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Made in au
Ancient Space Wolves Venerable Dreadnought






Buy a Biker and some Stalker Pattern Bolters.
The Biker will give you a Homing Beacon to use with one of the Terminator Kill Teams, meaning you can venture further afield and zap back to your deployment zone.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in at
Regular Dakkanaut





Could buy a biker, but i have no Terminators in my list, so the homingbacon would be useless i asume?

   
Made in gb
Fresh-Faced New User




So how many of you guys and gals have experimented with a mixed army? I think the lack of chaff units are one of our biggest weaknesses. I plan on playing a few games in the coming weeks using a hybrid deathwatch/marine army. The reason being is scouts are very cheap and Hardy enough for their cost to either be speed bumps for fast assault armies that would allow use a lose bubble wrap to stop deep striking onto the more vulnerable elements of the army. They are able to get close enough turn one to potentially tie up shooting units that hurt our fragile troops.

My prefered unit in the army is easily a 5 man vet unit with bolters and chainswords as for fairly cheap they are extremely versatile in taking on any non vehicle unit.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 Darksider wrote:
Could buy a biker, but i have no Terminators in my list, so the homingbacon would be useless i asume?



I totally misread Thunder Hammer.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Disassembled Parts Inside a Talos




I think everyone is underestimating the potential of deathwatch:

Watchmasters are awesome, do you know hard it is to get straight up reroll rolls to hit! most armies have to go for an expensive special character and even then they are only getting one of these!

Complete flexibility in what we take in kill teams allowing us to create custom units.

We have a good flier and still have access to some good space marine vehicles (namely Razorbacks)

This message was edited 1 time. Last update was at 2017/07/05 09:23:35


 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






0604854 wrote:
I think everyone is underestimating the potential of deathwatch:

Watchmasters are awesome, do you know hard it is to get straight up reroll rolls to hit! most armies have to go for an expensive special character and even then they are only getting one of these!

Complete flexibility in what we take in kill teams allowing us to create custom units.

We have a good flier and still have access to some good space marine vehicles (namely Razorbacks)


I'm tossing up between playing King of the Hill with my Deathwatch at the next Tournament, trying to build a vehicle bashing list or just going back to my Space Wolves.
I'm not sure what to do...

This message was edited 1 time. Last update was at 2017/07/05 10:14:31


 
   
Made in gb
Disassembled Parts Inside a Talos




 Dakka Wolf wrote:
0604854 wrote:
I think everyone is underestimating the potential of deathwatch:

Watchmasters are awesome, do you know hard it is to get straight up reroll rolls to hit! most armies have to go for an expensive special character and even then they are only getting one of these!

Complete flexibility in what we take in kill teams allowing us to create custom units.

We have a good flier and still have access to some good space marine vehicles (namely Razorbacks)


I'm tossing up between playing King of the Hill with my Deathwatch at the next Tournament, trying to build a vehicle bashing list or just going back to my Space Wolves.
I'm not sure what to do...


It depends on what missions the tournaments using. King of the hill would certainly work but putting the master in a drop pod with some buddies flying the fliers up to them and then blasting them.
   
Made in at
Regular Dakkanaut





 Dakka Wolf wrote:
 Darksider wrote:
Could buy a biker, but i have no Terminators in my list, so the homingbacon would be useless i asume?



I totally misread Thunder Hammer.




Haha np mate =).


BTW: Is my army from the last site (2) okay for 1000 point games?
   
Made in gb
Disassembled Parts Inside a Talos




Are Frag Cannons worth it?

This message was edited 1 time. Last update was at 2017/07/05 11:53:55


 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






0604854 wrote:
Are Frag Cannons worth it?



If you're up against a hoard or melee army they're worth every point, if you're up against an elite shootie army you need a way of shuttling the Canons about or an objective like the Relic to force your opponent to go to an area of your choosing.
   
Made in gb
Disassembled Parts Inside a Talos




 Dakka Wolf wrote:
0604854 wrote:
Are Frag Cannons worth it?



