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Made in gb
Regular Dakkanaut




Hi chaps, csm player here looking to dip into deamons.

I'm building an iron warriors khorne deamon engine list.

Basically lord of skulls, 3 defilers, 2 lord discordants, all getting extra hits on 6s with deamonsmith WL trait.

I want to get the crimson crown into my list and one suggestion I've had is to include both a DP with relic axe and a bloodthirster for threat saturation.

Now I would have never thought of the bloodthirster... so guys is a valid idea? Which type do people run? Any way to get + to charge if drop him in?
   
Made in se
Regular Dakkanaut




Not sure how big list you are talking about.

A list like that needs the crown more than Skullreaver so you get even more additional hits. So I recommend a DP with the crown as he have a good footprint and can not be targeted like your Lord Discordant. The DP will also give reroll 1s to hit.

You can only improve the charge to bloodletters and bloodchrushers with instrument (+1) and banner (stratagem in deployment so you Have 3D6 charge). On top of my head I think it’s all for me. I like your thoughts and probably borrow it for my Daemon engine list!
   
Made in pl
Frothing Warhound of Chaos




Poland

Hey guys,

I've received GUO as a christmas gift from my wife.

I'm fond of all configs when it comes to what it looks like so wanted to ask whats the best way to put it to use on the table?

Bell + flail, sword + flail or Rotigus?
   
Made in us
Fresh-Faced New User




I've been running mine with the bell and the bile blade for bonuses to casting. Bringing back plague drones drives my regular opponents up the wall. It also works on Nurgle possessed and Myphitic blight haulers.

Quick question: For the great horn of Nurgle, do you need to have reserve points to add plague bearers back into units? Thanks in advance.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

The4thEnemy wrote:
I've been running mine with the bell and the bile blade for bonuses to casting. Bringing back plague drones drives my regular opponents up the wall. It also works on Nurgle possessed and Myphitic blight haulers.

Quick question: For the great horn of Nurgle, do you need to have reserve points to add plague bearers back into units? Thanks in advance.
If you are restoring dead models to a unit, you do NOT need Reinforcement Points.

If you are making an entirely new unit, you DO need them.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

BellBlade is a build for an army where it’s got chunky stuff to resuscitate. If you’ve got drones, oblits, and/or haulers, it’s a high priority distraction Carnifex.

FlailSword is a tanky beatstick that, if you can’t goad your opponent to come at it, is going to struggle to reach a target before T4/death without screen clearance and being part of a monster mash list that forces your opponent to shoot something else

   
Made in se
Ferocious Black Templar Castellan






Sweden

So I've been hammering away at a pure Slaanesh list with some mortal friends where the plan is to simply run straight across the board turn one and slap so many things in the enemy's face that they get overloaded. It looks like this at the moment:

Spoiler:


Batallion, Daemons of Slaanesh

Keeper of Secrets, Sinistrous Hand, Witstealer, Celerity of Slaanesh

Keeper of Secrets, Sinistrous Hand

3x10 Daemonettes, Instrument

2x3 Fiends with Blissbringer

1x2 Fiends

Batallion, Daemons of Slaanesh

Syll'esske

Contorted Epitome

3x10 Daemonettes, Instrument

Batallion, Night Lords, Soulforged Pack
Daemon Prince of Slaanesh, Wings, Warptime, The Rapacious Talons

Lord Discordant, Mark of Slaanesh, Master of the Soulforges

3x10 Cultists of Slaanesh

1983 points, 15 command points after relics and specialist detachment cost.


I realize this isn't a hyper-competetive list, but I've got all the big gribblies already and I'm wanting to use them. The idea is to have a bunch of stuff with M14 and Advance and Charge to shove down the enemy's throat. Depending on how well the Lord Discordant rolls I could use Warptime on either it or the Daemon Prince, I've got two Keepers of Secrets, one of which moves 17+D6", and the Cultists can stay behind to both mind the shop and to make sure no one deep strikes in my behind (much as that would be appropriate for Slaanesh).

I've also got 15 CP to play with, which should be plenty to cause some havoc with fun stratagems. Notably, since I've gone Night Lords, I can Warptime the Daemon Prince into the enemy lines on T1 and then pop the new Stratagem to prevent them from falling back. Similarly, I've got the Contorted Epitome and the Fiends to mess around with no-fallback shenanigans.

