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![[Post New]](/s/i/i.gif) 2017/11/18 19:52:19
Subject: Making Orks Competitive in 8th - Waaaagh!
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Gargantuan Gargant
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Zomnivore wrote:Is it a good idea to run a gorkanaut and a morkanaut at the same time?
The kit GW gave me was flawed and I told em so they're sending me a replacement so now I'm going to have a gorkanaut and a morkanaut.
What else should I play with them?
Did you build a Gorkanaut or Morkanaut for the flawed kit? Unless you built it as a Morkanaut, the Gorkanaut is frankly better since it does CC significantly better and the shooting from the Morkanaut isn't really any better and they lose CC punch in the bargain. The KFF is also better on a Big Mek on bike since it can't be shot at directly without proper positioning or sniping. Two Gorkanauts would be better IMO. If you really want to avoid duplicates, you can use one of them as a counts as meka dred.
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![[Post New]](/s/i/i.gif) 2017/11/18 19:58:57
Subject: Making Orks Competitive in 8th - Waaaagh!
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Regular Dakkanaut
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Grimskul wrote:Zomnivore wrote:Is it a good idea to run a gorkanaut and a morkanaut at the same time?
The kit GW gave me was flawed and I told em so they're sending me a replacement so now I'm going to have a gorkanaut and a morkanaut.
What else should I play with them?
Did you build a Gorkanaut or Morkanaut for the flawed kit? Unless you built it as a Morkanaut, the Gorkanaut is frankly better since it does CC significantly better and the shooting from the Morkanaut isn't really any better and they lose CC punch in the bargain. The KFF is also better on a Big Mek on bike since it can't be shot at directly without proper positioning or sniping. Two Gorkanauts would be better IMO. If you really want to avoid duplicates, you can use one of them as a counts as meka dred.
I don't mean stat wise I mean like imperfections in how the plastic kit came.
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![[Post New]](/s/i/i.gif) 2017/11/18 21:18:02
Subject: Making Orks Competitive in 8th - Waaaagh!
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Locked in the Tower of Amareo
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He asks did you build your flawed kit as gorka or morkanaut. If morkanaut new one should be therefore gorkanaut, if gorkanaut then 2nd gorkanaut as they are better than morkanaut according to him.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/11/18 22:44:50
Subject: Making Orks Competitive in 8th - Waaaagh!
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Regular Dakkanaut
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Oh. Well, I stopped mid build to contact GW, so I can still make it a gorkanaut.
Personally I'm hoping that balance will get better in the codex so I'm not really wanting to double up.
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![[Post New]](/s/i/i.gif) 2017/11/18 22:53:55
Subject: Making Orks Competitive in 8th - Waaaagh!
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Gargantuan Gargant
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Zomnivore wrote:Oh. Well, I stopped mid build to contact GW, so I can still make it a gorkanaut.
Personally I'm hoping that balance will get better in the codex so I'm not really wanting to double up.
In that case, I would suggest magnetizing the weapons. That way you have the freedom of choosing either regardless of which ends up being buffed or nerfed.
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![[Post New]](/s/i/i.gif) 2017/11/18 23:07:11
Subject: Making Orks Competitive in 8th - Waaaagh!
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Nasty Nob on Warbike with Klaw
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xlDuke wrote:Edit: one idea I've had around trying to make these beautiful brutes work in froendly ganes is two Gorkanauts running alongside Mek Boss Buzzgob, who comes with a KFF.
That's a copy/paste typo, Buzzgob has no KFF.
All big Meks have the rule, but it's of no use unless they're equipped with it (which Buzzgob isn't). Look at the first like of the KFF rule.
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![[Post New]](/s/i/i.gif) 2017/11/19 00:40:18
Subject: Making Orks Competitive in 8th - Waaaagh!
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Mutilatin' Mad Dok
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Zomnivore wrote:Is it a good idea to run a gorkanaut and a morkanaut at the same time?
The kit GW gave me was flawed and I told em so they're sending me a replacement so now I'm going to have a gorkanaut and a morkanaut.
What else should I play with them?
