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Made in us
Stealthy Sanctus Slipping in His Blade






Purifying Tempest wrote:
Imagifiers are GREAT for Retributors. They are less great for Battle Sister Squads. I totally agree there. They're great for Seraphim, too, if any yet live from their suicidal dive on Turn 1... but Seraphim still likely have Celestine lurking around there, too, unless the two units went in drastically different directions on Turn 1. Imagifiers are also outpaced greatly by Seraphim, and I don't think Imagifiers need jet packs, though maybe putting them back on the Canoness would be a good idea.


Like I said, I don't think spamming Imagifers for AoF is a worthwhile way of playing Sisters. With the rule of 3 it becomes more useful but only because you are spamming Imagifers and Retributors over more Dominions. I would prefer getting more army wide AoF somehow because as it is now they shoehorn you into a 400ish point base of fire (if you go with the build of three Reta, 3 Imagifers and a Canoness) which I would rather not.

Anyone found anything besides Retributor/Imagifer spam to replace the loss of power we got from Dom spam?

This message was edited 1 time. Last update was at 2018/06/15 14:23:41


A ton of armies and a terrain habit...


 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

 dracpanzer wrote:
Purifying Tempest wrote:
Imagifiers are GREAT for Retributors. They are less great for Battle Sister Squads. I totally agree there. They're great for Seraphim, too, if any yet live from their suicidal dive on Turn 1... but Seraphim still likely have Celestine lurking around there, too, unless the two units went in drastically different directions on Turn 1. Imagifiers are also outpaced greatly by Seraphim, and I don't think Imagifiers need jet packs, though maybe putting them back on the Canoness would be a good idea.


Like I said, I don't think spamming Imagifers for AoF is a worthwhile way of playing Sisters. With the rule of 3 it becomes more useful but only because you are spamming Imagifers and Retributors over more Dominions. I would prefer getting more army wide AoF somehow because as it is now they shoehorn you into a 400ish point base of fire (if you go with the build of three Reta, 3 Imagifers and a Canoness) which Inwould rather not.

Anyone found anything besides Retributor/Imagifer spam to replace the loss of power we got from Dom spam?


For now, Allies

 
   
Made in us
Badass "Sister Sin"






Camas, WA

I think a balanced list is a good thing to shoot for at 2k. I didn't spam any of the items before the rule of three and I still don't.

I run
3 Doms
3 Rets
2 Imag
2 Dial
6 BSS
With associated transports.

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Made in us
Dakka Veteran




Allies for me, too. After about 1200 points I feel that Sisters benefit from allies as opposed to more Sisters. State of the index :(
   
Made in us
Stealthy Sanctus Slipping in His Blade






 pretre wrote:
I think a balanced list is a good thing to shoot for at 2k. I didn't spam any of the items before the rule of three and I still don't.


I've gone full over on dumping the "rush" out of my list and have pretty much given up on Vanguard as part of my list. There just isn't a way to bring enough of them to make it worth your while anymore so I don't. The point savings do in some part pay for my Repressors and I have just ported my specials weapons over into lots and lots of BSS squads doubled up in Repressors or with a Dom squad doubled up with characters that I drop out if my BSS start getting dismounted to help them out or need to assault stuff.

It does make the vehicles I stick a few Repentia in with a BSS not stick out so badly as they would usually be the only vehicle not using Vanguard before the Rule of 3. Seraphim I use about as much as I did before, Imagifers sitting nearby ready to mount up 1st turn and drive off after they give the Seraphim an AoF hopefully. Dialogus watch the flanks and push back the deepstrikers with eloquent but harsh language.

I have tried, but just can't see myself buying into allies and haven't yet in 8ed.

A ton of armies and a terrain habit...


 
   
Made in us
Badass "Sister Sin"






Camas, WA

I do play with an assassin occasionally.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

 dracpanzer wrote:
Anyone found anything besides Retributor/Imagifer spam to replace the loss of power we got from Dom spam?

Seraphim are stronger than I'd realized... with the save enhancement from Celestine and a movement boost from the Imagifiers (I've been deploying Seraphim close enough the Retributers that they, rather than heavy bolters, get the Turn 1 AoF), they can get where they need to, hit pretty hard, and last beyond the alpha with careful placement.