Should I be going Night Lords for that Stratagem though, or should I go Emperor's Children for the +2" to the Daemon Prince's move from the stratagem to make my T1 wave more reliable? It'd also let me swap the Daemon Weapon claws for the no Overwatch relic and let me pop the auto-6 stratagem for even more reliable charges.

Thoughts?

This message was edited 1 time. Last update was at 2020/01/03 01:27:32


For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Regular Dakkanaut




I'm partaking in an escalation league this coming Saturday. The forces start at 600, then jump to 700, 800, 1000, and finally 1250.

For my 600 pt force I have this:


++ Battalion Detachment +5CP (Chaos - Daemons) [37 PL, 3CP, 600pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Chaos Allegiance: Chaos Undivided

+ HQ +

Daemon Prince of Chaos [9 PL, 165pts]: Armour of Scorn, Immense Power, Khorne, Malefic talon, Warlord, Wings

Karanak [4 PL, 70pts]

+ Troops +

Bloodletters [8 PL, 137pts]: 15x Bloodletter, Bloodreaper, Daemonic Icon, Instrument of Chaos

Nurglings [6 PL, 72pts]: 4x Nurgling Swarms

Nurglings [6 PL, 72pts]: 4x Nurgling Swarms

+ Fast Attack +

Flesh Hounds [4 PL, 84pts]: 4x Flesh Hound, Gore Hound

++ Total: [37 PL, 3CP, 600pts] ++


I want to run a Khornate DP no matter what so should I go with the 2x talons with the armor or upgrade to the relic sword?

The talons give him 9 attacks on charge at S9, with the sword he'd be at 7 attacks on the charge but rerolling hits and wounds vs characters at a S10 with a -4/3 damage vs -2/2 damage.

   
Made in se
Regular Dakkanaut




Or you can take the Skullreaver axe and doing MW to stuff that has invul save. Also good vs Armour if anyone is taking leman russes or Dreadnoughts. Too put it simple, I’ve yet to play a game where’s he haven’t done great things for me.
   
Made in de
Fresh-Faced New User




Hi,

i just read the new Slaanesh article on goonhammer and found this daemon list, which seems to do quite well. I really like the idea of mono Slaneesh daemons, but can sombody explain to me, how it handles flyers / infantry in buildings ?

Asa Carlson's Slaanesh Daemons List

++ Supreme Command Detachment +1CP (Chaos – Daemons) [39 PL, 750pts] ++ + No Force Org Slot +
Chaos Allegiance: Slaanesh

+ HQ +
Keeper of Secrets [13 PL, 250pts]: Delightful Agonies, Shining aegis, Symphony of Pain, Warlord
Keeper of Secrets [13 PL, 250pts]: Shining aegis
Keeper of Secrets [13 PL, 250pts]: Shining aegis

++ Battalion Detachment +5CP (Chaos – Daemons) [72 PL, 1,250pts] ++
Chaos Allegiance: Slaanesh

+ HQ +
Shalaxi Helbane [14 PL, 270pts]: Shining aegis
The Contorted Epitome [10 PL, 195pts]: Hysterical Frenzy, Phantasmagoria, The Forbidden Gem

+ Troops +
Daemonettes [8 PL, 88pts]: Alluress, 12x Daemonette, Instrument of Chaos
Daemonettes [4 PL, 60pts]: Alluress, 9x Daemonette
Daemonettes [4 PL, 60pts]: Alluress, 9x Daemonette

+ Elites +
Fiends [6 PL, 126pts]: Blissbringer, 2x Fiend
Fiends [6 PL, 126pts]: Blissbringer, 2x Fiend

+ Fast Attack +
Seekers [20 PL, 325pts]: Daemonic Icon, Heartseeker, Instrument of Chaos, 19x Seeker
   
Made in au
Dakka Veteran




Basically fliers and infantry in ruins are dealt with via smite, however there is a niche maneuver where you tag the flier in combat via consolidation and have the contorted epitome near by to prevent it from falling back causing it to explode.
   
Made in se
Ferocious Black Templar Castellan






Sweden

What's the size of the Contorted Epitome's Base? Working on a conversion for one.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in de
Nihilistic Necron Lord






Germany

Check GWs website.
   
