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![[Post New]](/s/i/i.gif) 2018/04/03 22:59:50
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Regular Dakkanaut
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It differs in one crucial aspect. Despite the entire model not actually having either sides or a top, the Chinork does not have the Open Topped special rule, so you can't shoot out of it. This limits a lot of the potential applications for the unit sadly.
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![[Post New]](/s/i/i.gif) 2018/04/04 05:36:24
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Locked in the Tower of Amareo
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fe40k wrote:
Disembarking before moving is dumb; at least, it punishes armies that use transports for assault.
Then again do we want to go back to the bad old days of 3rd ed rhino rushesh...Those days were not liked for a reason.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/04/04 07:17:36
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Flashy Flashgitz
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Blackie wrote:I play both armies and I can tell you guys that even the strongest index drukhari list didn't have the slightest chance against a greentide. Drukhari needed more tools to deal with.
Note that poisoned shots hits on 3s and wound on 4s with no AP. SM can kill 60 orks per turn by shooting, drukhari can't. Even with the new codex.
Now the leaks are appealing and it's confirmed that drukhari got massive points reductions, and after all they received basically nothing with chapter approved, but I don't see drukhari as an overpowered army yet, and orks (I mean green tides only) would still be an hard counter for them. So I have hope for a good orks codex in the future 
This is twice now where you and I have had almost exactly opposite opinions on the success of orks vs a specific type of list. We must just have different experiences or play differently. I've played against DE once in a tournament and multiple times vs a friend who owns a list, and I've got to tell you my green-tide has lost every game. Sure he did not necessarily kill me, but I did almost zero damage, their entire army has the fly keyword and are quite frankly too fast. You never catch up to the army, it feels utterly hopeless. At least that has been my experience. Automatically Appended Next Post: Glane wrote:
It differs in one crucial aspect. Despite the entire model not actually having either sides or a top, the Chinork does not have the Open Topped special rule, so you can't shoot out of it. This limits a lot of the potential applications for the unit sadly.
Well sure it doesn't have open topped.... but as a transport, heavy armoured unit, that protects greenskins until they can get close to the enemy, they are pretty much the same. Automatically Appended Next Post: Sal4m4nd3r wrote:Hahah ok fun police. Chill the eff out. I have been an ork player for going on two decades, so take your "I'm to cool for school" attitude and stuff it. 40k is not a good game right now. The only thing keeping me interested is my roughly 8000 points of orks. So flavor of the month? Hardly. AoS is simply a much better game right now.
Look I don't mean to make you angry, but if you're down to complain can you just take it elsewhere? I'm glad you got 8k points, and lets discuss which 2k of them is best to bring right now. If you want to play AoS and sh!t all over 40k from the side lines, I don't particularly want to hear it. That's all.
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This message was edited 2 times. Last update was at 2018/04/04 07:21:23
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![[Post New]](/s/i/i.gif) 2018/04/04 07:41:37
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Regular Dakkanaut
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hollow one wrote: Well sure it doesn't have open topped.... but as a transport, heavy armoured unit, that protects greenskins until they can get close to the enemy, they are pretty much the same.
You can use a Trukk or Battlewagon as a firebase however, for units like Flash Gitz, Lootas or Tankbustas. Chinorks with their high speed and Fly would actually be great at this role, but the lack of Open Topped means they can't do it.
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![[Post New]](/s/i/i.gif) 2018/04/04 08:10:58
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Flashy Flashgitz
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Yeah, we agree. It is a shame. But I think using them as a quick delivery system is still something worth considering. No one is really talking about them, even after the CA point reduction.
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![[Post New]](/s/i/i.gif) 2018/04/04 09:06:33
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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tneva82 wrote:fe40k wrote:
Disembarking before moving is dumb; at least, it punishes armies that use transports for assault.
Then again do we want to go back to the bad old days of 3rd ed rhino rushesh...Those days were not liked for a reason.
You could disembark after moving in 5th, which is the most liked edition on dakkadakka right after 8th according to a poll I did. Automatically Appended Next Post: hollow one wrote:Yeah, we agree. It is a shame. But I think using them as a quick delivery system is still something worth considering. No one is really talking about them, even after the CA point reduction.
What would you deliver though? We kind of lack units comparable to imperial melta or plasma units that can blow something sky high if they get close enough. The next best thing is tank bustas, but with 24" range a trukk is good enough for them.
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This message was edited 1 time. Last update was at 2018/04/04 09:08:41
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/04/04 09:19:10
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Flashy Flashgitz
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Yeah my first goto was Nobz. But I'm not sold on the idea. Someone was asking so that was where I went with it.
