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![[Post New]](/s/i/i.gif) 2018/05/21 01:23:24
Subject: DEATHWATCH in 8th
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Regular Dakkanaut
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You could of course split the roles between different squats but why not smash three birds with one stone?
Hellblasters get better with cheaper dudes around.
Aggressors/Interceptors get better with cheaper dudes around and those cheap dudes have T5 effectively.
All in a troop! choice that you could shock in if you really have to.
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![[Post New]](/s/i/i.gif) 2018/05/21 03:44:21
Subject: Re:DEATHWATCH in 8th
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Steadfast Ultramarine Sergeant
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Watched a few batrep fought between Deathwatch and some Xeno factions. The DW got basically tabled in some games while barely won in other games. Anyway, I found a common pattern which is almost all list includes at least 2 Corvus Blackstar flyer, it looks like this flyer is actually a must have in DW list?
TBH I think this flyer solved certain problems the Deathwatch have: low-mobility and low-survivability, had those "barely won DW list" did not incorporate the flyer to keep the squads inside, I would not be surprised if more than half of the Deathwatch army got wiped in the 1st turn and after that the enemy can just kite them with their superior mobility. However that seems to be their only worthy of the quite helfty of points (2 of them comes in nearly 500pts).... And it hits on 4s only except the hurricane bolter because all other weapons are heavy and it needs to keep flying to stay alive, it sucks when against Tyranids brought up Venomthropes, and those all kind of Eldar are packings cumulative -1 to hit everywhere! So it looks hard to address its high cost.
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This message was edited 1 time. Last update was at 2018/05/21 03:44:39
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![[Post New]](/s/i/i.gif) 2018/05/21 04:05:47
Subject: Re:DEATHWATCH in 8th
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Regular Dakkanaut
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Neophyte2012 wrote:Watched a few batrep fought between Deathwatch and some Xeno factions. The DW got basically tabled in some games while barely won in other games. Anyway, I found a common pattern which is almost all list includes at least 2 Corvus Blackstar flyer, it looks like this flyer is actually a must have in DW list?
TBH I think this flyer solved certain problems the Deathwatch have: low-mobility and low-survivability, had those "barely won DW list" did not incorporate the flyer to keep the squads inside, I would not be surprised if more than half of the Deathwatch army got wiped in the 1st turn and after that the enemy can just kite them with their superior mobility. However that seems to be their only worthy of the quite helfty of points (2 of them comes in nearly 500pts).... And it hits on 4s only except the hurricane bolter because all other weapons are heavy and it needs to keep flying to stay alive, it sucks when against Tyranids brought up Venomthropes, and those all kind of Eldar are packings cumulative -1 to hit everywhere! So it looks hard to address its high cost.
Yeah, the Blackstar is the unit I'm most unsure on and what I keep sticking on in debating between staying RG or repainting some arms and going DW. As you note, those Blackstars are so spendy and every batrep they missed so many shots. Including them pretty well kills my hope of using my Leviathan dread, too many points. However, without a Blackstar, your army is a bunch of short range walking infantry and the Watch Master can't take a jump pack. You can only stratagem DS so much...
From one of the previews, I first thought Bikes were going to be the obvious go to for non transport/ DS units, they implied (or I misheard) that every biker could take a storm bolter. Storm bolter+twin bolter bikes would have been really good, but the biker equipment list kinda sucks.
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![[Post New]](/s/i/i.gif) 2018/05/21 10:28:47
Subject: Re:DEATHWATCH in 8th
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Esteemed Veteran Space Marine
Ottawa
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Neophyte2012 wrote:Watched a few batrep fought between Deathwatch and some Xeno factions. The DW got basically tabled in some games while barely won in other games. Anyway, I found a common pattern which is almost all list includes at least 2 Corvus Blackstar flyer, it looks like this flyer is actually a must have in DW list?
TBH I think this flyer solved certain problems the Deathwatch have: low-mobility and low-survivability, had those "barely won DW list" did not incorporate the flyer to keep the squads inside, I would not be surprised if more than half of the Deathwatch army got wiped in the 1st turn and after that the enemy can just kite them with their superior mobility. However that seems to be their only worthy of the quite helfty of points (2 of them comes in nearly 500pts).... And it hits on 4s only except the hurricane bolter because all other weapons are heavy and it needs to keep flying to stay alive, it sucks when against Tyranids brought up Venomthropes, and those all kind of Eldar are packings cumulative -1 to hit everywhere! So it looks hard to address its high cost.
Did these batreps include allies?
