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Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

Playing around with this:
Brigade (+9 CP)

HQ:
2x cannonesses with combi-melta and power mauls
1x cannoness with bolt pistol and power sword

Troops:
3x Battlesisters with flamer and storm bolter, squad leaders with plasma pistols and chainswords
1x Squad with 2x flamers and squad leader with combi flamer
1x squads with heavy bolter (backline unit)
1x squad basic (backline again)

Elite:
3x Imagifiers

Fast Attack
Dominion squad with melta melta melta melta combi-melta
2x serapham with power sword and hand flamer (Min squad)

Heavy support
1x Exorcist
2x penitant engines

Dedicated transports:
3x immolators with twin melta
1x immolator with immolation flamer

The repressor looks good, not sure I like the range of heavy flamers since they are heavy.... Immolation flamer at least can advance and has 4 extra inches, so you are looking at 5-10 inches more range out of the immolator compared to the repressor.

Repressor seems like more of a heavy weapons or special weapons platform? With special weapons though you still have the range issue, I'd probably not spend points on the second heavy flamer since you could put in 2 normal flamers inside the tank or just take Retributers with heavy bolters and use an act of faith to move them at the start of the turn.

 
   
Made in gb
Angelic Adepta Sororitas





My club also had a bit of a launch party on Sunday. I got a couple of games in playing.

First game was vs admech at 1000 points, but I missread my list and only brought 856 points worth of stuff and i'm looking at it on the table thinking i know i've fethed something up because this isn't a legal detatchment but just went for it with no command points. Took him to a draw on points and he had 1 model left at the end of the game.

Second game Vs CSM at 1000 points and i actually brought 1000 points with me this time. Tabled him.

Both games the tactic was turn 1 double move Big C and seraphim, BBQ/shoot any screening unit then use the seraphim to lock as many of the shooty things in combat as possible while Big C just goes beast mode and kills litterally everything.

The Admech game i managed to fail my 2+ AoF and didn't have command points for rerolls, so i got doubled moved the seraphim and locked up as much as i could. big C got in on turn 2 and by the end of turn 3 double assaults from celestine and double shooting from the seraphim, Big C had ripped Cawl a new one and cleaned up everything that didn't fall back.

The CSM game i didn't fail my turn 1 2+ AoF, double moved, WTFBBQed the cultists screening and smashed a CSM tac squad and a heavy weapon squad. she then Double moved back to my deployment to take care of a squad of obliteraters and terminators. the last terminator managed to kill her and trigger her respawn who then got promptly cleaned up by HB Rets. Big C respawned at the other side of the table next to a forgefiend who she then promptly cleaved in half then got charged by the deamon prince who was the last model on the table for the Chaos guy, which then got turned into a fething kebab.

My take away from the day:
In small games Big C and 10 seraphim is border line OP. although i'm interested to see how she will cope with larger games.
Penitents are scary looking enough to the point where they are bullet magnets and can't make it across the table. Both games they just got derped on before they could do anything.
HBs are decent, not overwhelming but a solidly reliable option if they're left alone to do their thing. Double shooting them is 100% legit.
   
Made in us
Sadistic Inquisitorial Excruciator





 pretre wrote:
I agree that there are proper cheaper options for imperials, but we're talking the SOB thread here. So what do we have that is cheaper? Also, we could start adding Combi-Plasma to our Dom squads.


I thought about that, but inside a repressor or really far forward, they won't be getting re-rolls.

At any rate the points cost for all our special weapons (other than SB) have gone up and they really, really didn't need to. Plasma got cheaper and better, melta is worse at its job now that vehicles are tougher and it's also more expensive. I get that they may have wanted to combat melta spam, but that's about all my sisters were doing. I really have trouble seeing myself fielding a pure SoB force, it still doesn't feel like a complete army although it helps that flyers aren't so hard to hit/counter now.
   
