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Made in au
Dakka Veteran




 p5freak wrote:
Eldenfirefly wrote:

I am not so sure mass infantry will go the way of the dodo. the morale change in 9th ed benefits big blocks of infantry. Morale will not wipe a big squad now. So, that big blob of plague bearers will be so much harder to remove now, because even if you kill off half of the squad, the rest are not going to run from morale. Nurgle daemons seem to be good in 9th ed because 9th ed is about holding midboard objectives and they are very good at doing that.


I am sure mass infantry will go the way of the dodo. Points will go up, and blast weapons will do maximum hits on 11+ models. Unit coherency will require the 6+ model unit for every model to be within 2" of two other models, if not they run away, until unit coherency is restored.
Eh, I think unit coherency will be one of those things that you will just get use to in the new edition. It will be brutal initially, but once you find something that works for you it will end up being a minor nuisance.

Points will be a major factor for determining if a particular unit is viable. We have no idea yet as to how Chaos Daemons will land.

You have a point about blasts, however the army that can most use them right now is guard. And TBH, Daemon troops severely struggle against IG as it is. A sizable Guardsmen blob produces mass shots/attacks with no AP - which is the bane of our troops. So, I suspect this will mostly be a wash when it comes to the fact that we won't lose as much due to a failed morale test.
   
Made in de
Nihilistic Necron Lord






Germany

I expect daemon troop choices to go up 1-3 pts.
   
Made in us
Regular Dakkanaut




Meh, we lose on average far fewer daemons to morale tests now; in fact it probably damn near evens out to how many more we lose to blast.

Not to mention our daemonic troops are more durable than nids at least. We at least have invul saves; PB's have that and FNP.

Last time I checked a hormogaunt or termagant don't have an inv (i think some nid powers can do that but that's psychic and so not reliable).

Nurgle units haven't been hurt all that much really. More benefits from cover (for those of us who didn't play with ITC terrain rules); morale is less scary than before.

We can cut our PB's down to less than 20 and stick them in dense cover (trees) and still get the -1 to be hit with ranged and trees are defensible so +1 to hit in melee if they get charged.

Bloodletters and Daemonettes aren't going to face a whole lot of overwatch if you charge those units with others. Make the opponent choose which ONE unit to fire OW with and burn the CP. Tau can FTGG but Tau are the exception, not the rule.

I think I'm going to play some games against myself this coming weekend, see what I can judge to work and not work.

I like new editions because it forces me to change up my army, come up with new ideas. This edition is no different and I look forward to the challenge/project/experiment.
   
Made in it
Contagious Dreadnought of Nurgle





20 pb's...x3? 60 of them...
face a marine or Ig and in most cases end of turn 2 you have no Pb's on table, we alreday tested some games with 9th ed rules and that is what happen.. marines will play thunderfire cannons, with new rules on terrain IG might play manticores (and anyway 9 mortars take a heavy toll on you Pb's), -1 to hit is nothing, is too easy play around it. Believe me or not but table is what matter not forums. Now that you can escape when surronded and veichles can shoot in CaC well.... poor demonetters and/or bloodletters, maybe they take less overwatch but they are slaughetered anyway, now you cant anymore simple charge a LR and stop it from firing, you cant surrond an unit and survive next opponent phase.

This message was edited 1 time. Last update was at 2020/07/11 18:26:19


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Made in us
Pestilent Plague Marine with Blight Grenade





From what I read in that Goonhammer article, the UF bloodthirster went up thirty points. Like, why, in comparison to the others? And I wondered how Skarbrand fared.
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

 ArcaneHorror wrote:
From what I read in that Goonhammer article, the UF bloodthirster went up thirty points. Like, why, in comparison to the others? And I wondered how Skarbrand fared.


All the greater demons went up 20 points. The unfettered fury just weirdly and randomly went up 30. Even the other bloodthirsters only went up 20.

This message was edited 1 time. Last update was at 2020/07/13 19:44:52


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Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

A winged dp is 185 dual talons is 15 so 200

They are cheaper at 195 with the axe now.

Starting to think a spear head of msu furies is the way forward in 9th. Get all those early objs

 
   
Made in gr
Automated Rubric Marine of Tzeentch



Netherlands

Well fellas, you just haven't lived if you haven't payed 5 points for brimstone horrors.