   
Made in us
Monster-Slaying Daemonhunter





 dracpanzer wrote:
Purifying Tempest wrote:
Imagifiers are GREAT for Retributors. They are less great for Battle Sister Squads. I totally agree there. They're great for Seraphim, too, if any yet live from their suicidal dive on Turn 1... but Seraphim still likely have Celestine lurking around there, too, unless the two units went in drastically different directions on Turn 1. Imagifiers are also outpaced greatly by Seraphim, and I don't think Imagifiers need jet packs, though maybe putting them back on the Canoness would be a good idea.


Like I said, I don't think spamming Imagifers for AoF is a worthwhile way of playing Sisters. With the rule of 3 it becomes more useful but only because you are spamming Imagifers and Retributors over more Dominions. I would prefer getting more army wide AoF somehow because as it is now they shoehorn you into a 400ish point base of fire (if you go with the build of three Reta, 3 Imagifers and a Canoness) which I would rather not.

Anyone found anything besides Retributor/Imagifer spam to replace the loss of power we got from Dom spam?


No, haven't settled on a replacement. Additional Seraphim don't quite make it up, but they're a number 2 if trying to stay pure. Same goes for Exorcists.

I might try 2 9-woman units of Seraphim, and let St.C sit behind the lines on T1, but I'm not really sure if that would pay off. Seraphim really do need the AoF to be effective.

Just soup. Once I've got 3 Doms and Rets, I might as well just outsource and bring along my Shadowsword, and an IG CP battery.

I'm starting to think BA might be a good soup companion. They have scouts to keep the way clear for our Dominions, and can bring DC with Forlorn Fury and On Wings of Fire to run alongside our Dominions and Seraphim and Celestine to provide a marginally more resilient and very immediate melee threat that takes the heat off of us. Unfortunately, I don't have BA to try this out.

This message was edited 5 times. Last update was at 2018/06/15 17:42:18


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Hooded Inquisitorial Interrogator




I've been using Sisters/Ba/Custodes to great effect lately. BA add some CC punch and scouts. Custodes add objective secured and hurricane bolters.
   
Made in us
Dakka Veteran




I tried Blood Angels Death Company and found that they become a trade piece which usually gets lodged on a cheap chaff unit.

While it was utterly hilarious watching Death Company chop up 40 point units... it wasn't particularly effective. It does add some more saturation to the front lines, though. I just think there's some better ways to clear chaff (oh, hello there Hellhounds).

I, personally, run some IG for extra troops, some cheap bodies for space, and Hellhounds to support the Doms and Seraphims. The flamers on that thing are silly good, and they can take a good bit of fire before going down. I also don't have to worry about the "need to roll a 9+" game, either. Catachan for maximized laughs as you chew through chaff for your Dominions.
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

I know I'm excited to see if space wolves get some love. I'm ready to dust off my TWC if they get any better or any strategems worthwhile. I haven't run pure sisters since probably October last year. There was always a hole that allies could fill.

 
   
Made in us
Monster-Slaying Daemonhunter





 deviantduck wrote:
I know I'm excited to see if space wolves get some love. I'm ready to dust off my TWC if they get any better or any strategems worthwhile. I haven't run pure sisters since probably October last year. There was always a hole that allies could fill.


Yeah, I hope my wolves get something good too.

I've done plenty of pure sisters, but it's become much harder since the FAQ. I just run out of things don't aggressively not want in my army.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

As much as I’d love to run pure Sisters again (as I did back in 5th) there just aren’t enough tools in the tool bag to make it truly competitive. As is I run 3 units of stormbolter / Inferno Doms in Repressors and 3 units of Stormbolter / Inferno Sisters in Repressors coming out to about 1200 pts with the rest as Tallarn Guard outflanking. The girls protected in boxes give my flanking Guard enough time to set up proper attacks and makes for very good synergy.

 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

 davidgr33n wrote:
 dracpanzer wrote:
Purifying Tempest wrote:
Anyone found anything besides Retributor/Imagifer spam to replace the loss of power we got from Dom spam?

For now, Allies


True. I've been getting excellent results from Scions and Bullgryns... Inquisition is fun and fluffy but not terribly strong for the points. Still working to fine tune the pure Sisters list, and I'm emboldened by what I've heard reported around here, but Allies do seem to do the trick.

EDIT: mangled quote tags...

