Switch Theme:

DEATHWATCH in 8th  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Loyal Necron Lychguard






Palm Beach, FL

Solidcrash wrote:
Should be.. there are Stalker boltgun rifle and Bolt pistol in Deathwatch Index, and Reiver use master craft 'Stalker boltgun rifle' and Heavy 'Bolt pistol'...

Storm Bolter is combi-boltgun, should be count as twin boltgun.


The Primaris Captain has a MC Auto Bolt Rifle ro MC Stalker Bolt Rifle, and the Rievers have Heavy Bolt Pistols. None of them are on the SIA list, so they don't get anything.

Furthermore, none of them have the SIA ability anyway, so even if those weapons were on the list they still wouldn't get it.
   
Made in us
Stormin' Stompa





Rogers, CT

 MasterSlowPoke wrote:
Solidcrash wrote:
Should be.. there are Stalker boltgun rifle and Bolt pistol in Deathwatch Index, and Reiver use master craft 'Stalker boltgun rifle' and Heavy 'Bolt pistol'...

Storm Bolter is combi-boltgun, should be count as twin boltgun.


The Primaris Captain has a MC Auto Bolt Rifle ro MC Stalker Bolt Rifle, and the Rievers have Heavy Bolt Pistols. None of them are on the SIA list, so they don't get anything.

Furthermore, none of them have the SIA ability anyway, so even if those weapons were on the list they still wouldn't get it.


Youve been very rude to people and I hope beyond hope when the codex drops they get SIA when included in a deathwatch army just so youre wrong

   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

I don't think I've been rude, just stating the rules? I also hope they get SIA.
   
Made in ca
Longtime Dakkanaut





I don't think he has been rude at all. Merely pointing out the facts as he said.
   
Made in us
Irked Necron Immortal




Newark, CA

MasterSlowPoke wrote:They don't have to stand in front, but don't do that anyway, storm shields don't block mortal wounds.


Dakka Wolf wrote:I'd Storm Shield the Termie if it wasn't a package deal with the 20 point Hammer, personally I'd just keep the Storm Bolter and replace the Power Fist with a cheaper Power Weapon, that's half a Terminator saved right there.


Storm shields are on the standard equipment list, IIRC, so you have the option of equipping bog standard vets with, say, storm shields and storm bolters. You don't need a termie to include a stormshield if you want to avoid taking the thunderhammer.

I just got my airbrush in the mail yesterday, so I'm going to be looking at sprues and planning out my first killteam model tonight. I'm doing a pure deathwatch force for 8th with 3-5 purpose-specific kill-teams supported by a watch master and some inquisitors. The plan is to have everyone mounted in Blackstars in their own air wing (because I'd need 3 of them)

I may also paint up some acolytes. I need to take a closer look at their datacard.

I like inquisitors more than Deathwatch librarians first, because they're cheaper, and second because they can deny enemy units overwatch with their leadership-tanking psychic ability. Though, Null Field is very, very attractive, but a librarian would be competing with a watch master.

Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 Battle Brother Lucifer wrote:
 MasterSlowPoke wrote:
Solidcrash wrote:
Should be.. there are Stalker boltgun rifle and Bolt pistol in Deathwatch Index, and Reiver use master craft 'Stalker boltgun rifle' and Heavy 'Bolt pistol'...

Storm Bolter is combi-boltgun, should be count as twin boltgun.


The Primaris Captain has a MC Auto Bolt Rifle ro MC Stalker Bolt Rifle, and the Rievers have Heavy Bolt Pistols. None of them are on the SIA list, so they don't get anything.

Furthermore, none of them have the SIA ability anyway, so even if those weapons were on the list they still wouldn't get it.


Youve been very rude to people and I hope beyond hope when the codex drops they get SIA when included in a deathwatch army just so youre wrong


I've been debating with SlowPoke on different subjects for a little over a month, he/she doesn't beat about the bush with nicities but he isn't rude, he/she just sticks to the facts.


