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Made in nl
Regular Dakkanaut




I bet Ghaz is getting a new model and primarch status. And maybe the loota/burnas.

Kanz are also a good bet imo, they need some love. But this is just guess work.
   
Made in ca
Gargantuan Gargant






ajax_xaja wrote:
What do you think are "safe" bets of boxes to start picking up before codex drop? I've a feeling Orks are going to see a surge of popularity once the new kits/codex drops, and I'd like to find some deals while I can.

Or....perhaps I should wait it out until the codex releases, and just buy stuff based on rule of cool for now?


Currently speaking, boyz are technically the safest option, but they're better to buy in bulk online for cheaper like on eBay than through GW channels. Other than that, stormboyz are unlikely to get worse and will likely only get better with klan traits, as will Mek Gunz (specifically the KMK).

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






ajax_xaja wrote:
What do you think are "safe" bets of boxes to start picking up before codex drop? I've a feeling Orks are going to see a surge of popularity once the new kits/codex drops, and I'd like to find some deals while I can.

Or....perhaps I should wait it out until the codex releases, and just buy stuff based on rule of cool for now?


I'd go for mek guns and magnetize them. It's very unlikely that they give massive nerf to KMK and not make any of the other guns useful.

Next to that, I guess the ork planes are a good bet, since they will most likely drop in points and are decent choices already. Again, magnetize so you can switch to whatever variant is favored in the codex.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Nasty Nob




Crescent City Fl..

 Jidmah wrote:



Automatically Appended Next Post:
 warhead01 wrote:
Yesterday I used Wartrakks, a Weirdboy, Mek guns And a trukk.
To gain objectives all through out the game. Mostly if I use a character it's next to another unit to give me two scoring units at a time. I also put 30 shoota boys in combat to pile more boys nearer an objectives well as kill two units. For most of the game I manage to control 4 of the 6 objectives as well as destroy units for KP's. so I kept a fair lead on points all game. I got lucky that I was able to set up controlling 2 objectives from the start. It's nice to be lucky some times.


Scoring depends on model count, not unit count. A warboss doesn't count any more than an ammo runt for who controls an objective.


Yes your right. And extra units might be useful to block while the larger unit holds it down. If it's unclaimed then one unit is fine even if it's only one model. It's usually a temporary situation.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in us
Mutilatin' Mad Dok





Georgia

 Jidmah wrote:
ajax_xaja wrote:
What do you think are "safe" bets of boxes to start picking up before codex drop? I've a feeling Orks are going to see a surge of popularity once the new kits/codex drops, and I'd like to find some deals while I can.

Or....perhaps I should wait it out until the codex releases, and just buy stuff based on rule of cool for now?


I'd go for mek guns and magnetize them. It's very unlikely that they give massive nerf to KMK and not make any of the other guns useful.

Next to that, I guess the ork planes are a good bet, since they will most likely drop in points and are decent choices already. Again, magnetize so you can switch to whatever variant is favored in the codex.


Generally go with what's already decent- I would be baffled if they nerf what little we have going for us.

Boyz
Stormboyz
Kustom Mega Kannons
Warbosses

If your risk tolerance is a little higher, you can try for Killa Kanz. They're... okay right now, and pretty much everyone is hoping for a walker buff.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in gb
Nasty Nob on Warbike with Klaw





Liverpool

I think the models that aren't selling much at the moment, will be the solid units in the next codex.
They won't get many more sales of Boyz from existing players.
   
Made in gb
Been Around the Block





So does anyone feel like they know the optimum unit for seizing objectives and tying units down?
Kommando deployment is great, but for the rest of the game meh. And I like my grots, but I wonder if some more-durable faster stormboyz would do a better job, or are they just too expensive?? idk.

And, this is specific but...
What's the best unit to eat overwatch from primaris Flamestorm Gauntlets, and less specifically high-overwatch units in general, maybe a trukk/kan.
I concentrated them down last game with my gitz, jets and badrukk. However I had other targets my opponent was keeping out of charge-range I would have prefered to shoot.

This message was edited 4 times. Last update was at 2018/04/12 08:35:29


 
   
Made in gb
Longtime Dakkanaut






Anyone got any tips for dealing with suit-heavy Tau? Got absolutely seen off by them in the game I played last night. The effectiveness of their overwatch and ability to fall back then shoot, and my Orks' lack of speed really caused me problems. Managed to get some charges off but had a tough time killing stuff outright, then they just jumped out and blasted me. What can I do to mitigate this?

