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Made in gb
Combat Jumping Rasyat




East of England

I like it, it's similar to a list I've been meaning to try out. Is triple vindi working for you?
   
Made in de
Implacable Skitarii




Germany

Hey, worked quite well today we stopped after turn 4 he needed to go, i won 17-15.

I guess i will cut the 3 sniper, they are good but i think i will get for theyre points better thing, thouht about this:

Spoiler:


++ Battalion Detachment +5CP (Imperium - Deathwatch) [44 PL, 8CP, 704pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

+ HQ +

Chaplain Venerable Dreadnought [11 PL, 167pts]: Twin lascannon
. Melee weapon: Dreadnought combat weapon, Storm bolter

Chaplain Venerable Dreadnought [11 PL, 167pts]: Twin lascannon
. Melee weapon: Dreadnought combat weapon, Storm bolter

Watch Master [7 PL, 115pts]: Lord of Hidden Knowledge, Warlord
. Tome of the Ectoclades

+ Troops +

Intercessors [5 PL, 85pts]
. Intercessor: Stalker Bolt Rifle
. Intercessor: Stalker Bolt Rifle
. Intercessor: Stalker Bolt Rifle
. Intercessor: Stalker Bolt Rifle
. Intercessor Sergeant: Stalker Bolt Rifle

Intercessors [5 PL, 85pts]
. Intercessor: Stalker Bolt Rifle
. Intercessor: Stalker Bolt Rifle
. Intercessor: Stalker Bolt Rifle
. Intercessor: Stalker Bolt Rifle
. Intercessor Sergeant: Stalker Bolt Rifle

Intercessors [5 PL, 85pts]
. Intercessor: Stalker Bolt Rifle
. Intercessor: Stalker Bolt Rifle
. Intercessor: Stalker Bolt Rifle
. Intercessor: Stalker Bolt Rifle
. Intercessor Sergeant: Stalker Bolt Rifle

++ Battalion Detachment +5CP (Imperium - Deathwatch) [95 PL, 4CP, 1,200pts] ++

+ No Force Org Slot +

Armory of the Watch Fortress (1 Relic) [-1CP]

Detachment CP [5CP]

+ HQ +

Watch Captain [7 PL, 143pts]: Jump Pack, Storm shield, Thunder hammer

Watch Captain [7 PL, 143pts]: Jump Pack, Storm shield, Thunder hammer

Watch Captain [5 PL, 80pts]: Power sword, Storm Bolter
. The Beacon Angelis

+ Troops +

Veterans [20 PL, 226pts]
. Biker w/ Teleport Homer: Chainsword, Twin boltgun
. Black Shield: Storm Bolter, Thunder hammer
. Terminator
. . Power Axe and Stormbolter: Power axe, Storm Bolter
. Vanguard Veteran: 2x Bolt Pistol
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Watch Sergeant: Storm Bolter, Thunder hammer

Veterans [20 PL, 225pts]
. Biker w/ Teleport Homer: Chainsword, Twin boltgun
. Black Shield: Storm Bolter, Thunder hammer
. Terminator
. . Power Maul and Stormbolter: Power maul, Storm Bolter
. Vanguard Veteran: 2x Bolt Pistol
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Watch Sergeant: Storm Bolter, Thunder hammer

Veterans [17 PL, 160pts]
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Watch Sergeant: Chainsword, Storm Bolter

Veterans [9 PL, 85pts]
. Veteran: Stalker Pattern Boltgun, Storm shield
. Veteran: Stalker Pattern Boltgun, Storm shield
. Veteran: Stalker Pattern Boltgun, Storm shield
. Veteran: Stalker Pattern Boltgun, Storm shield
. Watch Sergeant: Stalker Pattern Boltgun, Storm shield

+ Fast Attack +

Bikers [5 PL, 73pts]
. Biker: Chainsword, Twin boltgun
. Biker w/ Teleport Homer: Chainsword, Twin boltgun
. Deathwatch Biker Sergeant: Storm Bolter, Storm shield, Twin boltgun

+ Dedicated Transport +

Drop Pod [5 PL, 65pts]: Storm bolter

++ Reinforcements (Imperium - Inquisition) [4 PL, -1CP, 90pts] ++

+ HQ +

Inquisitor Coteaz [4 PL, -1CP, 90pts]: 1) Terrify, 6) Castigation, Stratagem: Inquisitorial Mandate

++ Total: [143 PL, 11CP, 1,994pts] ++

Created with BattleScribe (https://battlescribe.net)


What you guys think?


Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in de
Regular Dakkanaut




I want to try out a list with 2x Repulsor Executioner with a Watch Master with Tome relic as support and 2x Aggressor/Autobolter mixed KillTeams squads.

Has anyone got experience with something similiar?

I tried one squad of mixed Agg/Autobolters and it was amazing...the sheer amount of fire power they have plus the bulkyness is great
   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

I just picked up my second executioner in a used buy this last weekend. I am looking forward to trying a similar strategy.

I have absolutely fallen in love with primaris kill teams. Auto bolters and aggressors,MSU stalker with one aggressor, rapid fire with plasma support. All of them are fun as heck. Auto bolters in particular have been excellent vessels for SIA.

I am very happy veterans vs primaris is a real choice now. I love both.

 
   
Made in de
Implacable Skitarii




Germany

My final list for 99,99 % =p will be this

Spoiler:


++ Battalion Detachment +5CP (Imperium - Deathwatch) [58 PL, 8CP, 819pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

+ HQ +

Chaplain Venerable Dreadnought [11 PL, 167pts]: Twin lascannon
. Melee weapon: Dreadnought combat weapon, Storm bolter

Chaplain Venerable Dreadnought [11 PL, 167pts]: Twin lascannon
. Melee weapon: Dreadnought combat weapon, Storm bolter

Watch Master [7 PL, 115pts]: Warlord

+ Troops +

Intercessors [5 PL, 86pts]: Auxiliary Grenade Launcher
. Intercessor: Stalker Bolt Rifle
. Intercessor: Stalker Bolt Rifle
. Intercessor: Stalker Bolt Rifle
. Intercessor: Stalker Bolt Rifle
. Intercessor Sergeant: Stalker Bolt Rifle

Intercessors [5 PL, 85pts]
. Intercessor: Stalker Bolt Rifle
. Intercessor: Stalker Bolt Rifle
. Intercessor: Stalker Bolt Rifle
. Intercessor: Stalker Bolt Rifle
. Intercessor Sergeant: Stalker Bolt Rifle

Veterans [19 PL, 199pts]
. Biker: Chainsword, Twin boltgun
. Biker: Chainsword, Twin boltgun
. Biker w/ Teleport Homer: Chainsword, Twin boltgun
. Vanguard Veteran: Bolt Pistol, Storm shield
. Vanguard Veteran: Bolt Pistol, Storm shield
. Veteran: Stalker Pattern Boltgun, Storm shield
. Veteran: Stalker Pattern Boltgun, Storm shield
. Veteran: Stalker Pattern Boltgun, Storm shield
. Veteran w/ Heavy Weapon: Heavy bolter
. Watch Sergeant: Stalker Pattern Boltgun, Storm shield

++ Battalion Detachment +5CP (Imperium - Deathwatch) [83 PL, 4CP, 1,081pts] ++

+ No Force Org Slot +

Armory of the Watch Fortress (1 Relic) [-1CP]

Detachment CP [5CP]

+ HQ +

Watch Captain [7 PL, 143pts]: Jump Pack, Storm shield, Thunder hammer

Watch Captain [7 PL, 143pts]: Jump Pack, Storm shield, Thunder hammer

Watch Master [7 PL, 115pts]

+ Troops +

Veterans [21 PL, 236pts]
. Biker w/ Teleport Homer: Chainsword, Twin boltgun
. Black Shield: Storm Bolter, Thunder hammer
. Terminator
. . Power Maul and Stormbolter: Power maul, Storm Bolter
. Terminator
. . Power Sword and Stormbolter: Power sword, Storm Bolter
. Vanguard Veteran: 2x Bolt Pistol
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Watch Sergeant: Storm Bolter, Thunder hammer

