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Made in us
Daemonic Dreadnought






 lindsay40k wrote:
Azuza001 wrote:
I am having trouble trying to figure out how or if it's worth running seekers of slaanesh. I play an undivided deamon army so no loci, but seekers just seem underwhelming to me. They are fast but don't have the toughness / strength / or armor to really look like they can do much vs say fiends of slaanesh. Does anyone have any experience with how to the run them right now? Even sticking a Herald on them doesn't seem all that effective for the points. This sucks cause I like the models any have 6 of them.


Yeah, especially with charge after Advance being opened up to Fiends, I’m struggling to see what I’ll do with my Seekers. The Codex as a whole has seen some warranted reductions, but I can’t see what they were thinking with this. Maybe for charging first at something with fearsome high damage Overwatch? Having a wide frontage for some multi-charge shenanigans? They’ve gone up to 6 Power - and were struggling to be viable at 5 - and are now competing in Slaanesh with ‘hahaha you can’t run away’ and in fast attack with cheaper Flesh Hounds - that were fairly viable at 5. Fiends also have the advantage, sadly not relevant to your undivided army, that they can join two Heralds and a DP in a Supreme Command, which is a pretty decent accompaniment to an undivided Battalion with Daemonettes - or a soup army with Possessed and dinobots.

But, hey, Loyalists got a hike on their Lieutenant, which peeved my friend who’s added two to her Space Wolves.


Fiends can also run solo so 3 single model fiend units and a Herald is all it takes to fill a vanguard.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in ie
Battleship Captain





I wrote a list. I had a Daemon army for Fantasy amd decided I might as well use them in 40k because they want nothing to do with AoS. Its also just an excuse to buy Mortarion because I'm a fool who loves fancy models.

Spoiler:

Super Heavy Auxilliary
Mortarion

Battalion
Daemon Prince Of Nurgle, Malefic Claws x2, Wings, Horn Kf Nurgles Rot
Spoilpox Scrivner, Corruption

30x Plaguebearers
4x Nurglings
4x Nurglings

Outrider Detachment
Fluxmaster, Soulband

3x Screamers
3x Screamers
3x Screamers

Burning Chariot

Patrol Detachment
Daemon Prince Of Khorne, Skullreaver, Wings

30x Bloodletters, Daemonic Icon, Daemonic Instruments

1992pts, 7cp



Will people hate me for this list? I feel like people will hate me.

This message was edited 1 time. Last update was at 2018/01/20 11:12:59



 
   
Made in de
Crazed Cultist of Khorne




Bremen (Germany)

You can't use so many relics.

My tabletop-blog (in german):
http://kubitabletop.wordpress.com 
   
Made in ie
Battleship Captain





 Lord_Valorion wrote:
You can't use so many relics.

The folly of using Battlescribe I suppose. I'd probably stick with Skulltaker on the Khorne I suppose?

This message was edited 1 time. Last update was at 2018/01/20 12:33:56



 
   
Made in it
Contagious Dreadnought of Nurgle





if he use 3cp he can have 2 extra relics,so yes he can

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Made in us
Been Around the Block




How do you guys feel about a supreme command detachment of khorne daemon princes being deepstriked in? Will the icon rerolls to charge stack with command rerolls, would the odds of landing a charge be worth it? I don't have bloodletters but do have daemon princes. I was thinking of making an alternate list primarily focused on tzeentch with a splash of khorne or nurgle.

My current list frontlines nurglings/plaguebearers w/ herald & bilepiper, magnus in auxiliary, and a deepstriking tzeentch bat including changeling, herald, 30pinks, prince.
   
Made in us
Longtime Dakkanaut




Northridge, CA

I don't think three princes of Khorne are going to pull their weight. First off they won't screen one another due to the beta character rules. Second, they are Khorne Daemons so they aren't going to survive being shot at or counter-charged by other melee units unless you roll very well. If you want to drop in three princes, make them Nurgle or Tzeentch or Slaan. If you want to drop in one prince and 20-30 Bloodletters, make him Khorne.
   
Made in it
Contagious Dreadnought of Nurgle





icon re rolls? now charge re rolls come from korne locus, icon let you charge 3d6 if you spend 1 cp for stratagem, 3d6+1 give you average 97% chance to ds and charge. The real problem are cheap screening units and lot of veichles

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Made in us
Been Around the Block




Ahh yes, I meant locus thank you. I suppose the screening units would defeat the purpose.