If you're up against a hoard or melee army they're worth every point, if you're up against an elite shootie army you need a way of shuttling the Canons about or an objective like the Relic to force your opponent to go to an area of your choosing.


Drop pods maybe or put into another form of transport?
   
Made in au
Ancient Space Wolves Venerable Dreadnought






0604854 wrote:
 Dakka Wolf wrote:
0604854 wrote:
I think everyone is underestimating the potential of deathwatch:

Watchmasters are awesome, do you know hard it is to get straight up reroll rolls to hit! most armies have to go for an expensive special character and even then they are only getting one of these!

Complete flexibility in what we take in kill teams allowing us to create custom units.

We have a good flier and still have access to some good space marine vehicles (namely Razorbacks)


I'm tossing up between playing King of the Hill with my Deathwatch at the next Tournament, trying to build a vehicle bashing list or just going back to my Space Wolves.
I'm not sure what to do...


It depends on what missions the tournaments using. King of the hill would certainly work but putting the master in a drop pod with some buddies flying the fliers up to them and then blasting them.


King of the Hill where I play means the winner of the last tournament uses the same list so everyone else can take a crack or a second crack at it.
In most cases its a challenge but my list was a surprise to everyone else - not something especially challenging to knock down.
Almost any vehicle army would curb-stomp it.

This message was edited 1 time. Last update was at 2017/07/05 12:09:52


 
   
Made in gb
Disassembled Parts Inside a Talos




 Dakka Wolf wrote:
0604854 wrote:
 Dakka Wolf wrote:
0604854 wrote:
I think everyone is underestimating the potential of deathwatch:

Watchmasters are awesome, do you know hard it is to get straight up reroll rolls to hit! most armies have to go for an expensive special character and even then they are only getting one of these!

Complete flexibility in what we take in kill teams allowing us to create custom units.

We have a good flier and still have access to some good space marine vehicles (namely Razorbacks)


I'm tossing up between playing King of the Hill with my Deathwatch at the next Tournament, trying to build a vehicle bashing list or just going back to my Space Wolves.
I'm not sure what to do...


It depends on what missions the tournaments using. King of the hill would certainly work but putting the master in a drop pod with some buddies flying the fliers up to them and then blasting them.


King of the Hill where I play means the winner of the last tournament uses the same list so everyone else can take a crack or a second crack at it.
In most cases its a challenge but my list was a surprise to everyone else - not something especially challenging to knock down.
Almost any vehicle army would curb-stomp it.



You could do Razorback spam using the rerolls to hit to bring the pain.
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

I am rolling with a 1500pt list centered around:

3 Kill Teams and 2 Blackstars with a Venerable Dread as a gun platform.

I played a variation of it yesterday and it did very well. The Blackstars are really nice!

How do you guys keep deepstrikers from dropping in 1st turn and Melta blasting the Blackstars?

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






0604854 wrote:
 Dakka Wolf wrote:
0604854 wrote:
 Dakka Wolf wrote:
0604854 wrote:
I think everyone is underestimating the potential of deathwatch:

Watchmasters are awesome, do you know hard it is to get straight up reroll rolls to hit! most armies have to go for an expensive special character and even then they are only getting one of these!

Complete flexibility in what we take in kill teams allowing us to create custom units.

We have a good flier and still have access to some good space marine vehicles (namely Razorbacks)


I'm tossing up between playing King of the Hill with my Deathwatch at the next Tournament, trying to build a vehicle bashing list or just going back to my Space Wolves.
I'm not sure what to do...


It depends on what missions the tournaments using. King of the hill would certainly work but putting the master in a drop pod with some buddies flying the fliers up to them and then blasting them.


King of the Hill where I play means the winner of the last tournament uses the same list so everyone else can take a crack or a second crack at it.
In most cases its a challenge but my list was a surprise to everyone else - not something especially challenging to knock down.
Almost any vehicle army would curb-stomp it.



You could do Razorback spam using the rerolls to hit to bring the pain.


Fair call. Chances are good everyone will bring vehicles, just join the fun.