Veterans [21 PL, 237pts]
. Biker w/ Teleport Homer: Chainsword, Twin boltgun
. Black Shield: Storm Bolter, Thunder hammer
. Terminator
. . Power Maul and Stormbolter: Power maul, Storm Bolter
. Terminator
. . Power Axe and Stormbolter: Power axe, Storm Bolter
. Vanguard Veteran: 2x Bolt Pistol
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Watch Sergeant: Storm Bolter, Thunder hammer

Veterans [15 PL, 142pts]
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Storm Bolter, Storm shield
. Watch Sergeant: Chainsword, Storm Bolter

+ Dedicated Transport +

Drop Pod [5 PL, 65pts]: Storm bolter

++ Reinforcements (Imperium - Inquisition) [6 PL, -1CP, 100pts] ++

+ HQ +

Inquisitor-Lord Hector Rex [6 PL, -1CP, 100pts]: Malleus - Psychic Mastery, Stratagem: Inquisitorial Mandate

++ Total: [147 PL, 11CP, 2,000pts] ++


Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in dk
Regular Dakkanaut




I think you (or battlescribe?) got the points cost of Hector Rex wrong - according to CA 2019 he's 100 points excluding wargear, so you have to add his Storm Shield (Arias comes for free..), which brings him up to 110 total. In general, while his storm shield and denying are absolutely great, Coteaz might be a better buy...
   
Made in de
Implacable Skitarii




Germany

See faq for CA 19, stormshield 0 points he' s 100 points

This message was edited 2 times. Last update was at 2020/02/12 20:50:42


Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in de
Regular Dakkanaut




Actually updated the 2 repulsor list.

Now the repulsors are in a Iron Hands successor battalion (stealthy and scions of the omnissiah)

Supported by a master of the forgr tech marine a lieutanent and a chapter master though I consider not making him a chapter master...
   
Made in us
Regular Dakkanaut




The 40K community site has a new preview up for Deathwatch. There is virtually nothing new there, BUT that's only new to Deathwatch. They are getting Combat Doctrines, Space Marine Litanies, and a lot of the generic Space Marine Strategems that make them so decent. Intercessor Sgt's get more weapon options including Thunder Hammers etc. Just Combat Doctrines on their own seems to be a huge deal, since they can stack with special ammo.

https://www.warhammer-community.com/2020/04/10/psychic-awakening-deathwatchgw-homepage-post-2/
   
Made in us
Chaos Space Marine dedicated to Slaanesh





Florida

Just saw the news as well, came to see if there was any discussion yet.

Sad that we won't get to be included in PA but at least we get something.

Interested to see if there will be any point adjustments as the auto bolt rifle is dirt cheap and with the stratagem would make it a really strong choice. Also getting a +1 to hit Litany is going to a great buff.

2500 Emperor's Children
5000 Inquisitorial Forces  
   
Made in ca
Commander of the Mysterious 2nd Legion





the real sad thing is this means DW won't likely get access to the Phobos troops :(

Opinions are not facts please don't confuse the two 
   
Made in us
Chaos Space Marine dedicated to Slaanesh





Florida

BrianDavion wrote:
the real sad thing is this means DW won't likely get access to the Phobos troops :(


I'm with you on that! Won't stop me from converting them into DW and using them as counts-as lol.

Fingers crossed forever that they make DW a supplement for SM at some point so we stop missing the goodies.

2500 Emperor's Children
5000 Inquisitorial Forces  
   
Made in us
Dakka Veteran




bmsattler wrote:
The 40K community site has a new preview up for Deathwatch. There is virtually nothing new there, BUT that's only new to Deathwatch. They are getting Combat Doctrines, Space Marine Litanies, and a lot of the generic Space Marine Strategems that make them so decent. Intercessor Sgt's get more weapon options including Thunder Hammers etc. Just Combat Doctrines on their own seems to be a huge deal, since they can stack with special ammo.

https://www.warhammer-community.com/2020/04/10/psychic-awakening-deathwatchgw-homepage-post-2/


The AP cap on kraken and vengeance effectively makes them not stack. That leaves hellfire with a solid buff... At the cost of making ammo choice completely irrelevant.

So much potential design space and they do this half assed hack job of a release...
   