In an armor spam list, yes. If you have the two nauts stomping around with a bunch of deff dreads and killa kanz, or maybe even a battlewagon if you really want, you're probably going to overwhelm the enemy's anti-armor capabilities. I've had decent success in a list with 1 mork, 3 dreads, and 6 kanz, which I'm expanding to mork and gork, 3 dreads, and 9 kanz. Granted, it still won't be as good as the boyz spam lists but it will at least be playable casually.
Also, just curious, what was the defect?
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2017/11/19 02:04:29
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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grendel083 wrote:xlDuke wrote:Edit: one idea I've had around trying to make these beautiful brutes work in froendly ganes is two Gorkanauts running alongside Mek Boss Buzzgob, who comes with a KFF.
That's a copy/paste typo, Buzzgob has no KFF.
All big Meks have the rule, but it's of no use unless they're equipped with it (which Buzzgob isn't). Look at the first like of the KFF rule.
Where does it say he isnt? Just because it's not in his options, doesn't mean he doesn't have it. Take a look at the old wording for Hemlock Wraithfighter. It only says it has 2x Heavy D-Scythes, it never actually says it comes with spirit stones, but they're in its ability section. Does that mean it's just a typo and they don't actually have spirit stones? Nope, if it's listed in the ability section then the model comes with it. Same with certain units and combat shields, and probably a bunch of other examples.
For Buzzgob, it just means that you don't get a choice (as it's not in the options section like it is for other Big Meks). You have to have the KFF.
Edit: Just an addition, all Big Meks have the rule in their ability section, but this is accounted for in the Options section that the KFF is an ability you can choose to have or not. Buzzgob can't choose, so he has to have it.
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This message was edited 1 time. Last update was at 2017/11/19 02:06:04
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![[Post New]](/s/i/i.gif) 2017/11/19 02:08:38
Subject: Making Orks Competitive in 8th - Waaaagh!
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Mutilatin' Mad Dok
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Niiru wrote: grendel083 wrote:xlDuke wrote:Edit: one idea I've had around trying to make these beautiful brutes work in froendly ganes is two Gorkanauts running alongside Mek Boss Buzzgob, who comes with a KFF.
That's a copy/paste typo, Buzzgob has no KFF.
All big Meks have the rule, but it's of no use unless they're equipped with it (which Buzzgob isn't). Look at the first like of the KFF rule.
Where does it say he isnt? Just because it's not in his options, doesn't mean he doesn't have it. Take a look at the old wording for Hemlock Wraithfighter. It only says it has 2x Heavy D-Scythes, it never actually says it comes with spirit stones, but they're in its ability section. Does that mean it's just a typo and they don't actually have spirit stones? Nope, if it's listed in the ability section then the model comes with it. Same with certain units and combat shields, and probably a bunch of other examples.
For Buzzgob, it just means that you don't get a choice (as it's not in the options section like it is for other Big Meks). You have to have the KFF.
Edit: Just an addition, all Big Meks have the rule in their ability section, but this is accounted for in the Options section that the KFF is an ability you can choose to have or not. Buzzgob can't choose, so he has to have it.
Just because it has the ability listed does not mean he has the ability. Big Meks have that ability listed in their page but they cannot use it unless they purchase the KFF.
Edit: Didn't see the edit. Nevermind. I'd have to see Buzzgob's actual wording then because it sounds like it's worded differently here.
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This message was edited 1 time. Last update was at 2017/11/19 02:09:57
"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2017/11/19 02:40:30
Subject: Making Orks Competitive in 8th - Waaaagh!
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Regular Dakkanaut
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Piece that holds the door hinges on top shrunk some how and didn't fit flush to the edges so there's a gap.
I've got 2 deff dreads already and 6 kans so I'm not far off from being able to pull off what you described.
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![[Post New]](/s/i/i.gif) 2017/11/19 03:15:39
Subject: Making Orks Competitive in 8th - Waaaagh!
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Mutilatin' Mad Dok
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Zomnivore wrote:
Piece that holds the door hinges on top shrunk some how and didn't fit flush to the edges so there's a gap.