Automatically Appended Next Post:
 Arandmoor wrote:
MasterSlowPoke wrote:They don't have to stand in front, but don't do that anyway, storm shields don't block mortal wounds.


Dakka Wolf wrote:I'd Storm Shield the Termie if it wasn't a package deal with the 20 point Hammer, personally I'd just keep the Storm Bolter and replace the Power Fist with a cheaper Power Weapon, that's half a Terminator saved right there.


Storm shields are on the standard equipment list, IIRC, so you have the option of equipping bog standard vets with, say, storm shields and storm bolters. You don't need a termie to include a stormshield if you want to avoid taking the thunderhammer.

I just got my airbrush in the mail yesterday, so I'm going to be looking at sprues and planning out my first killteam model tonight. I'm doing a pure deathwatch force for 8th with 3-5 purpose-specific kill-teams supported by a watch master and some inquisitors. The plan is to have everyone mounted in Blackstars in their own air wing (because I'd need 3 of them)

I may also paint up some acolytes. I need to take a closer look at their datacard.

I like inquisitors more than Deathwatch librarians first, because they're cheaper, and second because they can deny enemy units overwatch with their leadership-tanking psychic ability. Though, Null Field is very, very attractive, but a librarian would be competing with a watch master.


Maybe I'm a bit archaic in my thinking now that Storm Shields can be picked up for five points but I never bothered nabbing them unless their bearer had more than one wound.

Congrats on the airbrush - have fun with it!

Oh, if there's a goodly number of Daemons in your area Null + SIA is amazing.

This message was edited 2 times. Last update was at 2017/07/12 22:42:02


I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

I like the idea of using Inquisitors in place of Librarians, but why is Coteaz a point cheaper than a standard Inquisitor?

Even though he is Ordo Malleus, he can still do work and at 4pts?

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Stormin' Stompa





Rogers, CT

 MasterSlowPoke wrote:
I don't think I've been rude, just stating the rules? I also hope they get SIA.


I mainly read this thread on my short breaks at work, and in that state, and with tone being more difficult to suss out online, I may have seen into things that werent there, so I apologize, but, next time, dont assume im trying to powergame when im trying to model fluffily but afraid to break wysiwyg in a brand new edition, and I wont assume your lack of "nicitities" is deliberate un-niceness

   
Made in gb
Audacious Atalan Jackal



UK

All I said 'should be' not rule breaking.
In Facebook comments warhammer40k reply that if it don't written then there are nothing to say. They are contact game designers to update for clean up for Deathwatch Reivers.

And remember Special Issues Ammunition is not weapon itself, it is a round ammunition that can fit in every Bolt weapons.

Quote from Wikipedia-
Special Issue Ammunition - The Deathwatch uses shot selectors and bolt round harnesses that hold specialist bolt rounds. Dragonfire bolts are hollow shells filled with super-heated gas that explode to saturate foes in cover, while Kraken bolts utilise an adamantine core and improved propellant to penetrate the thickest hide. Hellfire rounds douse their targets in voracious acids, while vengeance rounds employ unstable flux core technology that makes them hazardous to use, but incredibly effective against armoured targets.

That, is why I said it should be able to take Special Issues Ammunition unless primaris was not that smart than we thought...



 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

Hi guys (& girls),

A quick question about deathwatch taking stormshields, seems a good place to ask.

Do we have to use the DW points cost of 15 for all our units stormshields or can we use the standard 5/15 in the SM list? It just seems a little weird, have I missed something?


On another note, how are people finding their Blackstars?

Mine should be arriving soon and I'm looking forward to trying it out. Are you using it as a fast assault transport of a gunboat, or both :-)

40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Hate to say it but if they have their own special price bracket we're coughing up that price.
Mine's been brilliant, even when I missed the Halo-Launcher boost for five points I nabbed top spot in a tournament.
Re-arranging my list to be ready for the vehicle spam that I expect to happen in response to my victory, I will have two Blackstars.

There's another dude on this thread who has also seen success with the Blackstars.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

Great news really looking forward to getting mine, finally a reason to use such an awesome model.