Made in us
Badass "Sister Sin"






Camas, WA

So far, my only not pure part is that I took conscripts for bubble wrap/redemptionists.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Angelic Adepta Sororitas




Los Angeles, CA

There's an interesting thing that needs to be clarified: does the vanguard ability takes place before or after the attempt to seize?

The way it is worded is suggesting that it occurs after seizing: we need to know who has the first turn when applying it (in case both have the rule), and seizing happen immediately when the player who finished deployment first chose to go first. So it makes little sense to interrupt that process in the middle to do the vanguard moves.

What do you think ? If vanguard happens effectively after seizing, depending on the outcome we can either move offensively or defensively. Which is awesome because we won't be in a situation were we rush forward, got seized and crushed right away.

This message was edited 1 time. Last update was at 2017/06/19 18:37:44


 
   
Made in us
Badass "Sister Sin"






Camas, WA

It looks like after seize 'before the first player takes their turn'.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Consigned to the Grim Darkness





USA

Yeah I think Pretre's right.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Sadistic Inquisitorial Excruciator





If so that ability is way better than the old scout move. Nothing quite like scouting forward only to get get charged when opponent seizes.
   
Made in us
Angelic Adepta Sororitas




Los Angeles, CA

 pretre wrote:
It looks like after seize 'before the first player takes their turn'.

It's also my reading.
For what it's worth I had the opportunity to ask one of the LVO judge about it and he agrees too.

If so that ability is way better than the old scout move. Nothing quite like scouting forward only to get get charged when opponent seizes.

Yeah, a dominion squad in repressor got a little bit more expensive compared with 7th, but a *lot* more flexible.
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Interesting... When we read the vanguard rule drunk friday night at 1am we were certain is was before you attempt to seize. Now it seem more ambiguous.


Automatically Appended Next Post:
Am I reading the repressor rules correctly, is it saying you get 9 attacks again infanty? That can cause 9 wounds that deal 9 damage to 9 models? Or is it just more dice for the same 3 attacks pretty much guaranteeing 3 hits that can cause 3 wounds and 3 damage?

I'm leaning toward crowd plowing rampage.

This message was edited 1 time. Last update was at 2017/06/19 20:23:30


 
   
Made in us
Badass "Sister Sin"






Camas, WA

9 Attacks when charging.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Angelic Adepta Sororitas




Los Angeles, CA

Yep, 9 attack and it even got AP-1, just in case. The repressor is just stupidly good in this edition.
   
Made in us
Longtime Dakkanaut





Our store had its absolutely gigantic launch party Saturday, and it was surreal for the first time in years, seeing my wife NOT be the only Sisters player. Three Sisters armies among the thirty or so players was awesome to see.

She told me to pass along that Dominion Repressors were the truth. :-p She took four, two with Flamer Doms and two Melta Doms, and she said they were definitively causting catastrophic harm to opponents all day. They also helped her get a few 1st turns, as she started games with Imagifiers and the Doms embarked, meaning far fewer drops than a good many armies we saw.

Also, she said the one woman who ran her Sisters with a Vanguard Detachment of three Tempestus Command Squads, and a Tempestor Prime, was tearing people a new one all day long.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, I totally am tempted by TCS.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Consigned to the Grim Darkness





USA

Bear in mind that 9 attacks on the charge is only against infantry. Important distinction; it's an anti-horde ability.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Monster-Slaying Daemonhunter





I'm wondering: How many Exorcists do I want?

With 1, I can guarantee the availability of a Command Point to use to re-roll it's rocket count. Beyond that, I can't. 2 is probably viable, but I'm questioning of there's a place for 3 or more in lists.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Inquisitor Lord Katherine wrote:
I'm wondering: How many Exorcists do I want?

With 1, I can guarantee the availability of a Command Point to use to re-roll it's rocket count. Beyond that, I can't. 2 is probably viable, but I'm questioning of there's a place for 3 or more in lists.

