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Made in ca
Fresh-Faced New User




Cephalobeard wrote: Have my list finalized for my RTT on Saturday.

Changeling, 9 Lords, 3 Disc Heralds, 3 Giant Spawn, 3x 1 blue 19 brimstones, 1x 1 Blue 17 Brimstones, 8 Exalted Flamers.

365pts for Summoning.

Depending on the opponent, it'll either be 2 Foot Herald's +20-30 Horrors, 50+ Horrors, Flamers/Exalted Flamers, etc.

Feeling good about the overall make up, and with 9 Malefic Lords as well as 3 Discs, I'll be able to cover ground with all sorts of smites.


What's your strategy with the summoning? Get a Herald in range for smite, and on turn 2 summon flamers for a turn 3 effectiveness?
   
Made in us
Longtime Dakkanaut





Connecticut

spaceclown wrote:
Cephalobeard wrote: Have my list finalized for my RTT on Saturday.

Changeling, 9 Lords, 3 Disc Heralds, 3 Giant Spawn, 3x 1 blue 19 brimstones, 1x 1 Blue 17 Brimstones, 8 Exalted Flamers.

365pts for Summoning.

Depending on the opponent, it'll either be 2 Foot Herald's +20-30 Horrors, 50+ Horrors, Flamers/Exalted Flamers, etc.

Feeling good about the overall make up, and with 9 Malefic Lords as well as 3 Discs, I'll be able to cover ground with all sorts of smites.


What's your strategy with the summoning? Get a Herald in range for smite, and on turn 2 summon flamers for a turn 3 effectiveness?


Nope! Much simpler. Deploy a Malefic Lord further up, as he isn't Tzeentch I don't need to care about him being near the changeling, and I summon a blob of horrors or a herald just within his 12", creating either a forward wall of horrors, or as the Heralds have staves a 36" range smite. If I know I can't move a lord to be within range for his 18" Smite, I just summon in a herald to get it off.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Auspicious Daemonic Herald





What mark are you giving the Giant Spawn? Tzeentch or Nurgle?
   
Made in us
Longtime Dakkanaut





Connecticut

Tzeentch. I play very aggressively, so keeping them within 9" of the Changeling won't be too different, and as long as they are near him being Tzeentch edges out Nurgle.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Longtime Dakkanaut





 anticitizen013 wrote:
NewTruthNeomaxim wrote:
 Eldarain wrote:
Skull Pass Night Goblins painted in Tzeentchian colors?



Hmmm... I do own, about 60 of those... tempting, though I worry tournament organizers would cry fowl. Anything third-party?

This should help: https://puppetswar.eu/product.php?id_product=696


My hero! Much thanks!


Automatically Appended Next Post:
 Eldarain wrote:
I could see a FAQ coming down restricting Brimstones to splitting only. With the flyer ruling they've shown they can get creative to curb abuse.


I could just see them becoming 3pts, versus 2pts... I mean... in a meta where Conscript spam is a mandatory inclusion to almost any Imperium army, I can't see Brimstones being utterly stomped... especially when for as useful as they are, NO ONE is winning tournaments with them.

This message was edited 1 time. Last update was at 2017/08/04 16:34:39


11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Regular Dakkanaut





With all this tzeentch daemon talk. Is there anyway to make Nurgle Daemons competitive? I'm thinkin' bloat drones, giant chaos spawns, epidemius, and daemon princes but I'm not too sure. Just curious I know tzeentch right now is stronger, but IMO Nurgle is the runner up. How do we get Nurgle Daemons to a top tier level?
   
Made in us
Longtime Dakkanaut





stewe128 wrote:
With all this tzeentch daemon talk. Is there anyway to make Nurgle Daemons competitive? I'm thinkin' bloat drones, giant chaos spawns, epidemius, and daemon princes but I'm not too sure. Just curious I know tzeentch right now is stronger, but IMO Nurgle is the runner up. How do we get Nurgle Daemons to a top tier level?


