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Eldarain wrote: Is there a good source of infantry Storm Bolters?
Not really. The Sternguard box comes with two, but they're sold out on every bitz website I've visited so far. The space marine commander box comes with one, I believe. I might just pick up a box of SG to bring me up to four SB's and have a ton of bitz to make my intercessors look less bland.
Right. I have three of those commander kits somewhere. Thanks.
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
Okay, I skimmed the last few pages. I loved Deathwatch since the metal upgrade kit was released but skipped the 7th edition release, because I didn't like the game system.
However, I generally like 8th.
But I'm not sure if I want to play Deathwatch painted Codex: Space Marines or Codex: Deathwatch.
How do I go about including Contemptors, Deredeos or Leviathans in a Deathwatch army in Matched Play? Do they get special rules from Deathwatch or do I include them as <CHAPTER> units?
Also if someone could give me some hints how to build an army for them?
I have the Primaris stuff from Dark Imperium plus Librarian and Chaplain and would like to include as much as possible from them. The more Primaris the better.
But I also have a box full of unassambled Deathwatch stuff: 15 Veterans, 10 Vanguards, Ven Dread, Artemis, Watch Master, Termi Librarian.
Hi Hanskrampf, I'm new to DW but I've been playing Primaris marines since 8th dropped. To answer your questions:
You're timing is great - DW is now the best Primaris faction available. Definitely go full DW when modelling & painting imo.
You can use FW dreads in DW, such as the Deredeo, with no problem. It was addressed in a FWFAQ recently.
The Dark Imperiums stuff will need you to be handy with a knife, as you're going to have to cut off shoulderpads for the DW versions.
DW Primaris killteams are the new hotness, you'll be wanting at least 10 intecessors, 6 hellblasters, 2 inceptors and 2 aggressors I should think. You can't use the gravis captain unfortunately.
Personally I model all my marines on Primaris bodies now, so I'd use those boxes you have to mod your dark imperium guys, then buy a new box of intecessors, but I'm weird. I don't like mixed marines, they look a bit odd to me.
This message was edited 1 time. Last update was at 2018/05/07 08:28:08
I snagged some points values from the preview on Miniwargaming. Grabbed everything I could, but some stuff was too vague for me to nail down completely.
All bolt weapons cost points. eg: Bolt Pistol 0 -> 1
Storm Bolters cost different for vehicles compared to infantry.
Frag Cannon: 30 -> 25
Shotgun: 5 -> 3
Also, what would be the best long range anti-vehicle for Deathwatch? No lascannons, but Missile Launchers with +1 to wound would behave as such, just with worse AP. Deathwatch might bring back the melta meta solely by necessity.
Quoth the Raven "You're gonna be shooting at a -1."
Eldarain wrote: Is there a good source of infantry Storm Bolters?
Not really. The Sternguard box comes with two, but they're sold out on every bitz website I've visited so far. The space marine commander box comes with one, I believe. I might just pick up a box of SG to bring me up to four SB's and have a ton of bitz to make my intercessors look less bland.
Eldarain wrote: Is there a good source of infantry Storm Bolters?
Not really. The Sternguard box comes with two, but they're sold out on every bitz website I've visited so far. The space marine commander box comes with one, I believe. I might just pick up a box of SG to bring me up to four SB's and have a ton of bitz to make my intercessors look less bland.
Grey Knights. Wrist mounted.
How many do they come with and which kit? Wrist mounted storm bolters seem fly as hell for Deathwatch.
Edit: Checked myself. Unless the GW webstore is lying to me, I count 8 storm bolters. Plus loads of power weapons and psychic hood looking chests.
This message was edited 1 time. Last update was at 2018/05/07 13:57:28
Quoth the Raven "You're gonna be shooting at a -1."
Eldarain wrote: Is there a good source of infantry Storm Bolters?
Not really. The Sternguard box comes with two, but they're sold out on every bitz website I've visited so far. The space marine commander box comes with one, I believe. I might just pick up a box of SG to bring me up to four SB's and have a ton of bitz to make my intercessors look less bland.
Grey Knights. Wrist mounted.
How many do they come with and which kit? Wrist mounted storm bolters seem fly as hell for Deathwatch.
Edit: Checked myself. Unless the GW webstore is lying to me, I count 8 storm bolters. Plus loads of power weapons and psychic hood looking chests.
