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jcd386 wrote: Weird that the warlord traits don't mention their bonuses. Is this maybe a review of the alpha?
could be, or the deed of legend was removed at the last minute (which if it's the case'll be a PR gak storm for GW)
Seems unlikely they'd announce it today if it wasn't in there lol.
maybe I could still see issues, like the old version got sent to the printers, and the digital edition has the goodies, this would be FAQ'd quick but proably cause some grumbling
Opinions are not facts please don't confuse the two
jcd386 wrote: Weird that the warlord traits don't mention their bonuses. Is this maybe a review of the alpha?
The preview article implied that the bonuses are separate rules ("each Saga also has an associated Deed of Legend"). My guess is that the warlord traits are on one page while the "Deeds of Legend" are on the opposite along with rules regarding how large the area of effect is and so forth.
jcd386 wrote: Weird that the warlord traits don't mention their bonuses. Is this maybe a review of the alpha?
The preview article implied that the bonuses are separate rules ("each Saga also has an associated Deed of Legend"). My guess is that the warlord traits are on one page while the "Deeds of Legend" are on the opposite along with rules regarding how large the area of effect is and so forth.
could be yeah.
Opinions are not facts please don't confuse the two
I believe the index said the wulfen could advance and reroll charges with bounding lope likebit does now. Both the hunt and kill portion excluding them specifically from benefitting. It's a minor change but noticeable. It doesn't matter either way and nothing changed other than wording.
2018/08/18 13:22:46
Subject: Re:Owoo!! Space Wolf Tactica: 8th Edition.
A problem here. It looks like The Wuflen's Curse (Kill) will practically just dead weight. Because the unit that made the charge cannot benefit right? Even if they didn't reroll charge in the charge phase to get in. And I bet there would be very rare cases that the opponent being reckless to stay in combat with a pack of Blood Claws, and/or TWC, that's near a pack of Wuflens, and not choose to fall back. Unless that is a 20 strong Genestealers, or 30 strong bloodletters / Daemonnettes, Magnus / Mortarion, who can wipe tons of MEQ easily. So it looks to me that buff will not likely to come into effect. Because you have to charge every turn to stuck in combat. In those cases you don't need to would more often than not see your close combat units dead than emerge victory.
This message was edited 3 times. Last update was at 2018/08/18 13:25:08
Are you really surprised, we got a quick copy and past codex that got dragged out 8 months and won't do anything in tournaments unless the game changes thanks to the next faq and chapter approved.
There's been no point changes to any of the base marine units that suck ass like Landspeeders,Bikes,Whirlwinds,Vindicators, while we keep our bad version of Scouts that aren't troops, Likewise none of our unit's have a reliable way to cross the board safely/get into combat turn 1 without having to pay a massive point cost for flyers.
This Dex is great for players that love a fluffy codex that can do well in pick up games while offering virtually nothing to tournament players
Shinymarine wrote: Are you really surprised, we got a quick copy and past codex that got dragged out 8 months and won't do anything in tournaments unless the game changes thanks to the next faq and chapter approved.
There's been no point changes to any of the base marine units that suck ass like Landspeeders,Bikes,Whirlwinds,Vindicators, while we keep our bad version of Scouts that aren't troops, Likewise none of our unit's have a reliable way to cross the board safely/get into combat turn 1 without having to pay a massive point cost for flyers.
This Dex is great for players that love a fluffy codex that can do well in pick up games while offering virtually nothing to tournament players
I dunno about that, I'm seeing some good stuff, but no the codex doesn't like like an autowin codex that everyone and their brother will be heavily souping up, thank god,.
Opinions are not facts please don't confuse the two
Looking at the recent top Tourney lists, Space Wolves have answers to the most recent trends. Knights - we can throw so many Thunder hammers at them to wipe them out with a lot of options for a 3++ and with options now that can make some of our units protected by -1 to hit.
Death Guard - same thing. A lot of heavy hitting units to put a lot of wounds on targets and that +1 to hit on charges goes a long way in countering -1 to hit issues. With Inceptors and Bikes still being able to clear a lot of screens and chaff.
This is just with the stuff we have seen. There is bound to be more to access that will help against Tourney lists. Being able to Guard our Objective holders with Wolf Guard that can Heroic Intervention 6" is real big.
There may not be any glaring options that say this is a Tournament Army, but there are a lot of options to deal with the Tournament lists being seen. With any new Codex, there is going to be a learning curve to figure out the best way things work together and what works on the table.
2018/08/18 16:34:29
Subject: Re:Owoo!! Space Wolf Tactica: 8th Edition.
So, i've just watched the Striking Scorpion review vid, and when he read the WL traits there was no mention of the "deeds" bonuses anywhere. Even when looking at the WL trait page there doesn't seem to be any "deeds" listed???
