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![[Post New]](/s/i/i.gif) 2018/05/11 04:42:03
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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There really isn't a reason to assume that removing models and setting them up again works any different for stratagems than it does for psychic powers.
Feel free to take it to YMDC though.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/05/11 06:51:42
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Nasty Nob
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I have a question regarding deployment of Mek Gunz. One of my opponents pointed out that the Gunz are vehicles, so there fore can not deploy on scenery such as buildings as vehicles cannot move onto a building.
This severely limited my options as suddenly my range of deployment options and Los is hampered significantly.
What do you think? I argued that deployment is not the same as movement and these are artillery pieces so would likely be placed by the army in such places before a battle.
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"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 |
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![[Post New]](/s/i/i.gif) 2018/05/11 07:13:04
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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He is kind of right. The guns themselves are vehicles just like a trukk or a deff dread. However, the only kind of terrain that vehicles cannot move on are the upper floors of ruins. If you have agreed that all your buildings are ruins, this would mean they cannot move or deploy onto them. And yes, in practice this means you lose quite a bit of LOS. Vehicles are not forbidden from moving onto any other kind of terrain though, for example onto a skyshield landing pad, a wrecked bastion or the ramparts of a wall of martyrs. Automatically Appended Next Post: I argued that deployment is not the same as movement and these are artillery pieces so would likely be placed by the army in such places before a battle.
There is a FAQ specifically addressing this argument. You cannot deploy vehicles, bikes, monstrous or titanic units on upper levels of ruins unless they have fly.
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This message was edited 4 times. Last update was at 2018/05/11 07:15:08
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/05/11 12:10:01
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Boy Hangin' off a Trukk
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Jidmah wrote:He is kind of right. The guns themselves are vehicles just like a trukk or a deff dread.
However, the only kind of terrain that vehicles cannot move on are the upper floors of ruins. If you have agreed that all your buildings are ruins, this would mean they cannot move or deploy onto them. And yes, in practice this means you lose quite a bit of LOS.
Vehicles are not forbidden from moving onto any other kind of terrain though, for example onto a skyshield landing pad, a wrecked bastion or the ramparts of a wall of martyrs.
Automatically Appended Next Post:
I argued that deployment is not the same as movement and these are artillery pieces so would likely be placed by the army in such places before a battle.
There is a FAQ specifically addressing this argument. You cannot deploy vehicles, bikes, monstrous or titanic units on upper levels of ruins unless they have fly.
Yeah for clarity just posting the quote from FAQ:
Change the first paragraph of rules text to read: ‘Unless they can Fly, Vehicles, Monsters, Cavalry and Bikers can only be set up or end their move on the ground floor of ruins.’
Also you have to be weary about using flavour to justify rules. The fluff might influence design choices by the rules team but at the end of the day once the rules are written the mechanics of the rules and the fluff become distinct things.
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This message was edited 1 time. Last update was at 2018/05/11 12:10:34
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![[Post New]](/s/i/i.gif) 2018/05/11 12:51:17
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Mekboy Hammerin' Somethin'
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really though, how're you gonna get a mek gun up a flight of stairs?...zog that!
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...it's good to be green! |
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![[Post New]](/s/i/i.gif) 2018/05/11 12:54:57
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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1) Have a bunch of gretchin form a ramp and drive it up
2) Put a bunch of explosives underneath and hope it lands where it should
3) Have da boss throw it up the stairs
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/05/11 13:08:32
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Boy Hangin' off a Trukk
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Why do we need to bring the mek gun to the roof? It's easiest to knock down the building and bring the roof to the mek gun.
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![[Post New]](/s/i/i.gif) 2018/05/11 13:11:34
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Stompas used to have a CCW that would remove terrain in its path
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/05/11 17:29:14
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Sword-Bearing Inquisitorial Crusader
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koooaei wrote: Solosam47 wrote:I got a Dakkajet to assemble but im torn between Skorcha bomber or Blitz Bomber, does anyone have any suggestions or have they ran these recently? I could hold out till the new codex but the damn thing just sits there on sprues and smiles at me pleading for assembly and painting.
