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Made in gb
Pulsating Possessed Space Marine of Slaanesh





You can still use the index rules for them like you can for all the other things that don't get moved into the codex.

It is more sad that supposedly somethings aren't getting changed at all, no point decreases or buffs.

Bloodletters are outright better than daemonettes now, daemonette speed advantage is completely negated by khorne armies ability to deep strike 9 away with 3d6 re-rollerble charges.

Something slaanesh armies can't replicate because they don't have the passive re-roll aura or the 3d6 charges they are also weaker/have inferior dps once they reach combat :/
   
Made in fr
Dakka Veteran






But you need to have a character in 6 inch of the Bloodletters for the reroll.
   
Made in it
Contagious Dreadnought of Nurgle





 Astmeister wrote:
But you need to have a character in 6 inch of the Bloodletters for the reroll.

deep strike an herald and the letters...

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Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Yeah considering it's only 1cp for a full BL squad and 1cp for the herald you might as well just dump them both in. The Herald will be nice for taking out any hardened targets your BL's (miraculously) can't hurt anyway.

This message was edited 1 time. Last update was at 2018/01/04 22:28:09


 
   
Made in us
Regular Dakkanaut




 blackmage wrote:
 Astmeister wrote:
But you need to have a character in 6 inch of the Bloodletters for the reroll.

deep strike an herald and the letters...


Atleast 4 cp to get 300 points of your army some where. Also it countered by scount. Still damn good, but getting counter by scouts so easily feels pretty bsd.

While I do think slaannesh is meh (I am very bias against them). Seekers in a slaannesh are are just as fast as ever still getting to advance and charge, and now they get a reroll on top of what they ad. So they can more reliable make those turn one charges, and they arent countered by scouts. But they do have to start on the table fearing enemy shooting.
   
Made in us
Morphing Obliterator





mmimzie wrote:
Atleast 4 cp to get 300 points of your army some where. Also it countered by scount. Still damn good, but getting counter by scouts so easily feels pretty bsd.


If it's the right situation and combo, the amount of CP I spend on the first turn is irrelevant. I'd happily dump all my CP on turn 1 if I thought it was useful, without even thinking about it. I've easily dumped 5-6 CP first turn to get things in position, to get the right powers off, to insure the right target dies.

First turn is important (whether you go first or second), spend the CP to make it right.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in au
Liche Priest Hierophant







mmimzie wrote:
 blackmage wrote:
 Astmeister wrote:
But you need to have a character in 6 inch of the Bloodletters for the reroll.

deep strike an herald and the letters...


Atleast 4 cp to get 300 points of your army some where. Also it countered by scount. Still damn good, but getting counter by scouts so easily feels pretty bsd.

While I do think slaannesh is meh (I am very bias against them). Seekers in a slaannesh are are just as fast as ever still getting to advance and charge, and now they get a reroll on top of what they ad. So they can more reliable make those turn one charges, and they arent countered by scouts. But they do have to start on the table fearing enemy shooting.


They only get to Advance and Charge while in range of the Locus though, and given the codex has removed all mounted Slaanesh Heralds you're stuck deep striking a one (or KoS I suppose...) unless you use the Index.

This message was edited 1 time. Last update was at 2018/01/04 22:54:05


 
   
Made in us
Regular Dakkanaut




 TwinPoleTheory wrote:
mmimzie wrote:
Atleast 4 cp to get 300 points of your army some where. Also it countered by scount. Still damn good, but getting counter by scouts so easily feels pretty bsd.


If it's the right situation and combo, the amount of CP I spend on the first turn is irrelevant. I'd happily dump all my CP on turn 1 if I thought it was useful, without even thinking about it. I've easily dumped 5-6 CP first turn to get things in position, to get the right powers off, to insure the right target dies.

First turn is important (whether you go first or second), spend the CP to make it right.


I don't disagree with you. If you read my comment its still damn good. I'm just saying they can do the slaannesh thing with 4 cp and only a small part of your army.

Slaannesh can have a full army of seekers charging you fron accross the table turn one (all be it with less damage out put). Whilr you also have all your cp for other stuff.

Both have different situations that can make them not work. Depending on your deployments. If your oppents deploys way back your seeker won't get to move far enough accross the table to pounce, and the long charge can get easier with some deployment maps.

While the thorne on can very quickly be countered by just about any form of accounting.

Both struggle with bubble wrapping.

Again slaannesh is meh to me.
   
Made in us
Morphing Obliterator





mmimzie wrote:
Again slaannesh is meh to me.


Agreed, although if the rumor about their relic is correct, I may find a way to squeeze a Slaaneshi Herald in somewhere.

Rumor: Slaanesh: 1x per game, start of phase, select enemy char within 12″ roll 3d6, if exceed enemy char ld, it cannot do anything, and its abilities don’t affect anything.

If that's true, that's a dead Primarch.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in au
Dakka Veteran




mmimzie wrote:
 blackmage wrote:
JakeSiren wrote:
 blackmage wrote:
JakeSiren wrote:
 blackmage wrote:
i m sure will be worded "if you roll 1 you are slain regardless modificators" or is a no sense rule.

Maybe after the 2 week FAQ, but the preview today doesn't say before modifiers.

a roll of 1 is always a failure regardless any modifiers as rulebook say, no need of faq.

Yes, but read the rule for the impossible robes. It says that if the reroll results in a 1, the bearer is immediately slain - not if you fail to make the save. As you are adding 1 to the roll a natural 1 on the dice becomes a result of 2 which then doesn't trigger the condition to be slain.

no you dont add the +1 to re roll, you roll 1 and is a fail regardless any modifier you can use. Use ur brain, if were like you said would be no reason to add that line to impossible robe rules, cause you would never roll a 1 on saving throws with Tzeentch.


This isn't true for one or is called the impossible robe.

Second there are abilities that can reduce your invulns like kind that could make that matter.

Exactly this. It's similar wording to over charging plasma. If you have a net +1 modifier then any rolls of 1 get buffed to 2 and don't trigger the rule even though a 1 is always considered a fail for both shooting and saves.
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





We can still use index profiles for anything not in the codex so we still have access to the slaanesh mounted heralds.

Even then it is probably be better to deep strike the herald into position to pass on the advance and charge buff (assuming seeker lost the ability to do this independently)

This message was edited 1 time. Last update was at 2018/01/05 01:26:45


 
   
Made in ca
Fresh-Faced New User




Slaanesh got the shaft... ironically or perhaps not.

I would prefer to deepstrike the Herald in.

Seekers losing the advance and charge ability makes the lack of a mounted Herald option to confer this ability a doubly blow... oh the irony haha
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





3rdlegion wrote:
Slaanesh got the shaft... ironically or perhaps not.

I would prefer to deepstrike the Herald in.

Seekers losing the advance and charge ability makes the lack of a mounted Herald option to confer this ability a doubly blow... oh the irony haha
They will likely go down in pts if they lose the inherent advance and charge. This means we can just deep strike a herald into position for them to regain it while also receiving the crucial +1 STR. We haven’t lost the mounts any profile not updated means you still use index.
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

I really like how this codex seems to very focused on synergies. Do DS Bloodletters have issues with bubble wrap? Yes. Are Tzeentch demons now better at popping bubble wrap? Also yes. That's not a lot of help for mono-god players, but I think the codex will reward canny, multi-god list building in a pretty big way.

That relic alone should mean we see Slaanesh in a lot of lists.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in fr
Dakka Veteran






 Fenris-77 wrote:
I really like how this codex seems to very focused on synergies. Do DS Bloodletters have issues with bubble wrap? Yes. Are Tzeentch demons now better at popping bubble wrap? Also yes. That's not a lot of help for mono-god players, but I think the codex will reward canny, multi-god list building in a pretty big way.

That relic alone should mean we see Slaanesh in a lot of lists.


I agree.
Also it is very one dimensional to just play purely mono god demons. With most of them you only have one unit choice in each slot (troops, heavy support etc.). I do not think this is an interesting way to play demons, if you for example just play a list with 80+ Horrrors.
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

I like mono-god lists better when they are Marine/Demon, then at least you have some variety. I can see Worldeaters with a Bloodletter bomb being a lot of fun for example. I was initially thinking just knorne but i many expand my plan and do a whole mixed demon army once I've had a look at the codex.

I have too many plans.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in fr
Dakka Veteran






 Fenris-77 wrote:
I like mono-god lists better when they are Marine/Demon, then at least you have some variety. I can see Worldeaters with a Bloodletter bomb being a lot of fun for example. I was initially thinking just knorne but i many expand my plan and do a whole mixed demon army once I've had a look at the codex.

I have too many plans.


Same here. :-D
I might go for Alpha Legion + Tzeentch Demons.
   
Made in au
Dakka Veteran




As a practical side to the Horror split rule, how do people manage the book keeping? It seems to me that subtracting 5 points here, 3 points there from your reserves is cumbersome. The best I've come up with is to have my list in Battlescribe and add the horrors that are split when they split.