This message was edited 1 time. Last update was at 2018/06/16 06:41:33


   
Made in us
Badass "Sister Sin"






Camas, WA

 davidgr33n wrote:
As much as I’d love to run pure Sisters again (as I did back in 5th) there just aren’t enough tools in the tool bag to make it truly competitive. As is I run 3 units of stormbolter / Inferno Doms in Repressors and 3 units of Stormbolter / Inferno Sisters in Repressors coming out to about 1200 pts with the rest as Tallarn Guard outflanking. The girls protected in boxes give my flanking Guard enough time to set up proper attacks and makes for very good synergy.

I was doing well with 2k of Brigade Sisters. I think in my most recent list I added in a Culexus, but you could certainly do without.

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Made in us
Stealthy Sanctus Slipping in His Blade






Brigade has way too many required HS slots to fill for my tastes. But I have been running dual SoB Battalions to good effect, my amount of "lets see what this does" points is way down post FAQ, but I still sneak a bit in.

A ton of armies and a terrain habit...


 
   
Made in us
Fixture of Dakka






 dracpanzer wrote:
Brigade has way too many required HS slots to fill for my tastes. But I have been running dual SoB Battalions to good effect, my amount of "lets see what this does" points is way down post FAQ, but I still sneak a bit in.


I LOVE how Rets, i was playing with 6 until rule of 3..... at least my BSS can have my left over 12 HB's

   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, 3 is not way too many.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in us
Stealthy Sanctus Slipping in His Blade






My tastes I suppose, I have never played Sisters so they can sit and shoot. I bring some to cover my backfield objective and provide some supporting fire. Easily covered by one squad and I would often give in to the temptation to do without it pre FAQ. HB Rets bore me and the other options are too expensive for what they do. Apart from experimenting with the Index at the start of 8ed I never take two squads and three is enough of a point chunk to take the mech flavor out of the army and my enthusiasm just goes away for it. Three is way too many as a Req for me, I'll stick with dual battalions.

This message was edited 2 times. Last update was at 2018/06/17 03:10:16


A ton of armies and a terrain habit...


 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

 dracpanzer wrote:
Brigade has way too many required HS slots to fill for my tastes. But I have been running dual SoB Battalions to good effect, my amount of "lets see what this does" points is way down post FAQ, but I still sneak a bit in.

I hear that... getting a break on Elites and Heavies allows some extra investment in Fast Attack at the cost of a cheap Canoness. Here's my non-Forge World dual Battalion list for this month's game... I'm excited to see how it plays. Double Battalion, 1997 points, 112 PL, 13 CP
Spoiler:
Celestine, 2 Geminae - 250
Canoness, Combi-flamer - 56 (Warlord, Tenacious Survivor)
BSS (5) - 45
BSS w/ 3 Stormbolter (5) - 51
BSS w/ 3 Stormbolter (5) - 51
Seraphim w/ 4 Inferno (5) - 91
Seraphim w/ 4 Inferno (5) - 91
Seraphim w/ 4 Inferno (5) - 91

Canoness w/ Inferno, Blade of Admonition - 58
Canoness, Combi-flamer - 56
BSS (5) - 45
BSS w/ 3 Stormbolter (5) - 51
BSS w/ 3 Stormbolter (5) - 51
Rhino, 2x Stormbolter - 77
Imagifier - 40
Imagifier - 40
Melta Doms, Plasma Pistol, Chainsword, 4 Melta (5) - 125
Immolator w/ Flamer, Stormbolter - 105
Melta Doms, Plasma Pistol, Chainsword, 4 Melta (5) - 125
Immolator w/ Flamer, Stormbolter - 105
Melta Doms, Chainsword, 4 Melta (5) - 118
Immolator w/ Flamer, Stormbolter - 105
HB Rets w/ 4 HBs (5) - 85
HB Rets w/ 4 HBs (5) - 85

This message was edited 2 times. Last update was at 2018/06/18 17:26:01


   
Made in us
Dakka Veteran




I got to play with the Valiant again this weekend. The thing adds so much that my army was missing. I imagine the results would be a little different if you go up on a list tailored to handle knights easily, but still, the thing deflects so much fire away from the rest of my paper-thin army.