Made in se
Ferocious Black Templar Castellan






Sweden

Couldn't find it the first time around, but did now. Cheers.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Dakka Veteran






I guess there has been no word on psychic awakening for Daemons? :( these next 3 books aren't the last are they?
   
Made in de
Nihilistic Necron Lord






Germany

Be patient, GW promised every faction gets new rules.
   
Made in us
Dakka Veteran






 p5freak wrote:
Be patient, GW promised every faction gets new rules.


Daemons are not known for their patience!
   
Made in us
Pestilent Plague Marine with Blight Grenade





In the Legion of Skulls detachment, does the Brazen Skull stratagem act like an assault weapon? Because I would think that anything that puts a hold on bloodletters advancing and charging would be a liability.
   
Made in au
Pestilent Plague Marine with Blight Grenade





 mbkgacek wrote:
Hey guys,

I've received GUO as a christmas gift from my wife.

I'm fond of all configs when it comes to what it looks like so wanted to ask whats the best way to put it to use on the table?

Bell + flail, sword + flail or Rotigus?


I always go Sword+Bile Blade or Sword+Flail (swap between the two to mix things up)

I've always found that the Bell is one of those good on paper weapons but half the time won't do anything. Much prefer to drop the GUO via warp strike turn 2 and be a threat to big things like vehicles and other monsters. D6 damage (potential +1 due to locus) with buff support scares even knights.

If you play AoS however, a GUO with Bell is incredibly good!

My advice would be to magnetize all the options. With a bit of green stuff to fill in the gaps in the hands it's very easy to do.

This message was edited 1 time. Last update was at 2020/01/17 03:14:21


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in de
Nihilistic Necron Lord






Germany

 ArcaneHorror wrote:
In the Legion of Skulls detachment, does the Brazen Skull stratagem act like an assault weapon? Because I would think that anything that puts a hold on bloodletters advancing and charging would be a liability.


It isnt any type of ranged weapon. You just roll for that models ballistic skill and if you succeed the enemy unit suffers D3 MW. It doesnt matter whether you advanced or not. It also doesnt matter if the legion of skulls model has a ranged weapon, or not (the ranged weapon isnt used for the stratagem). What matters is that it must have a ballistic skill.

This message was edited 2 times. Last update was at 2020/01/17 11:19:56


 
   
Made in us
Regular Dakkanaut




I'm planning a mono-Slannesh army. A few questions:

1) Are any of the chariot options good?

2) What's the opinion on Seekers and Fiends?

3) DP's: What's the best loadout as far as relics?

4) Since Daemonettes are so fragile I'm guessing units of 30 is best?

I know mono-Slannesh isn't top tier but I'm building for aesthetics. I like the look of nearly all of Slaanesh models so I'm not building to purely WAAC the army.

   
Made in de
Nihilistic Necron Lord






Germany

You should wait for PA engine war, where daemons get new rules.
   
Made in us
Longtime Dakkanaut




I agree with p5freak, now would be the time to wait if your asking about specific things. If your just looking to generally build an army the things you definitely would need would be demonettes and a few deamon princes, maybe a herald. Deamons dont work well as a mono faction army, they just dont. The best way to make them work really is to focus on 1 or 2 loci and use the other units to support that main focus. I am not even talking soup, I mean pure deamons need each other to stand a good chance on the table.

Take a large battalion of different units and things. Then take a supreme command detachment or patrol or something of just slaanesh hq's. This gives those hq's the slaanesh loci that any slaanesh deamons from the bigger detachment can get access to and use. This let's you have a bloodletter bomb or a pink horror tar pit to go with your quick moving advance+charge slaanesh deamons.

Just think of it this way. If you pull only from slaanesh look at how many models your taking from the codex and having access to. I think grey knights have more options than that.
   
Made in gb
Huge Hierodule






Nottingham (yay!)

jivardi wrote:
I'm planning a mono-Slannesh army…

Question of my own, as we wait on the PA content - are you talking just Daemons, or are Heretic Astartes units an option? Maulerfiends, Possessed, Lords Discordant, and CSM DP’s really appreciate Slaaneshi Daemon auras - and Warp talons have become the ultimate counter to overwatch armies like T’au, Iron Hands, and to a certain extent Ultramarines. Word Bearers, Emperors’ Children, Flawless Host and Alpha Legion can bring some seriously strong Daemonkin synergies.

