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Made in gb
Combat Jumping Rasyat




East of England

Fragcannons are way better than melta and can go on vets just like meltas. They trounce meltas. They do a little dance on them. They scare invlun enemies with their auto hits when they get close; they wreck face in overwatch; they are lethal within 12" (that S9); and you can still take a pop with them at 24". And they're only about 4pts more...

This message was edited 1 time. Last update was at 2018/11/11 22:07:54


 
   
Made in us
Longtime Dakkanaut




Rogerio134134 wrote:
Inceptors in intercessor squads yay or nay?? I've got 2 large primaris blobs in my army

One is 5 X intercessors, 2 hellblasters 2 inceptors
The other is 5 intercessors 5 hellblasters

The primaris apothecary and watch master tagging along behind them to buff them up.


My premier teleportarium strike teams are 5 Intercessers, 3x Plasma Inceptors, 2x Aggressors. The capacity to, essentially, dual wield plasma cannons and deliver them via deep strike while also having a ten T5 wound buffer for them is not to be taken lightly.

If you can get them into cover holy crap do they do terrifying work. The capacity to shoot, charge, then fall back is icing on that cake.
   
Made in gb
Dakka Veteran





Sterling191 wrote:
Rogerio134134 wrote:
Inceptors in intercessor squads yay or nay?? I've got 2 large primaris blobs in my army

One is 5 X intercessors, 2 hellblasters 2 inceptors
The other is 5 intercessors 5 hellblasters

The primaris apothecary and watch master tagging along behind them to buff them up.


My premier teleportarium strike teams are 5 Intercessers, 3x Plasma Inceptors, 2x Aggressors. The capacity to, essentially, dual wield plasma cannons and deliver them via deep strike while also having a ten T5 wound buffer for them is not to be taken lightly.

If you can get them into cover holy crap do they do terrifying work. The capacity to shoot, charge, then fall back is icing on that cake.


Nice, im restricted right now simply due to models but otherwise I'd definitely take aggressors or plasma inceptors. My actual models available are...

20 intercessors
15 hellblasters
2 inceptors (used one to make a smash Captain
   
Made in us
Longtime Dakkanaut






With experience comes Knowledge.....

im sure this quote is from somewhere...

So i am wondering if anyone running DW has done a more updated breakdown of the special unique things that are DeathWatch.

I would really be interested in seeing a breakdown of SIA and when to use the different ammos.
I also would like to see peoples advice on Strats , WTs and relics in the present.
Im in the process of building a new DW Army and i think DW can be competitive and would like to get an experianced understanding on what works and what doesnt.

 
   
Made in us
Longtime Dakkanaut




My general SIA rules of thumb:

In rapid fire range? Hellfire

Not in rapid fire but only >3' out? Kraken

In RF but not infantry? Vengeance

This message was edited 1 time. Last update was at 2018/11/13 11:53:19


 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





So running a 1500pts list and have ~85pts left with no psyker/anti-psyker in list.

What would you take......A Culexus or Inquisitor Greyfax?
   
Made in us
Death-Dealing Devastator




Tampa, FL

What Sterling said about SI is spot on. Get in RF as your main goal. From there Hellfire>Vengeance>Kraken>the one that you never use.

I run a single Inceptor in most of my Primaris Killteams. My most effective so far has been 4 Aggressors and a Bolter Inceptor with the 5 Intercessors, but I have had good luck with both Plasma Inceptor and 4 Hellblasters as well as 1 aggressor, 1 inceptor, 5 ABR Intercessors and 3 API Hellblasters. I mix Plasma Inceptors with Hellblasters points permitting, and otherwise just go Bolters.
   
Made in us
Unhealthy Competition With Other Legions




Lost Carcosa

If you are running a bonus to wound stratagem, hellfire isn't always the best ammo to be using. In fact, its worse at all range bands.

Kraken and Vengeance are better, with bonus to wound strat, against GEQ, MEQ, Tau T3/4+ and other infantry T4/4+.

Assuming a Bolt Rilfe profile and no invuln saves.

Different story if you don't run one of the strats or run into invulns where the AP doesn't matter.

Standing in the light, I see only darkness.  
   