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![[Post New]](/s/i/i.gif) 2018/05/21 10:41:17
Subject: Re:DEATHWATCH in 8th
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Steadfast Ultramarine Sergeant
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Lemondish wrote:Neophyte2012 wrote:Watched a few batrep fought between Deathwatch and some Xeno factions. The DW got basically tabled in some games while barely won in other games. Anyway, I found a common pattern which is almost all list includes at least 2 Corvus Blackstar flyer, it looks like this flyer is actually a must have in DW list?
TBH I think this flyer solved certain problems the Deathwatch have: low-mobility and low-survivability, had those "barely won DW list" did not incorporate the flyer to keep the squads inside, I would not be surprised if more than half of the Deathwatch army got wiped in the 1st turn and after that the enemy can just kite them with their superior mobility. However that seems to be their only worthy of the quite helfty of points (2 of them comes in nearly 500pts).... And it hits on 4s only except the hurricane bolter because all other weapons are heavy and it needs to keep flying to stay alive, it sucks when against Tyranids brought up Venomthropes, and those all kind of Eldar are packings cumulative -1 to hit everywhere! So it looks hard to address its high cost.
Did these batreps include allies?
Pure Deathwatch VS pure single factio Xeno, no allies for both sides.
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![[Post New]](/s/i/i.gif) 2018/05/21 11:04:00
Subject: Re:DEATHWATCH in 8th
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Kinebrach-Knobbling Xeno Interrogator
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Got back from ITC, played Champion missions. Deathwatch FTW.
Game 1 played triple riptides and triple melta commanders and blobs of fire warriors. Killed 2 riptides and wounded 1 down to 3 wounds in turn 2 and killed all commanders by turn 3. Tau player concede turn 4. Win primary and secondary. The hellfire rounds from intercessor did quite a number on the riptides. Especially when you couple with the mission tactics.
Game 2 played Blood Angel with scouts, captain smashhammer, mephiston and death company vets. Killed all the death company vets by turn 3. Leviathan dread stomped out a lot of vets and frag cannons killed all the captain smashhammer and characters.
Game 3 played Aeldari with 2 blobs of shiny spears, blobs of reapers, an blobs of rangers and yvarine and psychers. Almost got tabled turn turn 2, but manage to kill half of the players army when I deep striked primaris kill teams and leviathan. I conceded turn 4 after only my primaris kill team remains after slaughtering pile of rangers. Killed yvarine, all but 3 reapers, all but 2 shinning spears, all but like 5 rangers, and did not kill any farseers or autarch.
Overall, I'd say Deathwatch got quite a boost with the codex. I ran with one DW battalion and one Admech battalion for CPs. DW is the hammer and Admech is the anvil. Admech with stygies VIII for obj sitting and vehicle sniping. Got away with 2 wins and 1 defeat.
Corvus is not that good TBH, if i run flyer I will run xiphon or fire raptor and maximum dakka. I usually ferry my kill team in either rhino and slug it with other ground pounders or just straight up deep strike and dakka something to death.
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~4000 pts Deathwatch
~4000 pts ORKS ORKS ORKS
~1000 pts Sphess Mahreen
~2000 pts Admech |
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![[Post New]](/s/i/i.gif) 2018/05/21 13:35:00
Subject: Re:DEATHWATCH in 8th
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Esteemed Veteran Space Marine
Ottawa
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Neophyte2012 wrote:Lemondish wrote:Neophyte2012 wrote:Watched a few batrep fought between Deathwatch and some Xeno factions. The DW got basically tabled in some games while barely won in other games. Anyway, I found a common pattern which is almost all list includes at least 2 Corvus Blackstar flyer, it looks like this flyer is actually a must have in DW list?
TBH I think this flyer solved certain problems the Deathwatch have: low-mobility and low-survivability, had those "barely won DW list" did not incorporate the flyer to keep the squads inside, I would not be surprised if more than half of the Deathwatch army got wiped in the 1st turn and after that the enemy can just kite them with their superior mobility. However that seems to be their only worthy of the quite helfty of points (2 of them comes in nearly 500pts).... And it hits on 4s only except the hurricane bolter because all other weapons are heavy and it needs to keep flying to stay alive, it sucks when against Tyranids brought up Venomthropes, and those all kind of Eldar are packings cumulative -1 to hit everywhere! So it looks hard to address its high cost.
Did these batreps include allies?
Pure Deathwatch VS pure single factio Xeno, no allies for both sides.
My concern with any marine army is that a pure force will always lack the screening bodies necessary to really be competitive.