The only big loss I am feeling is the Seraphim. Not being able to scream up the table and assassinate a target is hurting. Also, not having them to consume my acts of faith early game seems to be a bit odd as well, as I cannot seem to get in some good and meaningful acts. But the Valiant still seems to be making up for even that.

I came up with a list that included a Seraphim squad, another canoness, an imagifier, some more retributors, another immolator, filling out some squads throughout the army with buffer bodies, and an exorcist/penitent engine/second seraphim squad. And I caught myself wondering if all of that could fill the hole left by trading out the Valiant. I'm still not sure. I'll play with it both ways, especially when the Knight starts either getting tailored against or just grinding people's nerves too much, but for right now... the model has been an exceptional add to the army to help fill those points when list building starts becoming rinse and repeat.
   
Made in gb
Mighty Vampire Count






UK

 MacPhail wrote:
 dracpanzer wrote:
Brigade has way too many required HS slots to fill for my tastes. But I have been running dual SoB Battalions to good effect, my amount of "lets see what this does" points is way down post FAQ, but I still sneak a bit in.

I hear that... getting a break on Elites and Heavies allows some extra investment in Fast Attack at the cost of a cheap Canoness. Here's my non-Forge World dual Battalion list for this month's game... I'm excited to see how it plays. Double Battalion, 1997 points, 112 PL, 13 CP
Spoiler:
Celestine, 2 Geminae - 250
Canoness, Combi-flamer - 56 (Warlord, Tenacious Survivor)
BSS (5) - 45
BSS w/ 3 Stormbolter (5) - 51
BSS w/ 3 Stormbolter (5) - 51
Seraphim w/ 4 Inferno (5) - 91
Seraphim w/ 4 Inferno (5) - 91
Seraphim w/ 4 Inferno (5) - 91

Canoness w/ Inferno, Power Sword - 58
Canoness, Combi-flamer - 56
BSS (5) - 45
BSS w/ 3 Stormbolter (5) - 51
BSS w/ 3 Stormbolter (5) - 51
Rhino, 2x Stormbolter - 77
Imagifier - 40
Imagifier - 40
Melta Doms, Plasma Pistol, Chainsword, 4 Melta (5) - 125
Immolator w/ Flamer, Stormbolter - 105
Melta Doms, Plasma Pistol, Chainsword, 4 Melta (5) - 125
Immolator w/ Flamer, Stormbolter - 105
Melta Doms, Chainsword, 4 Melta (5) - 118
Immolator w/ Flamer, Stormbolter - 105
HB Rets w/ 4 HBs (5) - 85
HB Rets w/ 4 HBs (5) - 85


Do you not play with the cool relic sword?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Dakka Veteran




The cool relic sword in his list is likely on the Canoness with the Power Sword and Inferno Pistol in the second Battalion.
   
Made in us
Preacher of the Emperor





Denver, CO, USA

Purifying Tempest wrote:
The cool relic sword in his list is likely on the Canoness with the Power Sword and Inferno Pistol in the second Battalion.

Yep, that's right where it is... could've been more clear about it though. I'll edit accordingly...

   
Made in us
Dakka Veteran




I would honestly drop the combi-flamer off of one of those Canonesses (the Warlord one), and keep her in the back near your Retributors. Makes it more difficult to score "Slay the Warlord", gives those Rets a bit more support with rerolling 1s. Also saves like 9 points.

I also think the rhino is better played as equal number of Battle Sisters with Bolters. I didn't see anything in your list that would be well served in a rhino, and it becomes 77 points that will largely be ignored by your opponent and not provide much to the army in the big picture.

That's kind of my problem with Rhinos overall. Many other Transports in the game are actually serviceable for more than 77 points of extra T7 wounds for the occupants. Look at Immolators, Wave Serpents, Razorbacks, Skyweavers (the Harlequin transport, whatever it is), and Raiders. All of them do more than just shuffle models around, which is all a Rhino does for comparable points.

That is seriously the only dings I can find for that list, though. Maybe take the points you saved to get another BSS or buff up the Rets with some extra bodies or something. I guess the Rhino MAY be able to do something like transport the Rets at the beginning of the game, then first turn they shuffle out while other sisters embark and move. I just... meh, feels still like a solid investment in points for a minor return.
   