Loadout wise what are people using? I'm thinking Assault cannon, Hurri bolter and stormstrikes so it can engage all types of units.

You can likely tell than I'm throwing together my first list of the new edition, am I reading it right that I can trade my bolter in for a bolter and a bolt pistol? or shotgun/other special and a boltpistol?
Very useful if true :-)

This message was edited 1 time. Last update was at 2017/07/13 15:24:50


40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts 
   
Made in us
Irked Necron Immortal




Newark, CA

 WisdomLS wrote:
Great news really looking forward to getting mine, finally a reason to use such an awesome model.

Loadout wise what are people using? I'm thinking Assault cannon, Hurri bolter and stormstrikes so it can engage all types of units.

You can likely tell than I'm throwing together my first list of the new edition, am I reading it right that I can trade my bolter in for a bolter and a bolt pistol? or shotgun/other special and a boltpistol?
Very useful if true :-)


For loadouts I'm looking at default Blackstar loadouts to keep things flexible. The twin assault cannons are reasonably flexible, and the missile launchers are solid anti-vehicle/monster.

My army strat is going to involve focusing all my hitting power on a weak flank, and trying to roll it before my opponent can surround me. Then just kill him one unit at a time.

That means one full kill-team kitted out primarily for shooting, and as many min-size kill-teams kitted out for CC clean-up as I can field in my transports. Any extra space will be filled by a vanguard vet squad with jump packs deployed into low orbit.

Most of my anti-vehicle/monster power will be in my CC teams, but will be supplemented by the blackstars.

I'll be using one watch master for rerolls and general beat-stick access, and each blackstar above the first will be transporting an inquisitor for anti-psycher work and psychic support. Their fear ability prevents overwatch, which is very powerful for a wound-limited army like Deathwatch. Especially one that's assault-focused. The watch master's reroll aura will turn the blackstars into absolute meat grinders, and make the shooting team's frag-cannons almost un-fair. However, considering the plan is to have ~35 models in a 2k list, I'll need it to not get tabled.

I've also been considering adding most anti-vehicle/monster ability to the shooting team via gravity guns. But I'll need to see how well the CC teams deal with it first.

This message was edited 1 time. Last update was at 2017/07/13 19:57:37


Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

 WisdomLS wrote:


On another note, how are people finding their Blackstars?

Mine should be arriving soon and I'm looking forward to trying it out. Are you using it as a fast assault transport of a gunboat, or both :-)


I have two and I don't have a lot of experience with them since I just got them, but they have been amazing. Our local group initially were going to ban the use of two in 50 power level games.

Loadout =

One is set to Max number of dice which has been the Assault Cannon, Hurricane and Rockets.

The other is for punch = Lascannon, Hurrican, Missiles

I have only used the Auspex, but if I know a lot of Fly stuff is across the board the extra defense would be better.

This message was edited 1 time. Last update was at 2017/07/13 21:01:16


70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Stealthy Warhound Titan Princeps






When you guys use Blackstars, do you move them much? I'm trying to use mine as transports (and thus they have to move around) and finding that I can't hit anything.

I've got twin Assault Cannons and 2 Blackstar rocket launchers (might add the hurricane bolter if I can be bothered to go back and build & paint it) and the fact that they're Heavy just kills their accuracy for me. Can't say I've ever made an appreciable dent in a unit with it :(

I'm on a podcast about (video) game design:
https://anchor.fm/makethatgame

And I also stream tabletop painting/playing Mon&Thurs 8PM EST
https://twitch.tv/tableitgaming
And make YouTube videos for that sometimes!
https://www.youtube.com/@tableitgaming 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






I used mine for vehicle busting and loaded for las and rockets, that's probably the way I'll load the second one as well. I tend to stay mobile with it unless I have both a range and or cover advantage to drop into hover mode.

I just used them for taking hull points off vehicles with high RoF weapons to keep their attention away from my lads on the ground, when the boys finished off the organics everything turned on the vehicles.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Rihgu wrote:
When you guys use Blackstars, do you move them much? I'm trying to use mine as transports (and thus they have to move around) and finding that I can't hit anything.

