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![[Post New]](/s/i/i.gif) 2019/08/12 04:19:59
Subject: DEATHWATCH in 8th
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Enigmatic Chaos Sorcerer
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A reversal of the SIA Bolter Discipline ban in light of this new withering Astartes firepower era. Can even tie it to the new anti soup wording if they like
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2019/08/12 04:47:47
Subject: DEATHWATCH in 8th
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Decrepit Dakkanaut
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We already know that our Assault Rifles are gonna get Assault 3. The squads with Aggressors were already a decent choice, but this change makes them like SUPER dangerous and mobile.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/08/12 12:04:27
Subject: DEATHWATCH in 8th
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Longtime Dakkanaut
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Slayer-Fan123 wrote:We already know that our Assault Rifles are gonna get Assault 3. The squads with Aggressors were already a decent choice, but this change makes them like SUPER dangerous and mobile.
And not just as a shooting threat either. With the +1 A Aggressors got, plus Shock Assault you're looking at a unit putting out eight S8 AP2 Dd3 attacks on the charge (with the nearly obligatory sarge PF).
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![[Post New]](/s/i/i.gif) 2019/08/12 18:22:29
Subject: DEATHWATCH in 8th
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Stealthy Space Wolves Scout
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Sterling191 wrote:Slayer-Fan123 wrote:We already know that our Assault Rifles are gonna get Assault 3. The squads with Aggressors were already a decent choice, but this change makes them like SUPER dangerous and mobile.
And not just as a shooting threat either. With the +1 A Aggressors got, plus Shock Assault you're looking at a unit putting out eight S8 AP2 Dd3 attacks on the charge (with the nearly obligatory sarge PF).
And let’s not forget aggressors are now 3W so that T5 Primaris unit just got a little tougher as well still using the intercessors as ablative wounds
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![[Post New]](/s/i/i.gif) 2019/08/13 20:12:31
Subject: DEATHWATCH in 8th
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Longtime Dakkanaut
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I'm actually thinking of getting some intercessors for auto rifles and using with them aggressors and inceptor mix and match, with the extra wounds, attacks and how mobile they can be by moving and running every turn, if assaulted being able to still shoot if you pull out all carrying assault weapons.
I doubt i'd need more troop squads with three tooled out vet squads and 2 intercessor hell blaster groups and these two new squads. Just waiting to see what all shakes out from the updates when the marine codex drops.
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![[Post New]](/s/i/i.gif) 2019/08/13 20:26:45
Subject: DEATHWATCH in 8th
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Regular Dakkanaut
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Any new units confirmed for DW with new codex?
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![[Post New]](/s/i/i.gif) 2019/08/13 20:39:43
Subject: DEATHWATCH in 8th
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Longtime Dakkanaut
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We have no idea what, if any, new units DW will be able to take.
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![[Post New]](/s/i/i.gif) 2019/08/13 20:43:30
Subject: DEATHWATCH in 8th
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Fixture of Dakka
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grouchoben wrote:
- Real winner is our assault bolt rifle. 3 shots with an aggressor along for the ride to allow them to always advance and shoot with no penalty is really big. I and a lot of other DW players have been running 5 assualt intercessors and an aggressor for a while, and this really helps them. As does...
- 3W for aggressors and inceptors. Very nice due to the prevalence of D2 weapons.
5 ABR+4 Aggressor+1 Inceptor has been one of my staple units since the Codex. Really crazy excited for this as they're easily one of my favorite configs.
I do like that between this a Vet squad and a BR+Hellblaster units, it really feels like we can run 3 distinct and viable Kill Teams in our lists.
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![[Post New]](/s/i/i.gif) 2019/08/13 20:51:39
Subject: DEATHWATCH in 8th
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Morally-Flexible Malleus Hearing Whispers
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If the new strategems go live, Stalker Bolt Rifles can target characters, do 2 damage per shot, and do mortal wounds on 6. That is too good to pass up on intercessors.
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![[Post New]](/s/i/i.gif) 2019/08/13 21:21:54
Subject: DEATHWATCH in 8th
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Decrepit Dakkanaut
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What's the math on that against Custodes targets? Genuinely curious.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/08/13 21:28:25
Subject: DEATHWATCH in 8th
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Longtime Dakkanaut
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Best case scenario (Hellfire, Watch Master Aura, compatible mission tactics, no cover, no Vexilla support, no SS) it takes a smidge over three shots to kill a single Custodian Guard.
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![[Post New]](/s/i/i.gif) 2019/08/13 21:35:26
Subject: DEATHWATCH in 8th
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Powerful Phoenix Lord
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FezzikDaBullgryn wrote:If the new strategems go live, Stalker Bolt Rifles can target characters, do 2 damage per shot, and do mortal wounds on 6. That is too good to pass up on intercessors.
