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Made in us
Nurgle Chosen Marine on a Palanquin






Thenord wrote:
Quick question. Which mono god army works best in all comers, casual setting?


Nurgle. Sometimes I feel like I can't make a bad list in a casual setting. Everything they have is at least decent, even soul grinders, thanks to disgustingly resilient. Great unclean ones go from terrible, to insanely good when you are not facing down 12 lascannons with re-rolls.

   
Made in ca
Monstrously Massive Big Mutant






Thenord wrote:
Quick question. Which mono god army works best in all comers, casual setting?

I'd actually say Khorne, personally. Despite being all about hard melee, their heavy support option is one of the better artillery pieces in Chaos in my opinion. Cheap, suprisingly tough for the points, doens't degrade, and shoots far.
   
Made in it
Contagious Dreadnought of Nurgle





im playing Nurgle and in past i played Tz, and def Nurgle right now is strong, coupled with Dg outrider (for bloated drones) and/or Ts supreme command for the psionic power works good. I also tried 18 enlightened +shaman, not bad but look like a bit too fragile. Btw in casual games every God might be strong

This message was edited 2 times. Last update was at 2018/06/01 20:55:37


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Thanks for the input guys. Sounds very good. I would like to make a pure khorne daemon army. What would be must haves? Thirsters and skull Canons?
   
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Huge Hierodule






Nottingham (yay!)

Thenord wrote:
Thanks for the input guys. Sounds very good. I would like to make a pure khorne daemon army. What would be must haves? Thirsters and skull Canons?


Would a World Eaters detachment made up of Daemon Princes, Juggerlords, Obliterators, Decimators and Heldrakes be out of the question? Or, perhaps, Alpha Legion with Possessed and/or Warp Talons thrown in?

If you’re going pure Chaos Daemons, then Bloodcrushers are somewhat overcosted for their speed and durability. Skullmasters, on the other hand, add some mobility and endurance to their riders. Flesh Hounds add DTW coverage, and are reasonably coated for what they do. (A handful of Furies can fill out an Outriders for a cheeky +1CP and some mobile screening.) Skull Cannons seem viable if you’re not using Daemon Astartes units. Three seems more useful than two and a Soulgrinder.

   
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 lindsay40k wrote:
Thenord wrote:
Thanks for the input guys. Sounds very good. I would like to make a pure khorne daemon army. What would be must haves? Thirsters and skull Canons?


Would a World Eaters detachment made up of Daemon Princes, Juggerlords, Obliterators, Decimators and Heldrakes be out of the question? Or, perhaps, Alpha Legion with Possessed and/or Warp Talons thrown in?

.


They deffinetly wouldn't be out of the question. But wouldn't that cost me the 3 cp for being battleforged?
I was originally planning on 50/50 World eaters (just not the usuall 3x zerker units with matching rhino..) and khorne daemons. What would put in a 1000 point ish World eater detachment?
   
Made in ru
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Thenord wrote:
Thanks for the input guys. Sounds very good. I would like to make a pure khorne daemon army. What would be must haves? Thirsters and skull Canons?

Daemon Princes, Bloodletters, maybe some Hounds and Scull Cannons. Add Heralds and such to your taste.

Stay away from Thirsters though, 'cause they can be targeted and will probably not make it to the fight.

If you are ready to include WE in your list then go for a Lord and 3 packs of Berserkers in Rhinos.

You will probably be able to squeeze 2 Battalions into 2000 points that will give you plenty of CPs for all additional Relics and Stratagems you'll need.

This message was edited 2 times. Last update was at 2018/06/02 15:12:04


 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Thenord wrote:
 lindsay40k wrote:
Thenord wrote:
Thanks for the input guys. Sounds very good. I would like to make a pure khorne daemon army. What would be must haves? Thirsters and skull Canons?


Would a World Eaters detachment made up of Daemon Princes, Juggerlords, Obliterators, Decimators and Heldrakes be out of the question? Or, perhaps, Alpha Legion with Possessed and/or Warp Talons thrown in?

.


They deffinetly wouldn't be out of the question. But wouldn't that cost me the 3 cp for being battleforged?
I was originally planning on 50/50 World eaters (just not the usuall 3x zerker units with matching rhino..) and khorne daemons. What would put in a 1000 point ish World eater detachment?


Well... I main Word Bearers, and my own answer to ‘what to put in a WE Detachment’ would be Berzerkers and maybe some Warp Talons. For a Khorne Daemonkin army that already has some Zerks hanging around, I’d look to fill some gaps in the Chaos Daemons arsenal.