14000
15000
4000 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

Yea I have 40...


Automatically Appended Next Post:
out of interest why don't bloof thrones get taken much in lists? they seem to be pretty good

This message was edited 1 time. Last update was at 2020/07/13 22:55:53


 
   
Made in gb
Battleship Captain




 warmaster21 wrote:


For some reason when i first read your post i thought you were talking about big daddy bird from forgeworld.


I have to admit that if games shift to 1500 points, Aetos'Rau'Keres feels really tempting as a one-model-army.

He's never that competitive just by virtue of being a lone model in an objective game, but between 3++, -1 damage and self-healing you're clearly doing it wrong if he dies....

Termagants expended for the Hive Mind: ~2835
 
   
Made in gr
Automated Rubric Marine of Tzeentch



Netherlands

Big daddy bird doen't have -1 damage I don't think. And a single model army WILL die pretty much to anything the opponent brings, no matter what his saves are.

14000
15000
4000 
   
Made in gb
Battleship Captain




Not by default, but he is a CHARACTER LORD OF CHANGE so can do anything his little cousins can, including being a warlord and being exalted.

Termagants expended for the Hive Mind: ~2835
 
   
Made in gr
Automated Rubric Marine of Tzeentch



Netherlands

locarno24 wrote:
Not by default, but he is a CHARACTER LORD OF CHANGE so can do anything his little cousins can, including being a warlord and being exalted.


Noice. After Magnus being unable to gain cults, I automatically assumed named characters would be excluded from being Exalted.

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15000
4000 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

topaxygouroun i wrote:
locarno24 wrote:
Not by default, but he is a CHARACTER LORD OF CHANGE so can do anything his little cousins can, including being a warlord and being exalted.


Noice. After Magnus being unable to gain cults, I automatically assumed named characters would be excluded from being Exalted.

They are, all the exaltations specify ‘that is not a named character’

   
Made in us
Regular Dakkanaut





For anyone interested, I did an analysis on my YouTube channel yesterday on how to play Chaos in 9th Edition based on all the new points changes and FAQs:



   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

 Virules wrote:
For anyone interested, I did an analysis on my YouTube channel yesterday on how to play Chaos in 9th Edition based on all the new points changes and FAQs:




are you Winter's son? XD

will watch later, thanks.

This message was edited 1 time. Last update was at 2020/07/15 05:40:13


 
   
Made in us
Pestilent Plague Marine with Blight Grenade





 buddha wrote:
 ArcaneHorror wrote:
From what I read in that Goonhammer article, the UF bloodthirster went up thirty points. Like, why, in comparison to the others? And I wondered how Skarbrand fared.


All the greater demons went up 20 points. The unfettered fury just weirdly and randomly went up 30. Even the other bloodthirsters only went up 20.


Maybe that's because it's the one that strikes me as the best in terms of flexibility and degrading stats. Still, given how the insensate rage one has always been the most expensive, I would have thought that that would have been the one with the highest price increase. For what it's worth, Skarbrand's price increase seems to be not that bad.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

Wrong Thread.

This message was edited 2 times. Last update was at 2020/07/15 20:10:49


"Fear the cute ones." 
   
Made in us
Regular Dakkanaut




 Sersi wrote:
Wrong Thread.


How? Skarbrand is a daemon so right thread. Points discussion is also in tactics discussions.

This message was edited 1 time. Last update was at 2020/07/21 11:19:54


 
   
Made in at
Not as Good as a Minion





Austria

https://en.avatars-of-war.com/collections/dark-elves/products/dread-harpies-beast-gargoyles

https://www.manticgames.com/games/kings-of-war/abyssal-dwarf/abyssal-dwarf-gargoyles-troop/

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Regular Dakkanaut




Thanks. Digging the Mantic games ones.





   
Made in gb
Fluttering Firewyrm of Tzeentch




Scotland

The engine war errata is up: https://www.warhammer-community.com/wp-content/uploads/2020/07/9STvW0rz4iZ6TeoV.pdf

As expected ‘Each model can only be affected by this Stratagem once.’ for exalted daemon
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

I suppose I shouldn't be surprised that players would try to spend that strategem twice on the same GD but I am.

