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Made in es
Power-Hungry Cultist of Tzeentch




Spain

JakeSiren wrote:
Is it me or does the blue scribes seem like a particularly good counter to Brimstone spam? Get into 12" of multiple units, their test is reduced by 1 (so needing 6's), and if they fail then the scribes automatically casts smite - particularly useful if you fly near a strong enemy with multiple smites built up.

I haven't played against any Psykers yet (damn 'crons), but at under 100 points they don't seem bad.


It is not a bad idea, actually. You should still deal with tons of bodies but at least you either prevent your opponent to cast Smite or you counter it back 5 of 6 times. My only concern is that I don't like the model enough to buy it just as a brim spam counter.

Talking about counter... how would be the best way to counter Magnus with a Tzeentch army? For some reason I don't want to include big characters in my list but one of my regular opponents is just finishing Magnus' paint. Should I try to bring some extra firepower to deal with him or just to try minimizing his damage?
   
Made in it
Contagious Dreadnought of Nurgle





bring lot of "small character" and smite him to death.

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Made in ca
Grumpy Longbeard





Canada

 Cephalobeard wrote:
If only the blue scribes had the option to cast a spell of their choice; they'd be an auto include imo.


That's good then; if anything is an "auto include" that unit isn't balanced.

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Made in us
Fixture of Dakka





San Jose, CA

JakeSiren wrote:
Is it me or does the blue scribes seem like a particularly good counter to Brimstone spam? Get into 12" of multiple units, their test is reduced by 1 (so needing 6's), and if they fail then the scribes automatically casts smite - particularly useful if you fly near a strong enemy with multiple smites built up.

I haven't played against any Psykers yet (damn 'crons), but at under 100 points they don't seem bad.

Another counter to Smite-spam would be the Culexus and he is readily available to Imperial armies.

Just make sure your "Smite" list has the tools to deal with the likes of the Culexus (i.e. Exalted flamers to shoot him down or a unit that can kill him on the charge).



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Made in au
Dakka Veteran




 Cephalobeard wrote:
If only the blue scribes had the option to cast a spell of their choice; they'd be an auto include imo.

It would be nice. Though I wonder if you could effectively do just that ien matched play?

Unless I've missed something there is no requirement for the Blue Scribes to cast first.

So say you cast bolt of change from a herald. Then you roll the random power for Xirat’p’s Sorcerous Barrage and roll Bolt of Change. What happens?

a) A second casting of bolt
b) Nothing
c) Re-roll of the invalid result

If C then that would allow you to cast the two powers you don't want the Scribes using, leaving it with only one valid option.


Automatically Appended Next Post:
 jy2 wrote:
JakeSiren wrote:
Is it me or does the blue scribes seem like a particularly good counter to Brimstone spam? Get into 12" of multiple units, their test is reduced by 1 (so needing 6's), and if they fail then the scribes automatically casts smite - particularly useful if you fly near a strong enemy with multiple smites built up.

I haven't played against any Psykers yet (damn 'crons), but at under 100 points they don't seem bad.

Another counter to Smite-spam would be the Culexus and he is readily available to Imperial armies.

Just make sure your "Smite" list has the tools to deal with the likes of the Culexus (i.e. Exalted flamers to shoot him down or a unit that can kill him on the charge).

Yeah, I've seen a few people talk about using him as a lightning rod of sorts.

TBH though, even if Brims don't have Smite they are stupidly cheep bodies with a decent save which makes them good at capturing objectives. Just bring a whole bunch of 10 horror units for 20pts a pop and you have something very difficult to chew through. And due to numbers should be able to hold objectives against most other armies.

This message was edited 1 time. Last update was at 2017/07/13 22:57:28


 
   
Made in us
Longtime Dakkanaut





Connecticut

Brimstones also can be pretty hilarious against chaff units. With each base of them having 2 attacks, and going to s2 near a herald, you can actually finish off guardsmen with them if people get too close.

Not at all saying it's reliable, but I have definitely put a few clutch wounds on things by tossing a brimstone squad at it.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in es
Power-Hungry Cultist of Tzeentch




Spain

 Cephalobeard wrote:
Brimstones also can be pretty hilarious against chaff units. With each base of them having 2 attacks, and going to s2 near a herald, you can actually finish off guardsmen with them if people get too close.