Made in us
Steadfast Ultramarine Sergeant




 Marius Xerxes wrote:
If you are running a bonus to wound stratagem, hellfire isn't always the best ammo to be using. In fact, its worse at all range bands.

Kraken and Vengeance are better, with bonus to wound strat, against GEQ, MEQ, Tau T3/4+ and other infantry T4/4+.

Assuming a Bolt Rilfe profile and no invuln saves.

Different story if you don't run one of the strats or run into invulns where the AP doesn't matter.


Those CP are expensive, and as marines, Deathwatch won't have that many CP, like Orks or Nidz could, to be burn through.

Kraken and Vengence rounds are good for shooting tanks and the like with buff of stratagem, or shooting without stratagem buff at those having a decent armor save but don't have a great toughness or inv save to boost, such as Striking Scorpion, Dark Reaper, Sisters of Battle, Tau firewarriors, and maybe Necron Warriors and Immortals. But generally speaking, those are not competitive units anyway bar the Dark Reapers and superheavy vehicles.

If you run into something like Magnus, Mortarion, Flyrant, Swarmlord, Genestealers, Thurnderwolf Carvalry, Necron Wraiths, Eldar Shining Spears, Talos, Ripetide with 3++, Harlequin jetbike / infantries, and last but not the least, Ork boyz, load up your hellfire.
   
Made in us
Unhealthy Competition With Other Legions




Lost Carcosa

Neophyte2012 wrote:
Those CP are expensive, and as marines, Deathwatch won't have that many CP, like Orks or Nidz could, to be burn through.


DW, as Marines, will have as many CP as you can ally in. They are no worse off then any other Imperial faction save mono Guard. It only costs 360 to add 10 CP to your list.

But if looking at mono DW, then sure, bulk CP are hard to come by. I wasn't looking at them through that lens, though.


Neophyte2012 wrote:
If you run into something like Magnus, Mortarion, Flyrant, Swarmlord, Genestealers, Thurnderwolf Carvalry, Necron Wraiths, Eldar Shining Spears, Talos, Ripetide with 3++, Harlequin jetbike / infantries, and last but not the least, Ork boyz


Clearly, none of this is what I spoke of.

Standing in the light, I see only darkness.  
   
Made in us
Steadfast Ultramarine Sergeant




 Marius Xerxes wrote:
Neophyte2012 wrote:
Those CP are expensive, and as marines, Deathwatch won't have that many CP, like Orks or Nidz could, to be burn through.


DW, as Marines, will have as many CP as you can ally in. They are no worse off then any other Imperial faction save mono Guard. It only costs 360 to add 10 CP to your list.

But if looking at mono DW, then sure, bulk CP are hard to come by. I wasn't looking at them through that lens, though.


Neophyte2012 wrote:
If you run into something like Magnus, Mortarion, Flyrant, Swarmlord, Genestealers, Thurnderwolf Carvalry, Necron Wraiths, Eldar Shining Spears, Talos, Ripetide with 3++, Harlequin jetbike / infantries, and last but not the least, Ork boyz


Clearly, none of this is what I spoke of.


Yes, IG is the best CP battery. It is my problem of not playing IG, so I never own any Imperial Guard army, only Marines, SW, DW and GK. so the minimun points cost for me in CP battery would be 270pts per 5CP.

Of course, ur original post are not talking about the units which are best dealt with hellfire rounds, but those ones are the most popular units in competitive plays.

This message was edited 1 time. Last update was at 2018/11/15 07:46:47


 
   
Made in gb
Dakka Veteran





Been trying to put together a half decent thematic force and came up with this

My DW are painted as normal marines so having the patrol detachment of scouts and tacticals from the 10th company to sit on objectives and pop missiles seems to make sense to me rather than having guard.