Made in us
Decrepit Dakkanaut




The max AP is absolutely stupid and has been for a long period of time.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




bmsattler wrote:
The 40K community site has a new preview up for Deathwatch. There is virtually nothing new there, BUT that's only new to Deathwatch. They are getting Combat Doctrines, Space Marine Litanies, and a lot of the generic Space Marine Strategems that make them so decent. Intercessor Sgt's get more weapon options including Thunder Hammers etc. Just Combat Doctrines on their own seems to be a huge deal, since they can stack with special ammo.

https://www.warhammer-community.com/2020/04/10/psychic-awakening-deathwatchgw-homepage-post-2/


Doctrines, as currently worded, cannot stack with SIA (there is an explicit prohibition on combining its AP with other sources). Neither does Bolter Discipline.

Given that they're previewed un-fixed stratagems copied from the pre-nerf Marine codex, my confidence is zero that those two fundamental showstoppers will be fixed, let alone that anything resembling a functional competitive PA-grade army will be possible. Simply put folks, barring an absolute miracle of rules-writing hiding in the page and a half they didnt preview, Deathwatch are unambiguously fethed. Again.

This message was edited 1 time. Last update was at 2020/04/11 02:01:51


 
   
Made in us
Longtime Dakkanaut




I would be deeply disappointed with that preview if I played deathwatch. No new content/rules at all? Talk about a letdown.

As a quins player, I'm afraid that means quins will be getting close to nothing too (though they can't give us absolutely nothing new like you're getting because there's nobody to C&P rules from).
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

As usual the fear of us being Marines +1 will result in us being Marines -1.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
Combat Jumping Rasyat




East of England

Alright, it's a complete gak show and no mistake. What makes it a bit worse is the way the article is written - long on rhetoric and adjectives, with actual misleading claims as to what the update is doing for the army. But let's focus on what it does do for DW.


- I think, if they weren't already a very strong choice, assault bolters are now a top pick. A squad of ten using boltfire, plus to wound and tactical doctrine can drop damage on hard-to-hit units such as alaitoc flyers and reflexed harly bikes... Stacking strat buffs on an autohitting high-shots unit could be clutch, and boltstorm - a strat that hasn't really caught on - may find a home when stacked with DW's hellfire and +wound style of play.

- (However this is indicative of the problem that DW will now face: new strats will be adding to the strain of generating enough cp to actually be able to function in the way the army obviously intends to.)

- Stalker squads remain the best synergisers with hellfire and T1 will shred opposing marines like nobody's business. A squad of 10 using hellfire & target sighted can now one-bang characters with ease, if you have the 3 cp to burn.

- The limited relevance of doctrines due to hard caps on SIA rend means we're still probably the best soup marines. I know it's not exaclty a plus, but it will be a factor in list design no doubt. Using guard to unlock the holy triple-battalion alongside some sorely needed dedicated AT, for example, will be very tempting.

- Catechism of Fire will allows us, unless specifically otherwise mentioned, to stack to +2 to wound on any single unit in our army, which is REALLY big, and probably the most powerful new aspect of the army. Seeing as we're an army that lives or dies by the buff, I think Master of Sanctity on a jumpchap will become absolutely autoinclude for us, for that crucial +2 to wound.

- Big guns will allow a single Corvus not to be a pile of gak, at the cost of 1cp a turn. It's not ideal but it makes them a little more viable.

- Our Aggressors were already some of the best in the game, as they could DS (not flank) on t2 and pop +1 to wound, but now they can add rend and push up to +2. I think everyone will be looking at at least one max squad of them. With 2cp, a watch master and chaplain can buff them up to doing 14.8 damage to a 4++ knight in shooting, or wiping a 10-man squad of intercessors: that's serious firepower. They were also missing transhuman, well no more: now they can tank as well as dps.

- Duty Eternal will see some play as we're one of the only chapters that kind of has to use dreads due to our lack of dedicated AT. DS SCA Levs will get a slight buff I guess, if that's your jam.

- I can't see much for vets really. Transhuman is big but in a vet army it can only buff one team: if you drop it on one your positioning is going to have to be great to stop your opponent switching fire to the next non-buffed killteam instead. Will be clutch in turn 3+ though.