I've got 2 deff dreads already and 6 kans so I'm not far off from being able to pull off what you described.
Throw in a few Big Mekks and KFFs for repairs and invulns. You'll need them against the inevitable lascannons and plasma.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2017/11/19 05:49:12
Subject: Making Orks Competitive in 8th - Waaaagh!
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Yellin' Yoof
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Just saw the chapter approved teaser and apparently there'll be rules for customs land raiders. It reads to me like those will be match play legal, but they toss off at the bottom that maybe you can use them as guide lines for custom predators or weaponbeasts in open play. I really hope GW doesn't point to this and say you can have your looted wagons, but only in open play. If you're an optimist, however, it might be considered a sign that heavy kustomizin' could still find it's way into our codex. Have there been any leaks about what we might get?
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Orkz is never beaten in battle. If we win, we win. If we did, we did fighting so it don't count. If we legz it, we just come back for annuver go, see? |
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![[Post New]](/s/i/i.gif) 2017/11/19 06:44:07
Subject: Making Orks Competitive in 8th - Waaaagh!
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The article explicitly says that Custom Land Raiders only be for open play, which means not for matched play.
Which is a very good decision.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2017/11/19 12:32:05
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Finally got my Waagh Banner Nob painted enough to use in a game yesterday and I was very impressed with the results. The volume of 2+ dice a 30-strong boyz mob can kick out is nowt to be sneezed at.
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![[Post New]](/s/i/i.gif) 2017/11/19 12:41:23
Subject: Making Orks Competitive in 8th - Waaaagh!
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Nasty Nob on Warbike with Klaw
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Niiru wrote:Edit: Just an addition, all Big Meks have the rule in their ability section, but this is accounted for in the Options section that the KFF is an ability you can choose to have or not. Buzzgob can't choose, so he has to have it.
Buzzgob can't choose, so he can't have it.
The model doesn't have one, he's never previously had one, and his rules don't let him use it.
"If this model is equipped..." And looking at his equipment, he isn't.
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![[Post New]](/s/i/i.gif) 2017/11/19 14:08:29
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Nazrak wrote:Finally got my Waagh Banner Nob painted enough to use in a game yesterday and I was very impressed with the results. The volume of 2+ dice a 30-strong boyz mob can kick out is nowt to be sneezed at.
. But for his price it's almost better to take more boyz
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![[Post New]](/s/i/i.gif) 2017/11/19 16:03:45
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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SemperMortis wrote: Nazrak wrote:Finally got my Waagh Banner Nob painted enough to use in a game yesterday and I was very impressed with the results. The volume of 2+ dice a 30-strong boyz mob can kick out is nowt to be sneezed at.
. But for his price it's almost better to take more boyz
Well, that's the Ork index summed up in one sentence.
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![[Post New]](/s/i/i.gif) 2017/11/19 18:14:41
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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grendel083 wrote:Niiru wrote:Edit: Just an addition, all Big Meks have the rule in their ability section, but this is accounted for in the Options section that the KFF is an ability you can choose to have or not. Buzzgob can't choose, so he has to have it.
Buzzgob can't choose, so he can't have it.
The model doesn't have one, he's never previously had one, and his rules don't let him use it.
"If this model is equipped..." And looking at his equipment, he isn't.
By this logic, Hemlocks don't have spirit stones, or Mindshock pods. Wave Serpents don't have Serpent Shields. Forgeworld have done a copy-paste job on the text, and until they actually release an errata there's no firm answer on it. But because the KFF is listed in the ability section, it shows the model has it. Before the recent FAQ it was even arguable that you could get it without paying points, but now you definitely would.
Without a KFF, buzzgob is fairly pointless as far as I can see.
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![[Post New]](/s/i/i.gif) 2017/11/19 19:28:35
Subject: Making Orks Competitive in 8th - Waaaagh!
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Well, he hasn't had a KFF for three editions, I don't see why he would suddenly have one - especially since neither his story in the original imperial armor book nor his model indicate anything like that.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2017/11/19 19:43:35
Subject: Making Orks Competitive in 8th - Waaaagh!
