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![[Post New]](/s/i/i.gif) 2017/10/23 22:49:15
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Swift Swooping Hawk
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Galef wrote: Cephalobeard wrote:Do we get to apply the price reductions of things (like shuriken cannons) to the FW Index units?
IE, Hornets get 4pts cheaper w/ the Cannon reduction, etc
Would be nice, but I seriously doubt it. I really hope that FW updates all the Eldar stuff very soon and hopefully gives us a discounted WK that is worth playing (i.e. under 500pts fully upgraded AND gets to Webway strike onto the table)
If we are very very lucky maybe in 1-2 weeks after codex release.
The latest AM Faq vs the comissairs, also comes with FW units fix for the guard even those that can be used by Genestealers cults
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![[Post New]](/s/i/i.gif) 2017/10/23 23:53:34
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Screaming Shining Spear
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You can only Deny the Witch so many times with the big Farseers/Eldrad and they can only be in so many places at once. Warlocks solve that problem by being cheap...2 points less than before and able to fit into a lot of transports or hide with some gunline.
I want to call out the MindWar plus Embolden power. I think I read that Embolden adds 2 to the LD of the Farseer. That is huge for trying to kill enemy Characters.
Is Executioner good compared to MindWar. I cant remember what it does?
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koooaei wrote:We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice. |
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![[Post New]](/s/i/i.gif) 2017/10/24 00:46:02
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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On a vaguely unrelated note, I'm in the middle of putting together a tactica website on some hosting space I had spare. What can I say, I have a lot of free time at the moment.
Just thought I'd get some feedback on a name. I've come up with a couple options, but I'm undecided.
TheWebway
Battle-Focus
(unfortunately the 'the' and the '-' hyphen are required. Otherwise I can't get a normal extension)
Any votes in favour of one or the other, let me know. Or alternatively, any other better ideas, I'm all ears!
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![[Post New]](/s/i/i.gif) 2017/10/24 03:23:09
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Regular Dakkanaut
North Coast, NSW, Australia
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Definitely Thewebway
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'Anyone can win, but it takes a good man to lose.'
-Louis Guzman |
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![[Post New]](/s/i/i.gif) 2017/10/24 04:22:31
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Annoyed Blood Angel Devastator
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Niiru wrote:On a vaguely unrelated note, I'm in the middle of putting together a tactica website on some hosting space I had spare. What can I say, I have a lot of free time at the moment.
Just thought I'd get some feedback on a name. I've come up with a couple options, but I'm undecided.
TheWebway
Battle-Focus
(unfortunately the 'the' and the '-' hyphen are required. Otherwise I can't get a normal extension)
Any votes in favour of one or the other, let me know. Or alternatively, any other better ideas, I'm all ears!
Voting TheWebway
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This message was edited 1 time. Last update was at 2017/10/24 04:22:44
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![[Post New]](/s/i/i.gif) 2017/10/24 12:51:09
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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admironheart wrote:You can only Deny the Witch so many times with the big Farseers/Eldrad and they can only be in so many places at once. Warlocks solve that problem by being cheap...2 points less than before and able to fit into a lot of transports or hide with some gunline.
I want to call out the MindWar plus Embolden power. I think I read that Embolden adds 2 to the LD of the Farseer. That is huge for trying to kill enemy Characters.
Is Executioner good compared to MindWar. I cant remember what it does?
I feel for you to kill a character worthy of killing with Mindwar you’d need a lot more Ld modifiers first. With the +2, you’d be looking at 11 vs 8-10. In order to get enough wounds to kill something I think you’d need to add in a Hemlock using Horrify giving them a -3 to their Ld. You’d then have a strong advantage over the character and will likely do around 5-6 mortal wounds.
Executioner is basically Smite, but if it kills a model you get to do another D3 mortal wounds. This isn’t a character killer as it works like Smite for targeting.
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![[Post New]](/s/i/i.gif) 2017/10/24 13:32:38
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Kdash wrote: admironheart wrote:You can only Deny the Witch so many times with the big Farseers/Eldrad and they can only be in so many places at once. Warlocks solve that problem by being cheap...2 points less than before and able to fit into a lot of transports or hide with some gunline.