Flying CSM Daemon Prince and three Oblit units fit in a LEGION Spearhead in a battleforged CHAOS army, have great synergy with Crimson Crown, net you +1CP, and come in well under 1K.

Juggerlord, 2 Decimators, and unit of Possessed will likewise fit in a LEGION Vanguard.

Probably squeeze a Heldrake in either and still fit in 1K for a first turn charge against some annoying gunner unit.

This message was edited 1 time. Last update was at 2018/06/02 15:38:40


   
Made in us
Longtime Dakkanaut




Yeah, mono God deamon doesn't work. Mono God detachments can work.

Just for fun i agree tzeentch has interesting options, but so does khorne. To win with nurgle. Slaanesh is best as a shock force to help another God.
   
Made in gb
Dakka Veteran





Hey all, could do with some advice. The following list is basically everything I have in my case for Nurgle (assembled and/or painted), where do I go from here to get to 2000? The list is two battalions and a Fortification network, so I’m out of detachments unless I change something. I’ve got a GUO and Rotigus but given the rest of the list I just expect them to get shot off turn one (unless I DS them, good idea perhaps?). Anyway, list is below and any help would be awesome.

Chaos Daemons

Poxbringer: Fleshy Abundance 70

Spoilpox Scrivener 75

Epidemius 100

Daemon Prince of Chaos: NURGLE; PSYKER; Disgustingly Resilient; Smite; Virulent Blessing ; Hellforged Sword and Malefic Talons; Wings 180

Daemon Prince of Chaos: NURGLE; PSYKER; Disgustingly Resilient; Smite; Miasma of Pestilence ; Hellforged Sword and Malefic Talons; Wings 180

30 Plaguebearers: Plagueridden; 29 Plaguebearers; Instrument of Chaos; Daemonic Icon 235

30 Plaguebearers: Plagueridden; 29 Plaguebearers; Instrument of Chaos; Daemonic Icon 235

10 Plaguebearers: Plagueridden; 9 Plaguebearers; Instrument of Chaos 80

3 Nurglings 54

3 Nurglings 54

3 Nurglings 54

6 Plague Drones: Plaguebringer; 5 Plague Drones; Daemonic Icon; Instrument Of Chaos 229

Feculent Gnarlmaws 85

1,631 points
Power Rating 80
   
Made in it
Contagious Dreadnought of Nurgle





take out the 10 plaguebearers and add some more plague drones or bilepiper helps with battle shock checks or another unit of nurglings if you want keep double battalion

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Oozing Plague Marine Terminator





Poxbingers haven't failed me this edition, they're simply awesome for their costs and I wouldn't leave home without at least two of them.
If you have a GUO/Rotigus already, definitely play them. They're great models and if your opponent concentrates on them then at least nowthing more vauable gets hit and your Plague Bearers or Drones have time to get into position.
   
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Sneaky Sniper Drone




 lindsay40k wrote:
Thenord wrote:
 lindsay40k wrote:
Thenord wrote:
Thanks for the input guys. Sounds very good. I would like to make a pure khorne daemon army. What would be must haves? Thirsters and skull Canons?


Would a World Eaters detachment made up of Daemon Princes, Juggerlords, Obliterators, Decimators and Heldrakes be out of the question? Or, perhaps, Alpha Legion with Possessed and/or Warp Talons thrown in?

.


They deffinetly wouldn't be out of the question. But wouldn't that cost me the 3 cp for being battleforged?
I was originally planning on 50/50 World eaters (just not the usuall 3x zerker units with matching rhino..) and khorne daemons. What would put in a 1000 point ish World eater detachment?


Well... I main Word Bearers, and my own answer to ‘what to put in a WE Detachment’ would be Berzerkers and maybe some Warp Talons. For a Khorne Daemonkin army that already has some Zerks hanging around, I’d look to fill some gaps in the Chaos Daemons arsenal.

Flying CSM Daemon Prince and three Oblit units fit in a LEGION Spearhead in a battleforged CHAOS army, have great synergy with Crimson Crown, net you +1CP, and come in well under 1K.

Juggerlord, 2 Decimators, and unit of Possessed will likewise fit in a LEGION Vanguard.

Probably squeeze a Heldrake in either and still fit in 1K for a first turn charge against some annoying gunner unit.


