhino
3 obliterators (as these guys seem good in any gods army)
Apostle and champ rides with the bezerkers possessed go after the heavier single wound infantry (so regular power armoured guys) bezeekera clear out hordes missile Havocs and tanks clear out the opposing tanks/transports plasma havocs da am help with that or go after the like a of terminators amd thoseprimaris annoyanfea.s
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![[Post New]](/s/i/i.gif) 2018/04/04 14:50:16
Subject: 8th ed CHAOS tactica
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Any reason for the possessed? They're just a massive disapointment this edition.
Berzerkers want to have a Powerfist+Plasma pistol on the champion and the rest want Chainaxe-Chainswords.
I'd keep the second detachment Slaanesh (for the juicy strat) and try to squeeze a Jump-pack sorcerer in somewhere: psychic powers push Khorne CSM from pretty good to ball blastingly terrifying.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2018/04/05 13:08:16
Subject: 8th ed CHAOS tactica
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Jovial Plaguebearer of Nurgle
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The possessed are there mainly as i have 20 of the damn things as they have always been one of my favourite units plus so many formations requires them last edition lol.
Ive actually had a second idea for a list unforrunately in terms of heavy weapons im restricted but this will probably do for now
Battalion
HQ
Lord with Plasma pistol and chain sword MoS
Sorceror with jump pack MoS stave and plasma pistol warp time and prescience
Troops
10 CSM mark of slaanesh 2 x plasma guns combi plasma rhino
24 auto gun cultists mark of slaanesh
30 cultists auto pistol ccw slaanesh
Elites
10 possessed Icon of Excess mark of slaanesh rhino
Spear head detachment
Sorceror with slaanesh sword and bolt pistol Delightful Agonies
Heavy support
5 x Havocs with 4 missile launchers MoS
5 x Havocs with 4 plasma guns MoS rhino
3 obliteratora mark of slaanesh
This is roughly what im toying around with i don't want to go complete gun line as otherwise im wasting dark raiders. I could run Black legion and drop a sorceror and the lord and try to fit Abbadon in. Will have to toy around with this further i do have a few spare tactical marines hanging around who may be getting turned into Noise marines.
Are the blast masters worth it this edition?
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![[Post New]](/s/i/i.gif) 2018/04/06 09:22:42
Subject: 8th ed CHAOS tactica
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Longtime Dakkanaut
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Nice new toy in the hellforged termite.
Cheaper than a dreadclaw, arrives from reserves, transport 12 and a 12" automatic mortal wound aura .. this could be useful
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DFTT |
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![[Post New]](/s/i/i.gif) 2018/04/06 09:45:20
Subject: 8th ed CHAOS tactica
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Jovial Plaguebearer of Nurgle
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Captyn_Bob wrote:Nice new toy in the hellforged termite.
Cheaper than a dreadclaw, arrives from reserves, transport 12 and a 12" automatic mortal wound aura .. this could be useful
Where are the rules for it?
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![[Post New]](/s/i/i.gif) 2018/04/06 09:48:36
Subject: 8th ed CHAOS tactica
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Longtime Dakkanaut
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Forge world website
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DFTT |
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![[Post New]](/s/i/i.gif) 2018/04/06 11:57:15
Subject: 8th ed CHAOS tactica
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Huge Hierodule
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How has that thing’s gigantic drill got so little offensive value? Vehicle ramming attacks are a joke in this edition. Trying to run critters over or pancake a rhino with your land raider is like Automatically Appended Next Post: And yes, I know it has some representation of its ability with that Melta pistol, but come on, that thing clearly should be able to grind down a fortification
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This message was edited 1 time. Last update was at 2018/04/06 11:59:23
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![[Post New]](/s/i/i.gif) 2018/04/06 12:55:32
Subject: 8th ed CHAOS tactica
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Regular Dakkanaut
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But then it would cost way too many points to be worth taking. At slightly above 100 points it’s a legit option. Also because it’s 12 transport you can put in a character and not lose out on any 10 man weapon restrictions
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![[Post New]](/s/i/i.gif) 2018/04/06 13:16:10
Subject: 8th ed CHAOS tactica
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Longtime Dakkanaut
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So it looks like you can't disembark on the turn you arrive.
This kinda reduces the appeal a lot. Certainly as a transport of quality units.
I still think 100 pts for a tank that can appear anywhere with a 12" mortal wound aura is pretty good. It's stats aren't awful either. The transport capacity is a bonus.
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![[Post New]](/s/i/i.gif) 2018/04/06 15:28:21
Subject: 8th ed CHAOS tactica
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Longtime Dakkanaut
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This looks like an interesting contender to the Dreadclaw, but for slightly different uses.
It's slightly cheaper, tougher, more transport cap, and has a ridiculous mortal wound bubble (not sure who at FW thought a 24" bubble with no rolls required would be fun. I really dont want to see 5+ on these at tournaments)
On the other hand, it's less killy by itself, can't fly, is slower, and the guys inside can't disembark the turn they come in.
That's not necessarily bad, because there's definily been times I've wanted to hold a unit of berserkers or something inside a dreadclaw for safety and next turn charge. On the other hand, it means you can get the termite surrounded and then not be able to get out at all, which sucks.
Not really sure how to make the best use of it. Maybe stick a cheap squad inside and try to crack isolated objectives?
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This message was edited 1 time. Last update was at 2018/04/06 15:29:06
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![[Post New]](/s/i/i.gif) 2018/04/06 17:55:16
Subject: 8th ed CHAOS tactica
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Decrepit Dakkanaut
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It looks interesting that's for sure. I think it's good for any infantry to help eat up Beta Strikes.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/04/06 18:05:48
Subject: 8th ed CHAOS tactica
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Legendary Master of the Chapter
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What yall think of the Kharybdis Assault Claw?
I have dreams of converting one of those new dwarf boats.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2018/04/06 18:08:00
Subject: 8th ed CHAOS tactica
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Decrepit Dakkanaut
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Desubot wrote:What yall think of the Kharybdis Assault Claw?
I have dreams of converting one of those new dwarf boats.
It's a great unit. That's all you need to know.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/04/06 18:19:58
Subject: 8th ed CHAOS tactica
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Longtime Dakkanaut
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Desubot wrote:What yall think of the Kharybdis Assault Claw?
I have dreams of converting one of those new dwarf boats.
Oh.
Oh damn. That's a good idea...
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![[Post New]](/s/i/i.gif) 2018/04/06 18:26:58
Subject: 8th ed CHAOS tactica
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Legendary Master of the Chapter
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McGibs wrote: Desubot wrote:What yall think of the Kharybdis Assault Claw?
I have dreams of converting one of those new dwarf boats.
Oh.
Oh damn. That's a good idea...
Good because i stole your noisemarine conversions into my own pirate themed conversions and i need a dank boat to put them in  
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2018/04/06 22:01:30
Subject: 8th ed CHAOS tactica
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Huge Hierodule
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McGibs wrote:This looks like an interesting contender to the Dreadclaw, but for slightly different uses.
It's slightly cheaper, tougher, more transport cap, and has a ridiculous mortal wound bubble (not sure who at FW thought a 24" bubble with no rolls required would be fun. I really dont want to see 5+ on these at tournaments)
On the other hand, it's less killy by itself, can't fly, is slower, and the guys inside can't disembark the turn they come in.
That's not necessarily bad, because there's definily been times I've wanted to hold a unit of berserkers or something inside a dreadclaw for safety and next turn charge. On the other hand, it means you can get the termite surrounded and then not be able to get out at all, which sucks.
Not really sure how to make the best use of it. Maybe stick a cheap squad inside and try to crack isolated objectives?
It’s got a distinction from the DC in that occupants with flamer weapons are not obligated to jump out on arrival and dance a jig 9.1” away. Definitely going to be more useful for Warpflame Rubricae, who currently take up your Warptime if you want a deep insertion move. Especially for remote static point offence and defence, where enemies are going to either stand there and take it or run towards you. If you can keep it from getting mobbed, they could be killer.
Automatically Appended Next Post:
Basically, we have two types of dropship - one that everyone has to leave on landing, another that everyone has to stay in on emerging, with no flexible option where you can choose which
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This message was edited 2 times. Last update was at 2018/04/07 12:21:42
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![[Post New]](/s/i/i.gif) 2018/04/06 22:34:14
Subject: 8th ed CHAOS tactica
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Decrepit Dakkanaut
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I actually think that a squad of Iron Warrior Rubric Marines jumping out is a fantastic idea.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/04/07 02:51:11
Subject: 8th ed CHAOS tactica
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Longtime Dakkanaut
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Hm, yeah. Flamer rubrics seem like the perfect passengers. Better than a rhino, dreadclaw, or deepstriking TSONS.
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![[Post New]](/s/i/i.gif) 2018/04/07 12:22:37
Subject: 8th ed CHAOS tactica
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Huge Hierodule
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Our current best choices for Warpflame Rubrics are Land Raiders or a Warptime after BL or Dreadclaw, this really does look like the perfect option for them.
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This message was edited 1 time. Last update was at 2018/04/07 12:22:55
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![[Post New]](/s/i/i.gif) 2018/04/07 14:17:25
Subject: 8th ed CHAOS tactica
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Regular Dakkanaut
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Do we think this is a case of forgetting to put the “and all passengers must disembark 9 inches away” or is this an ability they wanted us to have?
Because yea the ability to not have to warptime flamer rubrics is huge especially since they can run and still flame
Edit. Never mind I see they can’t get out on the turn it shows up
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This message was edited 1 time. Last update was at 2018/04/07 14:19:10
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![[Post New]](/s/i/i.gif) 2018/04/07 19:32:27
Subject: 8th ed CHAOS tactica
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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It's an interesting option, T8 means the enemy will have to put some dedicated anti-tank fire into it if they want to kill the units inside before the next turn. However, a shooting army won't have a problem breaking it open since it has only 10W and no invul and a CQC army will just surround it and trap your units inside. Think I'll stick with my Rhinos for now.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2018/04/07 20:15:44
Subject: 8th ed CHAOS tactica
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Khorne Chosen Marine Riding a Juggernaut
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mrhappyface wrote:It's an interesting option, T8 means the enemy will have to put some dedicated anti-tank fire into it if they want to kill the units inside before the next turn. However, a shooting army won't have a problem breaking it open since it has only 10W and no invul and a CQC army will just surround it and trap your units inside. Think I'll stick with my Rhinos for now.
s'why you give it the mark of slannesh and put delightful agonies on it  ohhhh the fluff XD
its sad with ruric stuff... they get outperformed by so much... like why not just go for flamers of tzeentch. Hopefully the next faq hits up a pts drop.
