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Made in us
Ancient Venerable Dark Angels Dreadnought





I'm playing my Watch in a 1500pt event on the 22nd but we are not using CA new points. 3 Kill teams (1 shooty with stalkers, HB, 2 general with usual mix of SBs, SS, frag, term and VV), 2 ven dreads, 1 RB w twin las, corvus and Libby plus TH/SS capt.

The very same list will cost only 1326pts after next week, that's downright crazy. I also need more SSs.
   
Made in us
Decrepit Dakkanaut




Honestly I think we should avoid putting the Storm Shield on literally everything as I have a feeling it'll be quickly erratad.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Dakka Veteran




Slayer-Fan123 wrote:
Honestly I think we should avoid putting the Storm Shield on literally everything as I have a feeling it'll be quickly erratad.


Which is further proof of why magnetizing is awesome.
   
Made in us
Decrepit Dakkanaut




RogueApiary wrote:
Slayer-Fan123 wrote:
Honestly I think we should avoid putting the Storm Shield on literally everything as I have a feeling it'll be quickly erratad.


Which is further proof of why magnetizing is awesome.

Yeah I'm not gonna magnetize a Marine. I won't even magnetize a Dread.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
Ork-Hunting Inquisitorial Xenokiller





I see the point in magnatising like Leviathans, Land raiders or models over like $100AU

Razorbacks don't even need to magnatise just don't glue many of the bits (same with dreadnoughts)

Normal troops. Just make more. They are cheap and easy and it's so much of a pain in the ass to have a million bits magnatised. I have big armies so I have the option to take pretty much whatever I want.

But I did magnatise a lot of my other, older space marine armies ages ago and the time it took and so many loose parts etc... is a pain to much than worth...Hence my DW I just glue everything and made a lot.

Expensive models, ye magnatise, but standard troops...arh stuff that.

But each to own, depends on how big army etc or how many armies have, space etc.

14k Generic Space Marine Chapters
20k Deathwatch
10k Sisters of Battle
3k Inquisition
4k Grey Knights
5k Imperial Guard
4k Harlequins
8k Tau



 
   
Made in gb
Combat Jumping Rasyat




East of England

The termi drop is a bigger deal for us than anybody else imo, as one in a vet team has always been a good but expensive option. Power axe termi is now cheap enough to sneak in a team without too much pain. Combined with the increase in 3++ stacking, our vets are now a defense to be reckoned with.
   
Made in au
Ork-Hunting Inquisitorial Xenokiller





 grouchoben wrote:
The termi drop is a bigger deal for us than anybody else imo, as one in a vet team has always been a good but expensive option. Power axe termi is now cheap enough to sneak in a team without too much pain. Combined with the increase in 3++ stacking, our vets are now a defense to be reckoned with.


Termies are usually (and have always been) in our vet squads to absorb non AP fire (have the storm shield vets to absorb -AP fire) you want your termie to be as cheap as possible. I do run space wolf termies in my DW with axes (cause fluff) but depends on unit or if going totally efficient. Unless power axes are reduced to 4 points over 5 I don't see the point unless fluff (if want strength for like Dark eldar, harlies etc or something go Power maul). If want the axe for T4 equivalents, no point cause you prob die to shooting and if don't is a waste of a point just in case (unless for fluff, fluff or fun is the main thing, I think)


EDIT:

Not much has changed just we get more points since CA18. We have always taken a cheap termie to absorb non AP damage, we have always taken 1-3 vets with SS to absorb -AP damage. Combi-plasma has always been good for tele strat units (with a Jump captain in support), VanVets have always been taken to allow fallback and shoot etc etc. Now stuff is just cheaper. Only thing I see different is I get more points to spend.