Thanks for the input again. Will deffinetly have to try out some different things Before I buy
   
Made in us
Nurgle Chosen Marine on a Palanquin






If you can get a decent deal on a soul grinder, like 30 bucks, I think they are pretty nice for a fun unit. When you run one as khorne with a claw, they get like 12 attacks, and its always fun to roll a ton of attacks.

I know they don't do their worth of points when compared to bloodletters (what does? lol) but it's a nice big model, and used to be a very sweet, and huge model.

   
Made in dk
Sneaky Sniper Drone




Hello, it's me again. I Think I've come up with a list I would like to build and play.
I don't have any Idea what the tactic would be, besides run forward and punch stuff.
What do you guys Think?
I play casual games mostly with a limit of max 2 detachment and no doubles



++ Battalion Detachment +5CP (Chaos - Daemons) [109 PL, 1961pts] ++

+ No Force Org Slot +

Chaos Allegiance: Khorne

+ HQ +

Daemon Prince of Chaos []: Khorne, Malefic talon, Wings

Daemon Prince of Chaos : Khorne, Malefic talon, Wings

Skullmaster []

Wrath of Khorne Bloodthirster [s]

+ Troops +

Bloodletters [s]: 9x Bloodletter, Bloodreaper

Bloodletters [s]: 9x Bloodletter, Bloodreaper

Bloodletters [s]: 9x Bloodletter, Bloodreaper

+ Elites +

Bloodcrushers [ts]: 3x Bloodcrusher, Bloodhunter, Daemonic Icon, Instrument of Chaos

Bloodcrushers [s]: 3x Bloodcrusher, Bloodhunter, Daemonic Icon, Instrument of Chaos

+ Fast Attack +

Flesh Hounds [ts]: 5x Flesh Hound

Flesh Hounds [pts]: 5x Flesh Hound

Flesh Hounds [ts]: 5x Flesh Hound

+ Heavy Support +

Skull Cannon [s]

Skull Cannon [ts]

Skull Cannon [5ts]

++ Total: [109 PL, 1961pts] ++

Created with [url=https://battlescribe.net]BattleScribe[/ur

This message was edited 1 time. Last update was at 2018/06/07 07:05:05


 
   
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Dimmamar

You can have a max of 3 HQs in a Battalion, so you'll need to split one off for either an Outrider or Spearhead.

Also, you're missing 40pts. Take more Bloodletters.

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Made in us
Omnipotent Lord of Change





Albany, NY

What Greywolf said.

Your list did get me thinking about what a Khorne Brigade might look like ...

Wrath of Khorne Bloodthirster - Armor of Skorne
Daemon Prince of Khorne - Skullreaver, wings
Skullmaster

10 Bloodletters
10 Bloodletters
10 Bloodletters
10 Bloodletters
10 Bloodletters
10 Bloodletters

3 Bloodcrushers - instrument
3 Bloodcrushers
3 Bloodcrushers

5 Flesh Hounds
5 Flesh Hounds
5 Flesh Hounds

Skull Cannon
Skull Cannon
Skull Cannon
----------------------------------------------
1998 || 15 CP (-1 for extra relic)

That's a lot of CP! To help MSU Kr0n do whatever it does! (Play for objectives + burn CP protecting the thirster?)

- Salvage

This message was edited 8 times. Last update was at 2018/06/07 14:47:07


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in ca
Monstrously Massive Big Mutant






 Boss Salvage wrote:
What Greywolf said.

Your list did get me thinking about what a Khorne Brigade might look like ...

Wrath of Khorne Bloodthirster - Armor of Skorne
Daemon Prince of Khorne - Skullreaver, wings
Skullmaster

10 Bloodletters
10 Bloodletters
10 Bloodletters
10 Bloodletters
10 Bloodletters
10 Bloodletters

3 Bloodcrushers - instrument
3 Bloodcrushers
3 Bloodcrushers

5 Flesh Hounds
5 Flesh Hounds
5 Flesh Hounds

Skull Cannon
Skull Cannon
Skull Cannon
----------------------------------------------
1998 || 15 CP (-1 for extra relic)

That's a lot of CP! To help MSU Kr0n do whatever it does! (Play for objectives + burn CP protecting the thirster?)

- Salvage


I'd skip the Crushers, and either add more HQs, Flesh hounds if they're bringing psykers, or just plain more Letters.

*EDIT* Sorry, I didn't see it was a brigade, I posted that reply on VERY little energy

This message was edited 1 time. Last update was at 2018/06/07 15:56:39


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Hey guys!

