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2017/11/25 00:41:16
Subject: Re:Making Orks Competitive in 8th - Waaaagh!
Overall, we got points reductions across the board.
Reductions:
Mork - 20 pts
Skorchas - 12
Warbuggies - 11
Wartrakks - 12
Big Choppa - 2
Kilkannon - 12
Killsaw - 3
Two killsaws - 12
Kombi Rokkit - 6
Kopta rokkit - 4
Kustom Mega Kannon - 6
Power Klaw - 12
Rack of rokkits - 4
Shokk attack gun - 20
Twin Big shoota - 4
This means that the morkanaut got its base price reduced by 20, then the two twin big shootas shaves off another 8, and the kustom mega kannon is another 6, so that brings down the Morkanaut from 374 points (assuming you have a KFF) to 340. Not exactly the points decrease I was hoping for, but I'll take it.
Also PKs went down by a lot. Good.
This message was edited 1 time. Last update was at 2017/11/25 00:48:14
"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted
2017/11/25 00:49:16
Subject: Making Orks Competitive in 8th - Waaaagh!
Well, klaws didn't change to 14 points, so I guess I don't have to do a backflip!
Honestly, it all seems pretty fair - especially fixing our twin weapons.
The only thing that really surprised me were KMKs going down by 6 points. Those are already really good, and making them cheaper makes me suspicious.........
This message was edited 1 time. Last update was at 2017/11/25 00:54:42
"Hope is the first step on the road to disappointment." Words to live by.
2017/11/25 00:52:56
Subject: Making Orks Competitive in 8th - Waaaagh!
Kap'n Krump wrote: Well, klaws, didn't change to 14 points, so I guess I don't have to do a backflip!
Honestly, it all seems pretty fair - especially fixing our twin weapons.
The only thing that really surprised me were KMKs going down by 6 points. Those are already really good, and making them cheaper makes me suspicious.........
Hey, I'll take it. My lists are pretty heavy with those between my Morkanaut and my Mek Gunz.
"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted
2017/11/25 00:53:40
Subject: Making Orks Competitive in 8th - Waaaagh!
No reduction for Trukks/BWs :/ And Warkopta is now the same price as Trukk (6 points more actually, cose of mandatory big shoota). Some of those changes seem more like "buy these things now" changes and less like balance changes.
This message was edited 1 time. Last update was at 2017/11/25 00:59:03
2017/11/25 00:56:41
Subject: Making Orks Competitive in 8th - Waaaagh!
Kap'n Krump wrote: Well, klaws, didn't change to 14 points, so I guess I don't have to do a backflip!
Honestly, it all seems pretty fair - especially fixing our twin weapons.
The only thing that really surprised me were KMKs going down by 6 points. Those are already really good, and making them cheaper makes me suspicious.........
I think it is a roundabout way of making the morkanaut cheaper. But great for running KMKs as Mel Gunz.
Also, the squiggoth is now almost as cheap as a Deff Dread, and the lifta droppa dropped 35 points.
But it is disappointing that they did not do anything about burnas, trukks, flash gitz, Deff Dreads and nob bikers.
2017/11/25 00:58:56
Subject: Making Orks Competitive in 8th - Waaaagh!
Azhday wrote: No reduction for Trukks/BWs :/ And Warkopta is now the same price as Trukk (6 points more actually, cose of mandatory big shoota).
I am honestly disappointed with that. My two battlewagons are pretty much useless at the moment. In fact, I rarely use trukks anymore. I guess we can only hope our codex fixes them now, but again, powerklaws are super cheap now, so they might actually be worth taking again.
"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted
2017/11/25 01:03:35
Subject: Making Orks Competitive in 8th - Waaaagh!
Kap'n Krump wrote: Guess stompas got the short end of the stick too, but someone in my group said taunars got doubled in points, so maybe I shouldn't complain too much.
Honestly with how stupidly expensive those are I completely forgot about those. They really need to be basically halved in points before they're useful.
"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted
2017/11/25 01:09:57
Subject: Making Orks Competitive in 8th - Waaaagh!
MrVulcanator wrote: Weren't powerklaws the only thing people used last edition too?
Pretty much, though they don't hit as hard as they used to.
"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted
2017/11/25 01:21:23
Subject: Making Orks Competitive in 8th - Waaaagh!
pismakron wrote: A vanilla Painboy with s klaw is now 53 points. Not bad.
Oh, that's right. With the reduction of PKs, a lot of units went down in cost. In fact, that means MANz are only 42 points now. Still overpriced IMO, but it's something.
"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted
2017/11/25 01:37:00
Subject: Making Orks Competitive in 8th - Waaaagh!
Man, I think 42 points for meganobz is a steal. Imperial terminators........
Hell, I was going to say they are now 41 points, but that's without wargear. Now they're, what, 55 points? For essentially the same save (5+ inlun on 2+ armor save is kind of useless) and one less wound?