I want to call out the MindWar plus Embolden power. I think I read that Embolden adds 2 to the LD of the Farseer. That is huge for trying to kill enemy Characters.
Is Executioner good compared to MindWar. I cant remember what it does?
I feel for you to kill a character worthy of killing with Mindwar you’d need a lot more Ld modifiers first. With the +2, you’d be looking at 11 vs 8-10. In order to get enough wounds to kill something I think you’d need to add in a Hemlock using Horrify giving them a -3 to their Ld. You’d then have a strong advantage over the character and will likely do around 5-6 mortal wounds.
Executioner is basically Smite, but if it kills a model you get to do another D3 mortal wounds. This isn’t a character killer as it works like Smite for targeting.
I did the math for expected wounds as a function of the Ld difference between the Farseer and the target a while back. It's worthwhile if you can easily get up to +3 or more.
Horrify is rarely going to be worth it because you're using a whole psychic power to maybe give +1 wound to Mind War, if the Farseer successfully manifests, etc. But you can get some nice free Ld buffs that you're not paying much for. Just the Hemlock by itself is -2, and then a Swooping Hawks unit is +1. In some really important cases Embolden may make sense for another +2, but it seems hard to justify actually bringing this on a Warlock/Spiritseer for the one turn in which it will be valuable. But at least Embolden is somewhat competitive with Smite in terms of mortal wounds granted, unlike Horrify. I guess maybe if you're bringing the Spiritseer mostly just for Smite in the first place.
Note that if you're bringing lots of Rangers, which seems like a reasonable thing to do now, you're not really needing Mind War to kill the character in one shot or else it's useless. Also, I haven't seen this discussed and I don't know if it matters much, but it seems interesting that Mind War doesn't require LoS.
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This message was edited 1 time. Last update was at 2017/10/24 13:34:39
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![[Post New]](/s/i/i.gif) 2017/10/24 14:19:02
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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I keep going back and forth on spells i'd take and want to use, but i keep coming back to the following -
Farseer 1 - Doom + Fortune
Farseer 2 - Fortune + Executioner
Warlock 1 - Protect
Warlock 2 - Conceal
Warlock 3 - Empower
Hemlock1 - Jinx
Hemlock2 - Restrain (though tempted to have Drain instead)
Most of it goes towards making a unit essentially a deathstar. Add in -1 to hit from Alaitoc...
Certainly an annoying prospect to remove said unit, but, i'm not !00% on whether said unit will do enough damage. Currently it'd be a super mobile, 985 point deathstar with very short range
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This message was edited 1 time. Last update was at 2017/10/24 14:20:23
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![[Post New]](/s/i/i.gif) 2017/10/24 14:42:29
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Regular Dakkanaut
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Shadow spectres do.
Switch up fortune 2 for guide and a unit of 10 will on average get 24 Str 6 ap-3 hits. Or 10d6 Str 5 auto hits.
With conceal and protect they are -2 to hit (-3 if over 12 inches) and 2+ armour from protect.
I think number 1 protect candidate is shining spears. Giving them 3+ invul and fortune. Shares the difficultness to kill around with one unit being impossible to hit and the other shrugging off a lot of wounds with 2+/3++/5+++.
I think with the changes to hemlock you are spot on with their spell ranking. Jinx seems to be clear choice.
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![[Post New]](/s/i/i.gif) 2017/10/24 15:48:11
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Screaming Shining Spear
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The Engines of Vaul have been very weak. Hard hitting but dead after 1 turn.
Now we can march the D-cannon out to smash something. then Fire and Fade a Wave Serpent in front of it. The serpent probably will survive and you can get a nice 2nd turn out of your D-cannon.
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koooaei wrote:We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice. |
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![[Post New]](/s/i/i.gif) 2017/10/24 16:19:49
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Kdash wrote:I keep going back and forth on spells i'd take and want to use, but i keep coming back to the following -
Farseer 1 - Doom + Fortune
Farseer 2 - Fortune + Executioner
Warlock 1 - Protect
Warlock 2 - Conceal
Warlock 3 - Empower
Hemlock1 - Jinx
Hemlock2 - Restrain (though tempted to have Drain instead)
Most of it goes towards making a unit essentially a deathstar. Add in -1 to hit from Alaitoc...