I'm considering refining my Slaanesh army by adding in some Defilers and whatnot in a CSM detachment, but am struggling to keep CP up.

I want to make Zarakynel work, but to be worth it she desperately needs a 3++ in the enemy shooting phase, which is the 2CP stratagem.

Is 9CP enough to make Zarakynel function plus having CP for neato stuff for the Defilers e.g. Daemonforge? I otherwise can't seem to squeeze in 2 battalions, a couple of defiliers, and Zarakynel with the premises I want.

My "Core" that I really enjoy running is Zarakynel, a Winged Daemon Prince with the Souleater relic (morathi model), a Herald of Slaanesh, and 60 Daemonettes in 3 units of 20 with instruments and icons. That comes out to 1407 points and 5CP (one BN and one Super Heavy Auxiliary).

I'm trying to fit in 2 Defilers and a Chaos Hellwright on Dark Abeyant at least - to add 30 cultists and another HQ puts me over 2k but keeps me at 13 CP. I am looking at just adding a 3rd tank/Daemon Engine (e.g. a cheapo autocannon pred or something as the 3rd heavy support), but I go down to 9 CP and I'm not certain 9 is enough...


...any other creative solutions beyond answering 'is 9cp enough' are welcome, but I really would like to continue to use Zarakynel because while she's overpriced, she's also awesome.
   
Made in ca
Monstrously Massive Big Mutant






 Unit1126PLL wrote:
Hey guys!

I'm considering refining my Slaanesh army by adding in some Defilers and whatnot in a CSM detachment, but am struggling to keep CP up.

I want to make Zarakynel work, but to be worth it she desperately needs a 3++ in the enemy shooting phase, which is the 2CP stratagem.

Is 9CP enough to make Zarakynel function plus having CP for neato stuff for the Defilers e.g. Daemonforge? I otherwise can't seem to squeeze in 2 battalions, a couple of defiliers, and Zarakynel with the premises I want.

My "Core" that I really enjoy running is Zarakynel, a Winged Daemon Prince with the Souleater relic (morathi model), a Herald of Slaanesh, and 60 Daemonettes in 3 units of 20 with instruments and icons. That comes out to 1407 points and 5CP (one BN and one Super Heavy Auxiliary).

I'm trying to fit in 2 Defilers and a Chaos Hellwright on Dark Abeyant at least - to add 30 cultists and another HQ puts me over 2k but keeps me at 13 CP. I am looking at just adding a 3rd tank/Daemon Engine (e.g. a cheapo autocannon pred or something as the 3rd heavy support), but I go down to 9 CP and I'm not certain 9 is enough...


...any other creative solutions beyond answering 'is 9cp enough' are welcome, but I really would like to continue to use Zarakynel because while she's overpriced, she's also awesome.


Well, just take a look at how much CP you want to spend on other stuff, and then look at what you're burning per turn.

On average, you're gonna be burning at least 3 CP a turn on +1 invuln, alongside the daemonforge stratagem on the defiler, as it's pretty much a must on it. That's 9 CP over the course of 3 turns, and that's ONLY if you use it for literally nothing else.

In my opinion, you're better off just either not running Zara, or deepstriking them so that your opponent doens't have a chance to really deal with them as they run up the board, saving you at least 2 CP.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 vaklor4 wrote:
 Unit1126PLL wrote:
Hey guys!

I'm considering refining my Slaanesh army by adding in some Defilers and whatnot in a CSM detachment, but am struggling to keep CP up.

I want to make Zarakynel work, but to be worth it she desperately needs a 3++ in the enemy shooting phase, which is the 2CP stratagem.

Is 9CP enough to make Zarakynel function plus having CP for neato stuff for the Defilers e.g. Daemonforge? I otherwise can't seem to squeeze in 2 battalions, a couple of defiliers, and Zarakynel with the premises I want.

My "Core" that I really enjoy running is Zarakynel, a Winged Daemon Prince with the Souleater relic (morathi model), a Herald of Slaanesh, and 60 Daemonettes in 3 units of 20 with instruments and icons. That comes out to 1407 points and 5CP (one BN and one Super Heavy Auxiliary).

I'm trying to fit in 2 Defilers and a Chaos Hellwright on Dark Abeyant at least - to add 30 cultists and another HQ puts me over 2k but keeps me at 13 CP. I am looking at just adding a 3rd tank/Daemon Engine (e.g. a cheapo autocannon pred or something as the 3rd heavy support), but I go down to 9 CP and I'm not certain 9 is enough...