I think it lacks anti tank though but at least I have a fair amount of bodies on the table. And I figure my meltas and hammer Captain can attack vehicles along with the dreads.
++ Battalion Detachment +5CP (Imperium - Deathwatch) [95 PL, 1794pts] ++

+ HQ +

Watch Captain [7 PL, 115pts]: Bolt Pistol, Jump Pack, Thunder hammer

Watch Master [7 PL, 130pts]: Lord of Hidden Knowledge, Tome of the Ectoclades, Warlord

+ Troops +

Intercessors [11 PL, 202pts]
. Hellblaster: Bolt Pistol, Plasma incinerator
. Hellblaster: Bolt Pistol, Plasma incinerator
. Hellblaster: Bolt Pistol, Plasma incinerator
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor Sergeant: Bolt Pistol, Bolt rifle, Chainsword

Intercessors [10 PL, 201pts]: Auxiliary Grenade Launcher
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor Sergeant: Bolt Pistol, Bolt rifle, Chainsword

Veterans [11 PL, 162pts]
. Veteran: Chainsword, Storm Bolter
. Veteran: Chainsword, Storm Bolter
. Veteran: Chainsword, Storm Bolter
. Veteran w/ Heavy Weapon: Deathwatch Frag Cannon
. Veteran w/ Heavy Weapon: Deathwatch Frag Cannon
. Watch Sergeant: Chainsword, Storm Bolter

Veterans [9 PL, 158pts]
. Veteran: Chainsword, Combi-melta
. Veteran: Chainsword, Combi-melta
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Watch Sergeant: Chainsword, Combi-melta

+ Elites +

Primaris Apothecary [4 PL, 69pts]: Absolver Bolt Pistol

Venerable Dreadnought [8 PL, 165pts]: Missile launcher, Twin lascannon

Venerable Dreadnought [8 PL, 165pts]: Missile launcher, Twin lascannon

+ Heavy Support +

Hellblasters [8 PL, 170pts]
. Hellblaster: Bolt Pistol, Plasma incinerator
. Hellblaster: Bolt Pistol, Plasma incinerator
. Hellblaster: Bolt Pistol, Plasma incinerator
. Hellblaster: Bolt Pistol, Plasma incinerator
. Hellblaster Sergeant: Bolt Pistol, Plasma incinerator

+ Flyer +

Corvus Blackstar [12 PL, 257pts]: Auspex Array, Hurricane bolter, Twin lascannon
. 2x Stormstrike Missile Launchers: 2x Stormstrike missile launcher

++ Patrol Detachment (Imperium - Space Marines) [17 PL, 206pts] ++

+ Troops +

Scout Squad [6 PL, 55pts]
. Scout Sergeant: Boltgun/Bolt pistol
. 4x Scout w/Boltgun

Scout Squad [6 PL, 86pts]: 5x Camo cloak
. Scout Sergeant: Boltgun/Bolt pistol
. 4x Scout w/Sniper Rifle: 4x Sniper rifle

Tactical Squad [5 PL, 65pts]
. 3x Space Marine
. Space Marine Sergeant: Boltgun/Bolt pistol
. Space Marine w/Heavy Weapon

++ Total: [112 PL, 2000pts] ++

Created with BattleScribe
   
Made in us
Longtime Dakkanaut




Couple of things. First up, the Patrol unit has no HQ. Secondly the Tac squad doesn't have any heavy weapon assigned to it, so the points for that whole section are going to need reworked.

As to their role of back/midfield campers, 5 packs of Vets with Stalkers will do the job just as well if not better, plus you can toss in a SS to make them annoying AF to dislodge with shooting. No reason you can't keep them decked out primarily as Scouts in your current paint scheme, but play them as Vets.

What's the intended delivery system for your Frags and Meltas, the Coruvs? If so consider swapping the Meltas out for more Frags.

Your Primaris configuration is all over the map. Definitely consider folding your standalone Hellblasters into your existing Intercessor teams. They're a *lot* happier with meatshields.

All told I think you can probably squeeze a double battalion out of this list.

This message was edited 1 time. Last update was at 2018/11/15 13:13:48


 
   
Made in de
Implacable Skitarii




Germany

Short Question, can DW use a Xiphon Inceptor from Frogeworld?

Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in us
Longtime Dakkanaut




Yes.
   
Made in gb
Dakka Veteran





Sterling191 wrote:
Couple of things. First up, the Patrol unit has no HQ. Secondly the Tac squad doesn't have any heavy weapon assigned to it, so the points for that whole section are going to need reworked.

As to their role of back/midfield campers, 5 packs of Vets with Stalkers will do the job just as well if not better, plus you can toss in a SS to make them annoying AF to dislodge with shooting. No reason you can't keep them decked out primarily as Scouts in your current paint scheme, but play them as Vets.