This message was edited 1 time. Last update was at 2018/04/12 08:09:26


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Depends on your army style. I haven't had much of a problem fighting tau so far, but I'm not sure my tau opponent is actually any good with them.


Automatically Appended Next Post:
 CaffeineIsGood wrote:
So does anyone feel like they know the optimum unit for seizing objectives and tying units down?
Kommando deployment is great, but for the rest of the game meh. And I like my grots, but I wonder if some more-durable faster stormboyz would do a better job, or are they just too expensive?? idk.

Boyz and storm boyz do work well obviously.
If you want to clear a unit off an objective, both Zardsnark and the warboss on a bike with relic and attack squig are decent choices as they can kill a lot of infantry models in shooting and combat, have character protection and can get anywhere really fast. I wouldn't try to shift a unit of custodes off and objective with them though.

And, this is specific but...
What's the best unit to eat overwatch from primaris Flamestorm Gauntlets, and less specifically high-overwatch units in general, maybe a trukk/kan.
I concentrated them down last game with my gitz, jets and badrukk. However I had other targets my opponent was keeping out of charge-range I would have prefered to shoot.

Pretty much any vehicle works well, the trick is to have them wound on 5+ to reduce the wounds as much as possible and then take a 4+ armor save. 10 flamers would do an average of 6 wounds to such a unit.

This message was edited 1 time. Last update was at 2018/04/12 10:57:07


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Ork Boy Hangin' off a Trukk





I tried asking before but I think it got lost in the discussion then. Has anyone got any experience running Gargantuan Squiggoths and how to use them? I've tried looking up peoples experiences but haven't been able to find much useful stuff.

I'm working on a list and a scratch built Gargantuan Squiggoth. The intention of running ~1000-1200 points focus on typical green tide + kmk stuff, ~500 points for the Gargantuan Squiggoth with Supa-Lobbas, and ~300-500 points of embarked units like Flash Gitz possibly tank bustas.

The plan was to just get the Gargantuan Squiggoth stuck in asap and leave it as a giant obstacle in the middle of the battlefield.

Any thoughts, suggestions, or previous experiences?

Lots of pts of Orks
3000 pts of AdMech and punchy-choppy Knights
Ork Shooting Probability feat. Dakka Dakka Dakka, re-rolls, and More Dakka 
   
Made in au
Flashy Flashgitz






 Quackzo wrote:
I tried asking before but I think it got lost in the discussion then. Has anyone got any experience running Gargantuan Squiggoths and how to use them? I've tried looking up peoples experiences but haven't been able to find much useful stuff.

I'm working on a list and a scratch built Gargantuan Squiggoth. The intention of running ~1000-1200 points focus on typical green tide + kmk stuff, ~500 points for the Gargantuan Squiggoth with Supa-Lobbas, and ~300-500 points of embarked units like Flash Gitz possibly tank bustas.

The plan was to just get the Gargantuan Squiggoth stuck in asap and leave it as a giant obstacle in the middle of the battlefield.

Any thoughts, suggestions, or previous experiences?
The gargantuan squiggoth was pretty popular in late 2017, it was a big player in our lists and it's definitely a meta call. In my signature there's a primer that has a section on lists that include the Garg Squig. It's a tried and tested element of the current ork index that definitely works in the right setting.
   
Made in fi
Locked in the Tower of Amareo





Urgh. Is there any way to make even semi-sensible army(albeit for more fluff based tournament so presumably won't be die hard competive list galore) for 1750 pts with max 3 units period? Including troops, dedicated transports etc. And squadrons aren't way out. Squadron of 6 killa kans counts as 6 so way over the limit.

Struggling to come up with anything. Even fairly relaxed army can shoot 90 boyz fairly easily and I can't even bring my stomping mob of 9 killa kans for fun. Wouldn't expect to perform well but at least with that many kans maybe some get to combat for some fun stomp. But no. I'm stuck with token 3 that gets blown out before they do anything.

I can't come up with army that's even semi-viable nor am I able to come up with list that's particularly interesting in "let's screw winning chances and go for fun theme".