...any other creative solutions beyond answering 'is 9cp enough' are welcome, but I really would like to continue to use Zarakynel because while she's overpriced, she's also awesome.


Well, just take a look at how much CP you want to spend on other stuff, and then look at what you're burning per turn.

On average, you're gonna be burning at least 3 CP a turn on +1 invuln, alongside the daemonforge stratagem on the defiler, as it's pretty much a must on it. That's 9 CP over the course of 3 turns, and that's ONLY if you use it for literally nothing else.

In my opinion, you're better off just either not running Zara, or deepstriking them so that your opponent doens't have a chance to really deal with them as they run up the board, saving you at least 2 CP.


It's good to see that you agree that 9CP just isn't enough.

The problems with your solutions are:

Solution 1: I want to run Zarakynel. I know she's bad, and 206 points worse after Chapter Approved (460->666) but I love her.

Solution 2: Deep striking Zarakynel means I just spend the 2CP during deployment instead of Turn 1, and she has a /very/ high chance of getting into combat Turn 1, with a 15" move plus advance plus charge, if I just deploy her. It also means she can't arrive till turn 2, at least outside of my DZ. At that point I might as well summon her, it feels like.

This message was edited 1 time. Last update was at 2018/06/07 16:39:47


 
   
Made in ca
Monstrously Massive Big Mutant






 Unit1126PLL wrote:
 vaklor4 wrote:
 Unit1126PLL wrote:
Hey guys!

I'm considering refining my Slaanesh army by adding in some Defilers and whatnot in a CSM detachment, but am struggling to keep CP up.

I want to make Zarakynel work, but to be worth it she desperately needs a 3++ in the enemy shooting phase, which is the 2CP stratagem.

Is 9CP enough to make Zarakynel function plus having CP for neato stuff for the Defilers e.g. Daemonforge? I otherwise can't seem to squeeze in 2 battalions, a couple of defiliers, and Zarakynel with the premises I want.

My "Core" that I really enjoy running is Zarakynel, a Winged Daemon Prince with the Souleater relic (morathi model), a Herald of Slaanesh, and 60 Daemonettes in 3 units of 20 with instruments and icons. That comes out to 1407 points and 5CP (one BN and one Super Heavy Auxiliary).

I'm trying to fit in 2 Defilers and a Chaos Hellwright on Dark Abeyant at least - to add 30 cultists and another HQ puts me over 2k but keeps me at 13 CP. I am looking at just adding a 3rd tank/Daemon Engine (e.g. a cheapo autocannon pred or something as the 3rd heavy support), but I go down to 9 CP and I'm not certain 9 is enough...


...any other creative solutions beyond answering 'is 9cp enough' are welcome, but I really would like to continue to use Zarakynel because while she's overpriced, she's also awesome.


Well, just take a look at how much CP you want to spend on other stuff, and then look at what you're burning per turn.

On average, you're gonna be burning at least 3 CP a turn on +1 invuln, alongside the daemonforge stratagem on the defiler, as it's pretty much a must on it. That's 9 CP over the course of 3 turns, and that's ONLY if you use it for literally nothing else.

In my opinion, you're better off just either not running Zara, or deepstriking them so that your opponent doens't have a chance to really deal with them as they run up the board, saving you at least 2 CP.


It's good to see that you agree that 9CP just isn't enough.

The problems with your solutions are:

Solution 1: I want to run Zarakynel. I know she's bad, and 206 points worse after Chapter Approved (460->666) but I love her.

Solution 2: Deep striking Zarakynel means I just spend the 2CP during deployment instead of Turn 1, and she has a /very/ high chance of getting into combat Turn 1, with a 15" move plus advance plus charge, if I just deploy her. It also means she can't arrive till turn 2, at least outside of my DZ. At that point I might as well summon her, it feels like.


Have you considered using her gorgeous model as just a standard keeper of secrets? And I do see your point about my solution being flawed. In general though, most Daemon armies or armies with daemons are VERY CP hungry. Their power improves durastically as you give them more CP to work with, so I do think it is highly worth it to try to fit in some more CP, even one more battalion would put you up to 14, which is pretty great.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

The 2 Battalions gets me to 13, not 14. The 9 comes from one of the detachments being a Spearhead of Defilers, which would become a Battalion with defiliers ... if I could fit it in 2k.