What's the intended delivery system for your Frags and Meltas, the Coruvs? If so consider swapping the Meltas out for more Frags.

Your Primaris configuration is all over the map. Definitely consider folding your standalone Hellblasters into your existing Intercessor teams. They're a *lot* happier with meatshields.

All told I think you can probably squeeze a double battalion out of this list.


Cheers for the advice, yeah that's not a bad idea at all. Didn't realise a patrol needed a hq! I might do a vanguard detachment with the dreads and the apothecary while adding a librarian. Stalker unit is a good idea too.

Problem with my meltas is that they are already painted up, could snip then off though and add storm bolters. I think I just need to play some games. The issue I have is that I've been trying to paint up my 1750 pt list before putting them out on the table and I'm very close!
   
Made in de
Regular Dakkanaut




what do people see in the xiphon that i dont?
   
Made in us
Longtime Dakkanaut




ImPhaeronWeasel wrote:
what do people see in the xiphon that i dont?


A crap ton of accurate AT on a surprisingly resilient platform that with smart play can blast anything on the board, including characters.
   
Made in us
Stubborn Prosecutor





ImPhaeronWeasel wrote:
what do people see in the xiphon that i dont?


The Xiphon lets you put a model on the board from almost anywhere else on the board, point to a model no matter where on the board it was and then push some lascannons into it's face. It's like having an anti-armor sniper that ignore most of the LOS and movement restrictions in the game

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in gb
Combat Jumping Rasyat




East of England

I've been running a DW Xiphon all year, it's been pretty good. But it does make your list a bit counterable: a lot of high end lists run a shed load of flyers, and so a lot of people respond to that meta with anti-air tech, which is a problem. Couple that with the expected dawn of the traktor meta, and my Xiphon might be taking a bit of a rest for a while.
   
Made in au
Ork-Hunting Inquisitorial Xenokiller





Rogerio134134 wrote:
Been trying to put together a half decent thematic force and came up with this

My DW are painted as normal marines so having the patrol detachment of scouts and tacticals from the 10th company to sit on objectives and pop missiles seems to make sense to me rather than having guard.

I think it lacks anti tank though but at least I have a fair amount of bodies on the table. And I figure my meltas and hammer Captain can attack vehicles along with the dreads.
++ Battalion Detachment +5CP (Imperium - Deathwatch) [95 PL, 1794pts] ++

+ HQ +

Watch Captain [7 PL, 115pts]: Bolt Pistol, Jump Pack, Thunder hammer

Watch Master [7 PL, 130pts]: Lord of Hidden Knowledge, Tome of the Ectoclades, Warlord

+ Troops +

Intercessors [11 PL, 202pts]
. Hellblaster: Bolt Pistol, Plasma incinerator
. Hellblaster: Bolt Pistol, Plasma incinerator
. Hellblaster: Bolt Pistol, Plasma incinerator
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor Sergeant: Bolt Pistol, Bolt rifle, Chainsword

Intercessors [10 PL, 201pts]: Auxiliary Grenade Launcher
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor: Bolt Pistol, Bolt rifle
. Intercessor Sergeant: Bolt Pistol, Bolt rifle, Chainsword

Veterans [11 PL, 162pts]
. Veteran: Chainsword, Storm Bolter
. Veteran: Chainsword, Storm Bolter
. Veteran: Chainsword, Storm Bolter
. Veteran w/ Heavy Weapon: Deathwatch Frag Cannon
. Veteran w/ Heavy Weapon: Deathwatch Frag Cannon
. Watch Sergeant: Chainsword, Storm Bolter

Veterans [9 PL, 158pts]
. Veteran: Chainsword, Combi-melta
. Veteran: Chainsword, Combi-melta
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Watch Sergeant: Chainsword, Combi-melta

+ Elites +

Primaris Apothecary [4 PL, 69pts]: Absolver Bolt Pistol

Venerable Dreadnought [8 PL, 165pts]: Missile launcher, Twin lascannon

Venerable Dreadnought [8 PL, 165pts]: Missile launcher, Twin lascannon

+ Heavy Support +

Hellblasters [8 PL, 170pts]
. Hellblaster: Bolt Pistol, Plasma incinerator
. Hellblaster: Bolt Pistol, Plasma incinerator
. Hellblaster: Bolt Pistol, Plasma incinerator
. Hellblaster: Bolt Pistol, Plasma incinerator
. Hellblaster Sergeant: Bolt Pistol, Plasma incinerator