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![[Post New]](/s/i/i.gif) 2018/04/04 09:33:20
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Locked in the Tower of Amareo
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Jidmah wrote:tneva82 wrote:fe40k wrote:
Disembarking before moving is dumb; at least, it punishes armies that use transports for assault.
Then again do we want to go back to the bad old days of 3rd ed rhino rushesh...Those days were not liked for a reason.
You could disembark after moving in 5th, which is the most liked edition on dakkadakka right after 8th according to a poll I did.
Yes. Could you charge though? That's the point. In 3rd ed you could quite literally rhino rush straight into combat 1st turn reliably. Not even dice roll like 8th ed with deep strikers. Flat out charge up.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/04/04 10:19:57
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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If rattler cannons were assault instead of heavy, they would make for a decent harassment unit, similar to blight drones. But no matter how I look at them, I can't find a way to use them. If I had to use them, I would probably deep strike them on some objectives outside of my deployment zone and have them sit on them like nurglings with a deff gun and a big shoota. Automatically Appended Next Post: tneva82 wrote:Yes. Could you charge though? That's the point. In 3rd ed you could quite literally rhino rush straight into combat 1st turn reliably. Not even dice roll like 8th ed with deep strikers. Flat out charge up. Uhm, yes? Orks could charge from transports that didn't have the 'ard case. That included trukks, battlewagons, chinorks, looted wagons and all three versions of kill tanks.
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This message was edited 2 times. Last update was at 2018/04/04 10:21:49
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/04/04 10:36:29
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Locked in the Tower of Amareo
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Well yeah that was for specific vehicles which were designed for it. But now we are talking about game wide change. If you allow disembar after movement that includes stuff like rhino's etc. Basically everything. so we are back at 3rd ed with it's brokenly silly rhino rush 1st turn quaranteed charges.
It didn't work then. Why would it work now?
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/04/04 10:45:36
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Last time I checked, we were talking about orks. You know, the thread title.
Also you specifically replied to someone complaining about armies using transports for assault, rhinos are not involved in any of this.
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This message was edited 1 time. Last update was at 2018/04/04 10:47:29
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/04/04 10:47:54
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Waaagh! Ork Warboss
Italy
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Maybe just give the rule to open topped vehicles? Like orks or DE ones? Makes a lot of sense for close combat oriented army like those ones that are made of paper things.
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![[Post New]](/s/i/i.gif) 2018/04/04 10:49:40
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The land raider could stand getting its assault ramp back as well.
In hindsight, maybe they shouldn't have axed that concept. But in index 8th reliably charging turn 1 wasn't as common as it is now.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/04/04 11:01:34
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Waaagh! Ork Warboss
Italy
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hollow one wrote: Blackie wrote:I play both armies and I can tell you guys that even the strongest index drukhari list didn't have the slightest chance against a greentide. Drukhari needed more tools to deal with.
Note that poisoned shots hits on 3s and wound on 4s with no AP. SM can kill 60 orks per turn by shooting, drukhari can't. Even with the new codex.
Now the leaks are appealing and it's confirmed that drukhari got massive points reductions, and after all they received basically nothing with chapter approved, but I don't see drukhari as an overpowered army yet, and orks (I mean green tides only) would still be an hard counter for them. So I have hope for a good orks codex in the future 
This is twice now where you and I have had almost exactly opposite opinions on the success of orks vs a specific type of list. We must just have different experiences or play differently. I've played against DE once in a tournament and multiple times vs a friend who owns a list, and I've got to tell you my green-tide has lost every game. Sure he did not necessarily kill me, but I did almost zero damage, their entire army has the fly keyword and are quite frankly too fast. You never catch up to the army, it feels utterly hopeless. At least that has been my experience.
That's the interesting thing about gaming outside the tournaments circuit, the specific meta does matter
When I play the green tide the other drukhari player in my area usually doesn't stand a chance, you may not catch him easily, and with kommandos, deepstriking boyz and stormboyz you should do it, but he can't really kill a lot of stuff. A single round of combat can wreck a vehicle, especially venoms, even with non buffed boyz. Hundreds of points are always invested in anti tank, even in a TAC list, sometimes even 50% of the budget. Who cares about catching ravagers and flyers, those are 600+ points that kill 10-15 orks in a turn at most.
On the other hand when I field my drukhari I've always struggled a lot against the green tides myself. Even bringing the max poison shots I can field.