And I have considered using her model as a KoS, but I'm actually even less impressed with Zarakynel then. She may be bad at 666 points, but at least on the table when the chits are down she's got some really good stats and weapons. The only thing the KoS brings to the table is the -1 to hit caused by bashin enemies in the face with the sword... everything else is just worse than the other Greater Daemons.

This message was edited 2 times. Last update was at 2018/06/07 17:01:25


 
   
Made in ca
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 Unit1126PLL wrote:
The 2 Battalions gets me to 13, not 14. The 9 comes from one of the detachments being a Spearhead of Defilers, which would become a Battalion with defiliers ... if I could fit it in 2k.

And I have considered using her model as a KoS, but I'm actually even less impressed with Zarakynel then. She may be bad at 666 points, but at least on the table when the chits are down she's got some really good stats and weapons. The only thing the KoS brings to the table is the -1 to hit caused by bashin enemies in the face with the sword... everything else is just worse than the other Greater Daemons.


Worse? Yeah, if you just put a bloodthirster, Lord of Change, Great Unclean One and Keeper of Secrets on the board. But the Keeper is pretty much a clear 100 points cheaper than the others. Sure, it doesn't bring a booming force to the table...But it costs as much as your defiler.
   
Made in us
Omnipotent Lord of Change





Albany, NY

vaklor4 wrote:I'd skip the Crushers, and either add more HQs, Flesh hounds if they're bringing psykers, or just plain more Letters.

*EDIT* Sorry, I didn't see it was a brigade, I posted that reply on VERY little energy
Honestly after making the brigade happen I stopped and wondered if double battalions isn't just better. Because I too don't like 'crushers

As for the Zarakynel + defiler bros teamup list, are you ok with losing the Abeyant? I cut deep and got this:

Zarakynel
+
Daemon Princess - Soulstealer, wings
Herald of Slaanesh
20 Daemonettes - instrument
20 Daemonettes - instrument
20 Daemonettes - instrument
+
Warpsmith - meltagun, flamer, combi-bolter, power axe
Warpsmith - meltagun, flamer, power axe
10 Cultists
10 Cultists
10 Cultists
Defiler - reaper autocannon, scourge
Defiler - reaper autocannon, scourge
--------
2000

Warpsmiths are pretty great utility models that don't cost much, plus fit in with the Dark Mech thing going on with this detachment. I have to assume the defilers rampage far away from them, but their heal isn't useless on the big guys (and I think they can do it while advancing IIRC). Also cost the daemonettes' icons, not sure if you were using those for something beyond the lucky 1 respawn? I.e. I don't know what the Slaanesh relic icon does

EDIT: Capped out 2k by giving a warpsmith a combi-bolter instead of pistol

- Salvage

This message was edited 1 time. Last update was at 2018/06/07 19:25:26


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Made in us
Decrepit Dakkanaut






Springfield, VA

vaklor4 wrote:
 Unit1126PLL wrote:
The 2 Battalions gets me to 13, not 14. The 9 comes from one of the detachments being a Spearhead of Defilers, which would become a Battalion with defiliers ... if I could fit it in 2k.

And I have considered using her model as a KoS, but I'm actually even less impressed with Zarakynel then. She may be bad at 666 points, but at least on the table when the chits are down she's got some really good stats and weapons. The only thing the KoS brings to the table is the -1 to hit caused by bashin enemies in the face with the sword... everything else is just worse than the other Greater Daemons.


Worse? Yeah, if you just put a bloodthirster, Lord of Change, Great Unclean One and Keeper of Secrets on the board. But the Keeper is pretty much a clear 100 points cheaper than the others. Sure, it doesn't bring a booming force to the table...But it costs as much as your defiler.

Well, I want her to be awesome. She's the leader of my Courante Legion of Slaanesh Daemons, and at least Zarakynel doesn't die like a chump to the firepower of a single Leman Russ variant. Sure, it's cheap, but "cheap and expendable" is not what I'd like my super-awesome warlord to be. I play my Guard if I want that.

Boss Salvage wrote:
vaklor4 wrote:I'd skip the Crushers, and either add more HQs, Flesh hounds if they're bringing psykers, or just plain more Letters.