With regards to Fiends versus Seekers - I am a big fan of denying fall back, especially with an army that can execute multiple T1 charges. If I don’t have any in my Chaos list, I’ll usually have a Chaos Lord with a relic that provides the same utility.

   
Made in ch
The Dread Evil Lord Varlak





So maybee a bit nuts, but i wanted to know, since i am probably going to convert some splintered fangs / paint them in another sheme, and have absolutely no idea how to daemon, how would i make a small decent daemon battalion that works somewhat as a tack on to R&H / CSM?

Any tipps tricks interaction i need to be aware off?

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Nihilistic Necron Lord






Germany

Heralds buff any daemon (engine) with S+1. Thats good for venomcrawlers, they shoot at S9. A herald of slaanesh (in a pure slaanesh detachment) enables a daemon (engine) to charge after advancing. A tzeentch herald can cast flickering flames on a tzeentch daemon engine, for +1 to wound for ranged weapons. A herald of khorne (in a pure khorne detachment) enables a khorne daemon (engine) to reroll charges. There is tons of more interaction with psychic powers, warlord traits, daemonic presence.
   
Made in us
Pestilent Plague Marine with Blight Grenade





 p5freak wrote:
 ArcaneHorror wrote:
In the Legion of Skulls detachment, does the Brazen Skull stratagem act like an assault weapon? Because I would think that anything that puts a hold on bloodletters advancing and charging would be a liability.


It isnt any type of ranged weapon. You just roll for that models ballistic skill and if you succeed the enemy unit suffers D3 MW. It doesnt matter whether you advanced or not. It also doesnt matter if the legion of skulls model has a ranged weapon, or not (the ranged weapon isnt used for the stratagem). What matters is that it must have a ballistic skill.


Thanks, I just didn't want to mess up my charges.

I am currently looking into the skull altar. I had dismissed it for a while as an unnecessary points sink, but I'm rethinking it due to the fact that I am going to be running an army consisting heavily of both regular Khorne daemons, daemon engines, a CSM prince (all of my CSM is Iron Warriors), and a greater possessed, and the altar can buffs these as well. The summoning rule is going to be handy (my unmarked Master of Possession is going to be quite busy). I am curious though, do all psykers have to subtract one from their psychic tests when they are within eight inches of the altar, or just enemy ones? I don't want to accidentally cripple my unmarked MoP and sorcerer.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 ArcaneHorror wrote:
 p5freak wrote:
 ArcaneHorror wrote:
In the Legion of Skulls detachment, does the Brazen Skull stratagem act like an assault weapon? Because I would think that anything that puts a hold on bloodletters advancing and charging would be a liability.


It isnt any type of ranged weapon. You just roll for that models ballistic skill and if you succeed the enemy unit suffers D3 MW. It doesnt matter whether you advanced or not. It also doesnt matter if the legion of skulls model has a ranged weapon, or not (the ranged weapon isnt used for the stratagem). What matters is that it must have a ballistic skill.


Thanks, I just didn't want to mess up my charges.

I am currently looking into the skull altar. I had dismissed it for a while as an unnecessary points sink, but I'm rethinking it due to the fact that I am going to be running an army consisting heavily of both regular Khorne daemons, daemon engines, a CSM prince (all of my CSM is Iron Warriors), and a greater possessed, and the altar can buffs these as well. The summoning rule is going to be handy (my unmarked Master of Possession is going to be quite busy). I am curious though, do all psykers have to subtract one from their psychic tests when they are within eight inches of the altar, or just enemy ones? I don't want to accidentally cripple my unmarked MoP and sorcerer.
Does it say "Enemy Psykers" or just Psykers? Posting the text of the rule would help us know for sure.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Sneaky Kommando






Is anyone running Flesh Hounds right now/how are you using them?

3500+
3300+
1000
1850
2000 
   
Made in us
Dakka Veteran





https://www.goonhammer.com/start-competing-grey-knights-tactics/

Those 4-damage Grey Knight smites are going to hurt!

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