But it's only 1 shot per model. Assault 3 Autobolters with AP-1 (Tactical Doctrine) have far more uses, ESPECIALLY if you get to use SIA and Combat Doctrines together (which is yet to be confirmed, but I'd be surprise if they don't get it since it HAS been confirmed they'll get Angels of Death via FAQ) If you can use both, I'll that the 3 shots wounding on 2+ at AP-1 all day over the 1-shot-wonder that requires precious CPs -
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This message was edited 1 time. Last update was at 2019/08/13 21:36:52
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![[Post New]](/s/i/i.gif) 2019/08/13 21:41:24
Subject: DEATHWATCH in 8th
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Longtime Dakkanaut
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Galef wrote: FezzikDaBullgryn wrote:If the new strategems go live, Stalker Bolt Rifles can target characters, do 2 damage per shot, and do mortal wounds on 6. That is too good to pass up on intercessors.
But it's only 1 shot per model. Assault 3 Autobolters with AP-1 (Tactical Doctrine) have far more uses, ESPECIALLY if you get to use SIA and Combat Doctrines together (which is yet to be confirmed, but I'd be surprise if they don't get it since it HAS been confirmed they'll get Angels of Death via FAQ)
If you can use both, I'll that the 3 shots wounding on 2+ at AP-1 all day over the 1-shot-wonder that requires precious CPs
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Auto-hitting Hellfire overwatch anyone?
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![[Post New]](/s/i/i.gif) 2019/08/14 07:18:32
Subject: DEATHWATCH in 8th
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Combat Jumping Rasyat
East of England
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So Plasceptors. Are they now approaching auto include for us?
We're going to have access to some of the best chaff clearing T1 shots in the game with vets stepping out of Pods, and plasceptors big weakness is being easily screened out. Combine that with our limited AT options, and their +1W buff and they're starting to look mighty fine.
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![[Post New]](/s/i/i.gif) 2019/08/14 08:22:46
Subject: DEATHWATCH in 8th
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Neophyte undergoing Ritual of Detestation
Germany
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Galef wrote:ESPECIALLY if you get to use SIA and Combat Doctrines together (which is yet to be confirmed, but I'd be surprise if they don't get it since it HAS been confirmed they'll get Angels of Death via FAQ)
Combat Doctrines is not Part of Angels of Death. They are two different Special Rules on the same tier in the hierarchy. Angels of Death only consists of ATSKNF, Bolter Discipline and Shock Assault.
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This message was edited 1 time. Last update was at 2019/08/14 08:23:33
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![[Post New]](/s/i/i.gif) 2019/08/14 12:04:20
Subject: DEATHWATCH in 8th
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Longtime Dakkanaut
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grouchoben wrote:So Plasceptors. Are they now approaching auto include for us?
We're going to have access to some of the best chaff clearing T1 shots in the game with vets stepping out of Pods, and plasceptors big weakness is being easily screened out. Combine that with our limited AT options, and their +1W buff and they're starting to look mighty fine.
Still 60 points a pop, and still exquisitely vulnerable to hit maluses. I dont know that the +1W is going to be much of a difference maker. Every gun on the board is still going to be trained on them the instant they make landfall.
Dont get me wrong, I love my plinceptors and they do serious work. If you ran em before theyre gonna be better, but I dont think its enough of a change for folks who didnt want to run them to now start running them.
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![[Post New]](/s/i/i.gif) 2019/08/14 13:04:09
Subject: DEATHWATCH in 8th
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Dakka Veteran
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I run plasma inceptors in my list and they are very good if used correctly, I drop them in with a smash captain and a big mixed kill team so everyone gets re rolls.
I've had them kill land raiders and defilers etc in one pop but they need to be positioned well which isn't always easy, and I usually suicidally drop them into a stupid location.
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![[Post New]](/s/i/i.gif) 2019/08/16 16:05:20
Subject: DEATHWATCH in 8th
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Longtime Dakkanaut
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New rules are up, and DW got, unsurprisingly, completely fethed.
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![[Post New]](/s/i/i.gif) 2019/08/16 16:20:32
Subject: DEATHWATCH in 8th
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Regular Dakkanaut
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Didn't even update the Chaplains or the Watch Master reroll wording. Good thing they reiterated that SIA doesn't get Bolter Discipline.
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![[Post New]](/s/i/i.gif) 2019/08/16 16:21:53
Subject: DEATHWATCH in 8th
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Decrepit Dakkanaut
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Chris521 wrote:Didn't even update the Chaplains or the Watch Master reroll wording. Good thing they reiterated that SIA doesn't get Bolter Discipline.