*EDIT* Sorry, I didn't see it was a brigade, I posted that reply on VERY little energy
Honestly after making the brigade happen I stopped and wondered if double battalions isn't just better. Because I too don't like 'crushers

As for the Zarakynel + defiler bros teamup list, are you ok with losing the Abeyant? I cut deep and got this:

Zarakynel
+
Daemon Princess - Soulstealer, wings
Herald of Slaanesh
20 Daemonettes - instrument
20 Daemonettes - instrument
20 Daemonettes - instrument
+
Warpsmith - meltagun, flamer, power axe
Warpsmith - meltagun, flamer, power axe
10 Cultists
10 Cultists
10 Cultists
Defiler - reaper autocannon, scourge
Defiler - reaper autocannon, scourge
--------
1998

Warpsmiths are pretty great utility models that don't cost much, plus fit in with the Dark Mech thing going on with this detachment. I have to assume the defilers rampage far away from them, but their heal isn't useless on the big guys (and I think they can do it while advancing IIRC). Also cost the daemonettes' icons, not sure if you were using those for something beyond the lucky 1 respawn? I.e. I don't know what the Slaanesh relic icon does

- Salvage


Hmm, that actually looks pretty good. I am pretty addicted to the idea of the Abeyant and Hellwright (using this model for my Slaanesh hellwright) and an Abeyant from 30k that I have for my 30k traitor Cybernetica army. I suppose I could tolerate the change, though can a Sorcerer sub in for one of the repair boyos? I was considering having a sorcerer for Death Hex, since invuln saves are a problem, if I had my 'druthers.

I did like the Icons for the random "return models on a roll of a 1" - that's really all I was using them for. Not worth it, in your opinion?

This message was edited 1 time. Last update was at 2018/06/07 18:49:39


 
   
Made in us
Omnipotent Lord of Change





Albany, NY

 Unit1126PLL wrote:
Hmm, that actually looks pretty good. I am pretty addicted to the idea of the Abeyant and Hellwright (using this model for my Slaanesh hellwright) and an Abeyant from 30k that I have for my 30k traitor Cybernetica army. I suppose I could tolerate the change, though can a Sorcerer sub in for one of the repair boyos? I was considering having a sorcerer for Death Hex, since invuln saves are a problem, if I had my 'druthers.

I did like the Icons for the random "return models on a roll of a 1" - that's really all I was using them for. Not worth it, in your opinion?
Mmm, them nekkid tech chicks ...

Budget warpsmiths are 76 a pop, and sorcerers start @ 98, with the only cheaper HQs being naked lords @ 74 or exalted champs @ 70 (either sort of help the defilers when not daemonforging). At the moment the only points left to cut are the daemonette instruments, which I feel are pretty clutch for their points, but they could certainly be chopped. After dropping those you could totally get the sorcerer plus a cheap HQ with some kind of combat weapon (lord w/ power fist for example, help with them rerolls + punch stuff).

I'm a fan of the lucky 1's with the icon, but I'm also coming to terms with it being expendable if I need to make points. Honestly it's more about looking good on the table and providing a fun gimmick when it comes to icons, instruments seem more useful.

EDIT: How much is a Chaos Hellwright without Abeyant? All I can find digging is that they went up 20 points with CA (and are basically warpsmiths with better stats).

- Salvage

This message was edited 1 time. Last update was at 2018/06/07 19:21:19


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in dk
Sneaky Sniper Drone




 Boss Salvage wrote:
What Greywolf said.

Your list did get me thinking about what a Khorne Brigade might look like ...

Wrath of Khorne Bloodthirster - Armor of Skorne
Daemon Prince of Khorne - Skullreaver, wings
Skullmaster

10 Bloodletters
10 Bloodletters
10 Bloodletters
10 Bloodletters
10 Bloodletters
10 Bloodletters

3 Bloodcrushers - instrument
3 Bloodcrushers
3 Bloodcrushers

5 Flesh Hounds
5 Flesh Hounds
5 Flesh Hounds

Skull Cannon
Skull Cannon
Skull Cannon
----------------------------------------------
1998 || 15 CP (-1 for extra relic)

That's a lot of CP! To help MSU Kr0n do whatever it does! (Play for objectives + burn CP protecting the thirster?)

- Salvage


Thank you for the input!
You make a Very solid point. So I Guess it's a matter of having a few slightly inferrior units (crushers) but a whole lotta CP, or having fewer CP but only the best units? Wich do you think will work better?
   
Made in us
Dakka Veteran






 Unit1126PLL wrote:
The 2 Battalions gets me to 13, not 14. The 9 comes from one of the detachments being a Spearhead of Defilers, which would become a Battalion with defiliers ... if I could fit it in 2k.