I never bought the 10 Strike Squad box, but the 5 Strike Squad box came with 5 Storm Bolters so I'd imagine the 10 comes with 10. Every GK Infantry gets one as a minimum mandatory.
Eldarain wrote: Is there a good source of infantry Storm Bolters?
As others have said, the Sternguard kit is the best one. I was quick so I was able to nab 10 of them off ebay, though I saw a couple more this morning. Other kits that have them would be the commander and devastator kit. There are also some blood angel kits that have some and although you may not want all of your guys to have blood angels guns, you could easily just make some of your vets blood angels to make them make sense (or file off the iconography) to bolster your storm bolter numbers.
They fit on the deathwatch arms very well when you cut at the wrist. Here are the first 2 I did.
Eldarain wrote: Is there a good source of infantry Storm Bolters?
As others have said, the Sternguard kit is the best one. I was quick so I was able to nab 10 of them off ebay, though I saw a couple more this morning. Other kits that have them would be the commander and devastator kit. There are also some blood angel kits that have some and although you may not want all of your guys to have blood angels guns, you could easily just make some of your vets blood angels to make them make sense (or file off the iconography) to bolster your storm bolter numbers.
They fit on the deathwatch arms very well when you cut at the wrist. Here are the first 2 I did.
Spoiler:
Those are looking pretty nice!
Another thing I realized is I no longer have to say "That model looks really cool but too bad I don't run X chapter, and it has too much iconography for me." The bitz bin is mine for ransacking.
Quoth the Raven "You're gonna be shooting at a -1."
Terminators are also a good source of stormbolters. Just need to replace the terminator sized glove. I like the space wolf ones, they're fancier looking with drum mags.
Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough.
McGibs wrote: Terminators are also a good source of stormbolters. Just need to replace the terminator sized glove. I like the space wolf ones, they're fancier looking with drum mags.
Terminators in general seem like they're going to actually work for Deathwatch. Deep striking storm bolters with SIA and 2+/5++ alongside maybe two cyclone missiles and a heavy flamer to keep chargers back. Since you can deep strike it'll be somewhat easy to keep them away from any guns that could pose a real threat to them, and even if you lose a few to an immense volley of fire it's not like they won't do some damage. Something really worth testing.
I also think Drop Pods might make a comeback for Deathwatch. Kill Team Veterans are the only unit marines will have that can really pack enough of a punch to convince players to bring 9+Captain and drop them into rapid fire range. 7 combi-plasmas - which can fire hellfire or kraken bolts - mixed with 2 frag cannons will absolutely obliterate everything they drop next to.
Quoth the Raven "You're gonna be shooting at a -1."
Eldarain wrote: Is there a good source of infantry Storm Bolters?
Ebay. Just got 20 for like $10.
Damn, I've been checking the past three days and can only find them in onesies and twosies with ridiculous shipping tacked on. Was it one of the major bitz retailers or what?
McGibs wrote: Terminators are also a good source of stormbolters. Just need to replace the terminator sized glove. I like the space wolf ones, they're fancier looking with drum mags.
Terminators in general seem like they're going to actually work for Deathwatch. Deep striking storm bolters with SIA and 2+/5++ alongside maybe two cyclone missiles and a heavy flamer to keep chargers back. Since you can deep strike it'll be somewhat easy to keep them away from any guns that could pose a real threat to them, and even if you lose a few to an immense volley of fire it's not like they won't do some damage. Something really worth testing.
I also think Drop Pods might make a comeback for Deathwatch. Kill Team Veterans are the only unit marines will have that can really pack enough of a punch to convince players to bring 9+Captain and drop them into rapid fire range. 7 combi-plasmas - which can fire hellfire or kraken bolts - mixed with 2 frag cannons will absolutely obliterate everything they drop next to.
I think drop pods are still trash. I'd rather put the squad in a rhino because at least the rhino can do stuff on its own.
McGibs wrote: Terminators are also a good source of stormbolters. Just need to replace the terminator sized glove. I like the space wolf ones, they're fancier looking with drum mags.
Terminators in general seem like they're going to actually work for Deathwatch. Deep striking storm bolters with SIA and 2+/5++ alongside maybe two cyclone missiles and a heavy flamer to keep chargers back. Since you can deep strike it'll be somewhat easy to keep them away from any guns that could pose a real threat to them, and even if you lose a few to an immense volley of fire it's not like they won't do some damage. Something really worth testing.