Automatically Appended Next Post:
 Da-Rock wrote:
I am rolling with a 1500pt list centered around:

3 Kill Teams and 2 Blackstars with a Venerable Dread as a gun platform.

I played a variation of it yesterday and it did very well. The Blackstars are really nice!

How do you guys keep deepstrikers from dropping in 1st turn and Melta blasting the Blackstars?


Set as much of your your stuff up no more than eighteen inches away from the Blackstar in all directions. If nothing can land closer than eighteen inches away most melta weapons won't reach and even if they have ranged ones like Multimeltas to drop they won't be close enough to roll 2d6. It also means they've dropped expensive stuff in range of all your retaliations.

This message was edited 1 time. Last update was at 2017/07/05 23:30:31


 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

I like that....

I will have 3 models deployed, but if I do a 9" triangle I can get decent spacing covered for a turn or two.

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Tough Tyrant Guard






What do people think about term squads with 3x ac and 5x ps? Deep strike in and unleash a pretty solid torrent on fire support, screeners or exposed characters. Decent durability and have the ps so they're not helpless in assault. Maybe a bit expensive compared to other imperial fire support, haven't run the numbers
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

I have thought about that and Heavy Flamers, (if I could get some Bikers to drop a homer).

Not sure how much better Assault Cannons would be compared to a standard Kill team squad....price wise. They would live longer, but its hard to say.

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Tough Tyrant Guard






 Da-Rock wrote:
I have thought about that and Heavy Flamers, (if I could get some Bikers to drop a homer).

Not sure how much better Assault Cannons would be compared to a standard Kill team squad....price wise. They would live longer, but its hard to say.


Problem with HF is you cant DS and fire.

Durability wise I'm pretty sure they're conaiderably more durable vs more small arms, per point. They cost on average just over 2 marines, while having the increased save. High AP weapons, got to factor in invuln save.

Until we get cheaper drop pods in a later date, or our old deepstriking, kill teams seem to really need the corvus which is a shame
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 Da-Rock wrote:
I like that....

I will have 3 models deployed, but if I do a 9" triangle I can get decent spacing covered for a turn or two.


Skyhammer was a thing in my area in 7th - you learn to jack opponents up in the deployment phase or you lose stuff fast.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

 Traceoftoxin wrote:
 Da-Rock wrote:
I have thought about that and Heavy Flamers, (if I could get some Bikers to drop a homer).

Not sure how much better Assault Cannons would be compared to a standard Kill team squad....price wise. They would live longer, but its hard to say.


Problem with HF is you cant DS and fire.


Doesn't the beacon dropped by Bikers allow units to deepstrike closer than 9" or am I thinking of other armies?

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Regular Dakkanaut





 Da-Rock wrote:
 Traceoftoxin wrote:
 Da-Rock wrote:
I have thought about that and Heavy Flamers, (if I could get some Bikers to drop a homer).

Not sure how much better Assault Cannons would be compared to a standard Kill team squad....price wise. They would live longer, but its hard to say.


Problem with HF is you cant DS and fire.


Doesn't the beacon dropped by Bikers allow units to deepstrike closer than 9" or am I thinking of other armies?


Thinking of other armies. The beacon is placed in your spawn and can teleport back at the start of any of your turns. Basically if people are in your backfield, etc
   
Made in us
Stormin' Stompa





Rogers, CT

Brand new to DW here, I currently have 2 5man (or a 10 man) kill team to assemble, my question is should I wait for a codex or build around the builds the index made popular?

And or, any suggestions on loadouts?

Im also converting all my Primaris marines from DI to Deathwatch, but im leaving their weapons the same for now

   
Made in us
Shas'la with Pulse Carbine




Sacratomato

stewe128 wrote:
 Da-Rock wrote:
 Traceoftoxin wrote:
 Da-Rock wrote:
I have thought about that and Heavy Flamers, (if I could get some Bikers to drop a homer).

Not sure how much better Assault Cannons would be compared to a standard Kill team squad....price wise. They would live longer, but its hard to say.


Problem with HF is you cant DS and fire.


Doesn't the beacon dropped by Bikers allow units to deepstrike closer than 9" or am I thinking of other armies?