Too bad I dont' have 90 stormboyz. That would help on power level at least. 90 boyz, 90 stormboyz would be okay. But 90 stormboyz costs lots of £££.

2024 painted/bought: 109/109 
   
Made in us
Battleship Captain






tneva82 wrote:
Urgh. Is there any way to make even semi-sensible army(albeit for more fluff based tournament so presumably won't be die hard competive list galore) for 1750 pts with max 3 units period? Including troops, dedicated transports etc. And squadrons aren't way out. Squadron of 6 killa kans counts as 6 so way over the limit.

Struggling to come up with anything. Even fairly relaxed army can shoot 90 boyz fairly easily and I can't even bring my stomping mob of 9 killa kans for fun. Wouldn't expect to perform well but at least with that many kans maybe some get to combat for some fun stomp. But no. I'm stuck with token 3 that gets blown out before they do anything.

I can't come up with army that's even semi-viable nor am I able to come up with list that's particularly interesting in "let's screw winning chances and go for fun theme".

Too bad I dont' have 90 stormboyz. That would help on power level at least. 90 boyz, 90 stormboyz would be okay. But 90 stormboyz costs lots of £££.


Yay random game limits.
30 basic nobs no upgrades
9 manz
90 boyz
2 warbosses 1 big mek kmk - maybe graz
9 flash gits
45 kommandos.

Not sure how the pts work
   
Made in au
Flashy Flashgitz






tneva82 wrote:
Urgh. Is there any way to make even semi-sensible army(albeit for more fluff based tournament so presumably won't be die hard competive list galore) for 1750 pts with max 3 units period? Including troops, dedicated transports etc. And squadrons aren't way out. Squadron of 6 killa kans counts as 6 so way over the limit.

Struggling to come up with anything. Even fairly relaxed army can shoot 90 boyz fairly easily and I can't even bring my stomping mob of 9 killa kans for fun. Wouldn't expect to perform well but at least with that many kans maybe some get to combat for some fun stomp. But no. I'm stuck with token 3 that gets blown out before they do anything.

I can't come up with army that's even semi-viable nor am I able to come up with list that's particularly interesting in "let's screw winning chances and go for fun theme".

Too bad I dont' have 90 stormboyz. That would help on power level at least. 90 boyz, 90 stormboyz would be okay. But 90 stormboyz costs lots of £££.
This is very easy to do, most high performing lists do not have many more than 90 boyz. At 1750 you could easily modify most successful lists to fit this rule. Weirdboyz is the only thing that is truly impacted by this rule IMO, and maybe KMK (3 would be fine tbh).

Here are some examples I pulled from my primer:

Ben Mohile’s NOVA Open 2017 (top 12): Zhadsnark, Big Mek on bike (KFF), 100 Boyz (30, 30, 30, 10), Trukk, 2 Big Trakk, 5 KMK, 4 Weirdboy, 1 Painboy, 10 Tank bustas (5, 5).
Jacob Ballard’s LVO 2018 (53rd): 120 boyz, 2 warbosses, 36 stormboyz, a painboy, 2 weirdboyz, snikrot, runtherd, and 84 gretchin.
Charles Craig's LVO 2018 (71st): 30 boyz, 90 gretchin (30, 30, 30), 1 warboss on bike, 60 stormboys (25, 25, 10), a painboy on bike, 4 weirdboyz, Zagstruk, dakkajet, trukk, runtherd, big mek (KFF), big mek on bike (KFF)
Rich Kilton’s LVO 2018 (117th): 98 boyz (30, 29, 29, 10) , 1 warboss, 41 stormboyz (19, 17, 5), 2 painboys, 6 weirdboyz, snikrot, nob w/ banner, battlewagon w/ ‘ard case and deff rolla.

Dropping down to 90 boyz and 3 weirdboyz would not drastically impact the quality of any of these lists.
   
Made in gb
Mekboy on Kustom Deth Kopta






Gents I'm not sure what the restriction is about but he's asked for a list consisting of only 3 units max.

3 x 3 Deffdreads?
KFF Big Meks
Naut.
   
Made in fi
Locked in the Tower of Amareo





 An Actual Englishman wrote:
Gents I'm not sure what the restriction is about but he's asked for a list consisting of only 3 units max.