I also think Drop Pods might make a comeback for Deathwatch. Kill Team Veterans are the only unit marines will have that can really pack enough of a punch to convince players to bring 9+Captain and drop them into rapid fire range. 7 combi-plasmas - which can fire hellfire or kraken bolts - mixed with 2 frag cannons will absolutely obliterate everything they drop next to.
Well, the standard marine has a durability problem and a damage output problem. SIA already fixed the damage problem, it was just too limited and on still too costly models. Giving it to Primaris and storm bolters really helped viability of everything marine in a first strike. Dunno about the Drop pod though, why pay 90 points when you can use the usual 1/3CP teleportarium stratagem to deepstrike infrantry and dreads? Depending on how much CP battery you bring, it should be more cost effective. 2 kill teams fully kitted and a jump pack captain, o a Leviathan dread and a KT should be fun. Especially the leviathan with the rerolls 1 to wounds.
I don't think drop pods will do Deathwatch a whole lot of good. I've just made a captain with a jetpack. He can deepstike in himself and the I'd use the beacon and stratagems to deepstrike the rest.
Drop Pods can get around a Eldar shooting at deep strikers entering play. They will have to shoot the pod and not the unit coming out of the pod according to the new FAQ.
I’m looking to solve both the DW durability issue and T8 problem by taking 4 units of DW with 2 frag cannons each inside twin-lascannon Razorbacks. I want to put a couple of Watch Masters with them and create a mobile firebase that is both anti-tank and anti-horde. I figure I can reduce my drops while protecting my fragile DW units at the same time.
I’m thinking of taking two 5-man biker units with an extra stormbolter. That leaves 438pts left. Usually I would want a big distraction-fex at this point to draw a ton of attention and leave the rest of the army alone. An Imperial Knight would be perfect, but costs to much. It would need to be a Crusader in order to be a threat from turn 1.
Maybe I can exchange one of the 4 Razorbacks for a Land Raider Achilles. This can serve as a transport for one of gen frag cannon squads and also as the distraction-fex the army needs.
Otherwise I can stick with the 4 Razorbacks and two squads of bikers and spend 438 on a deep strike/drop unit and one more thing.
McGibs wrote: Terminators are also a good source of stormbolters. Just need to replace the terminator sized glove. I like the space wolf ones, they're fancier looking with drum mags.
Terminators in general seem like they're going to actually work for Deathwatch. Deep striking storm bolters with SIA and 2+/5++ alongside maybe two cyclone missiles and a heavy flamer to keep chargers back. Since you can deep strike it'll be somewhat easy to keep them away from any guns that could pose a real threat to them, and even if you lose a few to an immense volley of fire it's not like they won't do some damage. Something really worth testing.
I also think Drop Pods might make a comeback for Deathwatch. Kill Team Veterans are the only unit marines will have that can really pack enough of a punch to convince players to bring 9+Captain and drop them into rapid fire range. 7 combi-plasmas - which can fire hellfire or kraken bolts - mixed with 2 frag cannons will absolutely obliterate everything they drop next to.
Don't forget that DW Termies can get Meltaguns attached to their Power Fists, unless the codex has changed that. I'm thinking a 5 man squad with 2 Termies with Storm Bolters, Power Fists with Meltaguns, 1 with a TH+SS to soak up high AP shots, 1 with a Storm Bolter, Power Fist with Meltagun, Cyclone Missile Launcher, and 1 with an Assault Cannon, Power Fist with Meltagun could do some damage. Deep strike with a Watch Captain for those sweet rerolls. Expensive, but a hell of a threat to any vehicle you want off the board.
Not sure about drop pods, but with the Beacon Angelis you can give it to a Watch Master, deep strike him with the Teleportarium stratagem, and then use the Beacon Angelis to move 10 Hellblasters within Rapid Fire range near him. I reckon that's quite a bit more firepower than a Kill Team
This message was edited 1 time. Last update was at 2018/05/08 03:08:42
Eldarain wrote: Is there a good source of infantry Storm Bolters?
Ebay. Just got 20 for like $10.
Damn, I've been checking the past three days and can only find them in onesies and twosies with ridiculous shipping tacked on. Was it one of the major bitz retailers or what?
They will be scarce for a while, but it will ease up. I bought mine from a no-name seller. Just search for Storm Bolters on newly listed and limit to Buy It Now, I have seen others come up.
McGibs wrote: Terminators are also a good source of stormbolters. Just need to replace the terminator sized glove. I like the space wolf ones, they're fancier looking with drum mags.