Things that may change:
Bikers more prevalent.
Maybe a few more vet SS but tbh if you weren't taking 1-3 per squad as was...
VanVets: with SS/bolt pistol, perfect model with bikers for a combat squad (maybe see more of them)
VanVets with duel Plasma pistols (I have a few of them. But at 14pts for weaps on top of model was a stretch before CA18, but now for a VV and 2x Plasma Pistols= 27pts is a good model for a tele strat unit (they are one of the last removed models from the squad and is and an awesome looking model).
More Ven dreads: Twin las/missile (was an iffy back line unit before CA18 a bit expensive, now after is ok)

This message was edited 8 times. Last update was at 2018/12/10 11:41:30


14k Generic Space Marine Chapters
20k Deathwatch
10k Sisters of Battle
3k Inquisition
4k Grey Knights
5k Imperial Guard
4k Harlequins
8k Tau



 
   
Made in us
Longtime Dakkanaut






what is the cost of a DW Ven dread with TLC and ML now ?

 
   
Made in gb
Combat Jumping Rasyat




East of England

140pts I think.
   
Made in us
Longtime Dakkanaut




 grouchoben wrote:
140pts I think.


Correct. 80 for the unit, 40 for the TLC, 20 for the ML.
   
Made in us
Longtime Dakkanaut






very nice.

Might start looking to add them in my Lists for Anti Tank. Ven Dreads, TLLC RBs and a Leviathan look like nice Anti Tank options over the Castellian

BTW guys won a local rtt this past weekend with DW batt , Castellian and AM batt.

Castellian ..basic load
AM... Loyal 32 + morter team
DW... 2 Watch capts w/JPs 4, 10 man Vet teams: 1 termy, 1 bike, 1 vanvet, 3 shield/SB vets, 4 CS/SB vets

Last round almost lost due to losing Castellian first turn vs an all Knight list.

This message was edited 1 time. Last update was at 2018/12/10 18:21:27


 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





So with the new point setup, I wonder if this unit is efficient/valid.

Veterans
3x Stalker /SS
2x ML
2x Terminator PS/CML
3x Biker CS w/ teleport homer

Cost was 422, now 345.

Combat squad 3x bikers to make obsec unit and camp backfield with 3x SS vets with 6x ML shots

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Fixture of Dakka





It's worth remember that Intercessors went down 2 points and Hellblasters went down 1 with the removal of the Bolt Pistol tax.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

I don't think you can split 3 bikes off of a 10 man unit.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Decrepit Dakkanaut




 Eldarain wrote:
I don't think you can split 3 bikes off of a 10 man unit.

Nope. You gotta combine them with some Vanguard that can keep up.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Dakka Veteran





Got 5 more storm bolters and 5 more storm shields to deck out my veterans squad and change them up from having crap Combi meltas and chains words
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Sterling191 wrote:
 grouchoben wrote:
140pts I think.


Correct. 80 for the unit, 40 for the TLC, 20 for the ML.


yep, this is great, I just built 2 for a local tournament in a few weeks (although we will be using old points since CA drops too soon). Plan to have a JP Capt with TH/SS and then decide each game if I want to start out with Dominus Aegis (castle with dreads, lasback, corvus Turn 1) or Beacon Angelus (he is a BA capt afterall).
   
Made in us
Longtime Dakkanaut






So when CA becomes official ill be running my 4 Vet units as follows:

2 Terminators SM/PS, 2 Bikes, 1 vanvet w/2 CS, 5 Vets SB/SS

In my test games:
Termies serve as my 2+ no AP bullet catchers. I wanted to run 2 in my units but points wouldnt allow. Now with CA i can. it works great. having 4 2+ saves has worked wonders in keeping the unit up and running. In cover i still get 2+ save vs AP1 shots.

VanVets just allow me to back out and shoot again, No change here

Regular Vets w/SS are just money. 5 dudes with 3++ makes for a very very durable unit.

Bikes: Key in the unit for being able to bounce back into combat after leaving. Im not entirely sold on running 2 just yet as opposed to a 6th 3++ Vet. However the 2 bikes allow for some serious squad movement an helps keep the unit in coherency. Helps with multi charging things as well. Offers an additional wound.

