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Made in us
Feral Wildboy with Simple Club




Montreal

Tried big trakks with supa-skorcha and with 5 tankbustas + 1 bomb squig in it, it rocks! This marvelous unit costs 258 pts. Both big trakk and tankbustas have 24" range, that's perfect (bomb squig has 18"). If the mobile fortress rule would apply to units embarked, it could work with lootas also.

Supa-Skorcha is so good, 4D3 autohit shots, S6 AP-2 Dam1. It's dead killy against T3 (but everything is), excellent against T5, and good against the rest! 4D3 autohits is like 24 shots for orks, but even better! Overwatch is deadly, so your opponent will probably need engage you via pile-in/consolidate. AP-2 is godsend.

15 wounds, when backed by a KFF mek, is pretty durable. Ramshackle would have been nice, though.

   
Made in gb
Been Around the Block





I quite like kombi skorcha nobz in a supa skorcha trakk. Expensive but a tasty fire engine that no one wants to charge.
   
Made in fi
Hoary Long Fang with Lascannon




Finland

Supa Skorcha Trakk seems nice and all, but it's basically a Hellhound with a small transport capacity. And a Hellhound costs 101 points. The Big Trakk is heavily overcosted (like every vehicle we have).

7000+
3500
2000 
   
Made in nl
Longtime Dakkanaut




 Weazel wrote:
Supa Skorcha Trakk seems nice and all, but it's basically a Hellhound with a small transport capacity. And a Hellhound costs 101 points. The Big Trakk is heavily overcosted (like every vehicle we have).


Exactly. You can also ditch the super-skorcha on the big-trakk and give it two skorchas instead. Then you have a heavy flamer chimera, where you pay 40 points extra for the open topped capability. For the same amount of points you can get 3½ Skorcha Wartrakks.

I don't know if there are any competetive Ork transports right now. The Squiggoth or the Warkopta perhaps? They just received point-reductions.
   
Made in us
Bonkers Buggy Driver with Rockets






Actually, the warkopta might be viable. The point reduction was a lot of help, and it might take the position of best transport by default.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in ca
Grovelin' Grot



Montreal

Just saw this: http://www.belloflostsouls.net/2017/11/gw-community-survey-give-them-feedback.html

GW is making a big survey for all their custommers.
I think it would be important to seize this opportunity to let GW know what we think of the game, It may not ammount to much, but it sure shoudn't hurt
   
Made in us
Bonkers Buggy Driver with Rockets






GW is actually asking for community feedback? That’s new.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

 gnome_idea_what wrote:
Actually, the warkopta might be viable. The point reduction was a lot of help, and it might take the position of best transport by default.




As a former Ork player that might be persuaded back into 40k I need to know where are the rules for the warkopta and super skorcha track and so pn listed? Is all this in the current codex or something? I havnt played since 5th so much of this is new to me
   
Made in us
Krazed Killa Kan





Denver, Colorado

Ashkayel wrote:
If the mobile fortress rule would apply to units embarked, it could work with lootas also.

.


FYI, the mobile fortress has been FAQd to clarify that it does not apply to transported passengers.


Automatically Appended Next Post:
 KingCracker wrote:


As a former Ork player that might be persuaded back into 40k I need to know where are the rules for the warkopta and super skorcha track and so pn listed? Is all this in the current codex or something? I havnt played since 5th so much of this is new to me


Rules for those and other forge world models are in the Forge world xenos index, which is quite reasonably priced for a FW book.

This message was edited 1 time. Last update was at 2017/11/30 21:44:23


"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in nl
Longtime Dakkanaut




 KingCracker wrote:
 gnome_idea_what wrote:
Actually, the warkopta might be viable. The point reduction was a lot of help, and it might take the position of best transport by default.




As a former Ork player that might be persuaded back into 40k I need to know where are the rules for the warkopta and super skorcha track and so pn listed? Is all this in the current codex or something? I havnt played since 5th so much of this is new to me



The rules are in the Imperial Armor: Index - Xenos. The point costs are also there, but some of them has been updated in the recently published Chapter Approved 2017. The Warkopta received a massive points reduction.
   
Made in au
Regular Dakkanaut





 gnome_idea_what wrote:
Actually, the warkopta might be viable. The point reduction was a lot of help, and it might take the position of best transport by default.


Yes, now we just need something worth transporting...