Terminators in general seem like they're going to actually work for Deathwatch. Deep striking storm bolters with SIA and 2+/5++ alongside maybe two cyclone missiles and a heavy flamer to keep chargers back. Since you can deep strike it'll be somewhat easy to keep them away from any guns that could pose a real threat to them, and even if you lose a few to an immense volley of fire it's not like they won't do some damage. Something really worth testing.
I also think Drop Pods might make a comeback for Deathwatch. Kill Team Veterans are the only unit marines will have that can really pack enough of a punch to convince players to bring 9+Captain and drop them into rapid fire range. 7 combi-plasmas - which can fire hellfire or kraken bolts - mixed with 2 frag cannons will absolutely obliterate everything they drop next to.
Well, the standard marine has a durability problem and a damage output problem. SIA already fixed the damage problem, it was just too limited and on still too costly models. Giving it to Primaris and storm bolters really helped viability of everything marine in a first strike. Dunno about the Drop pod though, why pay 90 points when you can use the usual 1/3CP teleportarium stratagem to deepstrike infrantry and dreads? Depending on how much CP battery you bring, it should be more cost effective. 2 kill teams fully kitted and a jump pack captain, o a Leviathan dread and a KT should be fun. Especially the leviathan with the rerolls 1 to wounds.
The Teleportarium stratagem I'm going to personally use for Primaris models, since they can't fit in a drop pod, or a Dreadnought. Plus a drop pod gives you the possibility to drop more than one unit, since you can just slap HQs in it. Imagine a drop pod kill team and some HQs giving Rites of Battle and Might of Heroes to a Leviathan Dreadnought unloading with twin storm cannnons and fire support from the kill team.
Quoth the Raven "You're gonna be shooting at a -1."
McGibs wrote: Terminators are also a good source of stormbolters. Just need to replace the terminator sized glove. I like the space wolf ones, they're fancier looking with drum mags.
Terminators in general seem like they're going to actually work for Deathwatch. Deep striking storm bolters with SIA and 2+/5++ alongside maybe two cyclone missiles and a heavy flamer to keep chargers back. Since you can deep strike it'll be somewhat easy to keep them away from any guns that could pose a real threat to them, and even if you lose a few to an immense volley of fire it's not like they won't do some damage. Something really worth testing.
I also think Drop Pods might make a comeback for Deathwatch. Kill Team Veterans are the only unit marines will have that can really pack enough of a punch to convince players to bring 9+Captain and drop them into rapid fire range. 7 combi-plasmas - which can fire hellfire or kraken bolts - mixed with 2 frag cannons will absolutely obliterate everything they drop next to.
Well, the standard marine has a durability problem and a damage output problem. SIA already fixed the damage problem, it was just too limited and on still too costly models. Giving it to Primaris and storm bolters really helped viability of everything marine in a first strike. Dunno about the Drop pod though, why pay 90 points when you can use the usual 1/3CP teleportarium stratagem to deepstrike infrantry and dreads? Depending on how much CP battery you bring, it should be more cost effective. 2 kill teams fully kitted and a jump pack captain, o a Leviathan dread and a KT should be fun. Especially the leviathan with the rerolls 1 to wounds.
The Teleportarium stratagem I'm going to personally use for Primaris models, since they can't fit in a drop pod, or a Dreadnought. Plus a drop pod gives you the possibility to drop more than one unit, since you can just slap HQs in it. Imagine a drop pod kill team and some HQs giving Rites of Battle and Might of Heroes to a Leviathan Dreadnought unloading with twin storm cannnons and fire support from the kill team.
Drop Pods may have a much more practical advantage: denying charges. Drop it near a wall, create a point opponents need to go around.
How do the doors actually work in 8th? Are opponents allowed to charge over them, or are they considered part of the hull?
McGibs wrote: Terminators are also a good source of stormbolters. Just need to replace the terminator sized glove. I like the space wolf ones, they're fancier looking with drum mags.
Terminators in general seem like they're going to actually work for Deathwatch. Deep striking storm bolters with SIA and 2+/5++ alongside maybe two cyclone missiles and a heavy flamer to keep chargers back. Since you can deep strike it'll be somewhat easy to keep them away from any guns that could pose a real threat to them, and even if you lose a few to an immense volley of fire it's not like they won't do some damage. Something really worth testing.