3 x 3 Deffdreads?
KFF Big Meks
Naut.


3x3 deffdreads=fail. It's 9 vehicles. Tournament specifically ruled out squadrons being used to get more than 3. So there goes idea of bringing my 11(forgot I had 2 metal ones) killa kans for stomping.

Not to mention I only have 4 deffdreads to begin with!

If squadroned vehicles would be OK I would be for sure bringing something like gorganaut, 3-4 deff dreads and then like 11 killa kans just for laughs Would suck in terms of competiveness but if others aren't bringing cutthroat lists maybe I could stomp some 'ummies for laughs before getting floored.

2024 painted/bought: 109/109 
   
Made in gb
Mekboy on Kustom Deth Kopta






That sucks. I don't understand why you'd not be able to take Dreads and Kans in the same unit as specified in their rules? Sounds like your game organisers want a Custodes winner to me!

Have you got 30 Meganobz?!
   
Made in se
Bonkers Buggy Driver with Rockets





Stockholm, Sweden

Huh, seems like those rules definitely favors elite armies with rock hard units.

Is it only vehicle squadrons that are restricted? If so, maybe a big unit of Mek gunz? And 10 nobz in a BW? Or do transports count as units by themselves? Or a big unit of Flash Gitz in a BW, for mobile firepower. Do you need a HQ?

Oguhmek paints Orks (and Necrons): 'Ere we go!
 
   
Made in fi
Locked in the Tower of Amareo





Any squadron. Vehicle, carnifex, anything that's unit on it's own. Transports are also on.

Obviously HQ is required. It's basically what GW is rumoured to bring except also applies to troops and that squadron thing.

2024 painted/bought: 109/109 
   
Made in ie
Regular Dakkanaut




You could always bring a Smörgåsbord-selection of Orks, a bit of everything, a real mish-mash hodgepodge catalog of showing off the entire unit variety of Orks. Might not be the fastest way to play though...

Do you have a Meka Dread or either of the Squiggoths for fun?

5000p 4000p 4000p 2500p 4000p 750p GSC 1500p

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tneva82 wrote:
Urgh. Is there any way to make even semi-sensible army(albeit for more fluff based tournament so presumably won't be die hard competive list galore) for 1750 pts with max 3 units period? Including troops, dedicated transports etc. And squadrons aren't way out. Squadron of 6 killa kans counts as 6 so way over the limit.

Struggling to come up with anything. Even fairly relaxed army can shoot 90 boyz fairly easily and I can't even bring my stomping mob of 9 killa kans for fun. Wouldn't expect to perform well but at least with that many kans maybe some get to combat for some fun stomp. But no. I'm stuck with token 3 that gets blown out before they do anything.

I can't come up with army that's even semi-viable nor am I able to come up with list that's particularly interesting in "let's screw winning chances and go for fun theme".

Too bad I dont' have 90 stormboyz. That would help on power level at least. 90 boyz, 90 stormboyz would be okay. But 90 stormboyz costs lots of £££.


Do you have your battlewagons yet?

You could just go for a battlewagon bash - style list if you do.

The base list would look like this:

Thrakka
KFF Mek on bike

18 boyz, pk nob + battlewagon
20 boyz, pk nob + battlewagon
20 boyz, pk nob + battlewagon

5 tankbustas w/ squigs + trukk
5 tankbustas w/ squigs + trukk

You have 190 points left for planes, KMK, skorchas, battlewagon upgrades, more tankbustas or better passengers for your wagons. For example, you could put 10 nobz w/ ammo runts in one wagon and put 2x10 boyz in another.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





That's actually interesting idea. No wagons though and might be too late. No money to order this month and it takes time for GW to ship them(unless I want non-deathroll ones but that means basically 3 identical ones which is boring) plus assemble+paint...

Also it's now touch&go whether to go for wagons or load up on stormboyz(and maybe kommandos). The 10 I have are bit meagre.

Also just 2 squigs for tank bustas and that needs assembling and painting too.

Oh and no KFF mek on bike.

2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Two non-bike KFFs can be used to substitute the bike one, they would just stand behind the wagons and embark before moving them turn 1. Thrakka's wagon is going to get shot down first anyways, so having a KFF inside is usually just as good as having a bubble next to it.