At 2000, I had 3. This was with Canoness for reroll 1's and Imagifers for Faith. I'm not sure how much I would reroll their shots unless it was clutch.

This message was edited 1 time. Last update was at 2017/06/19 22:20:31


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Hooded Inquisitorial Interrogator




 pretre wrote:
 Inquisitor Lord Katherine wrote:
I'm wondering: How many Exorcists do I want?

With 1, I can guarantee the availability of a Command Point to use to re-roll it's rocket count. Beyond that, I can't. 2 is probably viable, but I'm questioning of there's a place for 3 or more in lists.

At 2000, I had 3. This was with Canoness for reroll 1's and Imagifers for Faith. I'm not sure how much I would reroll their shots unless it was clutch.


Faith for Exorcists? They don't have that rule.
   
Made in us
Angelic Adepta Sororitas




Los Angeles, CA

 Melissia wrote:
Bear in mind that 9 attacks on the charge is only against infantry. Important distinction; it's an anti-horde ability.

That's why you have those sweet meltagun inside ;-) Dominions kills the heavy stuff, repressor burn/dozer the light stuff.

Also, she said the one woman who ran her Sisters with a Vanguard Detachment of three Tempestus Command Squads, and a Tempestor Prime, was tearing people a new one all day long.

Wow I didnt realize how cheap the TCS were...
   
Made in gb
Fresh-Faced New User




Rynner wrote:


Faith for Exorcists? They don't have that rule.


Exorcists have the <Order> keyword, meaning they are affected by Imagifiers. They also have the <Adepta Sororitas> keyword, so they work with Celestine too. Just not the armywide one.
   
Made in us
Preacher of the Emperor





Denver, CO, USA

Rynner wrote:
 pretre wrote:
 Inquisitor Lord Katherine wrote:
I'm wondering: How many Exorcists do I want?

With 1, I can guarantee the availability of a Command Point to use to re-roll it's rocket count. Beyond that, I can't. 2 is probably viable, but I'm questioning of there's a place for 3 or more in lists.

At 2000, I had 3. This was with Canoness for reroll 1's and Imagifers for Faith. I'm not sure how much I would reroll their shots unless it was clutch.


Faith for Exorcists? They don't have that rule.


Only the 2+ AoF that comes with the army has that problem. Celestine's affects any AS unit, and the Imagifier's affects and unit from your <Order>. The Exorcist is both of those. You just need an AoF that isn't the initial one.

EDIT: Oops, ninja'd by Bionid.


Automatically Appended Next Post:
NewTruthNeomaxim wrote:


Also, she said the one woman who ran her Sisters with a Vanguard Detachment of three Tempestus Command Squads, and a Tempestor Prime, was tearing people a new one all day long.


Scions are incredible for their points. Even if they get erratta'd with a few more ppms, I'll probably still run them to fill my Troops requirement for a Brigade. I just ordered three more squads from Forge World. They are a great complement to the Adepta Sororitas.

This message was edited 3 times. Last update was at 2017/06/19 22:42:59


   
Made in us
Hooded Inquisitorial Interrogator




 MacPhail wrote:
Rynner wrote:
 pretre wrote:
 Inquisitor Lord Katherine wrote:
I'm wondering: How many Exorcists do I want?

With 1, I can guarantee the availability of a Command Point to use to re-roll it's rocket count. Beyond that, I can't. 2 is probably viable, but I'm questioning of there's a place for 3 or more in lists.

At 2000, I had 3. This was with Canoness for reroll 1's and Imagifers for Faith. I'm not sure how much I would reroll their shots unless it was clutch.


Faith for Exorcists? They don't have that rule.


Only the 2+ AoF that comes with the army has that problem. Celestine's affects any AS unit, and the Imagifier's affects and unit from your <Order>. The Exorcist is both of those. You just need an AoF that isn't the initial one.

EDIT: Oops, ninja'd by Bionid.