I also think Drop Pods might make a comeback for Deathwatch. Kill Team Veterans are the only unit marines will have that can really pack enough of a punch to convince players to bring 9+Captain and drop them into rapid fire range. 7 combi-plasmas - which can fire hellfire or kraken bolts - mixed with 2 frag cannons will absolutely obliterate everything they drop next to.
Don't forget that DW Termies can get Meltaguns attached to their Power Fists, unless the codex has changed that. I'm thinking a 5 man squad with 2 Termies with Storm Bolters, Power Fists with Meltaguns, 1 with a TH+SS to soak up high AP shots, 1 with a Storm Bolter, Power Fist with Meltagun, Cyclone Missile Launcher, and 1 with an Assault Cannon, Power Fist with Meltagun could do some damage. Deep strike with a Watch Captain for those sweet rerolls. Expensive, but a hell of a threat to any vehicle you want off the board.
Not sure about drop pods, but with the Beacon Angelis you can give it to a Watch Master, deep strike him with the Teleportarium stratagem, and then use the Beacon Angelis to move 10 Hellblasters within Rapid Fire range near him. I reckon that's quite a bit more firepower than a Kill Team
Or why not both? Drop Pod with Kill Team and Watch Master and Librarian. Teleportarium your Dreadnought. Beacon Angelis another squad. Buff your dreadnought. Start shooting.
Edit: I'm also seeing that their Terminators can replace all of their power fists with other power weapons. Ideally to save loads of points while still having a strong choice, I'd want power axes, but I have no idea how to get those for Terminators. Any ideas?
This message was edited 1 time. Last update was at 2018/05/08 04:45:18
Quoth the Raven "You're gonna be shooting at a -1."
McGibs wrote: Terminators are also a good source of stormbolters. Just need to replace the terminator sized glove. I like the space wolf ones, they're fancier looking with drum mags.
Terminators in general seem like they're going to actually work for Deathwatch. Deep striking storm bolters with SIA and 2+/5++ alongside maybe two cyclone missiles and a heavy flamer to keep chargers back. Since you can deep strike it'll be somewhat easy to keep them away from any guns that could pose a real threat to them, and even if you lose a few to an immense volley of fire it's not like they won't do some damage. Something really worth testing.
I also think Drop Pods might make a comeback for Deathwatch. Kill Team Veterans are the only unit marines will have that can really pack enough of a punch to convince players to bring 9+Captain and drop them into rapid fire range. 7 combi-plasmas - which can fire hellfire or kraken bolts - mixed with 2 frag cannons will absolutely obliterate everything they drop next to.
Don't forget that DW Termies can get Meltaguns attached to their Power Fists, unless the codex has changed that. I'm thinking a 5 man squad with 2 Termies with Storm Bolters, Power Fists with Meltaguns, 1 with a TH+SS to soak up high AP shots, 1 with a Storm Bolter, Power Fist with Meltagun, Cyclone Missile Launcher, and 1 with an Assault Cannon, Power Fist with Meltagun could do some damage. Deep strike with a Watch Captain for those sweet rerolls. Expensive, but a hell of a threat to any vehicle you want off the board.
Not sure about drop pods, but with the Beacon Angelis you can give it to a Watch Master, deep strike him with the Teleportarium stratagem, and then use the Beacon Angelis to move 10 Hellblasters within Rapid Fire range near him. I reckon that's quite a bit more firepower than a Kill Team
Or why not both? Drop Pod with Kill Team and Watch Master and Librarian. Teleportarium your Dreadnought. Beacon Angelis another squad. Buff your dreadnought. Start shooting.
Edit: I'm also seeing that their Terminators can replace all of their power fists with other power weapons. Ideally to save loads of points while still having a strong choice, I'd want power axes, but I have no idea how to get those for Terminators. Any ideas?
McGibs wrote: Terminators are also a good source of stormbolters. Just need to replace the terminator sized glove. I like the space wolf ones, they're fancier looking with drum mags.
Terminators in general seem like they're going to actually work for Deathwatch. Deep striking storm bolters with SIA and 2+/5++ alongside maybe two cyclone missiles and a heavy flamer to keep chargers back. Since you can deep strike it'll be somewhat easy to keep them away from any guns that could pose a real threat to them, and even if you lose a few to an immense volley of fire it's not like they won't do some damage. Something really worth testing.