And I have considered using her model as a KoS, but I'm actually even less impressed with Zarakynel then. She may be bad at 666 points, but at least on the table when the chits are down she's got some really good stats and weapons. The only thing the KoS brings to the table is the -1 to hit caused by bashin enemies in the face with the sword... everything else is just worse than the other Greater Daemons.


Don't forget that the KOS can wield the Soulstealer. Wade a KOS into chaff and you will regain a good number of wounds.

As for making Zarak work, I agree with deep striking her and then paying the CP from there on out. I don't consider her to be bad. She just costs too much. If she wades into something it is very likely to die. Combined with her natural minus to leadership, giving her the psychic powers to minus leadership even further + the psychic power that deals mortal wounds based on that is pretty sweet. You can actually really hurt tanks with that as well.

This message was edited 1 time. Last update was at 2018/06/07 19:24:17


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Boss Salvage wrote:
 Unit1126PLL wrote:
Hmm, that actually looks pretty good. I am pretty addicted to the idea of the Abeyant and Hellwright (using this model for my Slaanesh hellwright) and an Abeyant from 30k that I have for my 30k traitor Cybernetica army. I suppose I could tolerate the change, though can a Sorcerer sub in for one of the repair boyos? I was considering having a sorcerer for Death Hex, since invuln saves are a problem, if I had my 'druthers.

I did like the Icons for the random "return models on a roll of a 1" - that's really all I was using them for. Not worth it, in your opinion?
Mmm, them nekkid tech chicks ...

Budget warpsmiths are 76 a pop, and sorcerers start @ 98, with the only cheaper HQs being naked lords @ 74 or exalted champs @ 70 (either sort of help the defilers when not daemonforging). At the moment the only points left to cut are the daemonette instruments, which I feel are pretty clutch for their points, but they could certainly be chopped. After dropping those you could totally get the sorcerer plus a cheap HQ with some kind of combat weapon (lord w/ power fist for example, help with them rerolls + punch stuff).

I'm a fan of the lucky 1's with the icon, but I'm also coming to terms with it being expendable if I need to make points. Honestly it's more about looking good on the table and providing a fun gimmick when it comes to icons, instruments seem more useful.

EDIT: How much is a Chaos Hellwright without Abeyant? All I can find digging is that they went up 20 points with CA (and are basically warpsmiths with better stats).

- Salvage


I can do with 2 Warpsmiths if I must. At least the meltaguns and flamers are Assault, and can be fired while they advance with the Defilers. A naked Hellwright without abeyant is 45 points cheaper, since it has no Warpfire Lance and the base cost goes down 10.

ArmchairArbiter wrote:
 Unit1126PLL wrote:
The 2 Battalions gets me to 13, not 14. The 9 comes from one of the detachments being a Spearhead of Defilers, which would become a Battalion with defiliers ... if I could fit it in 2k.

And I have considered using her model as a KoS, but I'm actually even less impressed with Zarakynel then. She may be bad at 666 points, but at least on the table when the chits are down she's got some really good stats and weapons. The only thing the KoS brings to the table is the -1 to hit caused by bashin enemies in the face with the sword... everything else is just worse than the other Greater Daemons.


Don't forget that the KOS can wield the Soulstealer. Wade a KOS into chaff and you will regain a good number of wounds.

As for making Zarak work, I agree with deep striking her and then paying the CP from there on out. I don't consider her to be bad. She just costs too much. If she wades into something it is very likely to die. Combined with her natural minus to leadership, giving her the psychic powers to minus leadership even further + the psychic power that deals mortal wounds based on that is pretty sweet. You can actually really hurt tanks with that as well.


I use Soulstealer on my Daemon Prince, because my DP is far more durable than any KOS will ever be thanks to being a Character with <10 wounds. They're basically guaranteed to be in combat, while a KOS gets insta-nuked by damn near anything.

I don't like deep-striking Zarakynel. She has to do it in her Deployment Zone if she does it Turn 1, and if she waits till Turn 2, then she's already missed out on a turn of combat. Plus, the Deep Strike Stratagem costs exactly the same CP as the Warp Surge stratagem, which mean's I'm not really saving anything. But yes, she's pretty badass. I think with the Codex she'd be fine at 460 - but going up to 666 was unnecessary without further buffs.

This message was edited 1 time. Last update was at 2018/06/07 19:29:05


 
   
 
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