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![[Post New]](/s/i/i.gif) 2018/05/21 15:38:09
Subject: DEATHWATCH in 8th
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Ship's Officer
London
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Intercessors are fine for screening. The requirement to always have 3 scout squads out front to soak deep strikers is largely gone with the beta reserves rules.
That isn't to say that an IG battalion would be a bad choice, but it's not a "must have".
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![[Post New]](/s/i/i.gif) 2018/05/21 15:53:02
Subject: DEATHWATCH in 8th
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Steadfast Ultramarine Sergeant
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Mandragola wrote:Intercessors are fine for screening. The requirement to always have 3 scout squads out front to soak deep strikers is largely gone with the beta reserves rules.
That isn't to say that an IG battalion would be a bad choice, but it's not a "must have".
Probably, yea, screen is not "that important", until you run into Tyranids Kraken Genestealer - Swarmlord slingshot who can reach the units 40" away (46" if they use stratagem to double their advance distance) in their 1st turn. There is also Harlequin who can also advance and charge while gaining unit wise 3++ and -1 to wound, army wise cumulative -1 to hit bringing your Xeno Hunting experts shooting accuracy down to conscripts level, and if they get to shoot / chop at you they delete any marines they target. You might still want to have more turns to shoot them before they come too close.
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This message was edited 2 times. Last update was at 2018/05/21 16:00:00
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![[Post New]](/s/i/i.gif) 2018/05/21 16:00:13
Subject: Re:DEATHWATCH in 8th
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Death-Dealing Devastator
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bort wrote:Neophyte2012 wrote:Watched a few batrep fought between Deathwatch and some Xeno factions. The DW got basically tabled in some games while barely won in other games. Anyway, I found a common pattern which is almost all list includes at least 2 Corvus Blackstar flyer, it looks like this flyer is actually a must have in DW list?
TBH I think this flyer solved certain problems the Deathwatch have: low-mobility and low-survivability, had those "barely won DW list" did not incorporate the flyer to keep the squads inside, I would not be surprised if more than half of the Deathwatch army got wiped in the 1st turn and after that the enemy can just kite them with their superior mobility. However that seems to be their only worthy of the quite helfty of points (2 of them comes in nearly 500pts).... And it hits on 4s only except the hurricane bolter because all other weapons are heavy and it needs to keep flying to stay alive, it sucks when against Tyranids brought up Venomthropes, and those all kind of Eldar are packings cumulative -1 to hit everywhere! So it looks hard to address its high cost.
Yeah, the Blackstar is the unit I'm most unsure on and what I keep sticking on in debating between staying RG or repainting some arms and going DW. As you note, those Blackstars are so spendy and every batrep they missed so many shots. Including them pretty well kills my hope of using my Leviathan dread, too many points. However, without a Blackstar, your army is a bunch of short range walking infantry and the Watch Master can't take a jump pack. You can only stratagem DS so much...
From one of the previews, I first thought Bikes were going to be the obvious go to for non transport/ DS units, they implied (or I misheard) that every biker could take a storm bolter. Storm bolter+twin bolter bikes would have been really good, but the biker equipment list kinda sucks.
I'm still going to need to put my money where my mouth is and actually run it instead of theorizing but...
Drop. Pooooooooooooods.
There's loads of ways to get guys onto the table and into range without spending 250 points on a bird that got its wings clipped and head ripped off (because what kind of T7 unit that floats above terrain isn't going to get obliterated on the first turn?) Drop Pods can get all your veterans and your Watch Masters into the fray with a single drop, just as long as you don't need those bikers or vanguards or terminators. I personally don't find the bikers to be that appealing for vet squads since you need 5 of them to make use of their best attribute, and charging after falling back seems like somewhat of a useless attribute, so a Land Raider also doesn't seem to be out of the question. It has more firepower than the Corvus, far more durability than the Corvus, can move and shoot, and can hide behind terrain.
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Quoth the Raven "You're gonna be shooting at a -1." |
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![[Post New]](/s/i/i.gif) 2018/05/21 16:04:16
Subject: Re:DEATHWATCH in 8th
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Steadfast Ultramarine Sergeant
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SputnikDX wrote:bort wrote:Neophyte2012 wrote:Watched a few batrep fought between Deathwatch and some Xeno factions. The DW got basically tabled in some games while barely won in other games. Anyway, I found a common pattern which is almost all list includes at least 2 Corvus Blackstar flyer, it looks like this flyer is actually a must have in DW list?