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Fully-charged Electropriest
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grendel083 wrote:xlDuke wrote:Edit: one idea I've had around trying to make these beautiful brutes work in froendly ganes is two Gorkanauts running alongside Mek Boss Buzzgob, who comes with a KFF.
That's a copy/paste typo, Buzzgob has no KFF.
All big Meks have the rule, but it's of no use unless they're equipped with it (which Buzzgob isn't). Look at the first like of the KFF rule.
Thank you for pointing that out to me before I use him on the table top. He did seem like a cheap KFF Big Mek with enhanced repairs, compared to the Index Big Mek with similar equipment. Turns out he's just an overcosted normal Big Mek.
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![[Post New]](/s/i/i.gif) 2017/11/19 20:23:42
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Buzzgobs entry in imperial armor Xenos 2 specifically mentions him having a KFF, but nothing is listed as wargears options. It looks like just another forgeworld editing mistake.
With a KFF buzzgob is a slightly better walking bigmek, just as Grotsnik is to a regular Painboy. Without a KFF he does not make much sense. He does comes with dual oilers which is nice.
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This message was edited 1 time. Last update was at 2017/11/19 20:24:53
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![[Post New]](/s/i/i.gif) 2017/11/19 20:41:01
Subject: Making Orks Competitive in 8th - Waaaagh!
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Fully-charged Electropriest
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The quality of the writing and editing in that book is pretty terrible, I'd rather I hadn't bothered getting it considering the lackluster work they put in.
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![[Post New]](/s/i/i.gif) 2017/11/19 21:05:04
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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xlDuke wrote:The quality of the writing and editing in that book is pretty terrible, I'd rather I hadn't bothered getting it considering the lackluster work they put in.
Yeah it's a pretty blatant rush-job. The killkannon is listed as Heavy6 rather than Heavy D6. It would have been great if it hadn't been FAQ ed.
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![[Post New]](/s/i/i.gif) 2017/11/19 21:28:31
Subject: Making Orks Competitive in 8th - Waaaagh!
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Yellin' Yoof
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Jidmah wrote:The article explicitly says that Custom Land Raiders only be for open play, which means not for matched play.
Which is a very good decision.
Where does it say that? The only mention to open play I see is in reference to using the land raider creation rules for other models.
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Orkz is never beaten in battle. If we win, we win. If we did, we did fighting so it don't count. If we legz it, we just come back for annuver go, see? |
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![[Post New]](/s/i/i.gif) 2017/11/20 08:26:22
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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pismakron wrote:SemperMortis wrote: Nazrak wrote:Finally got my Waagh Banner Nob painted enough to use in a game yesterday and I was very impressed with the results. The volume of 2+ dice a 30-strong boyz mob can kick out is nowt to be sneezed at.
. But for his price it's almost better to take more boyz
Well, that's the Ork index summed up in one sentence.
While I don’t disagree with the wider sentiment, I think it’s slightly more situational with the Waaagh banner. For a single mob of boyz, it’s definitely the best idea to bump it up to well over 20, for the extra attack. But if you have multiple mobs of boyz that are going to be in range of the banner, then it seems the WB becomes a viable choice, particularly in any situation where you might struggle to bring huge numbers of boyz to bear in CC. Other thing to bear in mind is that the banner keeps working if mob size drops below 20. I certainly think it’s worth a look. Automatically Appended Next Post: And from a hobby perspective, sometimes you just need a break from painting boyz.
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This message was edited 2 times. Last update was at 2017/11/20 08:27:40
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![[Post New]](/s/i/i.gif) 2017/11/20 09:01:39
Subject: Making Orks Competitive in 8th - Waaaagh!
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!!Goffik Rocker!!
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I was pessimistic about banner nobz after a couple 1000 pts games. Than i played a 1500 walker wall and it came in handy. Kanz benefit from banner nob a lot. As for boyz, i find that Ghaz is allready enough. You need Ghaz anywayz.