Burna all the way. It's got a nice defensive bonus - it can explode on a 4+. The damage output is basically identical otherwise.
See Burna is what I was feeling but blitz always naturally hitting on 4+ is nice. Yeah maybe I’ll just magnetize bombs or glue a whole mess of bombs on there and try the jet both ways a few times. I’m not too into normal Dakkajet though as I feel it’s too much like lootas, when it works it’s amazing and when it doesn’t work it’s hot trash.
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I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2018/05/11 19:20:45
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Both kinds of bombs really aren't good against anything but single-wound infantry, so there is little reason to field a blitza bommer that has less shooting than the burna, but costs more.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/05/11 20:00:28
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Mekboy Hammerin' Somethin'
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reckon it's worth taking the skorcha missiles on the burna bommer?...it does bring it up to 152 points, but it also brings it up to potentially as many shots as a dakkajet with 6 supashootas...while still having the 6 twin bigshoota shots hitting on 4+, and the burna bomms...
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...it's good to be green! |
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![[Post New]](/s/i/i.gif) 2018/05/11 20:24:03
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Sword-Bearing Inquisitorial Crusader
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Huh I must have misread the index, I thought Burna was more base cost than Blitz.
Yeah even adding skorcha missles I feel 152 isnt a bad price to pay for the flyer.
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I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2018/05/11 20:34:44
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Gargantuan Gargant
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ZoBo wrote:reckon it's worth taking the skorcha missiles on the burna bommer?...it does bring it up to 152 points, but it also brings it up to potentially as many shots as a dakkajet with 6 supashootas...while still having the 6 twin bigshoota shots hitting on 4+, and the burna bomms...
If it auto-hit, I would say yes, but at 20 points and you only hitting on 5's makes me feel that you'd only take it if you have points left over and have nothing else to fill the rest of your list with.
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![[Post New]](/s/i/i.gif) 2018/05/11 21:21:20
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Skorcha missiles are a trap upgrade. You are paying 20 points for what is pretty much the same as a single supa-shoota.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/05/13 00:53:35
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Stinky Spore
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So I'm going to be playing in a campaign shortly and have decided that I want to spice things up and instead of running a lot of boyz I'll be running a metric ton of grots. The games will be not super competitive and are at 1000 point limits and the game types will be random.
This is what I was thinking for the list:
Total Cost: 998 Command Points: 13
Batalion
HQ
Big Mek 79pts Grot Oiler, Kustom Force Field
Big Mek 79pts Grot Oiler, Kustom Force Field
Troops
x27 Gretchin 81pts
x27 Gretchin 81pts
x27 Gretchin 78pts
Elites
Runtherd 26pts Grot-Prod, Squig Hound
Runtherd 26pts Grot-Prod, Squig Hound
Battalion Detachment
HQ
Big Mek 79pts Grot Oiler, Kustom Force Field
Boss Buzzgob 82 Big Choopa, 2 Grot Oilers, Kustom Force Field
Troops
x27 Gretchin 81pts
x26 Gretchin 78pts
x26 Gretchin 78pts
Elites
Painboy 59pts Grot Orderly, Killsaw
Painboy 59pts Grot Orderly, Killsaw
Runtherd 26pts Grot-Prod, Squig Hound
So the whole point of this list is to drown any other army in buffed bodies. The grots will have a 5++ save on top of a 6+ feel no pain making them extremely annoying. controlling objectives shouldn't be a problem and the only challenge this list has are dealing with snipers (luckily only two players have them) and armor (hopefully the painboyz will help with that or enough wound will be caused.) What do you guys think. Personally I feel like that guy for even coming up with this list but it'll be fun in the ridiculous way.
