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Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Shadenuat wrote:
Dionysodorus wrote:
Also note that you can only use Ynnari now by having one of the Ynnari HQs as Warlord. Not a huge deal, since Yvraine fits pretty well into most lists.

I'm actually struggling to think of any use for Ynnari characters in my army. I don't need them for either dragons or banshees. Jetbikes and any fast attack choices work better with jet farseer. Mech, serpents in particular, and everything in them benefits from autarch a lot. List made of tanks and flyers doesn't need SFD. But I like me some SFD on MSU troops and aspect warriors. Don't own any Wraithguard.

The only combo which is pretty much a given is Yvraine + Warlock + Dark Reapers.

But if I don't have anything on the level of 10 reapers squad or Wraithguard with D-Scythes, what's to use her for?

Yeah I've been wondering about this too.

I've written up a quick 1500 Ynnari list that makes use of Yvraine and 5 units of 2 Khymerae to act as Strength from Death ammo (as well as an easy CP with the Fast Attack detatchment) but I'm not really sure what are good targets for the extra "activation" from SfD. I've got two units of Guardians, the accompanying Wave Serpents, a Hemlock and a unit of Kabalites in a Venom as the only units that really put out any decent direct damage (and I suppose the Autarch in combat). Obviously I can add some more stuff taking the list up to 1850, but I'm wondering what. A unit of Fire Dragons/Wraithblades in a Serpent or a unit of Reapers sound like good options.

Karhedron wrote:
 The Shadow wrote:
So, if several units of guardians in Serpents are the backbone of a good list, what are people fleshing it out with. Eldrad and Autarchs look good to me for the HQ slot and, as others have mentioned, Shadow Spectres and the two flyers are all solid units.

Rangers are OK as a Troop choice. I think they are slightly overcosted compared to SM Scouts but their deployment rules are handy and the ability to snipe characters and generate the odd Mortal Wound are useful. I don't think Sniper-heavy armies are going to be a thing in 8th but having one unit for any army that can take them is generally a good idea.

Fire Dragons and Dark Reapers are probably the best Aspect Warriors and provide a healthy dose of fire power. Banshees are better than they have been since 4th/5th given that they can finally assault out of their transport but S3 is still a hindrance. If you want to run them, make sure you have a Farseer to Doom their target or far too many hits will just bounce off.

Wraithguard and Wraithblades are both excellent. Although their toughness has been reduced slightly, the fact that they have 3 wounds each makes them very durable. I think I favour the D-scythe variants best. They are almost as good as Wraithcannons against large targets and far better against infantry. They can advance, fire (thanks to the D-scythes being Assault) and still auto-hit. If the enemy charge, they will face S10 auto-hitting overwatch. If they are in combat, they can simply walk out and fire freely thanks to their "Implacable" rule.

Wraithlords are priced competitively with Dreadnoughts. Either run them cheaply with a Glaive and flamers and just charge them towards the enemy as a distraction or tool them up with 2 heavy weaposn and use them to babysit a shooty unit like Reapers. Your enemy will think twice about Deep Striking close to that.

Yeah at the moment, mainly because I only own 20-odd guardians, I'm using a unit of rangers as my 3rd Troops choice in a Batallion Detachment. I like their aesthetic and the way snipers work in 8th but I also find them to be a great unit to sit on an objective (any - thanks to the deployment rules) and, as you say, they can deal some damage every now and again.

Yeah D-scythe Wraithguard do have a lot going for them, but they're just so expensive. Will definitely be trying them out, but I'm not sure they'll become a staple. D3 hits is a far cry from the amount of hits they could get in 7th combined with a WWP and/or a DE Transport and I don't like how one turn you can be firing 5 shots for the unit, and the next 15. A bit too Loota-esque for me. Don't get me wrong, I love Lootas, but Wraithguard are too expensive for that.