In terms of lists we didn't change much in terms of points but I think daemons are in a really tough place for 9th.

Anyone have any games yet for some actual experience?

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Made in gb
Fresh-Faced New User



England

Hey coming back to 40k after a long hiatus to play 9th. I have 2000+ points of mixed chaos daemons but I have 3 questions?

Are running mixed god's lists not ideal? Should you take the -cp to split into mono god detachments or just shove it in a Battalion.

Are the FW named characters (Uraka, Mamon and the Blob guy) legal? And if so are they worth it?

We Are the Hammer! 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Diesinthewarp wrote:
Hey coming back to 40k after a long hiatus to play 9th. I have 2000+ points of mixed chaos daemons but I have 3 questions?

Are running mixed god's lists not ideal? Should you take the -cp to split into mono god detachments or just shove it in a Battalion.

Are the FW named characters (Uraka, Mamon and the Blob guy) legal? And if so are they worth it?
If you mix gods in a detachment, you lose your Locus.

For Tzeentch? No one cares.
For Nurgle? It's a minor loss, but not a huge deal.
For Khorne? It hurts.
For Slaanesh? It REALLY hurts.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Combat Jumping Rasyat




East of England

Woooooow an amazing guide to Daemons in 9e competitive play has just dropped, written by Wallace O’Donnell who placed 1st in faction last ITC season. Here's a link to his 45pg PDF, reading it now, it's amazing.

https://drive.google.com/file/d/15ZDVlyHgLEWM-jxNIvJ7jnqGp4dGwZOZ/view
   
Made in gb
Fresh-Faced New User



England

Woooooow an amazing guide to Daemons in 9e competitive play has just dropped, written by Wallace O’Donnell who placed 1st in faction last ITC season. Here's a link to his 45pg PDF, reading it now, it's amazing


Amazing read and good information for someone coming back. Shame he didn't post an example list he will be testing. I suppose that is just greedy

We Are the Hammer! 
   
Made in au
Sword-Wielding Bloodletter of Khorne






 grouchoben wrote:
Woooooow an amazing guide to Daemons in 9e competitive play has just dropped, written by Wallace O’Donnell who placed 1st in faction last ITC season. Here's a link to his 45pg PDF, reading it now, it's amazing.

https://drive.google.com/file/d/15ZDVlyHgLEWM-jxNIvJ7jnqGp4dGwZOZ/view


Saw that; it's pretty great! What is this Daemon Monster Mash list that they keep talking about? I assume it's the reason they put all of the GD as A's, although I shudder to think how many you need before they are A's. I'm only rocking two GUOs.

Sisters of Battle: 5500pts
Imperial Agents: 500pts
Tyranids: 5100pts
Khorne Daemons: 3015pts

Gloomspite Gitz: 8490pts
Skaven: 6170pts
Blades of Khorne Daemons: 3980pts
Destruction Mercenaries: 480pts 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

 TonyH122 wrote:
 grouchoben wrote:
Woooooow an amazing guide to Daemons in 9e competitive play has just dropped, written by Wallace O’Donnell who placed 1st in faction last ITC season. Here's a link to his 45pg PDF, reading it now, it's amazing.

https://drive.google.com/file/d/15ZDVlyHgLEWM-jxNIvJ7jnqGp4dGwZOZ/view


Saw that; it's pretty great! What is this Daemon Monster Mash list that they keep talking about? I assume it's the reason they put all of the GD as A's, although I shudder to think how many you need before they are A's. I'm only rocking two GUOs.


Monster mash is GD spam with 4-6 based on the list you want to run. KoS and LoC are the two best GDs but you can make bloodthirsters and GUOs work as well depending on what you want to run. All GDs are exalted of course.

You take the 4-6 GDs, fill out the rest in troops and basically get to tell your opponent "deal with it if you can"

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Made in us
Decrepit Dakkanaut






Springfield, VA

If only mono-god could do that as well. Iirc you max at 4, or 5 if you bring the wickedly overpriced Zarakynel (for Slaanesh)

This message was edited 1 time. Last update was at 2020/07/29 20:13:25


 
   
 
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