I know you won't see him rocking top tournaments or anything, but I am a fan of Scabeiathrax, and he does help make other Nurgle Daemons better as well. Loads of Plague Bearers, Plague Drones, Scaby, a couple Nurgle DP's, can make a decent enough list.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Longtime Dakkanaut





Connecticut

Labmouse has had good luck with running as nurgle. Check out his previous comments here.


Automatically Appended Next Post:
NewTruthNeomaxim wrote:
 anticitizen013 wrote:
NewTruthNeomaxim wrote:
 Eldarain wrote:
Skull Pass Night Goblins painted in Tzeentchian colors?



Hmmm... I do own, about 60 of those... tempting, though I worry tournament organizers would cry fowl. Anything third-party?

This should help: https://puppetswar.eu/product.php?id_product=696


My hero! Much thanks!


Automatically Appended Next Post:
 Eldarain wrote:
I could see a FAQ coming down restricting Brimstones to splitting only. With the flyer ruling they've shown they can get creative to curb abuse.


I could just see them becoming 3pts, versus 2pts... I mean... in a meta where Conscript spam is a mandatory inclusion to almost any Imperium army, I can't see Brimstones being utterly stomped... especially when for as useful as they are, NO ONE is winning tournaments with them.


I also agree with you. Brimstones are, unfortunately, suffering from what Tau suffered from in 7th. A perception issue.

As they're cheap and resilient, they appear to be far more abusive and oppressive than they are.

In reality they're a cheap horde unit that crumples to morale, but people view them as a shield that doesn't yield and smites you for d6 wounds a turn.

Oh well.

This message was edited 1 time. Last update was at 2017/08/04 16:49:56


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Freaky Flayed One





New Westminster, BC - Canada

I'm sorry if this has been asked before, but I couldn't find an answer anywhere.

1) RAW, can I summon a named, unique character via Summoning Ritual, even if said character is already on my list?
2) RAW, can I summon a named, unique character via Summoning Ritual, if he is on my list and has been previously slain in combat?

I could see myself summoning a pocket changeling on occasion!

-- Arhurt
Wargaming Rebel - My Personal Blog

Dakhma Dynasty - My Necron army with unique convertions
 
   
Made in us
Longtime Dakkanaut





Connecticut

No to both.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Longtime Dakkanaut




"Only one of this model may be included in your army"
Definitely rules out 1. 2 is a bit more grey.

DFTT 
   
Made in us
Freaky Flayed One





New Westminster, BC - Canada

Captyn_Bob wrote:
"Only one of this model may be included in your army"
Definitely rules out 1. 2 is a bit more grey.


Duh... I don't know why I had "Only one of this model may be included in your list" on my head.

I'd say that one rules out both, as the slain model has been slain, and you can't summon it since it has, well, been slain. You'd need to have a second model that has not been slain, which is not possible for these unique characters.

Thanks, I think this pretty much sums it up for me.

-- Arhurt
Wargaming Rebel - My Personal Blog

Dakhma Dynasty - My Necron army with unique convertions
 
   
Made in lt
Mysterious Techpriest






stewe128 wrote:
With all this tzeentch daemon talk. Is there anyway to make Nurgle Daemons competitive? I'm thinkin' bloat drones, giant chaos spawns, epidemius, and daemon princes but I'm not too sure. Just curious I know tzeentch right now is stronger, but IMO Nurgle is the runner up. How do we get Nurgle Daemons to a top tier level?


A high placing nurgle list has nurglings, plaguebearers, scabby, epidemius, herald, malefic lords, 600 summoning pts. No idea what he was summoning tho :p

@Cephalobeard Giff feedback on Giant Chaos Spawn when you try it. So I know whether to buy some or not ^.^

Update: he was summoning Plague toads (and I assume something else?)

This message was edited 3 times. Last update was at 2017/08/05 03:12:30


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Mutated Chosen Chaos Marine






Is the warp...sorry, wrong thread

This message was edited 1 time. Last update was at 2017/08/05 03:13:36


Help me, Rhonda. HA! 
   
Made in ca
Fresh-Faced New User





Automatically Appended Next Post:
 Eldarain wrote:
I could see a FAQ coming down restricting Brimstones to splitting only. With the flyer ruling they've shown they can get creative to curb abuse.



I could just see them becoming 3pts, versus 2pts... I mean... in a meta where Conscript spam is a mandatory inclusion to almost any Imperium army, I can't see Brimstones being utterly stomped... especially when for as useful as they are, NO ONE is winning tournaments with


You got that right
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

So, Exalted Flamers. They seem really good, but where in the world do you get the models for them other than paying $30 minimum (on eBay for instance) for a Burning Chariot kit? Is there something that would make a good "counts-as" model for them? Or maybe if I don't run any regular Flamers I could use those models as Exalted Flamers?

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in gb
Longtime Dakkanaut




Chaos marine dex has demons in it.
Some earlu info from review screengrabs.
Bloodletter, Plaguebearer, Daemonette are 7pts

Horrors,
Blues 5, Brim 3, Pinks 8

Horror smite only does 1 wound.

DFTT 
   
Made in us
Auspicious Daemonic Herald





Captyn_Bob wrote:
Chaos marine dex has demons in it.
Some earlu info from review screengrabs.
Bloodletter, Plaguebearer, Daemonette are 7pts

Horrors,
Blues 5, Brim 3, Pinks 8

Horror smite only does 1 wound.
Do horrors cast on 2d6 now?
   
Made in us
Longtime Dakkanaut





Connecticut

Well, I'm playing Daemons, not CSM. I won't be buying that book. I can't imagine I'll be forced to use that version of horrors for my army from an entirely different codex. Who knows, I guess?

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

I watched the video below and saw a few nice takeaways for daemons



* Daemons (daemonettes, 'letters, plague bearers, horrors) can be taken as troops in a 'chaos space marines' detachment.
* You can take a daemon prince as your HQ and give him a relic. Daemon prince with murder sword? Yes, please.
* The cost of the troops dropped. Plaguebears, letters and daemonettes seemed to all drop to 7 points each. That's quite a nice buff.
* Icons and Instruments seemed to be the same
* The daemon troops don't come with the same keywords as the CSM, so you can't cast warptime on them.
* It seems they also cancel the <legion> effect if you take them in a CSM force. The intent was to make a detachment have hte same legion. This will likely get FAQ'ed if I read it wrong.

Overall, this a nice buff to daemon armies. There might need to be some shuffling done to make this work, such as taking a DP or a sorcerer

This message was edited 1 time. Last update was at 2017/08/06 20:54:56


 
   
Made in us
Auspicious Daemonic Herald





 Cephalobeard wrote:
Well, I'm playing Daemons, not CSM. I won't be buying that book. I can't imagine I'll be forced to use that version of horrors for my army from an entirely different codex. Who knows, I guess?
GW already said in regards to the SM codex that you are expected to use the most recent rules
   
Made in us
Been Around the Block





 CrownAxe wrote:
 Cephalobeard wrote:
Well, I'm playing Daemons, not CSM. I won't be buying that book. I can't imagine I'll be forced to use that version of horrors for my army from an entirely different codex. Who knows, I guess?
GW already said in regards to the SM codex that you are expected to use the most recent rules


But that's for whole different armies right? I doubt daemons index becomes obsolete because CSM has daemon choices.
   