The point about index drukhari is that even a TAC list that also tries to deal with hordes always has a very effective anti tank, which we can't destroy in turns 1-2 but it can melt 500+ points of orks armored stuff in turn 1. My orks lists with transports do decently basically because my meta is anti hordes obsessed, but against things like 30 dark reapers, 15 lascannons with re-rolls plus plasma spam, AM anti tank, or even the 20-30 lances/blasters that drukhari can field (and many TAC lists have that) only the green tide stands a chance.
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![[Post New]](/s/i/i.gif) 2018/04/04 22:57:12
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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I played the weirdest game, I decided to take out my speed freakz for no other reason then nostalgia. 30 Bikers, bunch of stormboyz and Deffkoptas and some Trukkz filled with bustas. Played against a Chaos gunline.....i conceded at the end of his 2nd shooting phase
Warbikers are not durable in the slightest, koptas are so heavily over priced that I couldn't even take them all, and Trukkz....if they were 1/3rd the cost i could justify taking them in a competitive game.
Lots of laughs and banter though so that was fun, but wow....speedfreakz are dead until the codex drops. Ohh one thing, the most fun I had that game was bombing his heavy support infantry with my koptas, so much fun
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![[Post New]](/s/i/i.gif) 2018/04/05 02:31:10
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Nasty Nob
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SemperMortis wrote:I played the weirdest game, I decided to take out my speed freakz for no other reason then nostalgia. 30 Bikers, bunch of stormboyz and Deffkoptas and some Trukkz filled with bustas. Played against a Chaos gunline.....i conceded at the end of his 2nd shooting phase
Warbikers are not durable in the slightest, koptas are so heavily over priced that I couldn't even take them all, and Trukkz....if they were 1/3rd the cost i could justify taking them in a competitive game.
Lots of laughs and banter though so that was fun, but wow....speedfreakz are dead until the codex drops. Ohh one thing, the most fun I had that game was bombing his heavy support infantry with my koptas, so much fun
If you don't mind, I'd like to hear more about this fight, everyone is soo dismissive of bikes and koptas because they are soo overpriced nobody really talks about them here.
-Did you have a KFF Big Mek Bike? Do you think it would have helped to have one?
-Are Stormboyz a screen in this list? Do you think you'd have done better if you brought less or more of them?
-How many tankbustas per trukk, were they the top priority, and did they produce any meaningful damage?
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2018/04/05 14:14:37
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Regular Dakkanaut
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Has anyone had any success in running the Meka Dread? And do you think the Big Zzappa might be worth taking? Just finishing converting one of these, and currently I have only the Rattler Kannon and I was wondering would it make sense to bother WYSIWYGging the Zzappa or not.
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5000p 4000p 4000p 2500p 4000p 750p GSC 1500p
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![[Post New]](/s/i/i.gif) 2018/04/05 15:06:06
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Bonkers Buggy Driver with Rockets
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Zodfrey wrote:Has anyone had any success in running the Meka Dread? And do you think the Big Zzappa might be worth taking? Just finishing converting one of these, and currently I have only the Rattler Kannon and I was wondering would it make sense to bother WYSIWYGging the Zzappa or not.
Its awesome! Meka dread is BS4+. Big zzapa is worth it since it has the potential to do mortal wound damage.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2018/04/05 15:09:38
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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fe40k wrote: gmaleron wrote:Hey guys I'm an aspiring Ork player and I'm curious about one thing, I'm planning on building a list around the Chinork Warkopta and I'm curious based on your experiences what you have found that works well, tactics builds ect?
Chinork Warkoptas are trukks that aren't open-topped, units can't disembark from the turn they come down, and can barely shoot (5+ going to 6+ if they move).
In short, they're not worth it imo.
If they were open-topped, I'd see a use for them as a deepstriking gunboat, to get Flash Gitz to where you need them; but without that... it'll deep-strike, do no shooting damage (even with it's rattla kannon), and give the units inside a 1/6 chance to lose a model when it explodes - after which, the squad inside will get shot up as well.
Disembarking before moving is dumb; at least, it punishes armies that use transports for assault.
I'm actually looking at arming them with Skorchas to help with their poor BS and actually just fly them up the table supported by Wazboom Jets and Stormboyz. Lack of Open Top is disappointing but I'm hoping it will be rectified or I'll just have to adapt and overcome.