TBH I think this flyer solved certain problems the Deathwatch have: low-mobility and low-survivability, had those "barely won DW list" did not incorporate the flyer to keep the squads inside, I would not be surprised if more than half of the Deathwatch army got wiped in the 1st turn and after that the enemy can just kite them with their superior mobility. However that seems to be their only worthy of the quite helfty of points (2 of them comes in nearly 500pts).... And it hits on 4s only except the hurricane bolter because all other weapons are heavy and it needs to keep flying to stay alive, it sucks when against Tyranids brought up Venomthropes, and those all kind of Eldar are packings cumulative -1 to hit everywhere! So it looks hard to address its high cost.
Yeah, the Blackstar is the unit I'm most unsure on and what I keep sticking on in debating between staying RG or repainting some arms and going DW. As you note, those Blackstars are so spendy and every batrep they missed so many shots. Including them pretty well kills my hope of using my Leviathan dread, too many points. However, without a Blackstar, your army is a bunch of short range walking infantry and the Watch Master can't take a jump pack. You can only stratagem DS so much...
From one of the previews, I first thought Bikes were going to be the obvious go to for non transport/ DS units, they implied (or I misheard) that every biker could take a storm bolter. Storm bolter+twin bolter bikes would have been really good, but the biker equipment list kinda sucks.
I'm still going to need to put my money where my mouth is and actually run it instead of theorizing but...
Drop. Pooooooooooooods.
There's loads of ways to get guys onto the table and into range without spending 250 points on a bird that got its wings clipped and head ripped off (because what kind of T7 unit that floats above terrain isn't going to get obliterated on the first turn?) Drop Pods can get all your veterans and your Watch Masters into the fray with a single drop, just as long as you don't need those bikers or vanguards or terminators. I personally don't find the bikers to be that appealing for vet squads since you need 5 of them to make use of their best attribute, and charging after falling back seems like somewhat of a useless attribute, so a Land Raider also doesn't seem to be out of the question. It has more firepower than the Corvus, far more durability than the Corvus, can move and shoot, and can hide behind terrain.
By their stats and the weapons on LR is not bad tbh. It is just their points being waaaaayyyy tooooooo overcosted. Both the droppod and the Landraider
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This message was edited 1 time. Last update was at 2018/05/21 16:05:04
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![[Post New]](/s/i/i.gif) 2018/05/21 16:27:29
Subject: Re:DEATHWATCH in 8th
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Death-Dealing Devastator
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Neophyte2012 wrote: SputnikDX wrote:bort wrote:Neophyte2012 wrote:Watched a few batrep fought between Deathwatch and some Xeno factions. The DW got basically tabled in some games while barely won in other games. Anyway, I found a common pattern which is almost all list includes at least 2 Corvus Blackstar flyer, it looks like this flyer is actually a must have in DW list?
TBH I think this flyer solved certain problems the Deathwatch have: low-mobility and low-survivability, had those "barely won DW list" did not incorporate the flyer to keep the squads inside, I would not be surprised if more than half of the Deathwatch army got wiped in the 1st turn and after that the enemy can just kite them with their superior mobility. However that seems to be their only worthy of the quite helfty of points (2 of them comes in nearly 500pts).... And it hits on 4s only except the hurricane bolter because all other weapons are heavy and it needs to keep flying to stay alive, it sucks when against Tyranids brought up Venomthropes, and those all kind of Eldar are packings cumulative -1 to hit everywhere! So it looks hard to address its high cost.
Yeah, the Blackstar is the unit I'm most unsure on and what I keep sticking on in debating between staying RG or repainting some arms and going DW. As you note, those Blackstars are so spendy and every batrep they missed so many shots. Including them pretty well kills my hope of using my Leviathan dread, too many points. However, without a Blackstar, your army is a bunch of short range walking infantry and the Watch Master can't take a jump pack. You can only stratagem DS so much...
From one of the previews, I first thought Bikes were going to be the obvious go to for non transport/ DS units, they implied (or I misheard) that every biker could take a storm bolter. Storm bolter+twin bolter bikes would have been really good, but the biker equipment list kinda sucks.
I'm still going to need to put my money where my mouth is and actually run it instead of theorizing but...
Drop. Pooooooooooooods.
There's loads of ways to get guys onto the table and into range without spending 250 points on a bird that got its wings clipped and head ripped off (because what kind of T7 unit that floats above terrain isn't going to get obliterated on the first turn?) Drop Pods can get all your veterans and your Watch Masters into the fray with a single drop, just as long as you don't need those bikers or vanguards or terminators. I personally don't find the bikers to be that appealing for vet squads since you need 5 of them to make use of their best attribute, and charging after falling back seems like somewhat of a useless attribute, so a Land Raider also doesn't seem to be out of the question. It has more firepower than the Corvus, far more durability than the Corvus, can move and shoot, and can hide behind terrain.