This message was edited 3 times. Last update was at 2020/04/11 12:19:06


 
   
Made in de
Nihilistic Necron Lord






Germany

Sterling191 wrote:
bmsattler wrote:
The 40K community site has a new preview up for Deathwatch. There is virtually nothing new there, BUT that's only new to Deathwatch. They are getting Combat Doctrines, Space Marine Litanies, and a lot of the generic Space Marine Strategems that make them so decent. Intercessor Sgt's get more weapon options including Thunder Hammers etc. Just Combat Doctrines on their own seems to be a huge deal, since they can stack with special ammo.

https://www.warhammer-community.com/2020/04/10/psychic-awakening-deathwatchgw-homepage-post-2/


Doctrines, as currently worded, cannot stack with SIA (there is an explicit prohibition on combining its AP with other sources). Neither does Bolter Discipline.

Given that they're previewed un-fixed stratagems copied from the pre-nerf Marine codex, my confidence is zero that those two fundamental showstoppers will be fixed, let alone that anything resembling a functional competitive PA-grade army will be possible. Simply put folks, barring an absolute miracle of rules-writing hiding in the page and a half they didnt preview, Deathwatch are unambiguously fethed. Again.


Oh yes, poor DW. Some factions dont even have similar rules like doctrines or bolter disciplines to begin with. SIA is free for DW, 0 pts. With hellfire rounds a five model DW veteran unit can wound ANY non vehicle, non titanic unit on 2+, regardless of toughness, for 70 pts. That x2.5times better than any other non DW SM infantry unit with boltguns would do against T5, wounding on 5s.
   
Made in us
Regular Dakkanaut




 grouchoben wrote:
- Catechism of Fire will allows us, unless specifically otherwise mentioned, to stack to +2 to wound on any single unit in our army, which is REALLY big, and probably the most powerful new aspect of the army. Seeing as we're an army that lives or dies by the buff, I think Master of Sanctity on a jumpchap will become absolutely autoinclude for us, for that crucial +2 to wound.

- Our Aggressors were already some of the best in the game, as they could DS (not flank) on t2 and pop +1 to wound, but now they can add rend and push up to +2. I think everyone will be looking at at least one max squad of them. With 2cp, a watch master and chaplain can buff them up to doing 14.8 damage to a 4++ knight in shooting, or wiping a 10-man squad of intercessors: that's serious firepower. They were also missing transhuman, well no more: now they can tank as well as dps.


Some very good points, and an enjoyable analysis!

I'm not certain that Deathwatch get access to the Master of Sanctity options, though you could argue that many of them come from Codex-compliant marines.

Also, the Chaplain's +1 to wound litany has to be applied at the beginning of a battle round to a unit that's on the board with the Chaplain. So it will be useful for Deathwatch, but not for units that are deep-striking. However, the +2 to charge Canticle of Hate makes charges much more reliable from Deepstrike. You just have to pre-deploy the Chaplain to support the squads coming in, or use the Beacon Angelis to zip him into position. Throwing in a Thunder hammer or two could go a long way toward adding some anti-tank power to the veteran squads.

Veteran squads have been one of the better ways to threaten Riptides. Hellfire rounds and a Watch Master can put an average of 30 wounds on a Riptide, which then had to decide whether to transfer those to Drones or tank with the 2+ save. Tanking on the save puts 5 wounds on average, so three squads will either pick up the Riptide or put some wounds on it and strip most of the Drones out of a Tau army. Adding -1 AP to Hellfire doubles the wounds you'll leave on a Riptide. Apologies if I'm misunderstanding SIA not stacking with Doctrines, I believe this is just the Kraken and Vengeance rounds?

Doctrines also means that Deathwatch can soup easier with other Marines.

Do Deathwatch count as Ordo Xenos units for Inquisitor purposes?

Edit: It would seem they do not. Boo.

This message was edited 1 time. Last update was at 2020/04/11 12:46:41


 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





souping with another marine army seems a no-brainer, if that other force doesn't really rely on it's super doctrine. You'll get access to cheap battalion scouts for screening, Eliminators, TF cannons etc. That's probably the biggest win from the addition of doctrines.
   