I've got twin Assault Cannons and 2 Blackstar rocket launchers (might add the hurricane bolter if I can be bothered to go back and build & paint it) and the fact that they're Heavy just kills their accuracy for me. Can't say I've ever made an appreciable dent in a unit with it :(


I too use them as Transports, but I usually play Tau so hitting on 4s and re-rolling 1s is fine by me.... :-)

I tend to load up the Lascannon Blackstar with my long range Deathwatch squad and move up once....then it turns into a flying gun platform that does well. The Assault Cannon moves and shoots better.

Auspex Array - obviously really nice against ground targets. I have stuck to this for now because in my group I haven't seen enough with the "FLY" keyword.

Infernum Halo-Launcher - Great against the "FLY" keyword, but zero against all else.

I haven't played them enough to learn any tricks against my opponents.


70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Tough Tyrant Guard






 Dakka Wolf wrote:
 MasterSlowPoke wrote:
Deathwatch Termies at least get 3 special weapons, for as much as that's worth. I agree Bikers are probably the better buy.


There's nothing wrong with Terminators but check these stats -
Assault Cannon 24' Heavy6 S6 AP-1 D1 for 21 points.
HFlamer 8' HeavyD6 S5 AP-1 D1 100% accuracy for 17 points.
Cyclone ML for 50 points + Stormbolter
- Frag 36' Heavy2D3 S4 AP0 D1
- Krak 36' Heavy2 S8 AP-2 D D6
- SBolter 24' rapidfire2 S4 AP0 D1
If Storm Bolters had Special Ammo I'd be all over Termies with their Deep Strike ability.

The Biker's two Boltguns are "free" and versatile.
Bonus for shooting into cover.
2+ poison against non-vehicles.
Range and small ap boost.
Range drop for bigger ap boost.


Bikers pay for their twin bolters, only 2 pts, but they're not free.

Bikers, termies and the corvus are all standout units. Kill Teams can be good if you use them in corvus and don't overspend on them. Vanguard Vets are way too overpriced, you pay 3 more pts than standard marines and get... special issue ammo on bolt pistols and access to HTH. Not even remotely worth it.

If you swap powerfists for power weapons on Terminators you can save a lot of pts per model, which will help with the heavy investment in 3 heavies. For 5 with power weapons and 3 assault cannons you're actually paying less than for 5 guys with 4 powerfists.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 Traceoftoxin wrote:
 Dakka Wolf wrote:
 MasterSlowPoke wrote:
Deathwatch Termies at least get 3 special weapons, for as much as that's worth. I agree Bikers are probably the better buy.


There's nothing wrong with Terminators but check these stats -
Assault Cannon 24' Heavy6 S6 AP-1 D1 for 21 points.
HFlamer 8' HeavyD6 S5 AP-1 D1 100% accuracy for 17 points.
Cyclone ML for 50 points + Stormbolter
- Frag 36' Heavy2D3 S4 AP0 D1
- Krak 36' Heavy2 S8 AP-2 D D6
- SBolter 24' rapidfire2 S4 AP0 D1
If Storm Bolters had Special Ammo I'd be all over Termies with their Deep Strike ability.

The Biker's two Boltguns are "free" and versatile.
Bonus for shooting into cover.
2+ poison against non-vehicles.
Range and small ap boost.
Range drop for bigger ap boost.


Bikers pay for their twin bolters, only 2 pts, but they're not free.

Bikers, termies and the corvus are all standout units. Kill Teams can be good if you use them in corvus and don't overspend on them. Vanguard Vets are way too overpriced, you pay 3 more pts than standard marines and get... special issue ammo on bolt pistols and access to HTH. Not even remotely worth it.

If you swap powerfists for power weapons on Terminators you can save a lot of pts per model, which will help with the heavy investment in 3 heavies. For 5 with power weapons and 3 assault cannons you're actually paying less than for 5 guys with 4 powerfists.