As it is I guess i'm DSing 30pinks, changeling, herald, Tzeentch Prince at a minimum, for 6cp. This leaves 4cp for my army
depending on the layout.

could be used for situational strategems/rerolls or maybe use the to deepstrike in another prince, or some flamers/exalter flamers.
   
Made in us
Longtime Dakkanaut




Lol yeah. I am going to try seekers tomorrow and see what they do. Maybe they can be a distraction or I can get them up the board and around to some juicy devastators or something. I just look at them and then my nurgle Flys (bloat drones? Too many drones for nurgle) and think the Flys are more durable and effective.

If I could get a reroll on failed to wound on the seekers then they would be awesome, even better with the str 3 since it would give more chances to roll 6's, or if 6's auto wounded on to hit like the old rending rules from 4th but that was also kinda cheesy.

Oh well thanks for the information.

This message was edited 1 time. Last update was at 2018/01/20 18:50:04


 
   
Made in se
Regular Dakkanaut






Is there an erreta or something that puts the "DAEMON" from FACTION KEYWORDS to KEYWORDS for CSM simular to Death Guard?
   
Made in gb
Longtime Dakkanaut




Nora wrote:
Is there an erreta or something that puts the "DAEMON" from FACTION KEYWORDS to KEYWORDS for CSM simular to Death Guard?

What? No.. Only applicable units are oblitorators and the Lord of skulls . I don't believe there is a DG FAQ that does that either (they have Mamon and possessed with faction daemon)

DFTT 
   
Made in us
Longtime Dakkanaut





Can anyone explain the sudden allure of Pox Riders? I mean, yes... they're durable, but they're extremely pricey for what they do, and they aren't incredibly receptive to Nurgle buffs as they're neither Keyword Plaguebearer, or Infantry.


11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in se
Regular Dakkanaut






Captyn_Bob wrote:
Nora wrote:
Is there an erreta or something that puts the "DAEMON" from FACTION KEYWORDS to KEYWORDS for CSM simular to Death Guard?

What? No.. Only applicable units are oblitorators and the Lord of skulls . I don't believe there is a DG FAQ that does that either (they have Mamon and possessed with faction daemon)


So is it legitimate to build CD Chaos Daemons Detachments with let say oblitorators?
If so can the same detachment get both DAEMONIC LOCI as well as LEGION TRAITS?
   
Made in gb
Longtime Dakkanaut




Arguably a typo, but yes.


Automatically Appended Next Post:
But you would need a hq to build a detachment, and there isn't one

This message was edited 1 time. Last update was at 2018/01/20 20:05:05


DFTT 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

I thought the Daemon FAQ was coming out today.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in it
Contagious Dreadnought of Nurgle





NewTruthNeomaxim wrote:
Can anyone explain the sudden allure of Pox Riders? I mean, yes... they're durable, but they're extremely pricey for what they do, and they aren't incredibly receptive to Nurgle buffs as they're neither Keyword Plaguebearer, or Infantry.


you sure? they can be targeted by any psy powers and stratagems and can get +1 str from poxbringer or some other characters buffs, guess you need read better the codex.

This message was edited 1 time. Last update was at 2018/01/20 20:55:25


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Longtime Dakkanaut




Northridge, CA

 mrhappyface wrote:
I thought the Daemon FAQ was coming out today.
There's no exact date for the FAQ.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 andysonic1 wrote:
 mrhappyface wrote:
I thought the Daemon FAQ was coming out today.
There's no exact date for the FAQ.

I thought they released a schedule where Codex FAQ were released a week after the codex, then there are two big FAQs biannually and finally CA is once a year?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Longtime Dakkanaut




Northridge, CA

 mrhappyface wrote:
 andysonic1 wrote:
 mrhappyface wrote:
I thought the Daemon FAQ was coming out today.
There's no exact date for the FAQ.
I thought they released a schedule where Codex FAQ were released a week after the codex, then there are two big FAQs biannually and finally CA is once a year?
They only ever said FAQ's would come out "shortly after", they never said one or two weeks. They covered their ass well.
   
Made in us
Longtime Dakkanaut





 blackmage wrote:
NewTruthNeomaxim wrote:
Can anyone explain the sudden allure of Pox Riders? I mean, yes... they're durable, but they're extremely pricey for what they do, and they aren't incredibly receptive to Nurgle buffs as they're neither Keyword Plaguebearer, or Infantry.


you sure? they can be targeted by any psy powers and stratagems and can get +1 str from poxbringer or some other characters buffs, guess you need read better the codex.