If you really want to spend money on orks, I would advice going for the stormboyz though. I don't think they will see a nerf with the codex, buying battlewagons is a gamble.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Mekboy on Kustom Deth Kopta






Tneva, what do you have (roughly) and what exactly are the restrictions of the list for the tourney? I'm struggling to understand both and that might help us cobble something that looks like a list together for you.
   
Made in ru
!!Goffik Rocker!!






 An Actual Englishman wrote:
That sucks. I don't understand why you'd not be able to take Dreads and Kans in the same uni


They have different toughness. So, you either lower the average unit toughness to 5 or up it to 7. None of which is intended from the get go. The only exception for orks are ammo runts. And, well, you see how those are used.
   
Made in gb
Mekboy on Kustom Deth Kopta






 koooaei wrote:
 An Actual Englishman wrote:
That sucks. I don't understand why you'd not be able to take Dreads and Kans in the same uni


They have different toughness. So, you either lower the average unit toughness to 5 or up it to 7. None of which is intended from the get go. The only exception for orks are ammo runts. And, well, you see how those are used.

I think you misunderstand. I mean a 'unit' of 3 Dreads, or 6 Kans, not Kans and Dreads in the same unit together. He's prevented from taking this.
   
Made in us
Yellin' Yoof




Texas

Does anyone have any advice for taking on BA with pure greentide? There are two players in my club that I can't beat. We're playing ITC Champion missions. They both run the usual blobs of Sanguinary Guards and DC, a Sanguinary Ancient, a few smash captains, Lamartes, scouts, and scout bikers. Other than that one guy runs pure BA with primaris and the other with IG.

This message was edited 1 time. Last update was at 2018/04/14 06:46:11


 
   
Made in ru
!!Goffik Rocker!!






 An Actual Englishman wrote:
 koooaei wrote:
 An Actual Englishman wrote:
That sucks. I don't understand why you'd not be able to take Dreads and Kans in the same uni


They have different toughness. So, you either lower the average unit toughness to 5 or up it to 7. None of which is intended from the get go. The only exception for orks are ammo runts. And, well, you see how those are used.

I think you misunderstand. I mean a 'unit' of 3 Dreads, or 6 Kans, not Kans and Dreads in the same unit together. He's prevented from taking this.


Oh yeah, i misunderstood that than. Btw, i've tried mixed dread mobs and boyz+grotz mobs back in 7-th homebrew codex. Boyz + grots worked perfectly, however vehicle squadrons with different AV had a ton of problems due to how rules are written. We could see this on the with leman russ squadrons - they had tanks with av10 and av11 back armor able to form a single squadron and you could technically inflict damage with s4 weapons to av11 if av10 was the closest. But that's long gone anywayz.
   
Made in us
Been Around the Block





I have a ridiculous amount kans and dreds so making them viable in the codex would suit me just fine.
   
Made in au
Flashy Flashgitz






Meanmurph wrote:
Does anyone have any advice for taking on BA with pure greentide? There are two players in my club that I can't beat. We're playing ITC Champion missions. They both run the usual blobs of Sanguinary Guards and DC, a Sanguinary Ancient, a few smash captains, Lamartes, scouts, and scout bikers. Other than that one guy runs pure BA with primaris and the other with IG.
Firstly, why do you make your text so big?

Anyway, BA are a really good match-up for green tide on paper. Slam captains and sang guard are great at alpha striking, once they deep strike and destroy whatever they want, they are left pretty exposed. So all you really have to do is take some of the table (ideally with some objectives) and wait for the deepstrike, then swarm with boys. Don't run forward and spread out and let them find a nice hole to your characters. Just build a donut of boys around your weirdboyz and wait for him to make the first move. You'll win so long as he feels pressured to take board space away from you. If he's sitting back he's not doing a lot of damage, so that can be good for you. Make sure you have good target priority in combat, once the captains are down they are actually pretty useless, but the sang guard are pretty scary, so interrupt those charges or get good counter charges on them. Leave the characters to last, or smite them.

I play a KMK line with greentide and weirdboys, and this match-up feels good if you're patient and play objectives. What secondaries are you choosing in ITC? By how much are you losing? Are you getting to turn 6? I think green-tide has the tools to win this match-up, it can certainly be a tactical error rather than a list error that can edge you towards losing.
   
 
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