N/m that's for grey knight terminators, not marines ones. Still, that's a bit painful.
This message was edited 1 time. Last update was at 2017/11/25 01:40:47
"Hope is the first step on the road to disappointment." Words to live by.
2017/11/25 01:43:51
Subject: Making Orks Competitive in 8th - Waaaagh!
Kap'n Krump wrote: Man, I think 42 points for meganobz is a steal. Imperial terminators........
Hell, I was going to say they are now 41 points, but that's without wargear. Now they're, what, 55 points? For essentially the same save (5+ inlun on 2+ armor save is kind of useless) and one less wound?
N/m that's for grey knight terminators, not marines ones. Still, that's a bit painful.
Remember that our shooting is still awful. Granted, this does make MANz more affordable, but still not usable in my opinion due to the fact that they basically never kill anything now. They swing 3 times, hit 1.5, and wound 1.25 times. Not exactly the trukk they were last game.
"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted
2017/11/25 03:25:26
Subject: Making Orks Competitive in 8th - Waaaagh!
Most of their changes are good, but I must admit I expected to see more changes. I would say maybe they're trying to save space, but if so they made some weird choices about what to prioritize changing the points on. I'm really hoping they change more stuff in the Codex, and that they aren't thinking that they can fix everything with stratagems. I mean, stratagems can help a lot, but they can't fix everything.
Dr.Duck wrote: The KillTank costing upwards of 400 points is seriously bugging me.
120 point increase roughly 50%
Yeah, that's one thing that definitely has me a little sad as I bought a Kill Tank this summer and was working on a 3x Kill Tank list. Like Kap'n Krump said, it was probably undercosted before but I think they went too far. At first I thought they might have rolled the main gun into the cost as they were only two points different, but The Wargear section for the Orks is cut off in the photo, but it appears they are going in alphabetical order and that we are out of luck.
An Ork Kill Tank is pretty comparable to a Land Raider. A Land Raider is more durable and puts out a little more damage, while a Kill Tank is a better transport and better at melee. I'd say a Kill Tank is a little better than a Land Raider, but not a lot better. It used to be about 50 points less than a regular Land Raider. Now it's about 50 points more. I'd say it is still playable but not competitive, if that makes sense. Show up with it to a fun pickup game and you won't be crying, but don't expect to see it in any high placing lists at major tournaments.
YELL REAL LOUD AN' CARRY A BIG CHOPPA!
2017/11/25 05:37:52
Subject: Making Orks Competitive in 8th - Waaaagh!
SemperMortis wrote: And we still have no answer to vehicles at all, and rokkitz are ridiculous over priced. What fething moron do they have running the Ork army for GW?
For once I agree with you 100%.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2017/11/25 05:52:50
Subject: Making Orks Competitive in 8th - Waaaagh!
pismakron wrote: Tankbustas fit very well in a trukk. They are just not that competitive after the transport-tax. A trukk of tankbustas costs more than 10 kannonz.
What tankbustas really need is ablative wounds. Like if you could take a squad of shoota-boyz with some or all of them upgraded to lootas/tankbustas/burnas.
15 tank bustas fit into truck? Since when?
Twelve tankbustas fit in a trukk. Or 2x5 + two squigs. Or 5 + 2 squigs + 5 Nobz. Or 10 tankbustas + weirdboy + Painboy. There are many useful combinations.
But list in question had 15 of them. Thus the question. 5ot 1a, not 2x5 but 15
Automatically Appended Next Post:
SemperMortis wrote: And we still have no answer to vehicles at all, and rokkitz are ridiculous over priced. What fething moron do they have running the Ork army for GW?
And codex is pretty much quaranteed to be far ahead. Tau and necrons seems to be next after daemons
This message was edited 1 time. Last update was at 2017/11/25 05:57:40
2024 painted/bought: 109/109
2017/11/25 06:21:32
Subject: Making Orks Competitive in 8th - Waaaagh!
Also I realize that the list I posted yesterday only went down by 36 point because skorchas got cheaper...
Well, at least we have a new viable unit now, skorchas are now 54, which is just as many points per wound as kommandoz..
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2017/11/25 06:43:00
Subject: Re:Making Orks Competitive in 8th - Waaaagh!
I looked at the Space Marines points changes, and don't see the Chainfist listed, so strangely we pay a heck of a lot less for a single Killsaw than they do a Chainfist, and we can get a pair for the same price as a chainfist.
This might be going too far, but I wouldn't mind them dropping the Trukk to 6 wounds as long as it was coupled with a really big points drop. It would make a Trukk dangerous to put an expensive unit into, as there's a chance a single lucky hit will blow it up. Thematically though, and gameplay wise, I don't think Trukks should be mobile bunkers. I think we should be able to shoot out of them, and they could be a good ride for a semi-cheap unit like five Burna Boyz*, but I think their primary use should be rocketing up the field with Boyz as fast as possible. Battle Wagons* should be the vehicle that gets used as a mobile bunker or as a transport for expensive units.