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![[Post New]](/s/i/i.gif) 2018/05/13 00:59:09
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Discriminating Deathmark Assassin
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AskuNotMe wrote:So I'm going to be playing in a campaign shortly and have decided that I want to spice things up and instead of running a lot of boyz I'll be running a metric ton of grots. The games will be not super competitive and are at 1000 point limits and the game types will be random.
This is what I was thinking for the list:
Total Cost: 998 Command Points: 13
Batalion
HQ
Big Mek 79pts Grot Oiler, Kustom Force Field
Big Mek 79pts Grot Oiler, Kustom Force Field
Troops
x27 Gretchin 81pts
x27 Gretchin 81pts
x27 Gretchin 78pts
Elites
Runtherd 26pts Grot-Prod, Squig Hound
Runtherd 26pts Grot-Prod, Squig Hound
Battalion Detachment
HQ
Big Mek 79pts Grot Oiler, Kustom Force Field
Boss Buzzgob 82 Big Choopa, 2 Grot Oilers, Kustom Force Field
Troops
x27 Gretchin 81pts
x26 Gretchin 78pts
x26 Gretchin 78pts
Elites
Painboy 59pts Grot Orderly, Killsaw
Painboy 59pts Grot Orderly, Killsaw
Runtherd 26pts Grot-Prod, Squig Hound
So the whole point of this list is to drown any other army in buffed bodies. The grots will have a 5++ save on top of a 6+ feel no pain making them extremely annoying. controlling objectives shouldn't be a problem and the only challenge this list has are dealing with snipers (luckily only two players have them) and armor (hopefully the painboyz will help with that or enough wound will be caused.) What do you guys think. Personally I feel like that guy for even coming up with this list but it'll be fun in the ridiculous way.
That's looks awesome!
I'm planning a similar list. I'd love to hear how things go for you.
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213PL 60PL 12PL 9-17PL
(she/her) |
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![[Post New]](/s/i/i.gif) 2018/05/13 02:46:28
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Dakka Veteran
Colorado Springs
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Maybe swap one of the meks for a weirdboy. You're not going to have full kff coverage at the best of times and being able to jump something will help when missions require you to leave your board half.
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![[Post New]](/s/i/i.gif) 2018/05/13 07:39:29
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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!!Goffik Rocker!!
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This grot list has better chances of working in tourneys with strict time limit if you slowplay and get lucky with objectives. As for casual games, it's likely gona fail more than in competitive but interesting to see results anywayz. What we can say for sure is that it 100% depends on dice because the only way to win is get better scoring. It is incapable of actually killing anything. And it's not THAT durable either. t2 will be horrible vs any regular anti-infantry weapon. Sure, it makes lazcannons obsolete but i doubt people will bring lots of those in 1k games.
Anywayz, interesting to see.
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![[Post New]](/s/i/i.gif) 2018/05/13 13:36:12
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Locked in the Tower of Amareo
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koooaei wrote:. And it's not THAT durable either. t2 will be horrible vs any regular anti-infantry weapon. Sure, it makes lazcannons obsolete but i doubt people will bring lots of those in 1k games.
Anywayz, interesting to see.
Point for point equally tough with boyz vs lasgun, better vs bolter and gets even better vs heavy bolter etc.
Incidently collecting gretchins myself. Not this many but some 120 could be fun
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/05/13 16:06:34
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Mysterious Techpriest
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Orks win the most recent Warhammer fest GT. No suprises here. I've always said Orks are one of the best
Winning list: 120 boyz, 2 meks, 2 painboys, 1 warboss, 2 trukks filled with 10 tankbustas each, 6 of the KMB mek guns and 2 weirdboys
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This message was edited 1 time. Last update was at 2018/05/13 19:23:57
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![[Post New]](/s/i/i.gif) 2018/05/13 16:41:08
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Nurgle Veteran Marine with the Flu
Southern California
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rvd1ofakind wrote:Orks win the most recent Warhammer fest GT. No suprises here. I've always said Orks are one of the best 
I saw ork lists on the spreadsheet. I wonder if this is the guy spammed like over a dozen kmk’s...?
