Played first game last night vs
ig 2k points
Big guns never tire eternal war mission
I brought patrol + spearhead 4
CP
Patrol detachment
Ghaz
Nob with banner
3
manz 1 with saws
Boys x20
pk nob
Trukk with ball
Wagon with rolla x 2
Dakka jet with 6 supa shootas
Spearhead detachment
Weird boy (da jump )
Wagon with rolla
Lootas x9
Lootas x5
Flash gitz x10 + 10 runts
Enemy brought
Brigade detachment 9 + something else +2 for total of 14
CP (all used to re roll number of shots from big cannons)
Creed
Some Psyker
3 leman russes with lots of dakka
3 chimera with 10 vets each (maybe 4)
5-6 vets squads with heavy weapons teams on foot
3 sentinels with flamers
Ork T1 board after ork movement (orks went first, only 5 drops!)
Moved up with most things, gits moved laterally
Nearside flank has gits in a wagon
Middle wagon is full of lootas
Trukk has
manz and chars
Far wagon has 20 boys
I manage to down nearside sentinel and 4 wounds on chimera in shooting between jet and gitz
Lootas kill a few infantry in middle of board
IG t1
Shuffles around , hides farside sentinels in
Los blocking smoke to stop lootas
Disembarks vets near jet and buffs them +1 armor in psychic
shooting puts 10 wounds on jet (flashlights omg)
9w on boys wagon
1 on trukk
Ork t2
Boys
manz ghaz nob and weirboy all disembark and advance various amounts staying within 6 of ghaz/nob.
Manz over hill toward central forces and boys/ghaz/nob to flank behind
LOS blocking hill. All manage to get just outside 1" away from a chimera, 2 sentinels.
Boys wagon and trukk move For charges on sentinels
Lootas disembark into forest on objective and wagon moves forward 12 and advances 3 I think towards Russ in middle of board gits wheel around a bit to stay on obj but get in range of more targets
Plane modes over his back line in case it explodes
Smite does 2-3 wounds to a russ.
Lootas kill a few infantry shooting on 6s from disembark, few more run from Morale. Other lootas fail to wound russ in center of his forces
Gits kill chimera, 4/10 vets who jumped out last turn, and 5-6 from another squad, 3 More run away from Morale
Jet kills a few infantry
Boys plink a wound off chimera with guns
Ghaz and nob assault chimera, ghaz absorbs overwatxh and I reroll his failed armor saves two dif times. (2/4
CP used)
They both make it, wagon charges one sentinel, trukk the other, wagon takes 2 more wounds on way in. Boys charge chimera with vets inside, and 2 sentinels. Chimera overwatch boys and I pass the one 5+ thanks to cover (clutch as they were exactly 20 strong)
Ghaz kills chimera by himself, it explodes dealing 2 mortal wounds to himself and one to my nob.
Boys wrecked the chimera, and whiffed vs sentinel. Trukk failed charge, wagon made it, fluffed its attacks and was so hurt it needed 4s to wound.
After melee the vets inside both squads were now within 1" of orks who surrounded their vehicle, and were "locked in" as we saw it, and got free swings vs my boys and ghaz/nob in 2 diff examples
Manz in middle make charge vs Russ, do a few wounds but fail to finish it.
Ig turn 2
Shuffles stuff around more, falls back with Russ from
manz
Can't shoot anything worthwhile near boys with his Russ as forgot to fall back with sentinels
Banner Nob out alone in front, shot at some but no
Los from Russ thank god. He takes 2 wounds but passes them both.
Downs Dakka jet
7 wounds done to loota wagon
Kills 1 man from combined shooting and wounds another once
Swings on ghaz, ghaz kills everyone in squad he attacks. Nob has nothing to swing on
Vets kill 4-5 boys, boys wipe out all vets, and do 2-3 wounds to a distraction-chicken-sentinel-thing and thru consolidation/piling in are able to get within 1" of a Russ preventing it from firing the following turn
Orks t3
Empty Loota wagon charges Russ, flails about as it's barely alive and they don't do anything to one another
Gits kill a ton of infantry, that flank is empty aside from a small squad and some hiddden characters
Lootas finish off most infantry in ruins, final 2 flee.
Solo saw man now outside of ghaz and banner makes charge into Russ, ork takes a wound and then does nothing in return
Boys +
pk nob kill Russ
Wagons trukks and sentinels flail at each other, along with 3 boys still stuck in with sentinel.
Ghaz charges a vet squad on ground and kills them all and is unharmed.
Ig concedes as it's getting very late. Game could of gone either way still, but I had a good feeling, plus with my heavy-filled list I was lucky we got big gun mission. I erroneously moved into objectives t1 and didn't get good shooting targets with gits as we erroneously read obj were scored each turn.
All in all my takeaways were:
Gits are strong, did better than my lootas. Ammo runts are huge. Max em out.
Manz need the banner for suuuuure. Not worth points without support structure. Ghaz helps them out a lot as well. A squad of 6 with saws is 24 attacks +6 from
Ghaz then + 6 from warpath if you can get it off. Those 2 buffs provide the equivalent of 12 attacks or 4 more base meganobs with upgrades ... that's 216 points of "free" attacks, s10 ones. Compared to boys.. 20 boys with choppas get 80 base, then +40 from buffs, or the same as 10 boys with choppas for "free"... which is only 60 points of "free" attacks
See where I'm going? More bang for your buck using ghaz and
manz potentially on a basis of what you get with those free attacks? Just a thought.
20 boys hitting on 2s was insane. Banner is gold. Ghaz is gold.
Jet was easily shot down now
Ard case is important for dedicated melee units. Big difference from t7 to t8.
Smite spam seems very feasible as well.
A question that arose in game, not sure if we played right. Vehicles can advance? I didn't try advancing and charging with them on same turn as they were too far from ghaz, but I forgot to even check if they were allowed to do it like boys etc
Hopefully this helps someone. Nothing wrong at all with trukks, more resilient for sure. Mine has never ever ever lasted as long as it did last night. In combination with some higher priority targets (wagon with rolla) all speeding together I think you have enough Target saturation to get stuff thru