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This message was edited 1 time. Last update was at 2018/04/07 20:17:30
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![[Post New]](/s/i/i.gif) 2018/04/07 20:22:18
Subject: 8th ed CHAOS tactica
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Latro_ wrote: mrhappyface wrote:It's an interesting option, T8 means the enemy will have to put some dedicated anti-tank fire into it if they want to kill the units inside before the next turn. However, a shooting army won't have a problem breaking it open since it has only 10W and no invul and a CQC army will just surround it and trap your units inside. Think I'll stick with my Rhinos for now.
s'why you give it the mark of slannesh and put delightful agonies on it  ohhhh the fluff XD
Unfortunately that doesn't help in terms of Berzerker delivery, the best kind of delivery.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2018/04/07 20:24:49
Subject: 8th ed CHAOS tactica
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Khorne Chosen Marine Riding a Juggernaut
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mrhappyface wrote: Latro_ wrote: mrhappyface wrote:It's an interesting option, T8 means the enemy will have to put some dedicated anti-tank fire into it if they want to kill the units inside before the next turn. However, a shooting army won't have a problem breaking it open since it has only 10W and no invul and a CQC army will just surround it and trap your units inside. Think I'll stick with my Rhinos for now.
s'why you give it the mark of slannesh and put delightful agonies on it  ohhhh the fluff XD
Unfortunately that doesn't help in terms of Berzerker delivery, the best kind of delivery.
well... you could fit the LR sorcerer and some brimstone horrors into a non WE patrrol  .... just hope khorne aint looking
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![[Post New]](/s/i/i.gif) 2018/04/08 11:38:12
Subject: Re:8th ed CHAOS tactica
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Frothing Warhound of Chaos
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Has someone experience using the hell blade from forge world?
I consider getting one or two.
They seem to be really good against 2W or 3W models especially if they can fly.
What do you think?
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Iron Within, Iron Without |
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![[Post New]](/s/i/i.gif) 2018/04/08 12:04:18
Subject: Re:8th ed CHAOS tactica
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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PimpMasterGeneral wrote:Has someone experience using the hell blade from forge world?
I consider getting one or two.
They seem to be really good against 2W or 3W models especially if they can fly.
What do you think?
150pts for T6 8W model that hits most things on a 4+? Eh, it might be good if your opponent lacks much anti-tank (though, at T6, you'd just need boltgun equivalents) or has a pure CQC army. Try it out in some friendly games maybe but it's not a good option.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2018/04/08 12:39:23
Subject: Re:8th ed CHAOS tactica
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Frothing Warhound of Chaos
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mrhappyface wrote: PimpMasterGeneral wrote:Has someone experience using the hell blade from forge world?
I consider getting one or two.
They seem to be really good against 2W or 3W models especially if they can fly.
What do you think?
150pts for T6 8W model that hits most things on a 4+? Eh, it might be good if your opponent lacks much anti-tank (though, at T6, you'd just need boltgun equivalents) or has a pure CQC army. Try it out in some friendly games maybe but it's not a good option.
Ok, thanks for the fast response.
Then i might get some other unit from forge world to complement my IW.
I tried the Leviathan (as a proxie) once with double butcher cannons and it felt really impressive,so i might buy it instead. But i didnt like that the good cqc stats are completly wasted.
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![[Post New]](/s/i/i.gif) 2018/04/08 13:07:39
Subject: Re:8th ed CHAOS tactica
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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PimpMasterGeneral wrote: mrhappyface wrote: PimpMasterGeneral wrote:Has someone experience using the hell blade from forge world?
I consider getting one or two.
They seem to be really good against 2W or 3W models especially if they can fly.
What do you think?
150pts for T6 8W model that hits most things on a 4+? Eh, it might be good if your opponent lacks much anti-tank (though, at T6, you'd just need boltgun equivalents) or has a pure CQC army. Try it out in some friendly games maybe but it's not a good option.
Ok, thanks for the fast response.
Then i might get some other unit from forge world to complement my IW.
I tried the Leviathan (as a proxie) once with double butcher cannons and it felt really impressive,so i might buy it instead. But i didnt like that the good cqc stats are completly wasted.
Yeah, the hell blade is a lovely model (I have one for my Night Lords winged detachment) but they're a bit underwhelming.
FW models I've found to be good this edition:
Leviathan
Fire Raptor
Brass Scorpion
Besides those three I've found FW stuff to be overcosted and/or underpowered, which is a shame because the models are all fantastic.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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