*Burna Boyz and Battle Wagons need their own points drops.
Speaking of Battle Wagons, with the points drop on the Kill Kannon if we get a rule like Grinding Advance the Kill Kannon might actually be worth taking. What I was thinking would be really good the other day was if we got a version of Grinding Advance for the Battle Wagon that applied to all of its Heavy weapons. That way it would work on Big Gunz too. At BS 5+ the Big Gunz aren't worth it, but if they got to shoot twice they would be. A Battle Wagon with a Big Gun and a Kill Kannon that shoot twice, plus 4x Big Shootas/Rokkits and a shooty unit inside could finally be the mobile fortress that it is supposed to be.
It would be nice if they applied this to the Forge World Battlewagons as well. I was going to say just make it a part of the Mobile Fortress rule and apply that to everything that has it, as that would help make the heavy weapons on the Big Trakk viable. However, I just noticed that the Supa Skorcha is a Heavy weapon and having that shoot twice would probably be too much. Also if the Kill Tanks got to shoot their main weapon twice they would probably be back to being undercosted again.
YELL REAL LOUD AN' CARRY A BIG CHOPPA!
2017/11/25 07:00:52
Subject: Making Orks Competitive in 8th - Waaaagh!
Kap'n Krump wrote: Man, I think 42 points for meganobz is a steal. Imperial terminators........
Hell, I was going to say they are now 41 points, but that's without wargear. Now they're, what, 55 points? For essentially the same save (5+ inlun on 2+ armor save is kind of useless) and one less wound?
N/m that's for grey knight terminators, not marines ones. Still, that's a bit painful.
vanilla termies are 40 pts iirc. If they haven't changed in the index.
42 pts manz aren't too bad. They're relatively tanky. Do lack damage output severely but could at least have some use. Besides, 44 pts for a killsaw man ain't too bad either.
2017/11/25 07:03:49
Subject: Making Orks Competitive in 8th - Waaaagh!
Words can scarcely convey how disappointed I am right now. Points changes were the one thing I had left to look forward to in CA and now they're out and they're...well, almost nothing. The power klaw drop is the only noticeable thing. Kopta Rokkits dropping by 4 points must be some sort of sick joke on GW's part; do they honestly think that makes them worth taking now? Walkers and Transports completely untouched despite being overpriced horribly. Most of our shooting units remain completely worthless.
Worst of all, this would seem to confirm the fears that myself and others have that there is no-one left on the rules team to champion Orks. These sparse changes reek of hand-waving; no-one truly invested in the army would consider this adequate.
Sorry for sounding so depressed but this is just a colossal let down.
2017/11/25 07:13:39
Subject: Making Orks Competitive in 8th - Waaaagh!
Kap'n Krump wrote: Man, I think 42 points for meganobz is a steal. Imperial terminators........
Hell, I was going to say they are now 41 points, but that's without wargear. Now they're, what, 55 points? For essentially the same save (5+ inlun on 2+ armor save is kind of useless) and one less wound?
N/m that's for grey knight terminators, not marines ones. Still, that's a bit painful.
vanilla termies are 40 pts iirc. If they haven't changed in the index.
42 pts manz aren't too bad. They're relatively tanky. Do lack damage output severely but could at least have some use. Besides, 44 pts for a killsaw man ain't too bad either.
Yep, regular Terminators are still 40 points. It's funny, MANz (especially with double Killsawz) are really well-suited to killing Terminators because they have more attacks and on average their successful attacks will kill a Terminator while a Terminator's average successful attack will not kill a Meganob. However, Assault Terminators with Thunder Hammer and Storm Shield (52 points) are especially well suited to killing MANz as they will usually one-hit a Meganob while the Stormshield will bounce most of the Meganob's attacks.
YELL REAL LOUD AN' CARRY A BIG CHOPPA!
2017/11/25 07:43:43
Subject: Re:Making Orks Competitive in 8th - Waaaagh!
PK Warboss on Bike 111 => 99
Big Mek with SAG 100 => 80
Big Mek on Bike with SAG and Combi Rokkit 146 => 120
Meganob with PK 54 => 42
Meganob with dual saws 63 => 48
Nob with ammo runt and PK 46 => 34
Nob with ammo runt and Kombi-Rokkit 41 => 35
Biker nob with PK 67 => 55
Painboy with PK 65 => 53
Painboy with Killsaw 68 => 55
30 boyz with PK nob 205 => 193
Trukk boyz with PK nob (trukk included) 179 => 167
Gorkanaut 364 => 356
Morkanaut with KFF 374 => 340
KMK mek gun 48 => 42
BW with Killkannon, Kannon and 4x big shoota 227 => 215
Burna bommer 136 => 132 (now cheaper than blitza bommer)
Stompa 977 => 973
I skipped stuff like Killsaw spanners that no one would take anyways.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.