Automatically Appended Next Post:
NewTruthNeomaxim wrote:


Also, she said the one woman who ran her Sisters with a Vanguard Detachment of three Tempestus Command Squads, and a Tempestor Prime, was tearing people a new one all day long.


Scions are incredible for their points. Even if they get erratta'd with a few more ppms, I'll probably still run them to fill my Troops requirement for a Brigade. I just ordered three more squads from Forge World. They are a great complement to the Adepta Sororitas.


Oh. I missed that. Good catch!
   
Made in us
Longtime Dakkanaut





They really are incredible. I suspect they'll see a point increase very quickly, but even at twice the points for the model itself, they would be a pretty terrific deal, and a perfect compliment to Sisters.

BTW. There was some Repressor debate Saturday about the Sisters being able to contribute to over-watch, or firing even if it retreated. How are people justifying ruling for or against either of those?

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Angelic Adepta Sororitas





This pretty much does it for me.

Core Rules
Page 8
Charge Phase

3. Overwatch Each time a charge is declared against a unit, the target unit can immediately fire Overwatch at the would-be attacker. A target unit can potentially fire Overwatch several times a turn, though it cannot fire if there are any enemy models within 1" of it. Overwatch is resolved like a normal shooting attack (albeit one resolved in the enemy’s Charge phase) and uses all the normal rules except that a 6 is always required for a successful hit roll, irrespective of the firing model’s Ballistic Skill or any modifiers.

The Transport is the target of the charge, not the embarked unit.


Core Rules
Page 9
Transports

Embark: If all models in a unit end their move within 3" of a friendly transport, they can embark within it. Remove the unit from the battlefield and place it to one side – it is now embarked inside the transport.
Embarked units cannot normally do anything or be affected in any way whilst they are embarked. Unless specifically stated, abilities that affect other units within a certain range have no effect whilst the unit that has the ability is embarked.
If a transport is destroyed, any units embarked within it immediately disembark (see below) before the transport model is removed, but you must then roll one dice for each model you just set up on the battlefield. For each roll of 1, a model that disembarked (your choice) is slain.

The embarked unit cannot do anything unless specifically stated.

Sororitas Repressor Data slate
Abilities

Firing Ports: Up to six models being transported by a Sororitas Repressor can shoot in their shooting phase, measuring and drawing line of sight from any point on the vehicle. Units that shoot in this manner count as having moved if they or the Sororitas Repressor Moved in the preceding Movement phase.

The Data slate states that embarked units can shoot in their shooting phase. it does not mention overwatch.

Units embarked in a Repressor cannot fire overwatch.
   
Made in us
Angelic Adepta Sororitas




Los Angeles, CA

Another trick I found out with our favorite FW transport: the dominion can still fire if you use the repressor's smoke launcher ! This is actually a very nice option, makes the repressor quite tanky.
   
Made in us
Fixture of Dakka






Hmm can you pop smoke but still overwatch?

   
Made in us
Angelic Adepta Sororitas





so can they shoot out of it if its in combat? (into other units)
   
Made in us
Fixture of Dakka






You can with Pistols.

   
Made in us
Consigned to the Grim Darkness





USA

That rule also means that even if the repressor is in combat, the passengers aren't-- they're not effected by anything unless specifically stated, and the firing ports rule does not say they're effected by it-- and can fire out as normal. So the repressor can tie up an enemy unit and force htem to fall back or stay in melee with a vehicle, even as the passengers continue to fire as long as it's not at the unit the repressor is in melee with (due to not being able to fire into a melee).

This message was edited 3 times. Last update was at 2017/06/20 02:25:03


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Sadistic Inquisitorial Excruciator





Before I noticed Scion command squads, I was thinking of running rough riders with 2 plasma guns and a plasma pistol and outflanking them, but they cost pretty much the same and 5 shots at BS 4+ outflanking from the sides isn't nearly as good as deep striking anywhere with 8 BS 3+ shots. Although, I guess they would fill FA slots in a brigade.
   
 
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