I also think Drop Pods might make a comeback for Deathwatch. Kill Team Veterans are the only unit marines will have that can really pack enough of a punch to convince players to bring 9+Captain and drop them into rapid fire range. 7 combi-plasmas - which can fire hellfire or kraken bolts - mixed with 2 frag cannons will absolutely obliterate everything they drop next to.
Don't forget that DW Termies can get Meltaguns attached to their Power Fists, unless the codex has changed that. I'm thinking a 5 man squad with 2 Termies with Storm Bolters, Power Fists with Meltaguns, 1 with a TH+SS to soak up high AP shots, 1 with a Storm Bolter, Power Fist with Meltagun, Cyclone Missile Launcher, and 1 with an Assault Cannon, Power Fist with Meltagun could do some damage. Deep strike with a Watch Captain for those sweet rerolls. Expensive, but a hell of a threat to any vehicle you want off the board.
Not sure about drop pods, but with the Beacon Angelis you can give it to a Watch Master, deep strike him with the Teleportarium stratagem, and then use the Beacon Angelis to move 10 Hellblasters within Rapid Fire range near him. I reckon that's quite a bit more firepower than a Kill Team
Or why not both? Drop Pod with Kill Team and Watch Master and Librarian. Teleportarium your Dreadnought. Beacon Angelis another squad. Buff your dreadnought. Start shooting.
Edit: I'm also seeing that their Terminators can replace all of their power fists with other power weapons. Ideally to save loads of points while still having a strong choice, I'd want power axes, but I have no idea how to get those for Terminators. Any ideas?
Chaos Terminators come with 5 axes in a box and not everyone uses them. They have a scary face embellishment at the top of the haft that can be sanded or filled in with greenstuff, other than that they're pretty generic.
Chaos Terminator Storm Bolter arms might actually be the simplest way to get Storm Bolter arms right now. Chop off the blade at the front and sand down the pointy symbols and you have something to work with.
McGibs wrote: Terminators are also a good source of stormbolters. Just need to replace the terminator sized glove. I like the space wolf ones, they're fancier looking with drum mags.
Terminators in general seem like they're going to actually work for Deathwatch. Deep striking storm bolters with SIA and 2+/5++ alongside maybe two cyclone missiles and a heavy flamer to keep chargers back. Since you can deep strike it'll be somewhat easy to keep them away from any guns that could pose a real threat to them, and even if you lose a few to an immense volley of fire it's not like they won't do some damage. Something really worth testing.
I also think Drop Pods might make a comeback for Deathwatch. Kill Team Veterans are the only unit marines will have that can really pack enough of a punch to convince players to bring 9+Captain and drop them into rapid fire range. 7 combi-plasmas - which can fire hellfire or kraken bolts - mixed with 2 frag cannons will absolutely obliterate everything they drop next to.
Don't forget that DW Termies can get Meltaguns attached to their Power Fists, unless the codex has changed that. I'm thinking a 5 man squad with 2 Termies with Storm Bolters, Power Fists with Meltaguns, 1 with a TH+SS to soak up high AP shots, 1 with a Storm Bolter, Power Fist with Meltagun, Cyclone Missile Launcher, and 1 with an Assault Cannon, Power Fist with Meltagun could do some damage. Deep strike with a Watch Captain for those sweet rerolls. Expensive, but a hell of a threat to any vehicle you want off the board.
Not sure about drop pods, but with the Beacon Angelis you can give it to a Watch Master, deep strike him with the Teleportarium stratagem, and then use the Beacon Angelis to move 10 Hellblasters within Rapid Fire range near him. I reckon that's quite a bit more firepower than a Kill Team
Or why not both? Drop Pod with Kill Team and Watch Master and Librarian. Teleportarium your Dreadnought. Beacon Angelis another squad. Buff your dreadnought. Start shooting.
Edit: I'm also seeing that their Terminators can replace all of their power fists with other power weapons. Ideally to save loads of points while still having a strong choice, I'd want power axes, but I have no idea how to get those for Terminators. Any ideas?
Chaos Terminators come with 5 axes in a box and not everyone uses them. They have a scary face embellishment at the top of the haft that can be sanded or filled in with greenstuff, other than that they're pretty generic.
Chaos Terminator Storm Bolter arms might actually be the simplest way to get Storm Bolter arms right now. Chop off the blade at the front and sand down the pointy symbols and you have something to work with.
While that works, I'll honestly going to just commit to the wrist mounted Grey Knight bolters because they look so bloody cool.