By their stats and the weapons on LR is not bad tbh. It is just their points being waaaaayyyy tooooooo overcosted. Both the droppod and the Landraider
The Drop Pod I think is costed competitively, at least competitively with its counterpart: the rhino. A Rhino is 72 points. A Drop Pod is 85.
Both have 10 man capacities and have a primary purpose of getting models into good positions. The rhino has an advantage of being able to act outside of its primary purpose, as a roadblock for enemy movement and as something to charge tanks and scary units and tie them up. The Drop Pod has an advantage of not being blown off the table on the first turn, leaving your 10 guys stranded in your deployment zone with a few possible casualties. The Drop Pod is better at its primary purpose as a Rhino, but the Rhino has versatility and can be used for other things after its job is done.
Also, cheese machine, but you can turn a drop pod into a giant pillar to block LOS if you don't open the doors. You can also widen its reach if you do open the doors, preventing units from moving through where it landed. There is nothing in the rules that say the doors need to be open or closed when it lands. Maybe you can even open some of the doors to fulfill a little of both roles.
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Quoth the Raven "You're gonna be shooting at a -1." |
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![[Post New]](/s/i/i.gif) 2018/05/21 16:41:13
Subject: DEATHWATCH in 8th
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Regular Dakkanaut
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I dunno on drop pods, paying to lose some of your unit combo options, like the fallback+shoot VV? Well, maybe 1 pod to get the characters down with the DS, the rest could go point free via strat.
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![[Post New]](/s/i/i.gif) 2018/05/21 16:53:57
Subject: DEATHWATCH in 8th
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Esteemed Veteran Space Marine
Ottawa
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Mandragola wrote:Intercessors are fine for screening. The requirement to always have 3 scout squads out front to soak deep strikers is largely gone with the beta reserves rules.
That isn't to say that an IG battalion would be a bad choice, but it's not a "must have".
I personally disagree from experience. The deep strike units that really pose a threat to Primaris are drop plasma. If you don't have the forces available to zone out and push them outside of rapidfire range, they do a lot of harm to your 20+ ppm Intercessor units who don't have easy access to invulns. Likewise, taking mortal wounds from smite (not even smite armies, just a couple of Farseers for example) is better done by a guardsman rather than anything more expensive. These are the biggest weaknesses to going pure DW and they may be able to be overcome with luck and positioning without bringing in allies, but I've found a battalion of cheap crap plugs those weaknesses very quickly. In friendly games, it's not a must have, but I imagine you'll find most forces that include DW on the tournament scene will include that plug and play Guard battalion to plug those holes.
Neophyte2012 wrote:
By their stats and the weapons on LR is not bad tbh. It is just their points being waaaaayyyy tooooooo overcosted. Both the droppod and the Landraider
I could see it being worth its price if it had ways around the two biggest issues of Astartes Land Raiders: being silenced by melee touching it, and not benefiting from your mission/chapter/whatever tactics.
Without those, the LR needs bubblewrap to protect it from being rendered useless by a wave serpent flying into it, so it becomes a mess of a unit - it's supposed to be a transport that wants to get close to the enemy to deliver its passengers, but you don't want it to get close since it'll just get tied up and silenced. Sure, it's super durable, but that amounts to nothing whatsoever when its transport job is done for a fraction of the price and the damage is so easily rendered useless.
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This message was edited 1 time. Last update was at 2018/05/21 17:03:31
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![[Post New]](/s/i/i.gif) 2018/05/21 16:54:58
Subject: DEATHWATCH in 8th
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Death-Dealing Devastator
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bort wrote:I dunno on drop pods, paying to lose some of your unit combo options, like the fallback+shoot VV? Well, maybe 1 pod to get the characters down with the DS, the rest could go point free via strat.
Yeah that's the only reason I'd use it. You can drop an 8 man squad with high firepower and 2 HQs like Libriarians or Watch Masters. It's also an effective way to drop Artemis down. To drop the same amount of units down you'd need to use 3 CP and you wouldn't be able to drop anything like Dreadnoughts or Primaris marines.
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Quoth the Raven "You're gonna be shooting at a -1." |
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![[Post New]](/s/i/i.gif) 2018/05/21 17:08:57
Subject: DEATHWATCH in 8th
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Decrepit Dakkanaut
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So I have a bunch of Vets sitting around with Shotguns. How did Shotguns fare in the new codex?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/05/21 17:12:12
Subject: DEATHWATCH in 8th
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Esteemed Veteran Space Marine
Ottawa
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Slayer-Fan123 wrote:So I have a bunch of Vets sitting around with Shotguns. How did Shotguns fare in the new codex?