Ahh gak.
I'm a cheat.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Tough Tyrant Guard






 Dakka Wolf wrote:
 Traceoftoxin wrote:
 Dakka Wolf wrote:
 MasterSlowPoke wrote:
Deathwatch Termies at least get 3 special weapons, for as much as that's worth. I agree Bikers are probably the better buy.


There's nothing wrong with Terminators but check these stats -
Assault Cannon 24' Heavy6 S6 AP-1 D1 for 21 points.
HFlamer 8' HeavyD6 S5 AP-1 D1 100% accuracy for 17 points.
Cyclone ML for 50 points + Stormbolter
- Frag 36' Heavy2D3 S4 AP0 D1
- Krak 36' Heavy2 S8 AP-2 D D6
- SBolter 24' rapidfire2 S4 AP0 D1
If Storm Bolters had Special Ammo I'd be all over Termies with their Deep Strike ability.

The Biker's two Boltguns are "free" and versatile.
Bonus for shooting into cover.
2+ poison against non-vehicles.
Range and small ap boost.
Range drop for bigger ap boost.


Bikers pay for their twin bolters, only 2 pts, but they're not free.

Bikers, termies and the corvus are all standout units. Kill Teams can be good if you use them in corvus and don't overspend on them. Vanguard Vets are way too overpriced, you pay 3 more pts than standard marines and get... special issue ammo on bolt pistols and access to HTH. Not even remotely worth it.

If you swap powerfists for power weapons on Terminators you can save a lot of pts per model, which will help with the heavy investment in 3 heavies. For 5 with power weapons and 3 assault cannons you're actually paying less than for 5 guys with 4 powerfists.


Ahh gak.
I'm a cheat.


Slimy bastard.

We all make mistakes, especially with the strange way they have things setup now. Don't feel too bad (You should feel awful).
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

OK so I've knocked up my first list (see below) using just models I had before, boy are these guys expensive! I was planning on having them as an auxillary force but it turns out I can make it to 2K without really trying.
Now I understand I have very little numbers on the field (other than the conscript squad) but I can put out a fair bit of firepower. The terminators especially take up a huge number of points :-/

Looks like this:

Watchmaster - Guardian Spear = I think he's a little better that the special captain for the same points. He'll travel in the Land raider with the shooty squad to provide rerolls and more CC punch.
Terminator Librarian - Force Axe = Has a good mix of power, will DS in where needed.

Killteam 1:
4 Veterans Stalker Pattern Boltgun, Bolt Pistol
1 Srg Stalker Pattern Boltgun, Bolt Pistol
1 Vanguard Boltpistol, Chainsword
1 Terminator TH, SS, Cyclone Missile Launcher
= This team will ideally be camping an objective putting out their firepower.

Killteam 2:
3 Veterans 3 Shotgun, 1 Storm shield
1 Srg Xenos Blade, Stormshield
1 Blackshield 2 Lightning Claws
Vanguard HTH
Terminator Stormbolter, Power Axe
Biker Powersword, teleport Homer
= This team will ride in the ravens and attempt to get into some assaults.

Kill Team 3:
4 Veterans 2 Fragcannon, 2 Boltgun, 2 Boltpistol
Srg Combi-melta, Boltpistol
Terminator Heavy Flamer, Powerfist, Meltagun
Vanguard Lightning Claw, Stormshield
Vanguard Boltpistol, Power Axe
= This team rides in the landraider and will look to take a midfield objective, can fight or shoot as needed.

Venerable Dreadnought Twin Lascannon, DCCW, Stormbolter = Long ranged fire support.
Corvus Blackstar Twin Assault Cannon, Hurrican Bolter, 2 stormstrike Missile Launchers, Halo Launcher = Can do most things
Landraider Crusader Twin Assault Cannon, 2 Hurrican Bolters, Multimelta = Along with the unit inside is the rock of the list

20 Conscripts Lasgun
Commisar Bolt Pistol, Power Sword = These are some cheap filler, looking to take an objective and hopefully be ignored ;-)

I have a little wiggle room with some of their loadouts but not so much in terms of models as these are what I have, what do people think? Is it just too much expensive stuff?