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This message was edited 2 times. Last update was at 2018/04/05 15:10:45
19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2018/04/06 00:32:10
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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Rismonite wrote:SemperMortis wrote:I played the weirdest game, I decided to take out my speed freakz for no other reason then nostalgia. 30 Bikers, bunch of stormboyz and Deffkoptas and some Trukkz filled with bustas. Played against a Chaos gunline.....i conceded at the end of his 2nd shooting phase
Warbikers are not durable in the slightest, koptas are so heavily over priced that I couldn't even take them all, and Trukkz....if they were 1/3rd the cost i could justify taking them in a competitive game.
Lots of laughs and banter though so that was fun, but wow....speedfreakz are dead until the codex drops. Ohh one thing, the most fun I had that game was bombing his heavy support infantry with my koptas, so much fun
If you don't mind, I'd like to hear more about this fight, everyone is soo dismissive of bikes and koptas because they are soo overpriced nobody really talks about them here.
-Did you have a KFF Big Mek Bike? Do you think it would have helped to have one?
-Are Stormboyz a screen in this list? Do you think you'd have done better if you brought less or more of them?
-How many tankbustas per trukk, were they the top priority, and did they produce any meaningful damage?
No KFF Big Mek on Bike for the sole reason that I don't own one. But even if I did, my bikers would have been toast anyway as they got hit by a lot of 2-3Dmg weapons that simply reduced my save to 5+ and killed both wounds while also wounding on 3s....and they literally make their points back for every bike they kill because they are so heavily over priced (27).
The Stormboyz were as always the all star unit, and yes they would have done even better if I had brought more, but that is because a stormboy is a slightly more expensive boy model so obviously it will do well.
Tankbustas were a dud. I didn't even get to shoot before they all died to enemy firepower (my opponent was castled) and even if they had shot they wouldn't have accomplished a whole hell of a lot against his list. As for his top priority? the bikes died in droves first and then the trukkz with bustas and by that point my Stormboyz charged and did some good work before finally being overwhelmed.
Like I said though, I knew i had no chance of winning with this list, I just love my speed freakz and I haven't been able to play them at all this edition because of how bad every FA choice is (except stormboyz). You get to a point where placing 150+ infantry models on the board gets really boring and tedious, I hit that point and wanted to change it up.
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![[Post New]](/s/i/i.gif) 2018/04/06 00:46:24
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Boy Hangin' off a Trukk
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Zodfrey wrote:Has anyone had any success in running the Meka Dread? And do you think the Big Zzappa might be worth taking? Just finishing converting one of these, and currently I have only the Rattler Kannon and I was wondering would it make sense to bother WYSIWYGging the Zzappa or not.
I've been experimenting with a Meka Dread lately. I mostly run the Rattler Kannon which feels really good against heavy infantry. I've only played one game with the Big Zzappa and it's cool but can't say much for it yet. I love the Mega Charga, it's better than advancing and has allowed me to position the Meka Dread really well.
While we're talking about FW units, I'm attempting to sculpt a Gargantuan Squiggoth, does anyone have any experience with them? I'm mostly keen for the ability to shoot while in melee but the supa lobbas and mortal wound potential look incredible. Points wise it looks viable to run in 1000+ points games but my main concern is how much hate it'll attract from anti armour.
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![[Post New]](/s/i/i.gif) 2018/04/06 07:05:18
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Waaagh! Ork Warboss
Italy
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Well I have hopes for the bikes (and orks in general) after I've seen the drukhari codex. Their bikes went from 30ppm to 19ppm, plus they gained other powerful shenanigans and buffs.
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![[Post New]](/s/i/i.gif) 2018/04/06 12:39:59
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Smokin' Skorcha Driver
London UK
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has anyone seen the potential new model pictured in the background of one of the White dwarf images in the april edition?
What could it be? I'm hoping for a new dread but it could be a mega armoured warboss
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![[Post New]](/s/i/i.gif) 2018/04/06 13:40:19
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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It's a looted GK dreadknight. Confirmed as a conversion and not a new model multiple times.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/04/06 14:17:54
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Bonkers Buggy Driver with Rockets
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Nithaniel wrote:has anyone seen the potential new model pictured in the background of one of the White dwarf images in the april edition?
What could it be? I'm hoping for a new dread but it could be a mega armoured warboss
I believe its a conversion from the heavy metal studio. I don't think its a new model, sadly.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2018/04/07 13:19:30
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Regular Dakkanaut
Newfoundland
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In response to the earlier posts about what to do with Ghazzy (not the rumored super Ghazzy), I found throwing him in a transport with nobs worked very well, either battlewagon or killtank.
If you keep a mix of nob gear and ammo runts plus Ghaz and warbanner you get a fairly flexible kill crew. I just found it was important to have other distracting things on the table to draw hate from that squad early game like jumped boyz mek guns and things that people universally hate (lootas/Tankbustas). Spread the anger i suppose. I have not had a game yet that Ghaz did not perform well in.