+ Flyer +

Corvus Blackstar [12 PL, 257pts]: Auspex Array, Hurricane bolter, Twin lascannon
. 2x Stormstrike Missile Launchers: 2x Stormstrike missile launcher

++ Patrol Detachment (Imperium - Space Marines) [17 PL, 206pts] ++

+ Troops +

Scout Squad [6 PL, 55pts]
. Scout Sergeant: Boltgun/Bolt pistol
. 4x Scout w/Boltgun

Scout Squad [6 PL, 86pts]: 5x Camo cloak
. Scout Sergeant: Boltgun/Bolt pistol
. 4x Scout w/Sniper Rifle: 4x Sniper rifle

Tactical Squad [5 PL, 65pts]
. 3x Space Marine
. Space Marine Sergeant: Boltgun/Bolt pistol
. Space Marine w/Heavy Weapon

++ Total: [112 PL, 2000pts] ++

Created with BattleScribe


First thing is your watch captain can take another weapon, unless been FAQ (he can take 2 weapons and the bolt pistol is extra, you have to pay for it but, 1 point). I would put beacon on this guy for relic (just cause I love this relic for versatility)

If your Watch Master is to baby sit the ven dreads etc, prob better with another captain (ven dreads have a BS of 2+). If going a Watch Master as the warlord I find castellan the better warlord trait cause affects his combat and shooting (espec now days with the reduction in lore).
Rant about WM:
You could teleport him in with a strat but my pref is to use a beacon on him from a jump captain and teleport strat the units I need (gives options if need him or not but vise versa) I think he stays back and supports long rang, then when my teleport units come in to crush, spam him up with a beacon. But many uses (sometimes teleport etc and beacon another, or just beacon another etc, depends on army) but each to own.
I have never seen the point in sitting a 130pts model back (not that you are, I am just saying).
The awesome thing about using a strat on him is he can go wherever need.
A lot of times i take a Watch Captain with a stalker pattern boltgun sitting back with my back line fire support (maybe the domius or tomb) as the warlord and have a Watch Master leading the charge. Granted we use the rules that Beacon is used last in the movement phase (idk if update on its rules, but some times there is controversy because many things say used last etc, so always let opponent know before game starts that can do).

That's a rant about my armies with the WM with this army atm you prob don't need that but there is +400 points saved/to spend as follows so could change up your army if take advice:

I don't like to run primarius but with your models you could run:
3x 7 man squads with (5x Intercessor and 2 x Hellblasters) one squad or two could run 3 hellblasters

I don't see the point of the apothecary.

The problem with the corvus is it's gunna take alot of your fire (which is good if it didn't have 2 units inside it).

I would ditch the corvus and change the 2 veteran squads to be almost even in spread in meat shields, storm shields, frag cannons and teleport strat both of them (maybe add a vanguard for fall back and shoot and a stock termie to absorb no Ap hits to each unit).

With them added soldiers but loss of the corvus, apothecary and change to primarius would give around 200+ points or so to add ( on top of that lose the patrol (cause cant take anyway, another +200) could make a second DW battalion with the vets or something else)

Just food for though

This message was edited 9 times. Last update was at 2018/11/16 13:57:43


14k Generic Space Marine Chapters
20k Deathwatch
10k Sisters of Battle
3k Inquisition
4k Grey Knights
5k Imperial Guard
4k Harlequins
8k Tau



 
   
Made in us
Decrepit Dakkanaut




Camo Cloaks are a bad upgrade all around. Lose that on your Scouts immediately. Melta is also far too expensive. Lose that for Combi-Plasma.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Dakka Veteran





Cheers guys appreciate the advice, I'll be clipping the meltas off haha. The corvus I now know is a non optimal choice but it was one of the first models I bought and I really like it so I'll try it out.

On the primaris side of things I'd love to take some aggressors but I haven't got any right now. I may spilt them up into units of 7 or 8 with hellblasters as advised. The models I have are ..
21 intercessors and 15 hellblasters with 2 bolter inceptors too plus about 16 veterans.

   
Made in us
Longtime Dakkanaut






Sterling191 wrote:My general SIA rules of thumb:

In rapid fire range? Hellfire

Not in rapid fire but only >3' out? Kraken

In RF but not infantry? Vengeance


Captain Garius wrote:What Sterling said about SI is spot on. Get in RF as your main goal. From there Hellfire>Vengeance>Kraken>the one that you never use.

I run a single Inceptor in most of my Primaris Killteams. My most effective so far has been 4 Aggressors and a Bolter Inceptor with the 5 Intercessors, but I have had good luck with both Plasma Inceptor and 4 Hellblasters as well as 1 aggressor, 1 inceptor, 5 ABR Intercessors and 3 API Hellblasters. I mix Plasma Inceptors with Hellblasters points permitting, and otherwise just go Bolters.


Marius Xerxes wrote:If you are running a bonus to wound stratagem, hellfire isn't always the best ammo to be using. In fact, its worse at all range bands.

Kraken and Vengeance are better, with bonus to wound strat, against GEQ, MEQ, Tau T3/4+ and other infantry T4/4+.

Assuming a Bolt Rilfe profile and no invuln saves.

Different story if you don't run one of the strats or run into invulns where the AP doesn't matter.


Neophyte2012 wrote:
 Marius Xerxes wrote:
If you are running a bonus to wound stratagem, hellfire isn't always the best ammo to be using. In fact, its worse at all range bands.

Kraken and Vengeance are better, with bonus to wound strat, against GEQ, MEQ, Tau T3/4+ and other infantry T4/4+.

Assuming a Bolt Rilfe profile and no invuln saves.

Different story if you don't run one of the strats or run into invulns where the AP doesn't matter.


Those CP are expensive, and as marines, Deathwatch won't have that many CP, like Orks or Nidz could, to be burn through.

Kraken and Vengence rounds are good for shooting tanks and the like with buff of stratagem, or shooting without stratagem buff at those having a decent armor save but don't have a great toughness or inv save to boost, such as Striking Scorpion, Dark Reaper, Sisters of Battle, Tau firewarriors, and maybe Necron Warriors and Immortals. But generally speaking, those are not competitive units anyway bar the Dark Reapers and superheavy vehicles.

If you run into something like Magnus, Mortarion, Flyrant, Swarmlord, Genestealers, Thurnderwolf Carvalry, Necron Wraiths, Eldar Shining Spears, Talos, Ripetide with 3++, Harlequin jetbike / infantries, and last but not the least, Ork boyz, load up your hellfire.


Marius Xerxes wrote:
Neophyte2012 wrote:
Those CP are expensive, and as marines, Deathwatch won't have that many CP, like Orks or Nidz could, to be burn through.


DW, as Marines, will have as many CP as you can ally in. They are no worse off then any other Imperial faction save mono Guard. It only costs 360 to add 10 CP to your list.

But if looking at mono DW, then sure, bulk CP are hard to come by. I wasn't looking at them through that lens, though.


Neophyte2012 wrote:
If you run into something like Magnus, Mortarion, Flyrant, Swarmlord, Genestealers, Thurnderwolf Carvalry, Necron Wraiths, Eldar Shining Spears, Talos, Ripetide with 3++, Harlequin jetbike / infantries, and last but not the least, Ork boyz


Clearly, none of this is what I spoke of.


Neophyte2012 wrote:
 Marius Xerxes wrote:
Neophyte2012 wrote:
Those CP are expensive, and as marines, Deathwatch won't have that many CP, like Orks or Nidz could, to be burn through.


DW, as Marines, will have as many CP as you can ally in. They are no worse off then any other Imperial faction save mono Guard. It only costs 360 to add 10 CP to your list.

But if looking at mono DW, then sure, bulk CP are hard to come by. I wasn't looking at them through that lens, though.


Neophyte2012 wrote:
If you run into something like Magnus, Mortarion, Flyrant, Swarmlord, Genestealers, Thurnderwolf Carvalry, Necron Wraiths, Eldar Shining Spears, Talos, Ripetide with 3++, Harlequin jetbike / infantries, and last but not the least, Ork boyz


Clearly, none of this is what I spoke of.


Yes, IG is the best CP battery. It is my problem of not playing IG, so I never own any Imperial Guard army, only Marines, SW, DW and GK. so the minimun points cost for me in CP battery would be 270pts per 5CP.

Of course, ur original post are not talking about the units which are best dealt with hellfire rounds, but those ones are the most popular units in competitive plays.


Hesselhof wrote:Short Question, can DW use a Xiphon Inceptor from Frogeworld?


Sterling191 wrote:
ImPhaeronWeasel wrote:
what do people see in the xiphon that i dont?


A crap ton of accurate AT on a surprisingly resilient platform that with smart play can blast anything on the board, including characters.


ChargerIIC wrote:
ImPhaeronWeasel wrote:
what do people see in the xiphon that i dont?


The Xiphon lets you put a model on the board from almost anywhere else on the board, point to a model no matter where on the board it was and then push some lascannons into it's face. It's like having an anti-armor sniper that ignore most of the LOS and movement restrictions in the game


grouchoben wrote:I've been running a DW Xiphon all year, it's been pretty good. But it does make your list a bit counterable: a lot of high end lists run a shed load of flyers, and so a lot of people respond to that meta with anti-air tech, which is a problem. Couple that with the expected dawn of the traktor meta, and my Xiphon might be taking a bit of a rest for a while.



Guys this is what im talking about... great stuff. DW i think can do well. sure they ned some help but put together properly they can play competitivly as well as fun.

 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Don't know what to expect for Deathwatch but I'd love for the Corvus to get a huge price drop.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
Combat Jumping Rasyat




East of England

Apparently Intercessors are getting a 1pt haircut and all termis are going down 3pts, Landraiders are coming down quite a chunk (45-60pts depending on model) and Repulsors are down 25pts. It all adds up to some interesting changes for DW, if true. There's a thread over on news+rumours with the claims, which come from an apparently very solid source.

I'd love for LRs to clock in under 300pts - they become a lot more viable, if still a bit of a gamble.
   
Made in us
Longtime Dakkanaut






5-10% drop on Marines as well. does this mean 55 point 5 man units of SMs ? if so this could be good for them as well if it transfers to Vets

 
   
Made in au
Ork-Hunting Inquisitorial Xenokiller





Rogerio134134 wrote:
Cheers guys appreciate the advice, I'll be clipping the meltas off haha. The corvus I now know is a non optimal choice but it was one of the first models I bought and I really like it so I'll try it out.




I wouldn't bother clipping them off if combi-melta's (they are ok to try out etc and run occasionally, I think combi-plasma better, but not worth clipping them off, just get some new marines in the future). If they are normal meltaguns, then ye get rid of them.


Automatically Appended Next Post:
 grouchoben wrote:
Apparently Intercessors are getting a 1pt haircut and all termis are going down 3pts, Landraiders are coming down quite a chunk (45-60pts depending on model) and Repulsors are down 25pts. It all adds up to some interesting changes for DW, if true. There's a thread over on news+rumours with the claims, which come from an apparently very solid source.

I'd love for LRs to clock in under 300pts - they become a lot more viable, if still a bit of a gamble.


I dont think landraiders are worth it even with a 60 pts reduction (taking the maximum into account ) a God hammer pattern is still around 296, Crusdaer 248 and Redemeer 288, one of the problems with LR's is they can't fall back and shoot.

Though I would love to see them be semi viable to be able to use mine as well.

This message was edited 3 times. Last update was at 2018/11/18 04:14:19


14k Generic Space Marine Chapters
20k Deathwatch
10k Sisters of Battle
3k Inquisition
4k Grey Knights
5k Imperial Guard
4k Harlequins
8k Tau



 
   
Made in de
Regular Dakkanaut




What do you guys think is the most point efficient/hard(er) hitting/best imperium melee/assault unit apart from Knights and Catachan IS?

Its a very specific question but Id like to know your answers...as for me I think its going to be anything BloodAngel...the +1 to wound is just superior to everything...

Im asking because I want to ally something with a melee punch to my deathwatch!

   
Made in us
Decrepit Dakkanaut




Space Wolves with their Outflank Strategem are cool.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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