I'm looking at their entry in my FW Chaos Index right now.... no Plaguebearer keyword, and thus no +1S, no +2 movement from Scrivner (since they aren't infantry), no +1 to-hit, etc... Strategems sure... fine... spells sure, also valid, but they're still leaving half of the new Nurgle buffs off the table.

I mean, they seem good, but I don't know if they're "oh no, nerf these" good.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in it
Contagious Dreadnought of Nurgle





they were already "nerfed" in CA so no worries to be nerfed again, they are a great choice right now, instead drop letters bomb try drop pox riders bomb, lot of points, but no army can deal with 8-9 of them at 9" from you.

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Made in gb
Fresh-Faced New User






NewTruthNeomaxim wrote:
 blackmage wrote:
NewTruthNeomaxim wrote:
Can anyone explain the sudden allure of Pox Riders? I mean, yes... they're durable, but they're extremely pricey for what they do, and they aren't incredibly receptive to Nurgle buffs as they're neither Keyword Plaguebearer, or Infantry.


you sure? they can be targeted by any psy powers and stratagems and can get +1 str from poxbringer or some other characters buffs, guess you need read better the codex.


I'm looking at their entry in my FW Chaos Index right now.... no Plaguebearer keyword, and thus no +1S, no +2 movement from Scrivner (since they aren't infantry), no +1 to-hit, etc... Strategems sure... fine... spells sure, also valid, but they're still leaving half of the new Nurgle buffs off the table.

I mean, they seem good, but I don't know if they're "oh no, nerf these" good.

Poxwalker +1S affects all NURGLE DAEMONS. They do seem massively expensive for what they do.
   
Made in it
Contagious Dreadnought of Nurgle





u must try a unita before judge....pox riders are expensive but worth.

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Made in se
Regular Dakkanaut





Faced Raven Guard today, he was using some chapter ancient i think it was called (guy with banner) and some other guy so he had pretty much rerolls on all to hit and to wound rolls.

I got shot to hell and i couldnt deep strike close enough to him due to him having scout with infiltrate that screened.

Im not sure how to best deal with such an opponent.
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

 ThePie wrote:
Faced Raven Guard today, he was using some chapter ancient i think it was called (guy with banner) and some other guy so he had pretty much rerolls on all to hit and to wound rolls.

I got shot to hell and i couldnt deep strike close enough to him due to him having scout with infiltrate that screened.

Im not sure how to best deal with such an opponent.
Two waves of DS - one to remove the screen, the second to hit the meaty part of his army.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Regular Dakkanaut




 ThePie wrote:
Faced Raven Guard today, he was using some chapter ancient i think it was called (guy with banner) and some other guy so he had pretty much rerolls on all to hit and to wound rolls.

I got shot to hell and i couldnt deep strike close enough to him due to him having scout with infiltrate that screened.

Im not sure how to best deal with such an opponent.


Mono khorne I think is abit meh I think it's strong, but it's kinda like deep strike and then kiplever thung, and then deep strike more stuff..

I think any chaos army would be well served with a few daemon princes they are killy and fast. When coupled with deep strikers and lots of preasure they are just really tough to actually get any shot onto the nurgle and tzneetch DPs being particularly hard to kill, while khorne ones can get really killy.

From there I think mixed god daemons is just too good to really go mono any god. Nurgle bring scouts to counter enemy scouts, tzeentch bring charge clearing shooting (can clear some charge and charge with blood letter in the same turn if you want), then khorne brings some great melee based pain.

Slaannesh to me still doesn't really rate.
   
Made in us
Longtime Dakkanaut




mmimzie wrote:
 ThePie wrote:
Faced Raven Guard today, he was using some chapter ancient i think it was called (guy with banner) and some other guy so he had pretty much rerolls on all to hit and to wound rolls.

I got shot to hell and i couldnt deep strike close enough to him due to him having scout with infiltrate that screened.

Im not sure how to best deal with such an opponent.


Mono khorne I think is abit meh I think it's strong, but it's kinda like deep strike and then kiplever thung, and then deep strike more stuff..

I think any chaos army would be well served with a few daemon princes they are killy and fast. When coupled with deep strikers and lots of preasure they are just really tough to actually get any shot onto the nurgle and tzneetch DPs being particularly hard to kill, while khorne ones can get really killy.