Made in ca
Regular Dakkanaut




BrianDavion wrote:
the real sad thing is this means DW won't likely get access to the Phobos troops :(

That is the saddest part. Plus, since there’s only 14 new stratagems in the write up, is extremely unlikely they’ll get any new ones beyond the standard SM suite that all updated chapters get.

That said, Doctrines are amazing, and updating Mission Tactics to apply to all units will be a nice boon to DW vehicles. I do hope they thought to update the wording of the Combat Doctrines ability to actually stack with special issue ammunition.
   
Made in us
Decrepit Dakkanaut




I still want basic Vet stat Scouts. Screw Phobos units. I want to take units of Scouts with Shotguns.

This message was edited 1 time. Last update was at 2020/04/11 22:04:26


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




Atlatl Jones wrote:

That said, Doctrines are amazing, and updating Mission Tactics to apply to all units will be a nice boon to DW vehicles. I do hope they thought to update the wording of the Combat Doctrines ability to actually stack with special issue ammunition.


All of this is exceedingly unlikely to happen.

This message was edited 1 time. Last update was at 2020/04/12 12:50:55


 
   
Made in us
Decrepit Dakkanaut




Sterling191 wrote:
Atlatl Jones wrote:

That said, Doctrines are amazing, and updating Mission Tactics to apply to all units will be a nice boon to DW vehicles. I do hope they thought to update the wording of the Combat Doctrines ability to actually stack with special issue ammunition.


All of this is exceedingly unlikely to happen.

Yeah someone here doesn't understand how likely it is GW won't even do the bare minimum.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Regular Dakkanaut




Sterling191 wrote:
Atlatl Jones wrote:

That said, Doctrines are amazing, and updating Mission Tactics to apply to all units will be a nice boon to DW vehicles. I do hope they thought to update the wording of the Combat Doctrines ability to actually stack with special issue ammunition.


All of this is exceedingly unlikely to happen.

All of the updates have reworded chapter tactics to apply to everything, so I’d be surprised if mission tactics isn’t as well. But yeah, I’d be surprised if they thought to make combat doctrines explicitly stack with special ammo.
   
Made in gb
Combat Jumping Rasyat




East of England

The DW Chapter Trait is so far behind the power curve now that even if it was extended to vehicles it would rank down there joint-last with Salamanders.


Automatically Appended Next Post:
It really is hellfire rounds and stormshield vets as the only two things really holding the faction together now. I get the feeling that just spamming vet squads, watch masters and chaplains is the only viable strategy left now.

This message was edited 1 time. Last update was at 2020/04/12 19:17:17


 
   
Made in us
Longtime Dakkanaut




Atlatl Jones wrote:

All of the updates have reworded chapter tactics to apply to everything, so I’d be surprised if mission tactics isn’t as well. But yeah, I’d be surprised if they thought to make combat doctrines explicitly stack with special ammo.


You're putting a lot of stock in being treated like a Codex Marine when GW has been perfectly clear that Deathwatch wont get any kind of comparable attention.


Automatically Appended Next Post:
 grouchoben wrote:
The DW Chapter Trait is so far behind the power curve now that even if it was extended to vehicles it would rank down there joint-last with Salamanders.


Indeed. The fact that our CT can be replaced by a 60 point model and be more efficacious is just icing on the gak sandwich.

This message was edited 1 time. Last update was at 2020/04/12 19:20:01


 
   
Made in us
Longtime Dakkanaut




So the rules are out. The only thing we get are basic doctrines (that attempt to stack with SIA, we'll see how the minutiae works out) and a handful of copy paste strats.

Bolter discipline is still fethed. Watch Master is now officially the worst Chapter Master in the Astartes. The Corvus is staying on your shelf for another edition.
   
Made in de
Regular Dakkanaut




Does it actually make sense to play DW marines?

As a mono faction they are definitely dead

As soup...does it actually make sense to use DW? I mean...all other marines have Aggressors and Asscenturions plus RG has some nice positioning strats

The question really is WHY still use deathwatch?
   
 
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