I'll definitely be giving the Wraithlord a try too, partly because I've had the model, love it, and have hardly ever used it. Mine's modelled with a sword which is a shame, since I think the best option is to load up with two brightlances/shuricannons and go vehicle/infantry hunting. It's no slouch in combat, even without the sword. The only thing that puts me off is how its WS and BS depreciate as it loses wounds.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Screaming Shining Spear





USA

I'm glad the razorwing units got a price increase. Seems better atm. No word on Avenger Catapults yet:(

Anyway do you think taking a Shining Spear exarch or Dark Reaper exarch now in an Auxillary unit is worth the loss of a cp?

If you can hide or shield the Exarch, I think it could be a equitable tradeoff.




Automatically Appended Next Post:
in case you missed this one from the FAQ:

OFFICIO ASSASSINORUM
Q: If a unit of Dark Reapers (which have the Inescapable
Accuracy ability) shoots at a Culexus Assassin (which has the
Etherium ability), what roll do the Dark Reapers require to
successfully hit the Assassin?
A: 3+.
This is because while the Dark Reapers treat their
Ballistic Skill as 6+ because of the Etherium ability,
they always score a hit on rolls of 3+ because of their
Inescapable Accuracy ability, which is irrespective of
their Ballistic Skill characteristic or any modifiers.

This message was edited 1 time. Last update was at 2017/07/25 02:59:56


 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in ru
Screaming Shining Spear




Russia, Moscow

Yeah D-scythe Wraithguard do have a lot going for them, but they're just so expensive.

They're somewhat cheaper than full squad of Fire Dragons while featuring better toughness and more wounds. As for their D3, that's where Command Points and Word of Phoenix are your friends. And they can smack head or two in melee and shoot after fall back, so enemy can't lock them from shooting (not that it's a good idea to assault a squad with auto-hitting D-Scythes ofc).

This message was edited 1 time. Last update was at 2017/07/25 05:06:16


 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Sell me on a Hemlock Dakka.

I see a lot of fuss about these and am considering getting one. The damage output doesn't seem that impressive though. Auto hitting is always nice, but with an average of 4 hits it isn't a massive threat to infantry, and 2 damage per hit means it's not a tank killer either. Bikes and terminators would be more ideal but is a fairly niche group.

Is it mainly the durability and conceal bubble that get people excited? How are people finding it's damage output?

   
Made in de
Longtime Dakkanaut




Moosatronic Warrior wrote:
Sell me on a Hemlock Dakka.

I see a lot of fuss about these and am considering getting one. The damage output doesn't seem that impressive though. Auto hitting is always nice, but with an average of 4 hits it isn't a massive threat to infantry, and 2 damage per hit means it's not a tank killer either. Bikes and terminators would be more ideal but is a fairly niche group.

Is it mainly the durability and conceal bubble that get people excited? How are people finding it's damage output?


The damage output from just its guns is only okay -- a little better than a Crimson Hunter against infantry and a little worse against tanks -- and of course it has the disadvantage of very short range.

What you're forgetting is that it can move so that its Smite hits whatever you want.

This message was edited 1 time. Last update was at 2017/07/25 12:26:23


 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

Moosatronic Warrior wrote:
Sell me on a Hemlock Dakka.

I see a lot of fuss about these and am considering getting one. The damage output doesn't seem that impressive though. Auto hitting is always nice, but with an average of 4 hits it isn't a massive threat to infantry, and 2 damage per hit means it's not a tank killer either. Bikes and terminators would be more ideal but is a fairly niche group.

Is it mainly the durability and conceal bubble that get people excited? How are people finding it's damage output?



It's super mobile and can also Smite-snipe enemy characters if they're not careful with the bubblewrap. If they're keeping their characters behind units or in positions on the side of a unit it is not hard to fly the Hemlock so that the character is the closest target. When they're closest they're also going to get hit by the flamers. Not something you can count on obviously but a possibility if your opponent doesn't expect it. Also dependant on terrain and how much space there is between units so YMMV.

7000+
3500
2000 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Dionysodorus wrote:


What you're forgetting is that it can move so that its Smite hits whatever you want.


Smite does add to it's damage output but at the expense of conceal. All fliers can position to snipe characters of course but it requires an opponent to position badly.


I don't doubt it's worth it's points but I'm not quite seeing why its often rated as the best unit in the Craftworld index.