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![[Post New]](/s/i/i.gif) 2018/05/13 19:24:12
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Mysterious Techpriest
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Winning list: 120 boyz, 2 meks, 2 painboys, 1 warboss, 2 trukks filled with 10 tankbustas each, 6 of the KMB mek guns and 2 weirdboys
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![[Post New]](/s/i/i.gif) 2018/05/13 19:29:08
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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rvd1ofakind wrote:Winning list: 120 boyz, 2 meks, 2 painboys, 1 warboss, 2 trukks filled with 10 tankbustas each, 6 of the KMB mek guns and 2 weirdboys
Yeah, i trust those results entirely. I mean it matches what we have seen in the tournament meta this entire edition. Weren't DA, Dark Eldar, Orkz and Chaos always in the top 5 armies? Wait...that's right, the top performers in this tournament had the weakest armies according to basically every other tournament.
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![[Post New]](/s/i/i.gif) 2018/05/13 19:35:52
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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Slowplay accusations are going out as the reason for Orks winning. Simply spamming the objectives with Obsec bodies and stalling so the game ends on t2/3
Its backed up by just looking at the results and seeing he has half to 1/3 of the points killed compared to everyone else in the top 10.
no favorite game votes and no slay the warlord.
https://www.facebook.com/GWWarhammerWorld/photos/a.1961574417195362.1073742097.212614545424700/1961574797195324/?type=3&theater
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![[Post New]](/s/i/i.gif) 2018/05/13 19:56:46
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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I don't doubt it. He killed 648pts of the enemies army per game...That is it. Which means to me that he should have been tabled rather quickly since if you let the enemy shoot you for that long without reducing his numbers your going to have a bad time. And a 5++ 6+++ isn't enough to stay alive vs other armies.
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![[Post New]](/s/i/i.gif) 2018/05/13 21:25:38
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Mekboy on Kustom Deth Kopta
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Yea we have it on pretty solid grounds that he slow played.
Rvd still drumming the self aggrandising "Orks are amazing" drum I see. I suppose we are pretty strong, when you only play to turn 3. Apparently many players would have beat the army had they managed to go to turn 5.
I wouldn't use this as a basis for claiming the army is strong, personally.
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![[Post New]](/s/i/i.gif) 2018/05/13 22:19:17
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Fresh-Faced New User
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Any ideas when the new Ork codex come out?
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![[Post New]](/s/i/i.gif) 2018/05/14 03:11:47
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Mysterious Techpriest
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Apparantly it was warkoptas not trukks Automatically Appended Next Post: Also, there are plenty of instances of threat overload and winning by VP. I'd lose 90% of my army, the opponent would lose 10% but I'd win because turn 4/5 is the first turn he can move out and then he just can't catch up anymore.
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This message was edited 1 time. Last update was at 2018/05/14 03:52:27
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![[Post New]](/s/i/i.gif) 2018/05/14 10:29:25
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Krazed Killa Kan
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Sometime this year was the last rumor.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2018/05/14 13:23:35
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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rvd1ofakind wrote:Apparantly it was warkoptas not trukks
Automatically Appended Next Post:
Also, there are plenty of instances of threat overload and winning by VP. I'd lose 90% of my army, the opponent would lose 10% but I'd win because turn 4/5 is the first turn he can move out and then he just can't catch up anymore.
that’s true and a legit strat to just stack up VPs however in this case none of his games made it past 3rd turn, he killed not a single warlord, killed an average 648pts of units a game, and couldn’t get a single sportsmanship point. All it appeared he did was sit 30 models on objectives for 2-3 turns and do nothing but survive for less then half a game and ensured it was only 2-3 rounds to win. He is the reason why chess clocks are now being implemented in top rounds in tournaments. Because I assure you once he starts playing 5+ rounds his army will fall behind in points or be flat out tabled.
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