Certainly an annoying prospect to remove said unit, but, i'm not !00% on whether said unit will do enough damage. Currently it'd be a super mobile, 985 point deathstar with very short range
What unit are you planning on turning into a deathstar though, you haven't actually listed any units that are a viable target for all those buffs! So you actually only have a super mobile 985 point buffstar, that then needs a unit to target!
Unless you were thinking of the farseers and warlocks as a seer council, but only the warlocks can group up into a conclave, and a conclave of only 3 warlocks can only cast 1 power per turn...
Edit:
Also, Bonesinger rules are now out woo! Called it with the Wraith repair character, which was kinda obvious but I'm still pleased. Basically identical to a Spiritseer, but 25 points more to exchange Spirit Mark with a D3 repair Wraith option. Not cheap, but being able to cast a psychic power on turns it doesn't need to repair isn't bad.
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This message was edited 1 time. Last update was at 2017/10/24 16:23:13
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![[Post New]](/s/i/i.gif) 2017/10/24 16:30:13
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Niiru wrote:Kdash wrote:I keep going back and forth on spells i'd take and want to use, but i keep coming back to the following -
Farseer 1 - Doom + Fortune
Farseer 2 - Fortune + Executioner
Warlock 1 - Protect
Warlock 2 - Conceal
Warlock 3 - Empower
Hemlock1 - Jinx
Hemlock2 - Restrain (though tempted to have Drain instead)
Most of it goes towards making a unit essentially a deathstar. Add in -1 to hit from Alaitoc...
Certainly an annoying prospect to remove said unit, but, i'm not !00% on whether said unit will do enough damage. Currently it'd be a super mobile, 985 point deathstar with very short range
What unit are you planning on turning into a deathstar though, you haven't actually listed any units that are a viable target for all those buffs! So you actually only have a super mobile 985 point buffstar, that then needs a unit to target!
Unless you were thinking of the farseers and warlocks as a seer council, but only the warlocks can group up into a conclave, and a conclave of only 3 warlocks can only cast 1 power per turn...
The 985 points includes a unit of 9 Shining Spears  Everything would be on bikes so a nice movement 16 all round and wound include an Autarch too. Essentially going for the 2+/3++/5+++ on a T4, 2 wound model that re-rolls 1's to hit, wounds with a +1 and re-rolls all wounds (though doom would likely go on another target for the other units firepower). The only problem is, the lances are 6" range - but would kill whatever they wanted via shooting and charging, once they get there... In theory...
It's definitely a more "defensive" offensive idea rather than pure offensive. I don't expect them to destroy everything on the table themselves, but, more act as a powered up bodyguard which has a high threat potential while things like the Hemlocks fly around nuking units.
All the psykers would be individual units on jetbikes. I'd rather take 3 warlocks and cast 3 powers, rather than take 7 warlocks and only cast 2 + smite. Also gives me access to the stratagem for having a warlock and farseer near each other.
And when they finally get killed, i essentially have plenty of smites to go around.
Automatically Appended Next Post:
Wyldcarde wrote:Shadow spectres do.
Switch up fortune 2 for guide and a unit of 10 will on average get 24 Str 6 ap-3 hits. Or 10d6 Str 5 auto hits.
With conceal and protect they are -2 to hit (-3 if over 12 inches) and 2+ armour from protect.
I think number 1 protect candidate is shining spears. Giving them 3+ invul and fortune. Shares the difficultness to kill around with one unit being impossible to hit and the other shrugging off a lot of wounds with 2+/3++/5+++.
I think with the changes to hemlock you are spot on with their spell ranking. Jinx seems to be clear choice.
I thought about Shadow Spectres, but i can't decide. They have longer range than Shining Spears, but aren't as durable - even with the powers cast on them. I also think i like the idea of having all the extra twin shuriken catapult shots when needed - and str 8 on the Exarch is always nice. On the flip side, i can get 14 Spectres for the same price.
If i went with the Spectres, i'd agree with you and swap the 2nd fortune for guide as i'd be relying on shooting - and i could then not include the Autrach. The 2nd one was there simply for redundancy and would be a mortal wound bot until needed.
The other issue i am having is choosing a craftworld for them... Part of me thinks Alatioc for the first turn or 2 of extra defence, but Saim-Hann is also interesting with their stratagem - allowing me to advance, charge and re-roll hit rolls of 1 in the fight phase. The only problem with this, is i'd loose the "bodyguard" aspect designed here, but, i could replace a 2 vyper unit for 6 windriders to do that instead, which would allow me to go full smite spam after the turn 1 charge, drop the autarch or some Hawks, and pick up another warlock for quicken to turn the 22" move into a 38-44" move followed by a charge....
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This message was edited 5 times. Last update was at 2017/10/24 16:57:49
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![[Post New]](/s/i/i.gif) 2017/10/24 16:48:12
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Fresh-Faced New User
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Niiru wrote:
Also, Bonesinger rules are now out woo! Called it with the Wraith repair character, which was kinda obvious but I'm still pleased. Basically identical to a Spiritseer, but 25 points more to exchange Spirit Mark with a D3 repair Wraith option. Not cheap, but being able to cast a psychic power on turns it doesn't need to repair isn't bad.
Unless I read the stat page wrong it only knows smite. Still though it'd be nice to have to babysit a heavy Dakka Wraithlord/Knight
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![[Post New]](/s/i/i.gif) 2017/10/24 17:00:23
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Mr.Pengwinn wrote:Niiru wrote:
Also, Bonesinger rules are now out woo! Called it with the Wraith repair character, which was kinda obvious but I'm still pleased. Basically identical to a Spiritseer, but 25 points more to exchange Spirit Mark with a D3 repair Wraith option. Not cheap, but being able to cast a psychic power on turns it doesn't need to repair isn't bad.
Unless I read the stat page wrong it only knows smite. Still though it'd be nice to have to babysit a heavy Dakka Wraithlord/Knight
I agree. It implies it only knows smite.
However, it is also an elite unit, so, possibly helps people fill out a brigade if they don't want to spam scorpions or banshees and is a cheap unit to add to your wraithguard.
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This message was edited 1 time. Last update was at 2017/10/24 17:02:46
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![[Post New]](/s/i/i.gif) 2017/10/24 17:22:53
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Fresh-Faced New User
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Kdash wrote:Mr.Pengwinn wrote:Niiru wrote:
Also, Bonesinger rules are now out woo! Called it with the Wraith repair character, which was kinda obvious but I'm still pleased. Basically identical to a Spiritseer, but 25 points more to exchange Spirit Mark with a D3 repair Wraith option. Not cheap, but being able to cast a psychic power on turns it doesn't need to repair isn't bad.
Unless I read the stat page wrong it only knows smite. Still though it'd be nice to have to babysit a heavy Dakka Wraithlord/Knight
I agree. It implies it only knows smite.
However, it is also an elite unit, so, possibly helps people fill out a brigade if they don't want to spam scorpions or banshees and is a cheap unit to add to your wraithguard.
Oh it's elite? That's pretty good then, I thought it'd be fighting for the already packed HQ slot. I'll defiantly be bringing one along.
Also I'm trying to build a cheap list for Eldar (I have a lot of models my brother literally dropped on my door step). What Aspect warriors are worth considering? I have basically one msu squad of each.
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![[Post New]](/s/i/i.gif) 2017/10/24 17:28:35
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Mr.Pengwinn wrote:Kdash wrote:Mr.Pengwinn wrote:Niiru wrote:
Also, Bonesinger rules are now out woo! Called it with the Wraith repair character, which was kinda obvious but I'm still pleased. Basically identical to a Spiritseer, but 25 points more to exchange Spirit Mark with a D3 repair Wraith option. Not cheap, but being able to cast a psychic power on turns it doesn't need to repair isn't bad.
Unless I read the stat page wrong it only knows smite. Still though it'd be nice to have to babysit a heavy Dakka Wraithlord/Knight
I agree. It implies it only knows smite.
However, it is also an elite unit, so, possibly helps people fill out a brigade if they don't want to spam scorpions or banshees and is a cheap unit to add to your wraithguard.
Oh it's elite? That's pretty good then, I thought it'd be fighting for the already packed HQ slot. I'll defiantly be bringing one along.
Also I'm trying to build a cheap list for Eldar (I have a lot of models my brother literally dropped on my door step). What Aspect warriors are worth considering? I have basically one msu squad of each.
It's elite and 70 points according to the GW release.
For aspects, i really like the look of Swooping Hawks, especially now their grenade pack can be used when they deep strike like before. Banshees are definitely going to be fun with some psychic support as they can move advance with +3 and then charge with +3, whilst denying enemy overwatch.
Scorpions i'm not sure on, and have them in another list cos im doing a themed Path of the Eldar army. Dire Avengers look like extremely good troops now as well if you don't want rangers. Shining Spears are nice but i need to figure out how nice for myself. Dark Reapers are also a good solid choice as they always hit on 3's when shooting. Fire Dragons just seem a little expensive now for a suicide unit. No idea about Warp Spiders.
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![[Post New]](/s/i/i.gif) 2017/10/24 17:33:42
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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I don't hate 3 of the Bonesingers in a list like mine where my intention is to use loads of fast attack vehicles (hornets) and wave serpents, war walkers, etc.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2017/10/24 18:00:45
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Kdash wrote:Mr.Pengwinn wrote:Niiru wrote:
Also, Bonesinger rules are now out woo! Called it with the Wraith repair character, which was kinda obvious but I'm still pleased. Basically identical to a Spiritseer, but 25 points more to exchange Spirit Mark with a D3 repair Wraith option. Not cheap, but being able to cast a psychic power on turns it doesn't need to repair isn't bad.
Unless I read the stat page wrong it only knows smite. Still though it'd be nice to have to babysit a heavy Dakka Wraithlord/Knight
I agree. It implies it only knows smite.
However, it is also an elite unit, so, possibly helps people fill out a brigade if they don't want to spam scorpions or banshees and is a cheap unit to add to your wraithguard.
I have to admit, I read the datasheet while I was at work, and after reading the part that said it was a psyker and could cast 1... I then stopped reading at that point, as I had just assumed it picked a power from the Runes of Battle like a spiritseer/warlock.
How odd that it's a psyker that only knows smite. Are there any other psykers like that in 40k at the moment?
Still, at least it's proper smite and not warlock-smite, so it is still better than nothing! And he can still Deny one power a turn. Don't know if he is worth 70 points, but he's not the worst unit on the table for sure.
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![[Post New]](/s/i/i.gif) 2017/10/24 18:07:15
Subject: Re:Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Ancient Venerable Dark Angels Dreadnought
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When the codex drops, can we start tactica pages for each major Craftworld? May help stem the bloat
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![[Post New]](/s/i/i.gif) 2017/10/24 18:13:19
Subject: Re:Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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bullyboy wrote:When the codex drops, can we start tactica pages for each major Craftworld? May help stem the bloat 
We can try
But, the man posting above you, Niiru, is currently building a tactica wiki style website which will initially be focused on Eldar.
On other notes - due to more list revision, i'm now up to 9 pyskers in my list...
I'm getting the impression i will be needing to spend 3CP each battle on infiltrating 2 units.
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![[Post New]](/s/i/i.gif) 2017/10/24 18:19:02
Subject: Re:Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Kdash wrote: bullyboy wrote:When the codex drops, can we start tactica pages for each major Craftworld? May help stem the bloat 
We can try
But, the man posting above you, Niiru, is currently building a tactica wiki style website which will initially be focused on Eldar.
On other notes - due to more list revision, i'm now up to 9 pyskers in my list...
I'm getting the impression i will be needing to spend 3CP each battle on infiltrating 2 units.
Haha hooray, already getting the word out! And I only got the domain sorted today :p
But within the next hour or so I'll have the draft of the main units tactica page uploaded onto the new domain, and I've started filling in some basic information. I expect some of it to be wrong of course, but over time as feedback happens and more discussions take place with the new codex, I'll continually update everything until people are happy with it. I'm sure there will always be disagreements, but I plan to have more than one 'option' for as many units that need it.
At the moment I have one long page with all the units in there. I will then probably set up a similar page, but with the 5 craftworlds on it. If it gets too cluttered I can split things up into seperate pages easily enough, but I can decide that after the information is written down as it's all pretty simple to move about as needed.
Oh, and the website will be TheWebway.org (after that being by far the most popular option haha). The domain exists now, but it's completely blank and will be until I transfer the files across. So watch this space, if you're interested in the progress.
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![[Post New]](/s/i/i.gif) 2017/10/24 18:22:30
Subject: Re:Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Niiru wrote:Kdash wrote: bullyboy wrote:When the codex drops, can we start tactica pages for each major Craftworld? May help stem the bloat 
We can try
But, the man posting above you, Niiru, is currently building a tactica wiki style website which will initially be focused on Eldar.
On other notes - due to more list revision, i'm now up to 9 pyskers in my list...
I'm getting the impression i will be needing to spend 3CP each battle on infiltrating 2 units.
Haha hooray, already getting the word out! And I only got the domain sorted today :p
But within the next hour or so I'll have the draft of the main units tactica page uploaded onto the new domain, and I've started filling in some basic information. I expect some of it to be wrong of course, but over time as feedback happens and more discussions take place with the new codex, I'll continually update everything until people are happy with it. I'm sure there will always be disagreements, but I plan to have more than one 'option' for as many units that need it.
At the moment I have one long page with all the units in there. I will then probably set up a similar page, but with the 5 craftworlds on it. If it gets too cluttered I can split things up into seperate pages easily enough, but I can decide that after the information is written down as it's all pretty simple to move about as needed.
Oh, and the website will be TheWebway.org (after that being by far the most popular option haha). The domain exists now, but it's completely blank and will be until I transfer the files across. So watch this space, if you're interested in the progress.
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![[Post New]](/s/i/i.gif) 2017/10/24 18:23:02
Subject: Re:Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Powerful Phoenix Lord
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Kdash wrote:
I'm getting the impression i will be needing to spend 3CP each battle on infiltrating 2 units.
Which really blows since that's nearly half the CPs that most Eldar lists will likely have and it doesn't even give you a 1CP:1unit return ratio, nor does it allow you to use the "deep strike" stratagem to make up for it.
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![[Post New]](/s/i/i.gif) 2017/10/24 18:37:13
Subject: Re:Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Galef wrote:Kdash wrote:
I'm getting the impression i will be needing to spend 3CP each battle on infiltrating 2 units.
Which really blows since that's nearly half the CPs that most Eldar lists will likely have and it doesn't even give you a 1CP:1unit return ratio, nor does it allow you to use the "deep strike" stratagem to make up for it.
Yeah, kinda sucks that it's 1 or 3 CP like the relic stratagems. I'd have much preferred it to be 1-3 for 1-3 units. Kind of like a mix between the Raven Guard and Tallarn stratagems.
Currently i'm looking at a list with 8CP, but i could maybe get away with just using the stratagem for 1 unit instead of 2 - i'd just need to deploy castled up hard to ensure key things don't die if i don't get 1st turn and they have a strong alpha strike.
Automatically Appended Next Post:
For those that are interested in my crazy, ever evolving, all eggs in one basket list idea here it is so far!
Alaitoc battalion
Spiritseer - Enhance/Drain
Spiritseer - Quicken/Restrict
Rangers x5
Rangers x5
Dire Avengers x5
Hemlock - Jinx
Crimson Hunter Exarch
Saim-Hann outrider
Autarch Skyrunner - warlord, Saim-Hann relic lance, no overwatch trait
Shining spears x9
Vyper with Shruiken Cannon x2 (thoughts on scatter laser instead? Has no minus to hit, but also always 0ap)
Vyper with Starcannon and Shruiken Cannon
Hemlock - Restrain
Ulthwe Supreme Command
Eldrad - Fortune, Guide, Will of Asurman (WoA simply as a nice deny bonus and an easy stack for Eldrads casting bonus - will change to smite when close enough)
Farseer Skyrunner - Doom, Executioner
Warlock Skyrunner - Conceal/Reveal
Warlock Skyrunner - Empower/Enervate
Warlock Skyrynner - Protect/Jinx
Total is 1997 points (presuming i have all the changes correct)
Shining Spears will likely go into the webway to start with so i don't lose them first turn... Then they get super buffed until they either kill lots of things or die themselves. After that i've just got to hope i have enough smite and the flyers are destroying things!
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This message was edited 4 times. Last update was at 2017/10/24 18:56:11
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![[Post New]](/s/i/i.gif) 2017/10/24 18:59:47
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Powerful Phoenix Lord
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Do we know if Autarchs can take Mandiblasters or Banshee masks still? If so, you could just take a Banshee mask and choose a different trait.
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![[Post New]](/s/i/i.gif) 2017/10/24 19:02:18
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Galef wrote:Do we know if Autarchs can take Mandiblasters or Banshee masks still? If so, you could just take a Banshee mask and choose a different trait.
The only autach variant that gets access to them, is the one with swooping hawk wings and it's fixed with Mandiblasters. None of the variants have access to banshee masks currently.
Hopefully they will faq it to say they can still take them, but i doubt it. Both the normal and winged Autarchs have fixed weapon load outs, and the skyrunner can either take a fusion gun or laser lance. No other options :/
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![[Post New]](/s/i/i.gif) 2017/10/24 19:23:25
Subject: Re:Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Moustache-twirling Princeps
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Thoughts on the Warlock Skyrunner Conclave? Could be a potentially decent deathstar - toss in an Autarch and a Farseer maybe? Roll up and throw down powers, Smites, toss their Spears, etc.
I'm not too versed in Eldar, so excuse me if that is just a garbage idea.
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![[Post New]](/s/i/i.gif) 2017/10/24 19:35:38
Subject: Re:Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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em_en_oh_pee wrote:Thoughts on the Warlock Skyrunner Conclave? Could be a potentially decent deathstar - toss in an Autarch and a Farseer maybe? Roll up and throw down powers, Smites, toss their Spears, etc.
I'm not too versed in Eldar, so excuse me if that is just a garbage idea.
I believe the conclave works the same as it does in the index. So the smite is nerfed unless you have 7+ warlocks in it, then it always does d6 damage, and it can only cast 3 powers when at 7-10 models - one of which has to be smite as it only knows 2 powers.
As a result, it becomes extremely expensive points wise. The only benefit is you get to ignore peril damage on other units until you lose the last model in the unit.
The conclave also loses the "character" keyword so can be shot. Personally, i think you should always go with single models if you really want to have any benefit from the models.
For example, a skyrunner conclave with 10 warlocks in would cost 650 points, just to get a d6 smite and 2 other powers.
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This message was edited 1 time. Last update was at 2017/10/24 19:37:11
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![[Post New]](/s/i/i.gif) 2017/10/24 19:45:31
Subject: Re:Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Fresh-Faced New User
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em_en_oh_pee wrote:Thoughts on the Warlock Skyrunner Conclave? Could be a potentially decent deathstar - toss in an Autarch and a Farseer maybe? Roll up and throw down powers, Smites, toss their Spears, etc.
I'm not too versed in Eldar, so excuse me if that is just a garbage idea.
Unless something has changed in the codex it does not seem worth it. You need 7+ warlocks for the conclave to be better than just a regular psyker. You're basically paying a ton of points for a psyker with wound degrade when you could just buy a Skyrunner Farseer and some windriders and do the same thing with more gear options.
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![[Post New]](/s/i/i.gif) 2017/10/24 20:07:22
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Fixture of Dakka
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Cephalobeard wrote:I don't hate 3 of the Bonesingers in a list like mine where my intention is to use loads of fast attack vehicles (hornets) and wave serpents, war walkers, etc.
Bonesingers have to be within 3". They're going to have a hard time helping those things.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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