This message was edited 2 times. Last update was at 2017/07/25 12:31:13


 
   
Made in de
Longtime Dakkanaut




Moosatronic Warrior wrote:
Dionysodorus wrote:


What you're forgetting is that it can move so that its Smite hits whatever you want.


Smite does add to it's damage output but at the expense of conceal. All fliers can position to snipe characters of course but it requires an opponent to position badly.

It's not just characters. It's anything that's paying a lot for its wounds. Not many armies can actually protect all of their vehicles this way.

I mean, just do the math. A Hemlock expects about 6.24 wounds on a Land Raider, 7.13 on a Dreadnought, and 7.13 on a Stormraven. It's still getting 5.36 wounds on something with a 5++.

Compare this to just shooting 4 BS3+ Lascannons at something. That's 4.15 wounds on a Land Raider, 5.19 on a Dreadnought, and 3.89 on a Stormraven. The Hemlock is significantly better against all of these targets when you include Smite.

I agree that it'd be a lot less useful if people brought lots more bubble wrap. And maybe things will head that way as we see more stuff like the Raven Guard stratagem. But as-is I don't think I've ever had a problem moving 2 or 3 Hemlocks to Smite stuff that I've been happy to Smite.

This message was edited 1 time. Last update was at 2017/07/25 12:36:53


 
   
Made in us
Omnipotent Necron Overlord






Moosatronic Warrior wrote:
Dionysodorus wrote:


What you're forgetting is that it can move so that its Smite hits whatever you want.


Smite does add to it's damage output but at the expense of conceal. All fliers can position to snipe characters of course but it requires an opponent to position badly.


I don't doubt it's worth it's points but I'm not quite seeing why its often rated as the best unit in the Craftworld index.


It's one of the best units in the game - not just the craftworld codex. It's good right down to it's last wound too - everything auto hits on it. It has a 60 inch move and can turn twice - and it brings weapons that typically just pick up enemy models with no save. How can you not just love this unit?

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

OK you're all doing a pretty good job of selling it too me. You may laugh when I say for my current list it's a toss up between the Hemlock and a unit of 10 Warp spiders!

Hemlock seems better but it's a Ynnari list and Spiders are real fun with SfD.

This message was edited 1 time. Last update was at 2017/07/25 12:50:52


 
   
Made in ru
Screaming Shining Spear




Russia, Moscow

It's stability. Crimson Hunter may or may not hit. For a specialist aspect that expects to counter enemy flyers it actually does not ignore their -1 to hit penalty. When crippled to a half, it will shoot enemy flyers with BS of 5+.

Hemlock doesn't care if his target has toughness of 6, 7 or 8. It doesn't care for 3+ save. It doesn't care if it has only 1 wound left. It will overwatch anything that can Fly and wants to charge it as well and eat it's face off.

You may laugh when I say for my current list it's a toss up between the Hemlock and a unit of 10 Warp spiders!

Hemlock synergies with Flickerjump and Spiders average move of ~20 perfectly.

This message was edited 2 times. Last update was at 2017/07/25 12:54:43


 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

 Shadenuat wrote:

Hemlock synergies with Flickerjump and Spiders average move of ~20 perfectly.


That did occur to me. Not enough room for both sadly.


I'll put my list up and link it here to see what people think...

This message was edited 1 time. Last update was at 2017/07/25 12:58:29


 
   
Made in us
Swift Swooping Hawk





Massachusetts

I didn't think that on paper it looked that amazing, but start using 1 or 2 and all of the sudden you understand.

It is reliable firepower that's effectiveness doesn't decrease as the vehicle gets damaged. So a Hemlock with 1 wound left is as effective as full wounds. This is important. Also, I have had them perform beautifully.

I went first against a marine gunline and removed a predator and a dreadnought first turn, which hampered the army for the rest of the battle. Hell even though the marine players retort heavily damaged one hemlock and destroyed the other, my wounded hemlock continued to pound the marine vehicle for two turns as it auto hits.

Also, having a mobile Deny the Witch has been very useful. It is like the ultimate swiss army knife for hard to kill targets.