MANZ might qualify but the Warkopta can't take them. Tankbustas would work but despite having no actual top, the Warkopta isn't open topped. 5 man Nob squad with 5 ammo runts is about the best thing I can think of and that doesn't sound that great.
   
Made in us
Lead-Footed Trukkboy Driver






MT

The Warkopta is not open topped?? I didn't even notice that; I guess that saves me 100 bucks...

orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






https://www.warhammer-community.com/2017/11/30/say-big-community-survey-nov-30gw-homepage-post-1/

Everyone take the survey. Tell them to stop mukkin' about with orks!

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Krazed Killa Kan





Denver, Colorado

 Glane wrote:
 gnome_idea_what wrote:
Actually, the warkopta might be viable. The point reduction was a lot of help, and it might take the position of best transport by default.


Yes, now we just need something worth transporting...

MANZ might qualify but the Warkopta can't take them. Tankbustas would work but despite having no actual top, the Warkopta isn't open topped. 5 man Nob squad with 5 ammo runts is about the best thing I can think of and that doesn't sound that great.


It also isn't supersonic, so it can be shot easily and can be charged. if it were truly a flying transport it might be ok, as it, I guess it's basically a trukk with an actually decent gun. Though I just remembered it can only take heavy weapons and isn't immune to the penalty from them.


Automatically Appended Next Post:
*correction - it's basically an orky drop pod, as it can deep strike. That's actually not half bad.

This message was edited 3 times. Last update was at 2017/11/30 23:32:19


"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Dakka Veteran




Except the units can’t disembark immediately, or shoot out of t...

So, the transport, and unit entire, has to endure a while turn of enemy shooting before it can do anything.

It’s a transport that can’t transport, a gun platform that can’t shoot (hitting on 6s+no open topped); it’s cheap, and that’s about it.

I don’t like it at all - now, if it had open topped, that’d actually be ok; deepstriking some shooting units where you need them.
   
Made in au
Regular Dakkanaut





fe40k wrote:
Except the units can’t disembark immediately, or shoot out of t...

So, the transport, and unit entire, has to endure a while turn of enemy shooting before it can do anything.

It’s a transport that can’t transport, a gun platform that can’t shoot (hitting on 6s+no open topped); it’s cheap, and that’s about it.

I don’t like it at all - now, if it had open topped, that’d actually be ok; deepstriking some shooting units where you need them.


So in summary what we have here is a troop transport that can't carry troops, a fast attack vehicle that can't actually hit anything, and a quasi-gunship that has less armor than a trukk, but has enough ammo to take out half of Armageddon.
   
Made in ru
!!Goffik Rocker!!






fe40k wrote:

It’s a transport that can’t transport, a gun platform that can’t shoot (hitting on 6s+no open topped)


That's what you get for orkifying a Bradley Fighting Vehicle.
   
Made in nl
Longtime Dakkanaut




The best way of thinking of the Warkopta is as two Deffkoptas with big bomms and a transport capacity. I think the best use of it is to fill it up with choppa-boyz or grots and then just fly it into your opponents backfield, drop a bomb and charge something shooty. It won't do much damage, but it will require a lot of attention from your opponent. If it should survive it can disembark the suicide unit, fall back and drop the other big bomm. You can give it a skorcha, but that is probably a waste of points.

It's deepstrike ability is pretty hard to use, because it cannot move or disembark the moment it deploys from reserves, and it has poor shooting and is not open-topped (which is bizarre). Personally I would only put it into reserves if the board had some midfield blocking terrain I could put it behind on turn 1.

This message was edited 1 time. Last update was at 2017/12/01 05:57:53


 
   
Made in us
Battlewagon Driver with Charged Engine





pismakron wrote:
The best way of thinking of the Warkopta is as two Deffkoptas with big bomms and a transport capacity. I think the best use of it is to fill it up with choppa-boyz or grots and then just fly it into your opponents backfield, drop a bomb and charge something shooty. It won't do much damage, but it will require a lot of attention from your opponent. If it should survive it can disembark the suicide unit, fall back and drop the other big bomm. You can give it a skorcha, but that is probably a waste of points.
Great. A distraction carnifex in a codex filled with distraction carnifexes. And worst of all it's not even a carnifex, just a distraction.
   