Made in us
Preacher of the Emperor





Denver, CO, USA

Really good points across the board... Thanks! I know those combi-flamers are far from optimized... it's partly a constraint of my collection and partly a nod to the holy trinity. It doesn't seem right to run a sisters list with no flamers. One of those Canonesses definitely does hang back to buff the Rets, making her flamer even more ridiculous.

The Rhino is mostly a points issue, although if I drop both combis and a plasma pistol I can upgrade it to an Immolator. As a Rhino, it would haul two BSS storm bolter squads to a midfield objective and then screen them against charges. Not a great purpose, but it could always shuttle survivors between objectives late in the game. If I ran a fourth Immo it would be the melee Canoness and a BSS squad looking for a fight... probably a much better use.

   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

My daughter has officially played her very first game of Warhammer 40,000, using her own list.

I'm a proud papa of course.

She chose Sisters of Battle and INSISTED that they be pure even when I told her she could use Uriah. I am a proud papa.

She and i decided to play Militarum Tempestus vs. her Sisters of Battle. She absolutely blitzed my asrmy as you'd expect, but she exhibited surprising patience with the rest of the force, cutting me off badly as far as drops went and forcing me to deploy most of my Tempestus to the far right side. This in conjunction with their short range was a real problem.

So I did what I could and used command points like they were going out of style. Celestine got killed but resurrected and came back. I never killed her again (she had two wounds left at games end). She used the Hospitaler to get her to full at one point so that the Geminae could take wounds for her again. However the weight of my shooting finally did start to take its toll, and the right side of the board became mine after i was finally able to shake loose of combat from the Seraphim late game and Get back in the Fight. Unfortunately, she could get to objectives SOOOO much faster and my lone Rough Rider that was left, my last hope of tying one of the objectives (I went second) and outright winning the game got killed by a rampaging Canoness). Both armies were in complete tatters.

The final score was 8-7. We both held two objectives at end of turn 6. That pushed us to secondaries. I had Line breaker, she had Warlord. So the Taurox Prime she called in round one turned out to be the deciding factor. She won by First Blood.

This message was edited 1 time. Last update was at 2018/06/18 20:56:45


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in ca
Missionary On A Mission





GTA

Parenting: You're doing it right!

 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

 MacPhail wrote:
 dracpanzer wrote:
Brigade has way too many required HS slots to fill for my tastes. But I have been running dual SoB Battalions to good effect, my amount of "lets see what this does" points is way down post FAQ, but I still sneak a bit in.

I hear that... getting a break on Elites and Heavies allows some extra investment in Fast Attack at the cost of a cheap Canoness. Here's my non-Forge World dual Battalion list for this month's game... I'm excited to see how it plays. Double Battalion, 1997 points, 112 PL, 13 CP
Spoiler:
Celestine, 2 Geminae - 250
Canoness, Combi-flamer - 56 (Warlord, Tenacious Survivor)
BSS (5) - 45
BSS w/ 3 Stormbolter (5) - 51
BSS w/ 3 Stormbolter (5) - 51
Seraphim w/ 4 Inferno (5) - 91
Seraphim w/ 4 Inferno (5) - 91
Seraphim w/ 4 Inferno (5) - 91

Canoness w/ Inferno, Blade of Admonition - 58
Canoness, Combi-flamer - 56
BSS (5) - 45
BSS w/ 3 Stormbolter (5) - 51
BSS w/ 3 Stormbolter (5) - 51
Rhino, 2x Stormbolter - 77
Imagifier - 40
Imagifier - 40
Melta Doms, Plasma Pistol, Chainsword, 4 Melta (5) - 125
Immolator w/ Flamer, Stormbolter - 105
Melta Doms, Plasma Pistol, Chainsword, 4 Melta (5) - 125
Immolator w/ Flamer, Stormbolter - 105
Melta Doms, Chainsword, 4 Melta (5) - 118
Immolator w/ Flamer, Stormbolter - 105
HB Rets w/ 4 HBs (5) - 85
HB Rets w/ 4 HBs (5) - 85


My first thought is 1 Heavy and 1 Elite choice away from a Brigade. My second though is what would you do with 15 CP anyway?
   
Made in jp
Longtime Dakkanaut





Reroll 1d6 every turn for five turns.
and
Ignore moral on a unit every turn for four turns.
and
Attempt to stop a Psychic power a turn, for four turns.
   
 
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