This message was edited 1 time. Last update was at 2017/07/25 13:02:15


"What we do in life, echoes in eternity" - Maximus Meridius

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Made in is
Angered Reaver Arena Champion





I am getting more and more tempted to buy a Hemlock with all these positive reviews. I was hoping to spend less money on the hobby for a while. :(
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Here is a link to my list:

https://www.dakkadakka.com/dakkaforum/posts/list/733937.page

I would be grateful for any comments you have to offer.


Here it is in spoilers for those who don't want to travel to the lists section lol:

Spoiler:
This is the list I'm thinking of taking to Warhammer World for Throne of Skulls later this year:

Battalion:

Farseer

Yvraine

Autarch Skyrunner, Laser Lance, Melta Gun, Banshee Mask


2x 5 Dire Avengers
Wave Serpent, 3x Cannons, VE, SS

10 x Dire Avengers
Wave Serpent, 3x Cannons, VE, SS


10x Fire Dragons
Wave Serpent, 3x Cannons, VE, SS

5x Wraithguard, D-Scythes
Wave Serpent, 3x Cannons, VE, SS


Hemlock Wraithfighter



So, it's 4 Serpents Rushing forward to drop off units in 7" for SfD to hopefully shoot twice. The Biketarch, Fire Dragons, Wraithguard and big avenger unit all make good use of SfD and the psychic buffs.

ToS skulls isn't a competitive tournament so I want something that's powerful but fun to use. With access to 3 different Psychic disciplines, auras off the Hemlock and Autarch, and Strength from Death shenanigans this should be a fun list to play.

It's not actually 2000pts but 100pl, which I really don't like as it makes it hard to tweak lists. The one great thing about power levels is that I get to use my Dire Avengers without totally shooting myself in the foot!


Please tell me what you think of the list and if possible address the following:

How is my anti-tank vs anti-infantry in this list?

The Fire Dragons are the only dedicated anti tank, will that be enough with some help from D-Scythes?

I don't have the Hemlock yet and have been considering taking 10 Warp Spiders instead. Hemlocks are better but the Spiders would be another short range shooty unit getting stuck in for some SfD.

I could also drop the Hemlock and Yvraine and take the Yncarne instead. He would add more anti-tank (and has the benefit of already being painted).

I could take 5 Wraithcannon Wraithguard instead of 10 Dire Avengers and make it a Vanguard detachment instead of a battalion (it would require some PL rejigging). At that point I think I might not have enough anti-horde shooting. Hordes are a lot harder for Ynnari to deal with as it makes it difficult to trigger SfD.

This message was edited 2 times. Last update was at 2017/07/25 13:42:50


 
   
Made in ru
Screaming Shining Spear




Russia, Moscow

It's solid, but you should split dragons into more tanks to be able to attack different targets and make them less of a priority for the enemy.

You also have enough choices for Battalion + Vanguard for an extra CP.

Since they're all in transports, split all units into groups of 5 for free Exarches with extra weapons and for Soulbursting.

This message was edited 1 time. Last update was at 2017/07/25 14:06:02


 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

I hadn't thought about the extra command point from from splitting the dragons, nice catch. It would also allow me to put 5 DA and 5 FD in each serpent. If I was playing pure craftworld that would be a no-brainer but it makes a big difference when using Ynnari. 5 Fire Dragons are unlikely to take out a tank on their own to trigger SfD for a second shot. Two 5 man units could take out one target but that would only allow one of them to soulburst.

Big units of 10 also make more efficient use of Guide, Word of the Phoenix and Ancestors Grace.

I honestly don't know which will work best and it's probably match up and luck dependent. It's definitely something I need to think about so thanks for pointing it out.

   
Made in au
Regular Dakkanaut




Everything said about the hemlock is true.
Add to that the fact it throws out a large conceal footprint which synergises well with warp spiders and to a lesser extent shadow spectres (though they struggle to keep up).
And defensively with conceal it is great. 3+ armour and 6+ from spirit stones to back up the -2 to hit is a tough nut to crack. And often leaves the opponent in a tough position whether they sink all their firepower into downing it and leaving your other threats untouched, or let it run amok just throwing out wounds at will.
Plus on top of that it packs a -1 ld aura which can equate to more dead enemies once the morale phase rolls around. Not to mention a small synergy with a couple of niche leadership based attacks that the various aeldari factions lack, such as phantasm grenade launchers.

   
Made in ru
Screaming Shining Spear




Russia, Moscow

Big units of 10 also make more efficient use of Guide, Word of the Phoenix and Ancestors Grace.

Autarch is almost as good as Guide for BS3+ and you also re-roll wounds of 1 on vehicles and monsters. 6 FDs would put 9-10 wounds even without melta range, unless target has an invulnerable save. I would take 7 tops and even give Exarch a Flamer. You can finish last few wounds with shuriken spam and mortal wounds from Serpent and still soulburst.

You should put Farseer with DA's anyway since they would benefit from Doom lot more.
If you're not happy with your AT, take 1-2 twin bright lances as a backup, but I don't think they would be required.

This message was edited 3 times. Last update was at 2017/07/25 15:09:58


 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

 Shadenuat wrote:
Big units of 10 also make more efficient use of Guide, Word of the Phoenix and Ancestors Grace.

Autarch is almost as good as Guide for BS3+ and you also re-roll wounds on vehicles and monsters. 6 FDs would put 9-10 wounds even without melta range, unless target has an invulnerable save. I would take 7 tops and even give Exarch a Flamer. You can finish last few wounds with shuriken spam and mortal wounds from Serpent and still soulburst.

You should put Farseer with DA's anyway since they would benefit from Doom lot more.
If you're not happy with your AT, take 1-2 twin bright lances as a backup, but I don't think they would be required.



Power levels are so annoying! It means I can't take units in anything other than 5 or 10. You have however given me a great 2000pts list with 7 Dragons and 5 Avengers in two of the serpents and a unit of 11 Guardian Defenders and a unit of 5 wraithguard in the other two. Nice.


I think 7 Dragons is the sweet spot if you want them to one shot a tank. You don't want to only just do it on average if you're planning your turn around it.


Messing with the maths I found that a unit of 10 Guided Dragons, shooting twice from WotP, within 6" of a Doomed Imperial Knight do an average of 40 wounds. Damn that's some firepower.

This message was edited 3 times. Last update was at 2017/07/25 15:04:05


 
   
Made in ru
Screaming Shining Spear




Russia, Moscow

Moosatronic Warrior wrote:
I think 7 Dragons is the sweet spot if you want them to one shot a tank. You don't want to only just do it on average if you're planning your turn around it.

Well, you can also split fire extra fusion guns from second group of 5.
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Shadenuat wrote:
Yeah D-scythe Wraithguard do have a lot going for them, but they're just so expensive.

They're somewhat cheaper than full squad of Fire Dragons while featuring better toughness and more wounds. As for their D3, that's where Command Points and Word of Phoenix are your friends. And they can smack head or two in melee and shoot after fall back, so enemy can't lock them from shooting (not that it's a good idea to assault a squad with auto-hitting D-Scythes ofc).

True, they are good don't get me wrong, I'm just struggling to find the space for it. And I'm not sure you'd want to take a full squad of Fire Dragons, surely five or six will do, which makes them a cheaper option.

And yeah the big thing for me about the Hemlock is that, thanks to auto-hit, it doesn't depreciate as it loses wounds. So many things across all armies I've read the profile of and thought "that looks good" only to realise it'll hit with like half as many of its attacks once it takes enough wounds.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Screaming Shining Spear





USA

with the new faq for understrength units... is there any unit or exarch to use that would be worth the loss of 1 cp?


 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in us
Mounted Kroot Tracker







The lone exarch idea was really just an efficiency thing with building an army, not sure it's worth it now as you can't fill out extra detachments and actually lose a CP. I'd still consider a lone ranger though for 20 points just to deny turn 1 models from appearing from reserves. And if your list revolves needing to put a character in a transport and that's the only way to get room, it's probably worth it.

   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

What would be a good loadout for wave serpents? I need some since my army is all foot right now and it sucks, but I have two I got in a trade that were built from a past edition with scatter lasers glued to the turret (i.e. I can't remove it without breaking the model). Can these work, or should I just buy a new kit and build it modular or just with Shuriken Cannons to be cheap?

- Wayne
Formerly WayneTheGame 
   
Made in ru
Screaming Shining Spear




Russia, Moscow

All-shuriken cannons, or Twin Bright lance + Shuriken cannon. Spirit stones if you have points.
Magnets recommended.

You can cut actual barrel of scatter lasers, drill then place magnet there, then place another into barrel part of shuriken cannon or lance.

This message was edited 2 times. Last update was at 2017/07/26 12:31:24


 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

May have to try that, I have not magentized anything at all, ever. I'm trying to figure out now how to properly pin the weapons on the Wraithlord so he is modular, it looks easy enough but I am always fearful I am going to ruin the model by drilling or whatnot.

- Wayne
Formerly WayneTheGame 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Shadenuat wrote:
All-shuriken cannons, or Twin Bright lance + Shuriken cannon. Spirit stones if you have points.
Magnets recommended.

You can cut actual barrel of scatter lasers, drill then place magnet there, then place another into barrel part of shuriken cannon or lance.

I've also heard people have success with Vectored engine + all shuricannons. Turn 1 advance forward for -1 to be hit. Turn 2 disembark Wratihguard, Dragons or whatever, the move the Serpents and assault with them (to tie up non-FLY shooting units)

-

   
Made in gb
Fresh-Faced New User



London

 Shadenuat wrote:
Dionysodorus wrote:
Also note that you can only use Ynnari now by having one of the Ynnari HQs as Warlord. Not a huge deal, since Yvraine fits pretty well into most lists.

I'm actually struggling to think of any use for Ynnari characters in my army. I don't need them for either dragons or banshees. Jetbikes and any fast attack choices work better with jet farseer. Mech, serpents in particular, and everything in them benefits from autarch a lot. List made of tanks and flyers doesn't need SFD. But I like me some SFD on MSU troops and aspect warriors. Don't own any Wraithguard.

The only combo which is pretty much a given is Yvraine + Warlock + Dark Reapers.

But if I don't have anything on the level of 10 reapers squad or Wraithguard with D-Scythes, what's to use her for?


Yea I'm in the same boat with this one too. I'm a bit late to the 8th ed party and have only been playing 1k points games so far. I have been using a Skyrunner Autarch following behind 3 units of bikes and some scythe guard in a serpent and they have been doing well. Yes Yvraine gives decent powers and is great with Reapers, but what does she do if they all die? She seems a lil too slow, with too few wounds to be left on her own and if she had a transport she can't cast embarked. I suppose she could just babysit backfield objectives but that seems like a waste to me.

I do really enjoy the Ynnari background, had great success with them in 7th, would rather not go back to CWE. Any suggestions from you guys? What would a competitive 1k Ynnari list look like in your eyes?
   
Made in ru
Screaming Shining Spear




Russia, Moscow

 Galef wrote:
I've also heard people have success with Vectored engine + all shuricannons.

You can really put both - more upgrades actually make Serpent pay even less points for every wound making them even more cost efficient I believe.
I like Stones because they work even if you don't get 1st turn, and because I run Autarch outside and buff moving Serpents additionaly with his bubble and shoot turn 1. I find 16 move to be enough. (might be not enough for Wraith units tho, but so far was enough for dragons, banshees and guardians)

Yes Yvraine gives decent powers and is great with Reapers, but what does she do if they all die?

Yet to use Yvraine, but she is no slouch in combat against peasants. She fights almost as well as Jain Zar, costs less and has 4++. My theory and what I am going to try would be running her together with Wraith units and Banshees, with WoTP and Gaze of Ynnead (Autarch would take care of buffing things instead), and providing extra 5 attacks with her sword (1 from ANGRY CAT err I mean warlord trait), WoTP, Gaze and Smite on Soulburst.

This message was edited 3 times. Last update was at 2017/07/26 13:13:37


 
   
 
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