Made in nl
Longtime Dakkanaut




 JimOnMars wrote:
pismakron wrote:
The best way of thinking of the Warkopta is as two Deffkoptas with big bomms and a transport capacity. I think the best use of it is to fill it up with choppa-boyz or grots and then just fly it into your opponents backfield, drop a bomb and charge something shooty. It won't do much damage, but it will require a lot of attention from your opponent. If it should survive it can disembark the suicide unit, fall back and drop the other big bomm. You can give it a skorcha, but that is probably a waste of points.
Great. A distraction carnifex in a codex filled with distraction carnifexes. And worst of all it's not even a carnifex, just a distraction.


That's pretty much what it is. It cannot compete with boyz-spam, nothing can really, but bringing a Warkopta is probably better than bringing two Deffkoptas. If you just want a transport, the trukk is probably better even if it is not good. The transport tax is 7 points per model for a trukk, 8 for a Warkopta, 9 for a deff-rolla wagon, 12 for a big-trakk and 16 for a squiggoth.

The things the Warkopta has going for it is its deff-guns and bombs and the ability to fly over screens. The trukk is cheaper, slightly less fragile and is open topped.

This message was edited 1 time. Last update was at 2017/12/01 06:21:53


 
   
Made in ru
Regular Dakkanaut





 Jidmah wrote:
https://www.warhammer-community.com/2017/11/30/say-big-community-survey-nov-30gw-homepage-post-1/

Everyone take the survey. Tell them to stop mukkin' about with orks!

When I was asked what gender do I associate myself with, I wrote "Green `n Mean"

This message was edited 1 time. Last update was at 2017/12/01 11:28:05


 
   
Made in it
Waaagh! Ork Warboss




Italy

Mates, I'm adding stormboyz to my army. Since I have little experience with them I'm asking: are 3x10 stormboyz with pks a solid option? Or decent at least.

A unit of 30 is certainly quite fascinating but I fear it would become high priority and I'll never get the +1A granted by the number of the mob if I go second. This is why I'm planning on splitting the mob into three squads, I can also bring more pks this way. Zagstruk joins them.

I'm not going to bring more stormboyz, I don't want to add more than 30 stormboyz and zagstruk.

1x30 or 3x10?

 
   
Made in ru
Regular Dakkanaut





 Blackie wrote:
Mates, I'm adding stormboyz to my army. Since I have little experience with them I'm asking: are 3x10 stormboyz with pks a solid option? Or decent at least.

A unit of 30 is certainly quite fascinating but I fear it would become high priority and I'll never get the +1A granted by the number of the mob if I go second. This is why I'm planning on splitting the mob into three squads, I can also bring more pks this way. Zagstruk joins them.

I'm not going to bring more stormboyz, I don't want to add more than 30 stormboyz and zagstruk.

1x30 or 3x10?

I've heard that going MSU spam of Storms + Zagstruk is pretty decent. Don't worry about +1A, you'll never get it since storms don't have green tide to begin with
   
Made in dk
Longtime Dakkanaut




 JawRippa wrote:
 Jidmah wrote:
https://www.warhammer-community.com/2017/11/30/say-big-community-survey-nov-30gw-homepage-post-1/

Everyone take the survey. Tell them to stop mukkin' about with orks!

When I was asked what gender do I associate myself with, I wrote "Green `n Mean"


I don't have the index right here, but I don't believe that Stormboyz gets the big mob bonus.


Automatically Appended Next Post:
If you go full MSU with Stormboyz you really don't need zagstrukk.

This message was edited 1 time. Last update was at 2017/12/01 12:29:58


 
   
Made in it
Waaagh! Ork Warboss




Italy

MSU means 5 dudes per squad though, which is something I don't really like. My desire to field them is mostly a fluffy one since I'm converting 30 boyz into stormboyz by adding a scratch built rocket behind their backs and I'd like to have the chance to use zagstruk, which is one of the few models (along with planes and stompa) I don't currently own and I want to add it to my collection.

So the goal is to field 30 stormboyz and zagstruk. 3x5 stormboyz, or even 6x5 is something that doesn't interest me.

About the bonus mob, my bad, since I didn't use stormboyz in this edition I've never read their profile, I thought they had the bonus like regular boyz.

I think going with 3x10 stormboyz is certainly better than bringing the full mob of 30 and I'll probably try that combo.

This message was edited 1 time. Last update was at 2017/12/01 12:58:49


 
   
Made in dk
Longtime Dakkanaut




 Blackie wrote:
MSU means 5 dudes per squad though, which is something I don't really like. My desire to field them is mostly a fluffy one since I'm converting 30 boyz into stormboyz by adding a scratch built rocket behind their backs and I'd like to have the chance to use zagstruk, which is one of the few models (along with planes and stompa) I don't currently own and I want to add it to my collection.