The problem with banner nob is that it's another character added to the character cluster in the middle of greentide. You allready get a wierdboy, Grotsnik and Ghaz in there. And going from hitting on 3+ to hittin on 2+ is, while good vs really tough targets, almost irrelevant against most things boyz are hitting. You still need 2 phases to down a rhino.
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![[Post New]](/s/i/i.gif) 2017/11/20 09:49:24
Subject: Making Orks Competitive in 8th - Waaaagh!
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Waaagh! Ork Warboss
Italy
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I also think that the banner nob should have more synergies with klaws, so basically nobz/meganobz/walkers.
The fact that those units are all overpriced doesn't let the banner nob to be worthy. I've tried a list in which there where 6 kans and a gorkanaut joined by a banner a nob and big mek with KFF plus boyz and characters, bikes or buggies and artillery. The banner nob actually did something.
But green tides have already tons of S4 hits, having even more but not that many more doesn't help that much IMHO.
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This message was edited 1 time. Last update was at 2017/11/20 09:49:49
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![[Post New]](/s/i/i.gif) 2017/11/20 10:36:17
Subject: Making Orks Competitive in 8th - Waaaagh!
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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malcontent999 wrote: Jidmah wrote:The article explicitly says that Custom Land Raiders only be for open play, which means not for matched play.
Which is a very good decision.
Where does it say that? The only mention to open play I see is in reference to using the land raider creation rules for other models.
The beauty of open play is the variety and experimentation it allows, and perhaps you could apply these rules to Predators or even Tyranid bio-beasts.
While it can be read that way, I think it's pretty clear that the first part references the land raider rules.
In any case, it would be pretty toxic for matched play - everyone would just min/max their vehicles and push everything else out of the game, requiring everyone to hunt on ebay and bit stores to get the perfect load-out for their vehicles. That's quite the opposite of what GW is currently trying to archive. Automatically Appended Next Post: Blackie wrote:The fact that those units are all overpriced doesn't let the banner nob to be worthy.
This is pretty much the whole problem. The nob itself is great and properly costed, but the units that would benefit most from him are too expensive.
I also recently found out that banner nobz would be awesome for trukk boyz if they actually did work - not only is the PK nob hitting on 3+, the trukk's wreckin' ball also gets buffed to 4+.
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This message was edited 1 time. Last update was at 2017/11/20 10:41:33
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2017/11/20 17:36:25
Subject: Re:Making Orks Competitive in 8th - Waaaagh!
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Feral Wildboy with Simple Club
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I just thought of something awesome!
If we suppose the following:
1) Min squads of bikes are decent;
2) Min squads of bikes are shooty units;
3) Min squads of bikes generally shoot at T3 to T7 targets;
4) Min squads of bikes are fast enough and don't advance often;
5) A single slugga shot in close combat is worthless;
Then, giving your biker nob a kustom shoota (4 pts) increases the cost of the unit by +5% but increases the firepower of the unit by:
Against T3: +22% firepower
Against T4: +17% firepower
Against T5: +15% firepower
Against T6-7: +22% firepower
If we look only at the nob, for an increase in cost of 15%, he gets:
Against T3: +67% firepower
Against T4: +50% firepower
Against T5: +44% firepower
Against T6-7: +67% firepower
Not bad!
I really want to see min squads of bike work, I like these mobile sacrificial units. Giving them kustom shootas is worth it, IMO. On a KFF bikermek, that's only a 4% cost increase, that's a no brainer, me thinks!
And then, I remembered bikers boss nobz and KFF bikermeks can't have kustom shootas. Damn. Forget about all this and carry on living your lives, guys.
Nobz bikerz (if the'd be worth it) and bikebosses would benefit from kustom shootas, but kombi-skorchas are better...
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![[Post New]](/s/i/i.gif) 2017/11/20 19:42:44
Subject: Re:Making Orks Competitive in 8th - Waaaagh!
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Been Around the Block
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Unfortunately Warbiker Boss Nob only gets to swap his choppa for other Choppy Weapon
But on Biker Mek or Biker Boss it could be nice. Combi-Skorcha could also work nice, but a lil more expensive.
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This message was edited 1 time. Last update was at 2017/11/20 19:45:27
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