When he talks about the Saga of the Bear trait, all it does is give +1 wound.... But the Community post says it gives a 6+ FNP?
I'm completely confused and will watch other vids now to see what's gone on.
From the reviews I don't think SW will be top tier, but their HQs are quite powerful, especially the rune priests, and the Wulfen and TWC seem good.
I think the main thing that will hold them back competitively is not having scouts as troops, but it's possible blood claws might be playable with the right buff support.
I also noticed that SW have access to a few sources of ignore morale tests, which means large foot squads might be viable.
Their strategems are also pretty decent, especially the ignore negative modifiers one, and the reroll wounds vs targets with a higher PL for a character.
This message was edited 1 time. Last update was at 2018/08/18 17:05:44
2018/08/18 18:00:58
Subject: Re:Owoo!! Space Wolf Tactica: 8th Edition.
The only chance that SW could be tournament viable was relying on the wolves as cheap chaff and screen, which would have been completely viable with the amount of ignore morale buffs that we have, but then they went and raised the wolves' points, shame.
Long fangs ignoring negative modifiers to hit is huge, because that means they can hide behind LOS terrains, walk up, pop the strategem, and hit something at full BS. It's just going to get Agents of Vect away when going up against the elves though, where this strategem really matters.
Now that we've confirmed the blizzard shield and axe nerf, I'm convinced it's an overreaction to the venerable dread because the index version used to absolutely dominate casual games where tar-pit or kiting strategies aren't widely used. Once again it's a shame, at the current meta I don't even think an un-nerfed venerable dread will be of much use because it's just sooooo slow, Wulfen dread all the way I suppose.
Things are generally still too expensive in points, and by the nature of 8th edition combat marines cannot be competitive by themselves, especially when the combat units are based on non-fly cavalries, seriously how restricted can you get?
At least we're not grey knights
This message was edited 1 time. Last update was at 2018/08/18 18:01:50
2018/08/18 18:17:35
Subject: Re:Owoo!! Space Wolf Tactica: 8th Edition.
Neophyte2012 wrote: A problem here. It looks like The Wuflen's Curse (Kill) will practically just dead weight. Because the unit that made the charge cannot benefit right? Even if they didn't reroll charge in the charge phase to get in. And I bet there would be very rare cases that the opponent being reckless to stay in combat with a pack of Blood Claws, and/or TWC, that's near a pack of Wuflens, and not choose to fall back. Unless that is a 20 strong Genestealers, or 30 strong bloodletters / Daemonnettes, Magnus / Mortarion, who can wipe tons of MEQ easily. So it looks to me that buff will not likely to come into effect. Because you have to charge every turn to stuck in combat. In those cases you don't need to would more often than not see your close combat units dead than emerge victory.
You can benefit yeah but you need to charge so that you don't benefit from the aura(ie more than 6" from wolfens) but are close enough to wolfens when you make attacks. Bit tricky yeah.
Just as a heads up. I will not be recreating the Tactica thread until next weekend when the book is actually in our hands.
I see no point in making a new thread for tactics when we do not have the book in our own hands yet and are instead relying on rumors and reviews with blurry images and incomplete pictures.
I am super happy about a lot of the changes. The forget about negative modifiers stratagem is awsome, the reroll hits or wounds is great, cheaper stuff all around is terrific, and the possible advantages that a well placed lone wolf or two will be great.
2018/08/19 02:47:05
Subject: Re:Owoo!! Space Wolf Tactica: 8th Edition.
Looks like in the codex if we want Logan Grimnar we have to take his Santa Claus version. Sure, they gave him better stuff, but unless he's less than 10 wounds now no one in their right mind is going to take him in the sleigh.
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2018/08/19 03:10:02
Subject: Re:Owoo!! Space Wolf Tactica: 8th Edition.
ZergSmasher wrote: Looks like in the codex if we want Logan Grimnar we have to take his Santa Claus version. Sure, they gave him better stuff, but unless he's less than 10 wounds now no one in their right mind is going to take him in the sleigh.
why do you say that? I heard he got a points adjustment on foot. did they actually remove him? if so we can at least index him if it comes to it.
Opinions are not facts please don't confuse the two
2018/08/19 03:15:41
Subject: Re:Owoo!! Space Wolf Tactica: 8th Edition.
ZergSmasher wrote: Looks like in the codex if we want Logan Grimnar we have to take his Santa Claus version. Sure, they gave him better stuff, but unless he's less than 10 wounds now no one in their right mind is going to take him in the sleigh.
why do you say that? I heard he got a points adjustment on foot. did they actually remove him? if so we can at least index him if it comes to it.
According to Scorpions review he is in on foot and on sled and much cheaper on both options. He’s only 190 on the sled now. And 20 less points then that on foot.