Made in us
Auspicious Daemonic Herald





 GreaterGood? wrote:
 CrownAxe wrote:
 Cephalobeard wrote:
Well, I'm playing Daemons, not CSM. I won't be buying that book. I can't imagine I'll be forced to use that version of horrors for my army from an entirely different codex. Who knows, I guess?
GW already said in regards to the SM codex that you are expected to use the most recent rules


But that's for whole different armies right? I doubt daemons index becomes obsolete because CSM has daemon choices.
No it's by unit because the SM index also dropped some unit options that GW also says you can still use
   
Made in us
Longtime Dakkanaut





Connecticut

 CrownAxe wrote:
 GreaterGood? wrote:
 CrownAxe wrote:
 Cephalobeard wrote:
Well, I'm playing Daemons, not CSM. I won't be buying that book. I can't imagine I'll be forced to use that version of horrors for my army from an entirely different codex. Who knows, I guess?
GW already said in regards to the SM codex that you are expected to use the most recent rules


But that's for whole different armies right? I doubt daemons index becomes obsolete because CSM has daemon choices.
No it's by unit because the SM index also dropped some unit options that GW also says you can still use


Please tell me which Space Marine units from non-space Marine factions were in the codex that we're updated, and people are forced to use now in their non-space Marine armies.

I will happily wait for that response if I am wrong.

-----

In regards to my RTT Today, as requested.

Game one, I play against Guilliman with Predators/Some Primaris/other units.

I advance, inexorably, into him. Takes 1-2 rounds to get within actual range to do anything. Giant Spawn literally never make it into combat as he castles in with a gun line. He uses the new Stratagem and drops and orbital bombardment into me, hits like 6 characters for 1-3 mortal wounds. Oddly brutal.

Eventually, around turn 2-3 I'm in range, and proceed to delete his army. Tabled turn 4, crushing victory.

Round 2 is against Magnus/Thousand sons w/ horrors and changeling. I sieze, advance 5 psykers up a building so their only LoS target is Magnus, and smite him to half. Long story short, Magnus dies turn 2 after killing 3 models, two giant spawn get to nearly 20+ wounds, and I table him nearly completely on turn 3.

Round 3 is against space wolves, lots of missiles and wulfen in drop pods. One of the space wolf flyers, 6 bikes and the WL/5 guys in the flyer all move up, he tries to blow up a Giant Spawn, drops it to 3 wounds. I fire back, wipe the plane, the WL, all 5 and all 6 bikes. First blood, warlord, etc. Table him turn 4.

Total victory. Full points. Take first.

Giant spawn are good if they can do things, not great if they can't, but wonderful bullet sponges regardless. List was very strong (it's 1-2 pages behind) and my opponents never killed more than 3-400pts of my models.

This message was edited 1 time. Last update was at 2017/08/06 12:38:15


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in lt
Mysterious Techpriest






Ty for the reports but

 Cephalobeard wrote:

I sieze, advance 5 psykers up a building so their only LoS target is Magnus, and smite him to half.


kill me (although that was smart from you)

This message was edited 6 times. Last update was at 2017/08/06 04:24:28


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Longtime Dakkanaut





Connecticut

I knew you'd love that part.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in ca
Fresh-Faced New User




 Cephalobeard wrote:
I knew you'd love that part.


What was your list? Not sure if you've posted it here or not
   
Made in us
Longtime Dakkanaut





Connecticut

It's 1-2 pages behind this one. It's posted in with a photo, can't miss it

Edit: It's also at the top of this page.

This message was edited 1 time. Last update was at 2017/08/06 14:46:08


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in lt
Mysterious Techpriest






The frontline guys(Aka Pablo in his podcast) are acknowledging that Daemons will be in a terrible state when Brimstones are nerfed which is probably why they aren't nerfed that much already. They will likelly buff all other daemons before nerfing them completely. The other army they talked about was AdMech. Guys... Guess what armies I haaaaaaaaaaaaaaaaave... Hope the buffs are pretty big. I'm talking 200 pts BT, 100 pts Soul Grinder and so on

This message was edited 1 time. Last update was at 2017/08/06 16:21:05


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Longtime Dakkanaut





Connecticut

Brimstones, while useful, are hardly an essential in my army. I will be just as content taking blues that split if necessary.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
 
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