They're cheaper, and if stormbolters weren't an option, they might have even had a place.
Not that they're terrible - they're just still a little niche.
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This message was edited 1 time. Last update was at 2018/05/21 17:12:29
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![[Post New]](/s/i/i.gif) 2018/05/21 17:35:12
Subject: DEATHWATCH in 8th
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Longtime Dakkanaut
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Personally I'd take a normal boltgun over the shotgun. If I am paying 3 points for a shotgun ill find a way to afford one more point and get the storm bolter. IMO shotguns are absolute trash which makes me very sad.
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![[Post New]](/s/i/i.gif) 2018/05/21 18:58:39
Subject: DEATHWATCH in 8th
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Death-Dealing Devastator
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Tibs Ironblood wrote:Personally I'd take a normal boltgun over the shotgun. If I am paying 3 points for a shotgun ill find a way to afford one more point and get the storm bolter. IMO shotguns are absolute trash which makes me very sad.
I think it depends on your targets. Time will tell, but for now Shotguns fill a few niches, though they maybe didn't need to be filled in the first place.
Being an assault weapon, you can use it on a squad on the move. 16" is also longer than kraken bolt's rapid-fire range of 15" so that's a definite advantage, however small.
Xenopurge Slugs are the real star imo. They offer the same profile that a kraken bolt would out of a bolter, but at 8" away they become the perfect weapons for mulching 2 wound models. You're talking about a 3 point weapon that can possibly kill 2 Intercessors. Be careful who you tell that to, because for the price of every autocannon, you could get 5 shotguns
Cryptclearer rounds seem somewhat redundant, but can probably do well against units you currently don't have tactics against, or anything with T5 or higher.
Wyrmsbreath should be used in overwatch exclusively, but with an even shorter range than the flamer you might not even get to use it.
Competitively I wouldn't take them over a boltgun, or a storm bolter. They're a sidegrade from the former and a definite downgrade from the latter. Narratively, I still think they're super cool, and they aren't absolute ass, so taking a few might be fun.
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Quoth the Raven "You're gonna be shooting at a -1." |
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![[Post New]](/s/i/i.gif) 2018/05/21 21:22:29
Subject: DEATHWATCH in 8th
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Regular Dakkanaut
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Getting that 8" away is rather the trick though, isn't it? Frag cannons will also destroy anything up close, but naturally DS is 9" and no sane enemy is going to intentionally leave stuff within that threat range of where your transport is sitting for you to disembark onto them next turn.
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![[Post New]](/s/i/i.gif) 2018/05/21 22:23:57
Subject: Re:DEATHWATCH in 8th
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Regular Dakkanaut
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Neophyte2012 wrote:Watched a few batrep fought between Deathwatch and some Xeno factions. The DW got basically tabled in some games while barely won in other games. Anyway, I found a common pattern which is almost all list includes at least 2 Corvus Blackstar flyer, it looks like this flyer is actually a must have in DW list?
Some battle reports I saw had a poor grasp of the actual DW rules honestly. Many forgot to use the right ammunitions at the right time, others forgot rerolls or special rules or hoe weapons worked, when to use the various stratagems.... not a great showing for those channels....
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![[Post New]](/s/i/i.gif) 2018/05/21 22:30:27
Subject: DEATHWATCH in 8th
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Regular Dakkanaut
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The downside to everyone rushing to publish the very first DW games instead of playing some practice ones first.
Based on the numbers, seems like for SIA, when in doubt, use Hellfire. Unless in that range where 15" gets you the double tap, Hellfire is either better or close enough you're better erring on the side of too much Hellfire than not.
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![[Post New]](/s/i/i.gif) 2018/05/22 02:55:45
Subject: DEATHWATCH in 8th
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Steadfast Ultramarine Sergeant
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Tibs Ironblood wrote:Personally I'd take a normal boltgun over the shotgun. If I am paying 3 points for a shotgun ill find a way to afford one more point and get the storm bolter. IMO shotguns are absolute trash which makes me very sad.
That is usually the case, sure, the SIA has much more flexibility than shotgun rounds. However, I think if I engaged against Eldar, Dark Eldar and the worst of all the Harlequins who WILL reduce your marines shooting accuracy down to conscripts level, I will want the cheap shotguns and the expensive Frag cannons.
Automatically Appended Next Post:
CapRichard wrote:Neophyte2012 wrote:Watched a few batrep fought between Deathwatch and some Xeno factions. The DW got basically tabled in some games while barely won in other games. Anyway, I found a common pattern which is almost all list includes at least 2 Corvus Blackstar flyer, it looks like this flyer is actually a must have in DW list?
Some battle reports I saw had a poor grasp of the actual DW rules honestly. Many forgot to use the right ammunitions at the right time, others forgot rerolls or special rules or hoe weapons worked, when to use the various stratagems.... not a great showing for those channels....
Yes, ture. I also noticed some obvious mistake of the DW players. What I am torn is that if the flyer is worth taking, which gives the kill teams a chance to shoot / charge more effectively. Because I seriously concern if they cannot live long enough to shoot / chop, or not able to get into optimum range to shoot, or they can shoot but their accuracy being demoted to Orks level and missed everything (which the only solution is to get within 7" to use Frag Cannon and Shotguns), then whether making use of the ammos / stratagems right or not will not make any difference imo........
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This message was edited 2 times. Last update was at 2018/05/22 03:09:46
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![[Post New]](/s/i/i.gif) 2018/05/22 04:40:34
Subject: DEATHWATCH in 8th
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Regular Dakkanaut
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Blah, hah. First I thought I'd try to make a DS list and use a drop pod to get the Watch Master in range. But then I ran into that 50% of the army needs to start on the table limit. Freaking 5 PL for an empty pod? Next, I thought, okay, how about I just make an army that uses models I own...And then after a numerous tweak iterations I now own barely half of this list.  But, think it'd be effective?
AM battalion +5CP
Commander
Commander
Infantry squad
Infantry squad - mortar
Infantry squad - mortar
190pts
Raven Guard spearhead +1CP
Captain - thunder hammer, jump pack
Leviathan Dreadnought - 2x storm cannons, 2x HKs
Contemptor Mortis Dreadnought - 2x twin autocannons
(5) Devastators - 1x missile, 2x heavy bolter, cherub
716pts
Deathwatch battalion +5CP
Watch Captain - thunder hammer, jump pack
Watch Captain - thunder hammer, jump pack
(6) Intercessors - aux grenade, 1x bolter inceptor
(10) Intercessors - aux grenade, 1x plasma inceptor, 4x hellblasters
(8) Veterans - 3x storm bolter, 2x storm bolter+ ss, 2x frag cannon, 1x vanguard vet pistol+chainsword
(8) Veterans - 3x storm bolter, 2x storm bolter+ ss, 2x frag cannon, 1x vanguard vet pistol+chainsword
1094pts
2000/2000
Idea being the 2 Veteran units and the Heltercessors DS and I went RG for the allies over BA since they're providing the on the board turn 1 shooting and the hellfire/flakk strat.
edit: Tweaked Master down to Captain in order for him to have a jump pack and get in range of DS units and accounted for Battlescribe not counting the HK costs correct.
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This message was edited 5 times. Last update was at 2018/05/22 05:04:54
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![[Post New]](/s/i/i.gif) 2018/05/22 09:22:05
Subject: DEATHWATCH in 8th
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Combat Jumping Rasyat
East of England
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The Corvus has its drawbacks for sure, but it's a pretty tough transport - softness isn't one of them. 14W is signiicant, as is -1 to hit and no charges from ground units. It carries two more models than a pod, not insignificant considering the 2 spaces a vanguard or termi take up. It has really great guns, but suffers from movement penalty on most of them, which is its greatest weakness, so it's a very binary unit - movement & deployment/ or dakka. In my list it often benefits from reroll 1s from my (Aegis Dominatus relic) jumpcap on T1, and reroll misses turn 2 onwards from the Watchmaster it drops. Really, I think hovermode is the way to go on T2 anyway, to maximise dakka. Opening turn, if I lose initiative, it has 5++ and rerolls 1s on save throws. That's a great statline to insure against getting trumped on initiative rolls. Plus, we're all kind of suckers for aesthetic and fluff here, right? DW is all about that side of the game. And on that side, nothing trumps a Corvus Blackstar delivering its payload to the heart of the battle.
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This message was edited 4 times. Last update was at 2018/05/22 09:23:55
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![[Post New]](/s/i/i.gif) 2018/05/22 11:35:56
Subject: Re:DEATHWATCH in 8th
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Precocious Human Child
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Hi guys, interested how people would make an army from the items below. The core battalion contains models I want to use (Veteran’s already updated with a load of Tartaros terminator storm bolters and £45 of FW Razorback assault cannons…) but would like opinions on what to add from my collection?