Does anyone have a more transparent way of doing it?
   
Made in us
Longtime Dakkanaut





Connecticut

Bring a small whiteboard with you and count it up every time.

It's like less than $10.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

Three ten-sided dice gives you running total up to 999pts. I like the white board idea too.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 Rydria wrote:
3rdlegion wrote:
Slaanesh got the shaft... ironically or perhaps not.

I would prefer to deepstrike the Herald in.

Seekers losing the advance and charge ability makes the lack of a mounted Herald option to confer this ability a doubly blow... oh the irony haha
They will likely go down in pts if they lose the inherent advance and charge. This means we can just deep strike a herald into position for them to regain it while also receiving the crucial +1 STR. We haven’t lost the mounts any profile not updated means you still use index.


Hah! Nope. Apparently, nothing Slaanesh went down in cost, the exalted chariot that went up 8 pts for some reason. But fear not GW will be along shortly to tell us how awesome these changes are. Sure we can use the Index until they invalidate it at some future date. We all know this is coming, and this new codex is going to be with us for years. I'm steamed that they didn't do anything with the chariots, not that they ever do. I guess we can assume they've sold enough of those. A relic or stratagem that let us rend on a 4+ sure would have been nice. Literally, anything improvement in combat power would have been welcome.

"Fear the cute ones." 
   
Made in us
Regular Dakkanaut




So in regards to the deepstrike stratgem - we're still limited by the fact that we can only play a strategem once per phase right? The option of DS'ing mobs of bloodletters in the same turn is off the table correct?
   
Made in us
Morphing Obliterator





eternalxfl wrote:
So in regards to the deepstrike stratgem - we're still limited by the fact that we can only play a strategem once per phase right? The option of DS'ing mobs of bloodletters in the same turn is off the table correct?


Except that you'd have to use the stratagem during setup, so you could apply it to multiple units.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Well warhammerTV is playing with the new codex right now so I'm gonna watch and see if they can clear up any rules.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Regular Dakkanaut




 TwinPoleTheory wrote:
eternalxfl wrote:
So in regards to the deepstrike stratgem - we're still limited by the fact that we can only play a strategem once per phase right? The option of DS'ing mobs of bloodletters in the same turn is off the table correct?


Except that you'd have to use the stratagem during setup, so you could apply it to multiple units.


Wasn't aware that it was used before the game - where can this be found?
   
Made in us
Longtime Dakkanaut




Northridge, CA

eternalxfl wrote:
 TwinPoleTheory wrote:
eternalxfl wrote:
So in regards to the deepstrike stratgem - we're still limited by the fact that we can only play a strategem once per phase right? The option of DS'ing mobs of bloodletters in the same turn is off the table correct?
Except that you'd have to use the stratagem during setup, so you could apply it to multiple units.
Wasn't aware that it was used before the game - where can this be found?
Use this strategem during deployment. If you spend 1 CP to set up one of your Daemon units that has a Power Rating of 8 or less in the warp instead of placing it on the battlefield. If you spend 2 CP, you can choose a Daemon unit that has a Power Rating of 9 or more instead. At the end of any of your movement phase that unit can tear its way into reality - set it up anywhere on the battlefield that is more than 9" away from enemy models.
   
Made in us
Morphing Obliterator





Slaanesh preview is up: https://www.warhammer-community.com/2018/01/05/faction-focus-daemons-of-slaaneshgw-homepage-post-3/

Definitely hand to hand focused, the immediate one that jumps out is your Warlord subtracting an attack from all non-vehicle units within 6" and the 1CP strat that does the same thing for all units within 3" means you can very safely assault a lot of units without fear of them hitting back.

Obviously that doesn't address falling back out of combat and getting shot to hell, but it's very interesting.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in us
Regular Dakkanaut




As someone who simply loves the models for Soul Grinders, I'm wondering what kind of benefits they will get from this codex..
   
Made in us
Longtime Dakkanaut




Northridge, CA

Warhammer TV live just confirmed you can deep strike the primarchs, which opens the door for every other unit with the Chaos God of your choice keyword and the Deamon keyword to deep strike. Deamonkin lists just got way more viable and fluffy.
   
Made in us
Morphing Obliterator





 andysonic1 wrote:
Warhammer TV live just confirmed you can deep strike the primarchs, which opens the door for every other unit with the Chaos God of your choice keyword and the Deamon keyword to deep strike. Deamonkin lists just got way more viable and fluffy.


Stop, I'm getting misty, that's beautiful man.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
 
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