Thinking of other armies. The beacon is placed in your spawn and can teleport back at the start of any of your turns. Basically if people are in your backfield, etc


Where is all that info. I am missing it and wondered how it worked.


Automatically Appended Next Post:
 Battle Brother Lucifer wrote:
Brand new to DW here, I currently have 2 5man (or a 10 man) kill team to assemble, my question is should I wait for a codex or build around the builds the index made popular?

And or, any suggestions on loadouts?

Im also converting all my Primaris marines from DI to Deathwatch, but im leaving their weapons the same for now


I too am using my Primaris marines along with the 10 man Kill Team starter I bought.

So far I can tell you that x4 Deathwatch Frag Cannons are crazy good! I haven't tried out the shotguns yet because I like the standard bolter's special ammunition. I like using a Librarian, (I sub in the Gravis Captain as a Libby).

The Blackstars are hated by my group, but of course I love the two I have.

I haven't had a chance to play the dreadnought yet.

This message was edited 1 time. Last update was at 2017/07/07 20:20:27


70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






The Dread isn't bad but it's also kind of 'Meh'.
It's nothing special in melee, it has Heavy Weapons but most are short-ranged like the Plasma and Assault Cannons and suffer penalties when you move into range or stupidly expensive like the twin lascannon.

Only consistent role I've found for the Dread so far is objective sitting in terrain with the Lascannon.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Regular Dakkanaut





In my opinion to have successful kill teams Deathwatch need to have kill teams built around absolutely murdering a specific thing then throw that kill team in a Corvus and go straight into enemy lines to take out that specific thing. So far that's what I've been doing and haven't lost yet. Deathwatch in 8th is so flexible it's jaw dropping what they can do. Also combi-plasmas and a watch master in a corvus.... That's a beauty.


Automatically Appended Next Post:
Also with the Corvus have them take the infernium which i think makes units with the fly keyword -1 to hit on the blackstar on top of the supersonic so almost all tau are at a -2 to hit it's absurd!!

This message was edited 1 time. Last update was at 2017/07/07 22:54:59


 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






stewe128 wrote:
In my opinion to have successful kill teams Deathwatch need to have kill teams built around absolutely murdering a specific thing then throw that kill team in a Corvus and go straight into enemy lines to take out that specific thing. So far that's what I've been doing and haven't lost yet. Deathwatch in 8th is so flexible it's jaw dropping what they can do. Also combi-plasmas and a watch master in a corvus.... That's a beauty.


I'm curious what you mean specific things - from my experience there's only four categories of opposition, vehicles, vehicles in cover, non-vehicles and non-vehicles in cover.

Automatically Appended Next Post:
Also with the Corvus have them take the infernium which i think makes units with the fly keyword -1 to hit on the blackstar on top of the supersonic so almost all tau are at a -2 to hit it's absurd!!


I never noticed that, all this time I've been flying a -1 penalty to hit Blackstar.
Goodbye Vanguard detachment with VVets, Termies and Dreads, hello Patrol detachment with Kill Team, an extra Blackstar and Halo Launchers.
You just solved my vehicle problem.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Guarding Guardian



Cincinnati, OH

What does everyone think of the Terminator in the Kill Team providing the whole unit a 5++ per the recent FAQ.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Korrova wrote:
What does everyone think of the Terminator in the Kill Team providing the whole unit a 5++ per the recent FAQ.


Missed the FAQ but that is amazing. Add the Homing jump into the mix and you got a badass little unit.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Stormin' Stompa





Rogers, CT

So ive been making extra DW using the bits from the killteam boxes, DW upgrade sprues, and the BoC box.

So far I was thinking of 3 kill teams,

3 combi plasmas with swords (sgt has 1 and the xenophase) a 2 swords blackshield, and a frag cannon

Team 2 Im thinking 2 infernus hb, 2 or 3 shotguns, and a blackshield with dual claws

Any suggestions for the last team? I still have one more frag cannon, maybe that with squad one and the blackshield moved to a melee squad 3? Im Also converting the DV Librarian, chaplain, and AC termy to the Watch too, for extra goodness

   
 
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