Battalion +5CP:
Watch Captain – Terminator armour, Combi-melta, Power fist and meltagun
Watch Captain – Jump Pack, Xenophase blade, Bolt pistol, Beacon Angelis
Veterans – Sargent (Strom bolter, Power Axe), 2x (Storm bolter, Chain sword), 2x (Storm bolter, Storm shield), 3x Bikers (chainsword), 2x Vanguard (Storm shield, Bolt pistol).
Veterans – Sargent (Strom bolter, Power Axe), 2x (Storm bolter, Chain sword), 2x (Storm bolter, Storm shield), 3x Bikers (chainsword), 2x Vanguard (Storm shield, Bolt pistol).
Veterans – Sargent (Strom bolter, Power Axe), 2x (Storm bolter, Chain sword), 2x (Storm bolter, Storm shield), 5x Terminators (Storm bolters, Power axe).
Transports – 3x Razorback's with twin Assault Cannons
Contemptor Mortis Dreadnought – Quad lascannons
Land Raider Prometheus (scratch built sponsors, took ages but pleased with the results)
So plan is the ubiquitous Deathwatch combat squads. Three 5 man vets in the razorbacks heading to objectives, with Razorback giving support after disembarking. Bike & Vanguard combos to grab early objectives or to go after vulnerable enemy units. Jump captain to go where he pleases and Beacon Angelis terminators with him. Lone wolf Terminator Captain threatening vehicles (it’s a converted Arjac Rockfist model so will deploy him for fun!) charging out of the Prometheus. Land Raider reduces CP usage and negates cover save with 24 H bolter shots. Mortis dread for tank hunting.
Rest of the models from collection I can use, what would you take?
1x Watch Master
1x Artemis
1x Captain with Jump pack, thunder hammer, combi-melta
1x Chaplain with inferno pistol
3x Librarians with Bolt pistols & force axes (Supreme command detachment and hop in the transports?)
6x Vets with stalker bolters
6x Vets with frag cannons
3x Blackshields with storm bolter & thunder hammer
3x Vanguard heavy thunder hammers
3x Terminators with assault cannons/power axe
Corvus Blackstar
Fire Raptor
Xiphon Interceptor
Chaplain Venerable Dreadnought
Relic Whirlwind Scorpius
Relic Sicaran Venator Tank Destroyer
Relic Deredeo Dreadnought (converted “stormhound” as seen on spikybits)
Cheers!
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Thought for the day: “An open mind is like a fortress with its gates unbarred and unguarded”
3000 Deathwatch
1500 Inquisition Ordo Xenos
3000 Ork speed freeks!
4500 Dark Angel successors |
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![[Post New]](/s/i/i.gif) 2018/05/23 00:41:34
Subject: DEATHWATCH in 8th
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Ancient Space Wolves Venerable Dreadnought
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Necrons are always the hard one for me.
Trying to choose between 4+ to wound rolls with -2 to saves or 2+ to wound rolls with no save modifier.
Plasma seems to be the best gun for hitting Necrons.
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I don't break the rules but I'll bend them as far as they'll go. |
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![[Post New]](/s/i/i.gif) 2018/05/23 00:54:01
Subject: DEATHWATCH in 8th
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Steadfast Ultramarine Sergeant
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Dakka Wolf wrote:Necrons are always the hard one for me.
Trying to choose between 4+ to wound rolls with -2 to saves or 2+ to wound rolls with no save modifier.
Plasma seems to be the best gun for hitting Necrons.
Generally speaking, what kills marine efficiently kills Necron good as well.
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![[Post New]](/s/i/i.gif) 2018/05/23 01:27:34
Subject: DEATHWATCH in 8th
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Decrepit Dakkanaut
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Dakka Wolf wrote:Necrons are always the hard one for me.
Trying to choose between 4+ to wound rolls with -2 to saves or 2+ to wound rolls with no save modifier.
Plasma seems to be the best gun for hitting Necrons.
What we ought to do is make a chart for the Special Ammunition and where to use it for both the Storm Bolter Vets and the Primaris Bolt Rifles. We can argue about Bolt Carbines vs Bolt Rifles any other day, but how about we get a chart going otherwise? I can volunteer time tomorrow to do that hopefully
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/05/23 02:05:24
Subject: DEATHWATCH in 8th
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Scarred Ultramarine Tyrannic War Veteran
McCragge
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@ bort
I like your list but would you consider moving the leviathan to the DW detachment for deep striking and other goodness.
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Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
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