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![[Post New]](/s/i/i.gif) 2018/04/07 15:47:39
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Boy Hangin' off a Trukk
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Since boyz seem to be the core that can't be gotten away from, can I ask what kind of formations people put them in and why? For example, do you just blob them up because you don't want to take the time to move them, do you spread them across the board in a single line, or do you form a 15 man line two ranks deep?
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![[Post New]](/s/i/i.gif) 2018/04/07 16:46:40
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Mekboy on Kustom Deth Kopta
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Rismonite wrote:If you don't mind, I'd like to hear more about this fight, everyone is soo dismissive of bikes and koptas because they are soo overpriced nobody really talks about them here.
-Did you have a KFF Big Mek Bike? Do you think it would have helped to have one?
-Are Stormboyz a screen in this list? Do you think you'd have done better if you brought less or more of them?
-How many tankbustas per trukk, were they the top priority, and did they produce any meaningful damage?
Bikes aren't good at all *however* I have managed to win a few 1k games using the following list that I think is really non-competitive (I had a lot of luck and went first  );
Outrider Detachment-
Zhadsnark
3 x 3 Warbikers (1 Nob had PK, 1 Nob had BC and 1 Nob had Choppa)
Battalion Detachment-
Trukk with Rokkit
5 x Nobz (1 PK, 2 BC, Skorcha, 2 Choppas, all ammo runts)
Big Mek KFF w. Headwoppa's Kill Choppa (in Trukk with Nobz)
Big Mek KFF w. Rokkit
3 x 10 Boyz (1 Nob had PK, 1 Nob had BC and 1 Nob had Choppa, Rokkit Boy in one squad)
This isn't a good list at all, but it is a hell of a lot more fun than slogging a billion Boyz around the board IMO.
Bikes did OK to be fair, they quickly reacted to deployment shenanigans and were scary enough to draw fire away from the Boyz. You've got to hide them and put them out of LOS to use them best. They are so fragile but they have the fear factor and T5 throws a lot of people off, for some odd reason. Also quick Klaws and BC are never a bad thing.
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![[Post New]](/s/i/i.gif) 2018/04/07 23:14:03
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Flashy Flashgitz
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Shrapnelbait wrote:Since boyz seem to be the core that can't be gotten away from, can I ask what kind of formations people put them in and why? For example, do you just blob them up because you don't want to take the time to move them, do you spread them across the board in a single line, or do you form a 15 man line two ranks deep?
I have movement trays that stack the boys 5 across and 2 deep. So these rectangular squads of 10 can be strung out (15x2) or be made deep (5x6), and that's pretty much the only way I play em. In the end you're constantly restricted by the terrain anyway. I typically want them as 15x2 for greatest surface area of hits. But 5x6 works when you have multiple squads hitting at the same time, or you are stringing boyz back for buffs (warbanner, ghaz, etc.).
When it comes to density: Almost always as packed together as possible. The one exception might be a squad of boyz you plan to deep strike later in the game. That squad I sometimes spread out to max coherency all over the table. It allows my weirdboy to move around and still be in range to cast Da Jump, but also controls a lot of board space to deny deepstrikes and hang on objectives (however that all disappears once you jump em).
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![[Post New]](/s/i/i.gif) 2018/04/08 02:11:53
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Regular Dakkanaut
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Played my first game of orks in 8th edition, and they cleaned up some world eaters! Big choppa nobz do work! The world eater's player got over eager (i'd got in his head all week in preparation  ) and I was able to surround his main advance (5 squads of berzerkers in rhinos) COMPLETELY surrounding them with advancing and charging, and locking them down. I was able to bring in nobz and over the course of two and half rounds completely chewed up all 5 rhinos, kharn, a dark apostle, and all the berzerkers. My orks were contantly consolidating into combat, making it so they counted as charging the next round of combat (I hope we did that right!). The berzerks lost tons of models do to their rhinos dying, and not being able to place all their models down, and then being charged by boyz, kans, nobz, a squiggoth, and warboss'.
It was a massacre. A fitting first game for the return of my orks. My favorite and most fun army! Automatically Appended Next Post: Nob squads are also dead killy. They can dish out the pain, but can't take much in return. Big choppa nobz were fantastic in my game, and I plan on using them quite a bit.
I just hope that the upcoming codex does all the klanz, especially the snakebites justice. More squigz, grots please!
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This message was edited 1 time. Last update was at 2018/04/08 02:14:22
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