This message was edited 1 time. Last update was at 2017/07/14 10:31:22


40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts 
   
Made in us
Stormin' Stompa





Rogers, CT

Those look like some fun teams! I haven't decided who will be where yet, but Im attempting to build a deathwatch marine for every set of extra arms/weapons in the two 5man kill team boxes I had. So far there will be a 4 shotgun squad, a 4 combo-plasma squad, and then theres 2 frag cannons, 2 infernus HBs, one HTH for now but another will probably go on a vanguard, a Blackshield with a shield and sword, one with two swords, and one with 2 lightning claws, I converted the 3 bikes from Dark vengeance into a White Scars, Dark Angel, and a BA successor (one of the chalice pads) with 2x swords and an axe respectively (though the Scar's is modeled as a spear using a banner arm and a DW sword), the librarian from DV into a Silver Skull, my first Vangaurd has a hand flamer and chainsword, theres a slew of bolter and sword or bolter and bolt pistol guys, one sergeant has a combo plas, one a plas pistol, both with xenophase, and I plan to make a third without a xenophase, but with a combo melta, and I have a termy with an AC and sword as well I love customizing each squad member, really raiding my bits box for these guys

   
Made in us
Stealthy Warhound Titan Princeps






 Da-Rock wrote:
Rihgu wrote:
When you guys use Blackstars, do you move them much? I'm trying to use mine as transports (and thus they have to move around) and finding that I can't hit anything.

I've got twin Assault Cannons and 2 Blackstar rocket launchers (might add the hurricane bolter if I can be bothered to go back and build & paint it) and the fact that they're Heavy just kills their accuracy for me. Can't say I've ever made an appreciable dent in a unit with it :(


I too use them as Transports, but I usually play Tau so hitting on 4s and re-rolling 1s is fine by me.... :-)

I tend to load up the Lascannon Blackstar with my long range Deathwatch squad and move up once....then it turns into a flying gun platform that does well. The Assault Cannon moves and shoots better.

Auspex Array - obviously really nice against ground targets. I have stuck to this for now because in my group I haven't seen enough with the "FLY" keyword.

Infernum Halo-Launcher - Great against the "FLY" keyword, but zero against all else.

I haven't played them enough to learn any tricks against my opponents.


Rerolling 1s? Are you keeping them near your HQs or am I missing something?

I think I've just got to do better about picking initial placement and my first move, so that I can go into "hovering turret mode" and not worry about the enemy just walking away from me (while also positioning the kill team inside in a good position)

I'm on a podcast about (video) game design:
https://anchor.fm/makethatgame

And I also stream tabletop painting/playing Mon&Thurs 8PM EST
https://twitch.tv/tableitgaming
And make YouTube videos for that sometimes!
https://www.youtube.com/@tableitgaming 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Rerolling 1s? Are you keeping them near your HQs or am I missing something?

I think I've just got to do better about picking initial placement and my first move, so that I can go into "hovering turret mode" and not worry about the enemy just walking away from me (while also positioning the kill team inside in a good position)


Auspex Array on the Blackstar = Reroll 1's if the target does not have "Fly" keyword.

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Dakka Veteran




Well, you guys had me sold on a squad of the bikers but it appears they've been discontinued (sold out online with no email me button on GW). Would my best option be to buy regular bikers and a box of deathwatch terminators? I can check my local store again this weekend but I dont recall seeing them there.
   
Made in us
Stormin' Stompa





Rogers, CT

To be honest, if you get a Deathwatch upgrade sprue it has 10 marine pads, 2 termy pads, 2 heads, a torso front, and a sword, as well as 3 insignias, that plus a regular bike box is all you need!

   
Made in us
Regular Dakkanaut





The sad thing is the bikes are a great deal and GW knew it that's why they were discontinued.
   
Made in ca
Longtime Dakkanaut





The bikes are permanently discontinued?
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Result negged, conscience clear.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Does anyone run with an Inquisitor in their Deathwatch armies and if so, which one?

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
 
Forum Index » 40K General Discussion
Go to: