Switch Theme:

Making Orks Competitive in 8th - Waaaagh! (Ork tactics)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Nasty Nob




Crescent City Fl..

PiñaColada wrote:
 warhead01 wrote:
After my last game I started thinking about adding big shootas and kustom shootas to my shoota mobs riding in trukks. I'm also tempted to move the squad size up to 12 models.
24 shoota shots and 3 Big shootas shots from 3 or 4 mobs in trukks. Any one do this? How has it worked out for you?

Yes, I have. It's worked out terrible so far haha. But mind you this is before dakkadakkadakka and eventual points drops on the trukks. The damage simply isn't there if we're being honest. It's still fun though. I really hope that the codex brings some viability to speed freeks and vehicle heavy ork lists in general now that this release seems focused on just that. I really don't know how they'd make trukkboyz viable though. They'd have to make the trukk flimsier and chop its points in half for it to even be a thing I think.


Thanks for the reply!
My last list had 3 mobs of 10 shoota boys in trukks and I thought it went really well against Raven Guard min/makes walking gunline. (The SM army kinda sucked but was also difficult to deal with due to good saves and 2 wound models.) I think that's partly why, I would drop all of my fire power on one squad at a time but it it did take all of it to have an impact. D3 really really helped! For some reason I was thinking 10 boys, a Kustom shoota and a big shoota might be worth the 10 points they cost as a slight list change.
But you think the trukk is the weak link? Wondering if a points drop is coming, that's be nice.

I put 6 tank hammer in my list and am planning to drop a few of them, they didn't work as planed but I think that was on me, having never used them before.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in us
Longtime Dakkanaut




At best all I would rebase is my nobs as I do like to be easily able to identify them.
Basic Boyz will stay as they are.
   
Made in gb
Longtime Dakkanaut




I'm fully expecting the "32mm base" thing to only ever really be an issue if they release new infantry kits that have only ever come with 32mm bases and people put them on a 25mm

otherwise I can't see many events trying to dictate rebasing of older models, its just a rabbit hole you don't want to go down
   
Made in us
Battlewagon Driver with Charged Engine





 warhead01 wrote:
After my last game I started thinking about adding big shootas and kustom shootas to my shoota mobs riding in trukks. I'm also tempted to move the squad size up to 12 models.
24 shoota shots and 3 Big shootas shots from 3 or 4 mobs in trukks. Any one do this? How has it worked out for you?
I never do that because of the extra time involved in rolling them separately. Anything that costs time will steal precious seconds from your limited supply. I'd rather be more careful when placing boyz than get a tiny boost in shooting from one model.

Plus the 5 points.

   
Made in us
Been Around the Block





6 points. and 4 more for the kustom shoota. 10 points for a tiny buff to already bad shooting. It's hard to justify. Now if burnas go to d6 hits and can be put in a boys squad again....
   
Made in lt
Mysterious Techpriest






ITC isn't forcing 32mm YAY. Rejoice

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Longtime Dakkanaut




until we see the new codex I wouldn't waste points on Kustom Shootas or big shootas......they are fething terrible

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Fresh-Faced New User




 rvd1ofakind wrote:
ITC isn't forcing 32mm YAY. Rejoice

Sik source, bro haha. I'm assuming he just said it on the stream today ?
   
Made in us
Nasty Nob




Crescent City Fl..

Thanks for all the comments on my question.
I was playing mobs in trukks so positioning wasn't overly complicated until the last turn and a half. My opponent took a 30 to 60 days away from 40K and came back with marines and isn't yet practiced with them, I think Our game was his 3rd with his nu-army. Bassicly all I had to deal with were bolter weapons and Hellblasters.
I knew my list would be soft as I just put something together to play and I never play a trukk based army. Just less work than my usual foot slogers.
Looking at my list I was just thinking that my tank hammers were kinda not worth the points, that game. I think out of 6 4 made combat and only 3 hit. Bad luck I guess.
I did field 2 war koptas and they were ok. My over all plan involved dropping bomba and mortal wounds but neither of my warkoptas got the chance.
I also had a dakka jet in my list and am thinking about trading it out for either a second Blitza bomba or a second burna bomba.

As far as dice time with the big shootas my thoughts are what ever the trukk targets the big shoota will as well, and I'll roll them together if my opponent doesn't care.

We have a tournament on the 20th but I'm not sure I want to take my index back out for that with the codex so close it almost feels pointless or at least a bit sad.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in lt
Mysterious Techpriest






GreenTidePackers wrote:
 rvd1ofakind wrote:
ITC isn't forcing 32mm YAY. Rejoice

Sik source, bro haha. I'm assuming he just said it on the stream today ?

Yes

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Been Around the Block





 warhead01 wrote:
Thanks for all the comments on my question.

I did field 2 war koptas and they were ok. My over all plan involved dropping bomba and mortal wounds but neither of my warkoptas got the chance.
.


by "war kopta" do you mean deathkopters or chinorks?
   
Made in gb
Mekboy on Kustom Deth Kopta






 rvd1ofakind wrote:
GreenTidePackers wrote:
 rvd1ofakind wrote:
ITC isn't forcing 32mm YAY. Rejoice

Sik source, bro haha. I'm assuming he just said it on the stream today ?

Yes

Nice, did he give any other tidbits away?
   
Made in us
Nasty Nob




Crescent City Fl..

Nuck Fewton wrote:
 warhead01 wrote:
Thanks for all the comments on my question.

I did field 2 war koptas and they were ok. My over all plan involved dropping bomba and mortal wounds but neither of my warkoptas got the chance.
.


by "war kopta" do you mean deathkopters or chinorks?


Chinork. I at one point had the points for 2 rattler cannons each but decided to go with the stock options. I do wish I had gone with those rattlers though.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in us
Roarin' Runtherd




So gang, I'll be playing a game against Grey Knights this Wednesday and I'm not sure what to expect or what would be good. I've heard that Grey Knights are supposed to be bottom of the barrel this edition so it may be an opportunity for a tighter game with the boyz. It's 2000 points and all I know is that he only has one dread knight, not sure if he will run it as a grand master or not.

What should I bring? Here's what I have to work with:

Spoiler:

Roughly 90 ork boyz, 30 shoota, 60 slugga
22 stormboyz
10 nobz with various weapons
6 meganobs, half dual killsaw
5 tankbustas
10 lootas
5 flash gitz
12 grots
2 Warbosses (one pk one bc)
Mek with KFF
3 weirdboyz
3 rokkit kanz
2 deff dreads
2 gorkanauts
1 dakkajet
2 trukks


I plan to bring as many boyz and stormboyz as I can, but what should I fill out the remainder with? I feel like my dreads and such might actually be useful in this match as I understand GK are light on ranged anti-tank, and expensive models with high armor saves are a dread's favorite snack. What do you think?
   
Made in fi
Locked in the Tower of Amareo





Kmk's are good.

Gk are light on at but dreads don#t need much and dreadnight grand master can mulch him.

Frankly standard ork tactic will work wonders. Gk is so soft even orks are at advantage. Just be vary if he brings multiflamer squad. Usually not a choice(they are bad) but vs orks can do wonders

2024 painted/bought: 109/109 
   
Made in us
Roarin' Runtherd




tneva82 wrote:
Kmk's are good.

Gk are light on at but dreads don#t need much and dreadnight grand master can mulch him.

Frankly standard ork tactic will work wonders. Gk is so soft even orks are at advantage. Just be vary if he brings multiflamer squad. Usually not a choice(they are bad) but vs orks can do wonders


I don't own any KMK or a huge amount of boyz so really all the standard ork advice can't be applied here, and it is versus GK so the "you are going to be tabled" doomsayers don't have a point either. I thought that it might be a chance to talk more nuanced tactics for orks.
   
Made in us
Bonkers Buggy Driver with Rockets






ManTube wrote:


I don't own any KMK or a huge amount of boyz so really all the standard ork advice can't be applied here, and it is versus GK so the "you are going to be tabled" doomsayers don't have a point either. I thought that it might be a chance to talk more nuanced tactics for orks.


i havent played against greyknight, but form what youve listed then you dont have many standard options people bring to try to be competitive.
while i dont know how killkans/defdredds/gmorkanauts will do in this case (like i said,havent played the greyknights),but the general idea is that they are not worth their points. so try bringing anything that isnt those (it pains me to say that, i love those models)(this same advice goes for any vehicle like the truck, too expensive). try to go for as much infantry as you can, swamp him with as much bodies you can bring.

This message was edited 1 time. Last update was at 2018/10/08 04:44:36


"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in fi
Locked in the Tower of Amareo





ManTube wrote:
tneva82 wrote:
Kmk's are good.

Gk are light on at but dreads don#t need much and dreadnight grand master can mulch him.

Frankly standard ork tactic will work wonders. Gk is so soft even orks are at advantage. Just be vary if he brings multiflamer squad. Usually not a choice(they are bad) but vs orks can do wonders


I don't own any KMK or a huge amount of boyz so really all the standard ork advice can't be applied here, and it is versus GK so the "you are going to be tabled" doomsayers don't have a point either. I thought that it might be a chance to talk more nuanced tactics for orks.


Yeah noticed what you have. That's seriously limited collection. Can't even bring 2 useful battallions...Would at least get 2 units of grots to do that and unlock more HQ slots. For example now ran into those.

Anyway for example:

warboss w/relic, kff mek, weirdboy(would like another weirdboy), 3x30 boyz, 5 tank bustas in trukk, 2 dreadnought, 2 gorkanaut. 10 grots probably fit depending on dreadnought armaments.

Other option you have even models would be shooty ones with lootas and flash gits but that's sucking so bad you could even be dog against GK and that's bad. But here you would indeed be trying to capitalize on their relative lack of AT(though it's not that bad that orks would have it easy...GK AT sucks but so does ork vehicles). Grand master will smash one without ease which is why double all walkers. One gorkanaut would be basically grand master's lunch. With 2 second could take it out in return(though 3++ is worry...). Ditto dreadnought. Keep them close so if grand master takes out one remaining 3 can pile in.

90 boyz is super thin vs all those stormbolters so good luck there. If you had double the number GK would struggle but 90 is more manageable for GK.

Alas your model collection doesn't really allow taking advantage of orks over GK.

2024 painted/bought: 109/109 
   
Made in au
Flashy Flashgitz






https://www.battle-report.com/2018/10/08/2018-battle-for-salvation-grand-tournament/

FYI team, Orks came 16th. Nothing ground breaking, fairly serious business GT though.
   
Made in fi
Locked in the Tower of Amareo





 hollow one wrote:
https://www.battle-report.com/2018/10/08/2018-battle-for-salvation-grand-tournament/

FYI team, Orks came 16th. Nothing ground breaking, fairly serious business GT though.


Any idea how he played? Or more specifically how many turns he got per game.

2024 painted/bought: 109/109 
   
Made in au
Flashy Flashgitz






Nope, haven't looked too hard into it.

I heard there was a meganob list that did well recently as well, but I can't remember where/when.
   
Made in ru
!!Goffik Rocker!!






New wl traits seem ok-ish.
Looking forward to seeing sag rules. Wl big mek might be a decent sniper.


Automatically Appended Next Post:
Also, freeboota kmk gunlines seem more and more realistic.

This message was edited 1 time. Last update was at 2018/10/09 09:47:31


 
   
Made in us
Dakka Veteran





Where did the post about WL traits come from? I still haven't seen it yet and don't know how far back in this thread they go.
   
Made in us
Battlewagon Driver with Charged Engine




mhalko1 wrote:
Where did the post about WL traits come from? I still haven't seen it yet and don't know how far back in this thread they go.

Those are technically rumours from a youtube poster named Kirioth. They are considered pretty likely though as he leaked some of the buggies and their names before GW had released any actual info on them. He is also the source (or rather the conduit since he gets his info from a anonymous source) of the rumoured clan traits
   
Made in gb
Mekboy on Kustom Deth Kopta






mhalko1 wrote:
Where did the post about WL traits come from? I still haven't seen it yet and don't know how far back in this thread they go.


Here, near bottom of the page.

https://www.dakkadakka.com/dakkaforum/posts/list/2220/759515.page

 koooaei wrote:
New wl traits seem ok-ish.
Looking forward to seeing sag rules. Wl big mek might be a decent sniper.


Automatically Appended Next Post:
Also, freeboota kmk gunlines seem more and more realistic.


Agreed on SAG Mek depending on SAG rules. I get the feeling that Freeboota options will be locked to Flash Giits and Badrukk. Maybe we can make other transports Freeboota but that'll be it. I get this impression because of the way GW said they were going to preview the rules for the 6 clans rather than 7. It's like they don't consider the Freebootas a clan proper.
   
Made in fi
Locked in the Tower of Amareo





Lol what a game todav. Took stompa, 2xgorkanaut, 3xkmk and 3x10 grot. Oh and kff mek. Knew i would lose but didn#t expect this quick massare. Was up against renegade knight, 2 helverin and 3 contemptator who fired total 6d6 shots hitting 2 rerolling 1's and hit mortal wound.


Recon scenario that i hate most. I started with gorkanauts, he with helverins. He got t1 and got all but some character, i didn't get stompa

He came, cripled both gorkanauts. Turn 2 both and 2 kmk dead. Turn 3 shot and charged with 2 contemptator vs stompa that took 36 wounds. I had got 1 to 2 wounds(oh alpha legion btw) and then he finished me off.

Callea quits then.
[Thumb - 20181009_182604.jpg]


2024 painted/bought: 109/109 
   
Made in us
Roarin' Runtherd




Hey, Recon is also my least favorite scenario! Ridiculously luck-based and rarely balanced for both sides.
   
Made in fi
Locked in the Tower of Amareo





It really screws up any army that aims for getting into close combat, or even into short range fight. Shooty gunlines don't really need help over this one.

2024 painted/bought: 109/109 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

I hope Ork walkers get a improvement, it’s a crime the stomps is so meh, matter of fact I don’t remember em being any good in 8th. Makes me so sad.

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in gb
Longtime Dakkanaut




UK

 Solosam47 wrote:
I hope Ork walkers get a improvement, it’s a crime the stomps is so meh, matter of fact I don’t remember em being any good in 8th. Makes me so sad.


I think the last time walkers were good was back in the days of the forgeworld Dread Mob list, which was ok in 6th and even had a semi-decent (but not really competitive) update for 7th i believe.

Doesn't exist for 8th I don't think, would be nice though. Doubt it'll be in the codex for sure.
   
 
Forum Index » 40K General Discussion
Go to: