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![[Post New]](/s/i/i.gif) 2017/06/23 11:52:27
Subject: I am concerned about the new to-wound chart in 8th
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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40k - It's science fantasy - not science fiction.
Getting up close and giving them a taste of Boot Leather has been part of 40k since it's inception.
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![[Post New]](/s/i/i.gif) 2017/06/23 12:00:48
Subject: I am concerned about the new to-wound chart in 8th
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Lord Commander in a Plush Chair
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That over penetration is there.
And under many readings the new FNP-like rules deal with it quite nicely.
If you hit a grot with a lascannon it does d6 damage on a successful wound, which is a 2+, no save for the grot. Say you roll a 3 for damage. That grot takes all 3 damage as lost wounds putting it at -2w and thoroughly dead. If there is a painboy nearby that grot get a fnp-like roll for each wound lost, still likely to die as it has to pass 3 of those tests to survive which is highly unlikely.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2017/06/23 12:34:43
Subject: I am concerned about the new to-wound chart in 8th
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Potent Possessed Daemonvessel
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Was giving this some more thought. I think if I have any complaint about the new To wound chart it is that GW has entirely failed to make use of Toughness. There is nothing (outside of forgeworld) that is above T8. Most Vehicles are T7 with very durable vehicles at T8. I think they could have had more varied vehicle toughness by using higher toughness and more varied saves. Maybe things like the battlewagon could have been T9 or 10 but only have a 4+ or 5+ save.
The landraider could be T10 with a 2+, and a vindicator could be T8 with a 3+, and the Predator could be T8 with a 4+.
Essentially they said "stats don't cap at 10" but we are arbitrarily capping toughness at 8." doing this reduces the importance of certain S weapons.
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![[Post New]](/s/i/i.gif) 2017/06/23 12:39:21
Subject: I am concerned about the new to-wound chart in 8th
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The Last Chancer Who Survived
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Kommissar Kel wrote:That over penetration is there. And under many readings the new FNP-like rules deal with it quite nicely. If you hit a grot with a lascannon it does d6 damage on a successful wound, which is a 2+, no save for the grot. Say you roll a 3 for damage. That grot takes all 3 damage as lost wounds putting it at -2w and thoroughly dead. If there is a painboy nearby that grot get a fnp-like roll for each wound lost, still likely to die as it has to pass 3 of those tests to survive which is highly unlikely.
I was thinking more along the lines of a Lascannon vapourising Guardsman 1 and still having enough energy to melt Guardsman 2. Or a tank shell detonating on Guardsman 1 and stabbing Guardsman 2 with shrapnel. Things that can make tanks tremble make infantry gak themselves, is what I'm saying.
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This message was edited 1 time. Last update was at 2017/06/23 12:39:53
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![[Post New]](/s/i/i.gif) 2017/06/23 13:11:15
Subject: I am concerned about the new to-wound chart in 8th
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Lord Commander in a Plush Chair
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Anything that does multiple mortal wounds or gets a lucky mortal wound(s) in addition to normal damage does just that.
A sniper rifle hitting a 1w model and rolling a 6 to wound is that perfectly lined up double head shot on 2 models. Due to sequencing as the active player you can force the opponent to resolve the normal damage and kill a model, the mortal wound then spills over to the unit.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2017/06/23 13:19:10
Subject: I am concerned about the new to-wound chart in 8th
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The Last Chancer Who Survived
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Kommissar Kel wrote:Anything that does multiple mortal wounds or gets a lucky mortal wound(s) in addition to normal damage does just that.
A sniper rifle hitting a 1w model and rolling a 6 to wound is that perfectly lined up double head shot on 2 models. Due to sequencing as the active player you can force the opponent to resolve the normal damage and kill a model, the mortal wound then spills over to the unit.
That's hilarious, and now I'm getting Illic Nightspear (possibly).
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