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I am not so sure mass infantry will go the way of the dodo. the morale change in 9th ed benefits big blocks of infantry. Morale will not wipe a big squad now. So, that big blob of plague bearers will be so much harder to remove now, because even if you kill off half of the squad, the rest are not going to run from morale. Nurgle daemons seem to be good in 9th ed because 9th ed is about holding midboard objectives and they are very good at doing that.
I am sure mass infantry will go the way of the dodo. Points will go up, and blast weapons will do maximum hits on 11+ models. Unit coherency will require the 6+ model unit for every model to be within 2" of two other models, if not they run away, until unit coherency is restored.
Eh, I think unit coherency will be one of those things that you will just get use to in the new edition. It will be brutal initially, but once you find something that works for you it will end up being a minor nuisance.
Points will be a major factor for determining if a particular unit is viable. We have no idea yet as to how Chaos Daemons will land.
You have a point about blasts, however the army that can most use them right now is guard. And TBH, Daemon troops severely struggle against IG as it is. A sizable Guardsmen blob produces mass shots/attacks with no AP - which is the bane of our troops. So, I suspect this will mostly be a wash when it comes to the fact that we won't lose as much due to a failed morale test.
Meh, we lose on average far fewer daemons to morale tests now; in fact it probably damn near evens out to how many more we lose to blast.
Not to mention our daemonic troops are more durable than nids at least. We at least have invul saves; PB's have that and FNP.
Last time I checked a hormogaunt or termagant don't have an inv (i think some nid powers can do that but that's psychic and so not reliable).
Nurgle units haven't been hurt all that much really. More benefits from cover (for those of us who didn't play with ITC terrain rules); morale is less scary than before.
We can cut our PB's down to less than 20 and stick them in dense cover (trees) and still get the -1 to be hit with ranged and trees are defensible so +1 to hit in melee if they get charged.
Bloodletters and Daemonettes aren't going to face a whole lot of overwatch if you charge those units with others. Make the opponent choose which ONE unit to fire OW with and burn the CP. Tau can FTGG but Tau are the exception, not the rule.
I think I'm going to play some games against myself this coming weekend, see what I can judge to work and not work.
I like new editions because it forces me to change up my army, come up with new ideas. This edition is no different and I look forward to the challenge/project/experiment.
20 pb's...x3? 60 of them...
face a marine or Ig and in most cases end of turn 2 you have no Pb's on table, we alreday tested some games with 9th ed rules and that is what happen.. marines will play thunderfire cannons, with new rules on terrain IG might play manticores (and anyway 9 mortars take a heavy toll on you Pb's), -1 to hit is nothing, is too easy play around it. Believe me or not but table is what matter not forums. Now that you can escape when surronded and veichles can shoot in CaC well.... poor demonetters and/or bloodletters, maybe they take less overwatch but they are slaughetered anyway, now you cant anymore simple charge a LR and stop it from firing, you cant surrond an unit and survive next opponent phase.
This message was edited 1 time. Last update was at 2020/07/11 18:26:19
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From what I read in that Goonhammer article, the UF bloodthirster went up thirty points. Like, why, in comparison to the others? And I wondered how Skarbrand fared.
ArcaneHorror wrote: From what I read in that Goonhammer article, the UF bloodthirster went up thirty points. Like, why, in comparison to the others? And I wondered how Skarbrand fared.
All the greater demons went up 20 points. The unfettered fury just weirdly and randomly went up 30. Even the other bloodthirsters only went up 20.
This message was edited 1 time. Last update was at 2020/07/13 19:44:52
For some reason when i first read your post i thought you were talking about big daddy bird from forgeworld.
I have to admit that if games shift to 1500 points, Aetos'Rau'Keres feels really tempting as a one-model-army.
He's never that competitive just by virtue of being a lone model in an objective game, but between 3++, -1 damage and self-healing you're clearly doing it wrong if he dies....
Big daddy bird doen't have -1 damage I don't think. And a single model army WILL die pretty much to anything the opponent brings, no matter what his saves are.
locarno24 wrote: Not by default, but he is a CHARACTER LORD OF CHANGE so can do anything his little cousins can, including being a warlord and being exalted.
Noice. After Magnus being unable to gain cults, I automatically assumed named characters would be excluded from being Exalted.
locarno24 wrote: Not by default, but he is a CHARACTER LORD OF CHANGE so can do anything his little cousins can, including being a warlord and being exalted.
Noice. After Magnus being unable to gain cults, I automatically assumed named characters would be excluded from being Exalted.
They are, all the exaltations specify ‘that is not a named character’
For anyone interested, I did an analysis on my YouTube channel yesterday on how to play Chaos in 9th Edition based on all the new points changes and FAQs:
Virules wrote: For anyone interested, I did an analysis on my YouTube channel yesterday on how to play Chaos in 9th Edition based on all the new points changes and FAQs:
are you Winter's son? XD
will watch later, thanks.
This message was edited 1 time. Last update was at 2020/07/15 05:40:13
ArcaneHorror wrote: From what I read in that Goonhammer article, the UF bloodthirster went up thirty points. Like, why, in comparison to the others? And I wondered how Skarbrand fared.
All the greater demons went up 20 points. The unfettered fury just weirdly and randomly went up 30. Even the other bloodthirsters only went up 20.
Maybe that's because it's the one that strikes me as the best in terms of flexibility and degrading stats. Still, given how the insensate rage one has always been the most expensive, I would have thought that that would have been the one with the highest price increase. For what it's worth, Skarbrand's price increase seems to be not that bad.
Woooooow an amazing guide to Daemons in 9e competitive play has just dropped, written by Wallace O’Donnell who placed 1st in faction last ITC season. Here's a link to his 45pg PDF, reading it now, it's amazing.
Woooooow an amazing guide to Daemons in 9e competitive play has just dropped, written by Wallace O’Donnell who placed 1st in faction last ITC season. Here's a link to his 45pg PDF, reading it now, it's amazing
Amazing read and good information for someone coming back. Shame he didn't post an example list he will be testing. I suppose that is just greedy
grouchoben wrote: Woooooow an amazing guide to Daemons in 9e competitive play has just dropped, written by Wallace O’Donnell who placed 1st in faction last ITC season. Here's a link to his 45pg PDF, reading it now, it's amazing.
Saw that; it's pretty great! What is this Daemon Monster Mash list that they keep talking about? I assume it's the reason they put all of the GD as A's, although I shudder to think how many you need before they are A's. I'm only rocking two GUOs.
grouchoben wrote: Woooooow an amazing guide to Daemons in 9e competitive play has just dropped, written by Wallace O’Donnell who placed 1st in faction last ITC season. Here's a link to his 45pg PDF, reading it now, it's amazing.
Saw that; it's pretty great! What is this Daemon Monster Mash list that they keep talking about? I assume it's the reason they put all of the GD as A's, although I shudder to think how many you need before they are A's. I'm only rocking two GUOs.
Monster mash is GD spam with 4-6 based on the list you want to run. KoS and LoC are the two best GDs but you can make bloodthirsters and GUOs work as well depending on what you want to run. All GDs are exalted of course.
You take the 4-6 GDs, fill out the rest in troops and basically get to tell your opponent "deal with it if you can"