Not at all saying it's reliable, but I have definitely put a few clutch wounds on things by tossing a brimstone squad at it.


You can also cast Boon of change of them for the lulz. If you are lucky you can get 20 attacks of S3 or 30 attacks of S2. Nobody expected the Brimstone Inquisition!

 blackmage wrote:
bring lot of "small character" and smite him to death.


Yeah, that's what I thought from the very beginning, but even with a lot of characters he can deny the witch several times both with Magnus or with his own horrors + small characters. And I kind of want more versatility, don't want to create a list for each opponent but one list that can deal with as many different lists as possible. Adding some CSM seems to be the best solutions, maybe some termies with combi-meltas can take some of those 18 wounds down...


   
Made in it
Contagious Dreadnought of Nurgle





list which spam characters and smite is pretty versatile it can deal with a good range of armies, smite+exalted can handle a decent number of different targets.

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Made in us
Longtime Dakkanaut





Connecticut

Played against GK tonight. Draigo, rifle dreads, interceptors and some strike squads.

I used my list I've been posting.

Tabled them turn 4. No contest.

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I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Cephalobeard wrote:
Played against GK tonight. Draigo, rifle dreads, interceptors and some strike squads.

I used my list I've been posting.

Tabled them turn 4. No contest.

GK 'spose to be the anti-daemon eh??

Couldn't handle all them smites?

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Longtime Dakkanaut





Connecticut

More smite's than they could deny, as well as 10 Exalted Flamers shooting into Paladins or Pistol shooting into Strike/Interceptors, they weren't long for this world.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

So Exalted Flamers still performing well for you?

Man... I need to go fishing on Ebay to get more of them... I only have 4 now.

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Longtime Dakkanaut





Connecticut

They're very, very strong. D3 shots at s9 ap-4 is not to be understated, especially when you have 10+ of them.

If I didn't prefer having 12 full power smite's and 8 mini smite's I'd want even more of them.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 whembly wrote:
So Exalted Flamers still performing well for you?

Man... I need to go fishing on Ebay to get more of them... I only have 4 now.

I'll be using regular flamer models that are beefed up. It's much cheaper than trying to get the real ones out of the chariot kit
Regular flamers aren't all that much smaller than E-Flamer, so putting them on a larger base (40mm should due) and elevating their height (on a rock or green-stuffed flamers) is really all you need to make them work. The regular flamer kit comes with enough extra arms to give all 3 arms each

   
Made in us
Longtime Dakkanaut





Connecticut

Just keep in mind Exalted Flamers come with oval bases like SM bikers, which makes screening and assaulting with them much easier than a round base.

I trapped a culexus in by making a triangle with Exalted Flamers and some horrors. It sat there for two rounds unable to do anything.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in it
Contagious Dreadnought of Nurgle





 Cephalobeard wrote:
Just keep in mind Exalted Flamers come with oval bases like SM bikers, which makes screening and assaulting with them much easier than a round base.

I trapped a culexus in by making a triangle with Exalted Flamers and some horrors. It sat there for two rounds unable to do anything.

i really didn't understand if you think add Magnus to a list like that is profitable or will be still better keep the "untargettable characters only" theme, tysm

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Made in us
Tunneling Trygon





NJ

They're both very good. I think if you want to go all out untargetable characters, Magnus is a little worse. But I think for a more normal list that doesn't make your opponent target exclusively brimstones, Magnus is better
   
Made in it
Contagious Dreadnought of Nurgle





i have in list an Ik (to be accurate a kitan engine) and Magnus i could play some giant spawns but then the smite/exalted theme change deeply.

This message was edited 1 time. Last update was at 2017/07/15 20:35:01


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Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 whembly wrote:
So Exalted Flamers still performing well for you?

Man... I need to go fishing on Ebay to get more of them... I only have 4 now.

Hey, that's 4 more than I've got. Of course I've never played Tzeentch either.

I may need to come up with a few E-flamers, though, they look scary strong. I'm just not sure I want to get really into Tzeentch. I'd rather expand my Khorne and Nurgle collections first. Only Tzeentch stuff I got is 3 regular Flamers and 10 Pink Horrors (ugh).

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in es
Power-Hungry Cultist of Tzeentch




Spain

 ZergSmasher wrote:


Hey, that's 4 more than I've got. Of course I've never played Tzeentch either.

I may need to come up with a few E-flamers, though, they look scary strong. I'm just not sure I want to get really into Tzeentch. I'd rather expand my Khorne and Nurgle collections first. Only Tzeentch stuff I got is 3 regular Flamers and 10 Pink Horrors (ugh).


Hey, that could be a promising start for a Tzeentch list. Add the Blue/Brimstone box and you will have 3 units that could spam Smite plus 3 flamers which are quite reliable - maybe not as much as the E-flamer but quite decent.

At the end it is a matter of loving the look of the army. The God of Change requieres you to use a lot of pink, purple and blue when painting your army, but it also provides a lot of opportunities for cool convertions, especially if you bring some CSM allies to the table.

This message was edited 1 time. Last update was at 2017/07/16 00:08:10


 
   
Made in us
Longtime Dakkanaut





Connecticut

Purples, pinks and blues are your friend, but some greens make things pop really well!
[Thumb - IMG_20170705_174922.jpg]

[Thumb - IMG_20170410_104114.jpg]


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Today I played in a tourney with this list, and I have my comments and thoughts below.

* GUO
* Daemon Prince
* Herald of Nurgle
* 7 Plague Drones /instruments
* 7 Nurglings
* 30 Plague Bearers /instruments
* 30 Plague Bearers /instruments
* Knight with Gatling Cannon / Double Battle Cannon

It played better than I thought it would
I went 2 and 1 in a Nova style format. I could have won the second game as well had I taken 'end of game' objectives instead of progressive. Even if I had won all 3 games, I would not have had enough battle points to win the entire event.
That said, it still did better than I thought it would. I played in an event where people brought the cheese as hard as they could -- and here I was showing up with a well rounded fluffy list.

Nurglings are awesome
The nurglings were once again awesome to have. 7 models at 4 wounds each is just a ton of wounds to be shot off objectives. They soaked up tremendous amounts of firepower in all 3 games. For ITC format, you will want to run with 6 of them. Nova is a touch more forgiving so taking 7 is OK -- and it's Nurgle's number.

Plaguebearers were objective holding all-stars
The 30 daemon blobs were rockstars at holding objectives. In one game, I had a squad strung along 3 separate objectives. In another game, I grabbed the relic and advanced back to my deployment zone. My opponent looked at me and said -- well, now I have to kill 30 plaguebearers to get to it.
They were also f'ing hard to kill. 30 T4 bodies with 5++/DR and -1 to hit when 20+ in size was just durable as heck. My Tau opponent was able to wipe out a squad in one round of shooting by focusing his entire army against a squad, but for my other opponents they mostly ignored them.

Banners Suck
The 25 point banners are overcosted. The entire tourney, it would have caused one plague drone to return. That would have been a net 44 point gain for a 225 point investment over 3 games. Totally not worth it. I did not miss them at all.

GUO was a workhorse
As always, my GUO was a workhorse. He killed a squad of custodial terminators nearly single handedly, he killed a riptide, a squad of pathfinders, a squad of firewarriors, a dark eldar raider, and a squad of dark eldar warriors. He died in 2/3 of my games -- which was due to the meta being lots of heavy vehicles and people bringing tons of anti-armor weapons to retaliate.
Still, the GUO was a great deal for 248 points. He killed anything he touched, threw out smites, stream of corruption, and fleshy abundance like candy.

Plague Drones Got Lots of Attention
The Plauge Drones did great in my first game, but in both other games they just underperfomed. They did their job of taking lots of damage and threatening vehicles, but they just did not pull their weight this game. That said, they often do great. Using the nurgle power that gives them +1 to wound helps greatly. When attacking a target that's T7, they would wound on a 5+, which means they reroll due to poison all 4+s and lower -- giving more chances for 6s to come up.
This worked really well when fighting targets with more than 2 wounds. Any failed saves were causing 2-3 wounds to the target unit -- which sucked for the ravagers they hit.
The prince flying in the middle of the flock really helped to increase damage output by his claws and rerolling 1s.

I Played Conservatively with the Herald
The Herald did not get into one battle. He sat back buffing my units and occasionally casting smite -- and he did great. I started with him between each plauge bearer squad and moved him closer to whichever got more action.
I was pleased with how the herald performed this event.

The Knight was OK
The local New England meta has shifted to a lot of LoW, which means lots of people are bringing anti-titan weapons. To a wrathknight with suncannons and Dscythes with Eldard dooming/guding behind him, to triple custodial LRs pumping out 12 LCs hitting on 2+ each round, the knight died quick. The knight did manage to get me first blood a few times, but overall it was just ... not the greatest. Having some ranged attacks are good, but I'm thinking I might move to using death guard instead, or maybe some daemon engines.

The New Daemon Prince FAQ is awesome
Being 8 wounds means that my DP could hide in the middle of a squad of plaguebearers or drones. That was huge this event, as he was always my warlord. On one game he took 6 damage. I flew him behind a screen of plauge bearers then healed him up with my herald so deny my opponent form getting Slay the Warlord. Since you can pick from whereever you want, my opponent had to gind through 30 plaugebeaers to get at the prince. It worked out very well.
   
Made in ca
Automated Rubric Marine of Tzeentch





Nova Scotia

I love the nebula-esque effect on the wings of the LoC! Great job!
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 anticitizen013 wrote:
I love the nebula-esque effect on the wings of the LoC! Great job!
Agreed. It's really tight.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Thanks for the mini report, labmouse! As an up-and-coming Nurgle player, it was nice to see what our putrescent forces can do and what works for them. I'm figuring on playing Death Guard more than Nurgle Daemons, but I've also got plans to run a combined force with both in it.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Longtime Dakkanaut





Connecticut

Hilariously, we're from the same place, Labmouse. Where did you go for your tournament?

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in nl
Confessor Of Sins






Has anyone tried Khorne to success yet?

In my games so far a pure Khorne list suffers from a lack of shooting (hah) and even if you get into combat they will just Fall Back and shoot again. Hellblades seem good only against elite infantry, trying to crack Hordes or big Vehicles, Khorne suffers from enough attacks/punch.

This message was edited 1 time. Last update was at 2017/07/16 08:03:50


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Made in gb
Dakka Veteran





Nice work with a fluffy list labmouse! What would you change if you did it again?
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Cephalobeard wrote:
Hilariously, we're from the same place, Labmouse. Where did you go for your tournament?
Game Castle in Londonberry NJ.
Are you going to be at the Portal in Manchester, CT in 2 weeks? It's a great shop.
I'd love to see your changling and LoC in person.

 ZergSmasher wrote:
Thanks for the mini report, labmouse! As an up-and-coming Nurgle player, it was nice to see what our putrescent forces can do and what works for them. I'm figuring on playing Death Guard more than Nurgle Daemons, but I've also got plans to run a combined force with both in it.
One of the cool things is that, according to ITC rules, you take the most exclusive faction keyword shared by all models in your most expensive detachment as your 'army group'
This means if you run Death Guard and Nurgle Daemons, your most exclusive faction keyword is 'Nurgle'. Isn't that fitting?
It also applies to Khorne, Tzeentch, Slaanesh, etc...


 Shandara wrote:
In my games so far a pure Khorne list suffers from a lack of shooting (hah) and even if you get into combat they will just Fall Back and shoot again. Hellblades seem good only against elite infantry, trying to crack Hordes or big Vehicles, Khorne suffers from enough attacks/punch.
Have you tried Skull Cannons? They look good on paper. Renegade knights might help add some shooting.

Look at bezerkers for your Khorne solutions to horde problems. Each bezerker with a chainsword gets 6 attacks in the fight phase. 10 of them are 60 attacks hitting on a 3+. I've faced it a number of times and every time it's ripped my army to pieces.
For added hilarity, your champion, while in the fight phase, can summon a squad of bloodletters. The bloodletters only need a 8" charge with the instruments.

I've not tried Khorne yet. I only have 6 bloodcrushers and 30 bloodletters. If I had more of a real force I would try it.

This message was edited 6 times. Last update was at 2017/07/16 12:57:10


 
   
Made in us
Longtime Dakkanaut





Connecticut

Re: The Portal, sure am. Will be at that and then the event following in August.

What a coincidence, haha.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
 
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