Which is stupid if they're not going to give us the new units.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/08/16 16:24:22
Subject: DEATHWATCH in 8th
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Longtime Dakkanaut
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Chris521 wrote:Didn't even update the Chaplains or the Watch Master reroll wording.
Yeah, thats the baffling part. Chappys are a completely redesigned unit now, but non-Codex SM armies cant take them. And dont get me started on locking DW out of the entire line of new units.
Feels like we're back to the Index days.
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This message was edited 1 time. Last update was at 2019/08/16 16:24:46
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![[Post New]](/s/i/i.gif) 2019/08/16 16:29:08
Subject: DEATHWATCH in 8th
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Combat Jumping Rasyat
East of England
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OUCH. That's the army placed way behind the power curve.
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![[Post New]](/s/i/i.gif) 2019/08/16 16:31:31
Subject: DEATHWATCH in 8th
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Longtime Dakkanaut
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Its GW saying "we dont want your money" and I do not remotely understand it.
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![[Post New]](/s/i/i.gif) 2019/08/16 16:42:32
Subject: DEATHWATCH in 8th
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Combat Jumping Rasyat
East of England
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It's a bummer and no mistake. I think it's just conservative design. Leaves us leaning into SB/SS builds, and still a bit baffled about AT. Suppressors and Eliminators would have been great for DW.
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![[Post New]](/s/i/i.gif) 2019/08/16 16:48:15
Subject: DEATHWATCH in 8th
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Longtime Dakkanaut
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The entire phobos line is tailor made for Deathwatch. And now Deathwatch is the only army that can’t use it.
GW logic in action.
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![[Post New]](/s/i/i.gif) 2019/08/16 16:59:25
Subject: DEATHWATCH in 8th
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Fixture of Dakka
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It's not all bad. We benefit more than most from the changes to Gravis armor and Assault Bolters. Shock Assault makes some vet builds worth reconsidering (before realizing we should be in melee) and its not like we didn't have a little extra ground to give. We're not getting Phobos armor until they release a kit that has a modular shouldpad spot anyway.
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![[Post New]](/s/i/i.gif) 2019/08/16 17:14:28
Subject: DEATHWATCH in 8th
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Longtime Dakkanaut
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I expect they didnt include any of the vanguard units because it requires a touch more rules writing than a simple plugin PDF, due to mixed units (and to a lesser extent, SIA). We'll probably have to wait until the next codex to get the fancy toys. (mixed phobos squads?)
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![[Post New]](/s/i/i.gif) 2019/08/16 17:16:26
Subject: DEATHWATCH in 8th
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Enigmatic Chaos Sorcerer
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Expected the absolute minimum and got it. Here's hoping we eventually get added to the supplement system. The different Astartes books being all over the place is getting really old.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2019/08/16 17:19:42
Subject: DEATHWATCH in 8th
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Longtime Dakkanaut
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McGibs wrote:I expect they didnt include any of the vanguard units because it requires a touch more rules writing than a simple plugin PDF, due to mixed units (and to a lesser extent, SIA). We'll probably have to wait until the next codex to get the fancy toys. (mixed phobos squads?)
Infantry is slightly complicated, im not disputing that. It'll likely end up being a Phobos only Fortis Kill Team datasheet.
In the interim they could have easily just added the vanilla datasheets (its not like we dont have standalone Aggressors or Inceptors or Hellblasters). Same for the vehicles. But nope, cant actually look like they did something resembling work. Automatically Appended Next Post: LunarSol wrote:It's not all bad. We benefit more than most from the changes to Gravis armor and Assault Bolters. Shock Assault makes some vet builds worth reconsidering (before realizing we should be in melee) and its not like we didn't have a little extra ground to give. We're not getting Phobos armor until they release a kit that has a modular shouldpad spot anyway.
Yet we already have Rievers. And while I like A3 on ABRs, without a cost effective delivery mechanism, foot slogging is still a pain (even with turbo-boosting from an Aggressor friend).
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This message was edited 1 time. Last update was at 2019/08/16 17:20:36
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![[Post New]](/s/i/i.gif) 2019/08/16 17:47:56
Subject: DEATHWATCH in 8th
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Combat Jumping Rasyat
East of England
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Assault bolters and TH Sarges+Blackshields and 3w Inceptors+Aggressors are all great stuff to be sure. T1 Pods also opens up some shenaingans. and I guess we got one more new unit than Grey Knights
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This message was edited 1 time. Last update was at 2019/08/16 17:48:15
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