So the goal is to field 30 stormboyz and zagstruk. 3x5 stormboyz, or even 6x5 is something that doesn't interest me.

About the bonus mob, my bad, since I didn't use stormboyz in this edition I've never read their profile, I thought they had the bonus like regular boyz.

I think going with 3x10 stormboyz is certainly better than bringing the full mob of 30 and I'll probably try that combo.


And with 10 man squads you can conserve the PK-nob with the new stratagem.
   
Made in us
Shadowy Grot Kommittee Memba






So, with the new stratagem and the big price drop for power klaws, would people say that Meganobz are back in action? For 1cp, you can Mob Up a 10-man and 9-man unit of meganobz to create a mega-mob of 19 that you can then drop Warpath and Da Jump on and shoot them straight into the enemy army. Good? I have absolutely no idea. Hilarious? Almost certainly! Certainly a huge points investment, but they will most definitely command more attention and be harder to remove than the usual 30-boy distraction squad I currently pop in.

Other than the obvious mid-game mob consolidation, are there any other fun combos people have thought up for use with the new stratagem?

Looking through the list, you could effectively add 9 to the max squad size to lootas, tankbustas, Kommandos, Stormboyz, Nobz, Meganobz, Burna Boyz, or Flash Gitz. that gets you synergy with Mob Rule, psychic powers and other stratagems. Not quite as bonkers as the 30boyz+9MANZ combo from the rumored version of the stratagem, but still decent. HOw are yall planning on making use of this new tool?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in nl
Longtime Dakkanaut




the_scotsman wrote:
So, with the new stratagem and the big price drop for power klaws, would people say that Meganobz are back in action? For 1cp, you can Mob Up a 10-man and 9-man unit of meganobz to create a mega-mob of 19 that you can then drop Warpath and Da Jump on and shoot them straight into the enemy army. Good? I have absolutely no idea. Hilarious? Almost certainly! Certainly a huge points investment, but they will most definitely command more attention and be harder to remove than the usual 30-boy distraction squad I currently pop in.

Other than the obvious mid-game mob consolidation, are there any other fun combos people have thought up for use with the new stratagem?

Looking through the list, you could effectively add 9 to the max squad size to lootas, tankbustas, Kommandos, Stormboyz, Nobz, Meganobz, Burna Boyz, or Flash Gitz. that gets you synergy with Mob Rule, psychic powers and other stratagems. Not quite as bonkers as the 30boyz+9MANZ combo from the rumored version of the stratagem, but still decent. HOw are yall planning on making use of this new tool?


I think you can mob together two units of ten also. But we are talking about 840 points of meganobz, 1000 points with twin killsaws. So you better roll well on that charge roll. A more realistic proposition is perhaps 10 PK-nobs + 10 bc-nobs + 10 ammo runts. That is still 580 points though.

I think the best use of this stratagem is to conserve the nob and eavy weapon from boyz squads by mobbing them into larger blobs. At turn 4 you may have a boy blob with 4 PK-nobz and 10 big shootas. Not great, but not all bad either. Another use could be to take footslogging nobz with ten ammo runts in each squad. Every time a squad us out of runts it can join the squad next to itself.

This message was edited 1 time. Last update was at 2017/12/01 15:28:27


 
   
Made in gr
Stalwart Tribune





Greece

Hi can someone help me with a 1500 superb list for a tour im heading this weekend?

cant have named chars 1500 2 detachments. what is the best i could get any help?
   
Made in nl
Longtime Dakkanaut




 Yoda79 wrote:
Hi can someone help me with a 1500 superb list for a tour im heading this weekend?

cant have named chars 1500 2 detachments. what is the best i could get any help?



1 PK Warboss
1 PK Painboy
2 Weirdboyz (da jump, warpath)
1 Big Mek + KFF
3 * 30 Boyz, Boss Nob with PK
2*15 Kommandos, Boss Nob with PK, Burnas
3 Rocket buggys
3 KMK

Brigade~1500 points,12CP

Put all of your boyz under the KFF umbrella with the rest of the characters in the middle. Put buggys and Kommandos into reserves. Deploy your KMKs last. On your first turn jump 30 boyz ahead and deepstrike the kommandos, and put the rocket buggys somewhere. Advance with the rest of your boys and all of your characters.
   
 
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