4 Units of these guys put out serious hurt against basically anything other than Armour. 3 dropping in and 1 moving with the relic adds very good board control.
These units are my must haves in friendly and competitive games.
Friendlies i just mix in some other DW units such as Dreads and RBs (dont have the flyer)
Competitive DW need the Castellian. Its a must have as well. RBs or Dreads can make a try at it..and against non Knight lists it can work.. unfortunatly if your up against another list running one. Your Vehicle units go away..
Second in competitive you really need the Loyal 32 for screens and 5 more CP . Not necessary in Friendly..

 
   
Made in us
Longtime Dakkanaut




Consider swapping the double chainswords on the VanVet for pistols? They're gonna be free and will actually boost melee output by giving you an equivalent number of SIA bullets (albeit in the shooting phase, but you get the idea).
   
Made in us
Longtime Dakkanaut






Sterling191 wrote:
Consider swapping the double chainswords on the VanVet for pistols? They're gonna be free and will actually boost melee output by giving you an equivalent number of SIA bullets (albeit in the shooting phase, but you get the idea).


yea good point. I forgot that the Pistol would now be free.

 
   
Made in gb
Dakka Veteran





I've not worked out my list yet but thinking of putting lascannon on the corvus now. I've gained over 100 points to play with which is awesome I think I'll be adding in some termites and vv for my vet squads.
   
Made in us
Longtime Dakkanaut






Rogerio134134 wrote:
I've not worked out my list yet but thinking of putting lascannon on the corvus now. I've gained over 100 points to play with which is awesome I think I'll be adding in some termites and vv for my vet squads.


is the Lascannon for the Corvus Twin linked ?

 
   
Made in us
Death-Dealing Devastator




Tampa, FL

Another benefit of Primaris Kill Teams would be against Mortal Wounds. Intercessors were more point efficient than scouts at soaking them before the point reduction. I usually run 2 Battalions anyways, so I will probably keep with the 3 Primaris and 3 Regular vets that I was doing before. I already had 2 Dreads too so all those point reductions make me a happy Xenos Slayer.
   
Made in us
Dakka Veteran




Spectral Ceramite wrote:
I see the point in magnatising like Leviathans, Land raiders or models over like $100AU

Razorbacks don't even need to magnatise just don't glue many of the bits (same with dreadnoughts)

Normal troops. Just make more. They are cheap and easy and it's so much of a pain in the ass to have a million bits magnatised. I have big armies so I have the option to take pretty much whatever I want.

But I did magnatise a lot of my other, older space marine armies ages ago and the time it took and so many loose parts etc... is a pain to much than worth...Hence my DW I just glue everything and made a lot.

Expensive models, ye magnatise, but standard troops...arh stuff that.

But each to own, depends on how big army etc or how many armies have, space etc.


Deathwatch have way too many options to keep enough of every weapon combination as separate models. Keep in mind you're not just saving on money, but painting and basing time as well.

It's not hard, a Dremel can get the torso fully drilled in a minute and each arm is another 30 seconds, tops.
   
Made in us
Longtime Dakkanaut






RogueApiary wrote:
Spectral Ceramite wrote:
I see the point in magnatising like Leviathans, Land raiders or models over like $100AU

Razorbacks don't even need to magnatise just don't glue many of the bits (same with dreadnoughts)

Normal troops. Just make more. They are cheap and easy and it's so much of a pain in the ass to have a million bits magnatised. I have big armies so I have the option to take pretty much whatever I want.

But I did magnatise a lot of my other, older space marine armies ages ago and the time it took and so many loose parts etc... is a pain to much than worth...Hence my DW I just glue everything and made a lot.

Expensive models, ye magnatise, but standard troops...arh stuff that.

But each to own, depends on how big army etc or how many armies have, space etc.


Deathwatch have way too many options to keep enough of every weapon combination as separate models. Keep in mind you're not just saving on money, but painting and basing time as well.

It's not hard, a Dremel can get the torso fully drilled in a minute and each arm is another 30 seconds, tops.


yeah.. i had a box of unbuilt Normal marines laying around. Gave them a bunch of the different weapon options that DW can use on there Tac squads so i could play around with the different options. Painted them black and no one would know the difference.