From there I think mixed god daemons is just too good to really go mono any god. Nurgle bring scouts to counter enemy scouts, tzeentch bring charge clearing shooting (can clear some charge and charge with blood letter in the same turn if you want), then khorne brings some great melee based pain.

Slaannesh to me still doesn't really rate.


+1 to this, and it sucks because about 30% of my chaos force is slaanesh. Thankfully 50% is khorne and 20% is tzeench so I can deep strike pinks for clearing and bloodletters for the real assault, slaanesh is just the force that starts on the field. Good thing is its fast enough to catch up to the rest of the forgefiend and weak enough that the opponent would rather ignore them for better targets. Bad is they don't do much once they get there unless you roll a lot of 6's, which isn't a good strategy.

I miss the days that slaanesh really was a scary force to see across from you. But it's not all bad, a large squad with support from the masque and a Herald can be effective. Keepers of secrets are cheap and can hold their own against a lot. And . . . . That's all I got lol.
   
Made in us
Regular Dakkanaut




Azuza001 wrote:
mmimzie wrote:
 ThePie wrote:
Faced Raven Guard today, he was using some chapter ancient i think it was called (guy with banner) and some other guy so he had pretty much rerolls on all to hit and to wound rolls.

I got shot to hell and i couldnt deep strike close enough to him due to him having scout with infiltrate that screened.

Im not sure how to best deal with such an opponent.


Mono khorne I think is abit meh I think it's strong, but it's kinda like deep strike and then kiplever thung, and then deep strike more stuff..

I think any chaos army would be well served with a few daemon princes they are killy and fast. When coupled with deep strikers and lots of preasure they are just really tough to actually get any shot onto the nurgle and tzneetch DPs being particularly hard to kill, while khorne ones can get really killy.

From there I think mixed god daemons is just too good to really go mono any god. Nurgle bring scouts to counter enemy scouts, tzeentch bring charge clearing shooting (can clear some charge and charge with blood letter in the same turn if you want), then khorne brings some great melee based pain.

Slaannesh to me still doesn't really rate.


+1 to this, and it sucks because about 30% of my chaos force is slaanesh. Thankfully 50% is khorne and 20% is tzeench so I can deep strike pinks for clearing and bloodletters for the real assault, slaanesh is just the force that starts on the field. Good thing is its fast enough to catch up to the rest of the forgefiend and weak enough that the opponent would rather ignore them for better targets. Bad is they don't do much once they get there unless you roll a lot of 6's, which isn't a good strategy.

I miss the days that slaanesh really was a scary force to see across from you. But it's not all bad, a large squad with support from the masque and a Herald can be effective. Keepers of secrets are cheap and can hold their own against a lot. And . . . . That's all I got lol.


I think slannesh does like one good thing, and that ransom combat. where you try to stay in combat with your units every time it's your opponents turn so those units can stay safe. They don't rely on charge bonuses like khorne and they are pretty quick. They also have a power that helps them end combats that are going on too long with the fight again thing. So that unit can then make another charge.

Where they have problems is they are fast enough to just get into melee turn 1 reliably. some deployments can make this pretty realistic, but for the most part i think the lesser daemons are maybe 2 or 3 inches short of reliable turn 1 charges from the starting line, and if your opponent plays way back your stuck waiting for turn two.


Fieinds are pretty great at this i think, but i think they lack just alittle bit of punch compared to the daemonettes (didn't super math hammer this just what it looks like from a distance), and they have to start on the table and get shot up if you don't go first. That said making it into combat fiends die faster than unarmed tac squads in melee.
   
Made in lt
Mysterious Techpriest






WTF do you even do with a Nurgle Daemons army CP wise...
Or trait wise...
Or artifact wise...

Khorne and Slaanesh are simple - deepstrike troops and charge
Tzeentch has the most things I can see working.
Nurgle has Nurglings.

I want to make atleast a semi competitive list. I can see footslogging working with Bell GUO buffing himself so much that people wouldn't want to shoot him. But then what do you use CP for?

Deepstrike 6 beasts with snaily? And some, maybe, plaguebearers so snaily doesn't die?
Deepstrike a ton of plaguebearers with characters to buff them?
Deepstrike GUO?

All of this seems meh compared to 3D6 charge with Khorne or Pinks with Herald

This message was edited 2 times. Last update was at 2018/01/21 10:57:33


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
 
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