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Maybe i will try out hellblasters, i got 15 of them and i swear till now, i never played one of them
Yah give them a go dude, they do work. I think one DS max squad is cool, leaving you 2 slots in the teleporter for killteams. The do love a good nullzone, and the new chap litany for +1 to hit. If you can get both off and pop the wound strat near an ectoclades cap they do 38 damage to a knight, 18 without nullzone.
grouchoben wrote: I fully expect him to get krunked with the nerfbat soon enough in the FW redux, because I think hes the cheeziest unit in the game atm. BTW the list isn't mean to be exhausitve, just four ideas for strong AT in the faction.
Probably the legends nerfbat. It's an out of production model.
Sterling191 wrote: If you ally Deathwatch with Marines you will not get super-doctrines.
Bolter discipline does not work with SIA (feth you GW).
Eliminators are exceptional. Run em in their sniper form as a successor chapter with Master Artisans and you'll terrify every character on the table.
Awesome, that's great to know. Pity about the ammo and the superdoctrines (was looking forward to Ravenguard character hunters), but seems fair. Good shout on the master artisans, with the low number of shots that will be very helpful and seems appropriate for Deathwatch snipers.
Apparently RAW Doctrines don't work modifying a bunch of the Ammo as well as some of them have a cap.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
Maybe i will try out hellblasters, i got 15 of them and i swear till now, i never played one of them
Yah give them a go dude, they do work. I think one DS max squad is cool, leaving you 2 slots in the teleporter for killteams. The do love a good nullzone, and the new chap litany for +1 to hit. If you can get both off and pop the wound strat near an ectoclades cap they do 38 damage to a knight, 18 without nullzone.
So you mean 15 are enough or should there be min 20? One big squad of 10 for DS, an 2x 5 in an intereccessor squad situanational for obsec?
Admech & Deathwatch --------------------------------------
Don´t Hessel the Hof
Hesselhof wrote: With the new Harleys the Hellblaster spam could be out soon, minus to hit, minus to wound
Accuracy maluses have been the achilles heel of plasma the entire edition. Eldar in general have been a big player in that, so this is really nothing new. Your bolter vets / ABR Intergressor teams have the weight of fire necessary to punch through that against Harlies. That's their job, and theyre frankly pretty good at it (hellfire rounds in large quantities are deceptively potent against most of what a murderclown list will put on the table).
Harlequins actually got some pretty damn good rules. I'd recommend researching them so that anyone using Deathwatch is totally prepared. For example, they can make it so anything the Death Jester shoots cannot use Overwatch.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
I was thinking of starting up a Deathwatch force and I was wondering how competitive they are in the 1k-1.5k points range. My local group rarely goes above this point limit for friendly/casual games and so I wanted to know how they stacked up against the other options I was considering building (Custodes and Grey Knights).
Slayer-Fan123 wrote: Grey Knights would be amazing compared to Deathwatch so I would use them instead.
It still feels odd to see posts like this now. What a difference a good PA book can make.
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
Slayer-Fan123 wrote: Grey Knights would be amazing compared to Deathwatch so I would use them instead.
It still feels odd to see posts like this now. What a difference a good PA book can make.
It really wasn't even the Strats (though some helped) but the Tides themselves basically covering the needs of better smite, durability, and better melee. The shooting one sucks but the other three make up for it.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
Pete - Yes. You can paint the new Marines in whatever color you like. Available to ALL the different Chapters of Space Marines.
Stu - Including Deathwatch.
Q9: What about Deathwatch?
Pete - Yes. Some plans in their head around Deathwatch. Listening to the community. "Pretty soon" after the release of 9th edition the "fruits of their labors" will be revealed.
Admech & Deathwatch --------------------------------------
Don´t Hessel the Hof
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
So deathwatch looks to be early codex. Good for you! Another note of interest is the capping of modifiers so above comment regarding harlies isn't as bad in future. -1 comes but no need to worry about -2 except to negate any + modifiers you might have.
Pete - Yes. You can paint the new Marines in whatever color you like. Available to ALL the different Chapters of Space Marines.
Stu - Including Deathwatch.
Q9: What about Deathwatch?
Pete - Yes. Some plans in their head around Deathwatch. Listening to the community. "Pretty soon" after the release of 9th edition the "fruits of their labors" will be revealed.
I will believe it when I have it in my hands. Getting faffed around for a year and a half leaves me with zero faith in GW getting Deathwatch right.
For anti-tank, I'm also looking to throw thunder hammers onto the veteran squad leaders and black shields for another 8 or so attacks on the charge. With the chaplain +2 charge and Veil of time from a Librarian to reroll charges I think its reasonable to expect one or two deep-striking squads to make it in. This would be in addition to some of the other options being discussed of course!
bmsattler wrote: For anti-tank, I'm also looking to throw thunder hammers onto the veteran squad leaders and black shields for another 8 or so attacks on the charge. With the chaplain +2 charge and Veil of time from a Librarian to reroll charges I think its reasonable to expect one or two deep-striking squads to make it in. This would be in addition to some of the other options being discussed of course!
Changes to CP are going to be very meaningful for Deathwatch lists methinks. I know the points dont really matter right now, but being able to trim down on deadweight HQs is something to look forward to.
That will be nice. We were troops heavy so taking the larger free ones will be nice too.
Really hoping we get a thought out Deathwatch book instead of having the Codex stuff bolted on. We're at the start so don't have long to wait.
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
I just hope we get a book that makes our core troops more viable and competitive. Having a lot more cp wile l huge since we are so cp heavy. Will have to see how our access to anti tank goes. That has always been our weakness and lots will also depend on the forgeworld updates.
This message was edited 1 time. Last update was at 2020/06/08 21:00:51
People who stopped buying GW but wont stop bitching about it are the vegans of warhammer
Sterling191 wrote: Wow. The Corvus might not be 100% hot garbage in 9th.
We'll have to see how the Flyers have changed but they definitely love the basic Vehicle changes.
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
Curious to see how corvus are affected by the changes. It seems a lot more solid with the shooting changes and no longer having - to hit. With reroll 1s to hit against ground targets it seems decent as an anti vehicle platform
it would be better as anti-infantry, but that is not an area that Deathwatch have to worry about.
This message was edited 1 time. Last update was at 2020/06/12 17:38:50
People who stopped buying GW but wont stop bitching about it are the vegans of warhammer
It can currently already have no neg to hit from big guns never tire strat... I've tried it out in an airwing with 2 xiphons, and yeah It's okay. I think it's best kiited with hurricane, 2 assault and blackstar rockets with auspex to give it some anti-horde/troop power, but of course that's our forté, so it's a bit redundant. If you go AT with it it's just vastly outclassed by the xiphon.
This message was edited 1 time. Last update was at 2020/06/12 22:16:51
240pts already leaves the Xiphon outside of competitive play really (and the corvus is way below it!), so putting up it's points out of proportion to the general inceases will just bury it. It might happen of course, but it comes wayyyy below contemptors, levs, deredeos, or even scorpius. I think it's there alongside the sicarans in terms of competitiveness.