This message was edited 1 time. Last update was at 2018/12/12 19:18:21


 
   
Made in us
Death-Dealing Devastator




Tampa, FL

I magnetized the first 2 squads of Tac Marines when I started my Ravenguard in 6th... I hated it and ended up super-gluing the magnets together. I just build and glue WYSIWYG now and buy more/break off and reglue when the edition changes dictate
   
Made in au
Ork-Hunting Inquisitorial Xenokiller





RogueApiary wrote:
Spectral Ceramite wrote:
I see the point in magnatising like Leviathans, Land raiders or models over like $100AU

Razorbacks don't even need to magnatise just don't glue many of the bits (same with dreadnoughts)

Normal troops. Just make more. They are cheap and easy and it's so much of a pain in the ass to have a million bits magnatised. I have big armies so I have the option to take pretty much whatever I want.

But I did magnatise a lot of my other, older space marine armies ages ago and the time it took and so many loose parts etc... is a pain to much than worth...Hence my DW I just glue everything and made a lot.

Expensive models, ye magnatise, but standard troops...arh stuff that.

But each to own, depends on how big army etc or how many armies have, space etc.


Deathwatch have way too many options to keep enough of every weapon combination as separate models. Keep in mind you're not just saving on money, but painting and basing time as well.

It's not hard, a Dremel can get the torso fully drilled in a minute and each arm is another 30 seconds, tops.


All perspective. If you have say 50 Vets (and is all you want), is easy to have them on your shelf and a box (like a large jewelry box/hobby container) beside with multiple options for them all and have them all magnatised.

When you have tens of thousands of points of models. Having little pieces everywhere or having to change stuff all the time is just annoying, especially if have many armies. It's easier for me to go and look at my shelves for the options I want on say my DW (I probably will have it). If I don't have it I go build one or a couple. That's what is fun for me. If I don't have it, I will have parts in my bits boxes and build it.

As I said above, each to own.

14k Generic Space Marine Chapters
20k Deathwatch
10k Sisters of Battle
3k Inquisition
4k Grey Knights
5k Imperial Guard
4k Harlequins
8k Tau



 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

Initially I was pretty disappointed with the CA2018 changes mainly due to the lack of change on basic marine bodies, I play BA and vanilla marines and really just wanted to field some tactical's and rhinos again.

Then I looked at the deathwatch points drops! Vets dropped two points, termies a load including equipment, landraiders, blackstar, bikes, dreads, basically everything I used.

My complete collection of DW minis used to come to about 2300pts I just recosted it to be about 2000pts :-) This makes it alot more viable for an army I mainly just use as a fluffy fun force.



As far as magnets go I still use them a fair bit (a magnet costs alot less than even the cheapest model and take about a minutes to do per) always on vehicle options but less so on infantry now.
I once did my whole Grey knights army with every option, worked well but was a huge pain to play with.Now if I magnetise my infantry I do them at the shoulder as most people do but I do it so that the shoulder pad is glued in place and you slide the magnetised arm up into place, I find it looks alot better and that there is none of the usual magnet wobble.

40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts 
   
Made in au
Ork-Hunting Inquisitorial Xenokiller





You can tell they are trying to push the primaris vibe across normal marine chapters (meh, not buying more marines anymore, even bigger ones, if I want more I will buy xenos...the heresy). At least DW stood the tide and got some good points reductions in CA18... (Just looked at rest of CA18).

Can say for DW after CA18, DW are better (as in they went up a peg or two in comparison to other factions). Other factions (say Imperial guard) got unneeded buffs (no determent to the loyal crux 32), Chaos got shafted a bit, some good buff's on Tau will have to test to see and GK really are crap still tbh.

All in all DW came out ahead (in comparison to others), even if didn't address little things like our shotguns etc (I just love the look of the model).




This message was edited 2 times. Last update was at 2018/12/13 10:37:22


14k Generic Space Marine Chapters
20k Deathwatch
10k Sisters of Battle
3k Inquisition
4k Grey Knights
5k Imperial Guard
4k Harlequins
8k Tau



 
   
Made in us
Longtime Dakkanaut




Have to agree with the above. It's incredibly tempting to go full babymarine for DW post-CA.
   
 
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