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Made in us
Repentia Mistress






Whats the verdict on doms w/ flamers in represors? I really have the urge to burninate all the things


 
   
Made in us
Longtime Dakkanaut





 ncshooter426 wrote:
Whats the verdict on doms w/ flamers in represors? I really have the urge to burninate all the things


They're amazing. Probably the definitive horde-buster I have seen so far. My wife brings two to every full-size game we play, and my Stealers, etc... live in fear of them.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in ca
Jinking Ravenwing Land Speeder Pilot






Canada

Just checking out the prices for Sisters on GW's webstore...oh lordy, frikkin' insane. Hard to believe people are paying these prices!

6000 pts
2000 pts
2500 pts
3000 pts

"We're on an express elevator to hell - goin' down!"

"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
Made in us
Repentia Mistress






 Retrogamer0001 wrote:
Just checking out the prices for Sisters on GW's webstore...oh lordy, frikkin' insane. Hard to believe people are paying these prices!


Cruise minimarket/dakka/bartertown. They will pop up.


 
   
Made in us
Angelic Adepta Sororitas




Im waiting to run my 4x heavy flamer retributors, supieror w/ combi weapon of choice, inferno pistol cannoness 3 arco flaggelents, priest repressor of pain.
   
Made in us
Angelic Adepta Sororitas




Los Angeles, CA

Mandragola wrote:
I do think there's a case for putting DCAs or arcos in a rhino or repressor. It may as well be with battle sisters for the cps I think. Note that actually only <order> infantry are allowed in a repressor. FW may FAQ that at some point.

Obviously you can just buy them their own transport if you like. You don't need the sisters.

Arcos and Deathcult are actually pretty good in a rhino. I routinely play a squad of 9-10 and they always had good results so far.
One nice trick is to have Celestine (or an imagifier) hanging around the rhino so you can move it with AoF, then disembark and charge. It gives them the reach they need if the enemy is not coming your way.
   
Made in us
Repentia Mistress






So yeaahhh... aside from the cheeky cannoness+imagifier trick on exorsist shots, I can't really convince myself to take them. I keep eyeballing my fliers (which are doing *EPIC* on dark eldar) and thinking that is the way to go.

- Avenger - seems kinda meh right now...maybe I'm missing it, but it doesn't feel right.

- Lightning - still one of my fav models, but it feels a little out of place for the same reason the avenger does - the lack of heavy negation rule. Not bad, but I think it's outshined by marine fliers

- Xiphon appears to be a solid anti tank choice with a bit of anti-
infantry thrown it. Plays similar to the Razorwing fighters

- Vendetta - I guess tripple darklance -er, lascanons work.

- Vulture - LOL infantry splatter. It's an A10 in 40K, I love it.

- Fire Raptor -- bringing the dakka to your doortstep!


I'm thinking the twin Xiphons @ 22 PP is more reliable than the 2 Exorcists at 24 (for them + support)


 
   
Made in us
Been Around the Block




9 arcos in a rhino with a priest is baller against proper targets. It's ~54 attacks from the arco's with that buff and 20 wounds for ~165 points (excluding the rhino).

 ncshooter426 wrote:
So yeaahhh... aside from the cheeky cannoness+imagifier trick on exorsist shots, I can't really convince myself to take them. I keep eyeballing my fliers (which are doing *EPIC* on dark eldar) and thinking that is the way to go.

...

I'm thinking the twin Xiphons @ 22 PP is more reliable than the 2 Exorcists at 24 (for them + support)


I like to use LSM flyers. Stormtalons and the Stormraven are both phenomenal. The exorcist isn't worth its own points and I think babysitting it with an imagifier or celestine is a waste. People might call it cheesy but for vehicle based AV you really are better off just taking advantage of imperial soup.

This message was edited 2 times. Last update was at 2017/07/01 18:02:55


 
   
Made in us
Repentia Mistress






Engio wrote:
9 arcos in a rhino with a priest is baller against proper targets. It's ~54 attacks from the arco's with that buff and 20 wounds for ~165 points (excluding the rhino).

 ncshooter426 wrote:
So yeaahhh... aside from the cheeky cannoness+imagifier trick on exorsist shots, I can't really convince myself to take them. I keep eyeballing my fliers (which are doing *EPIC* on dark eldar) and thinking that is the way to go.

...

I'm thinking the twin Xiphons @ 22 PP is more reliable than the 2 Exorcists at 24 (for them + support)


I like to use LSM flyers. Stormtalons and the Stormraven are both phenomenal. The exorcist isn't worth its own points and I don't think babysitting it with an imagifier or celestine is a waste. People might call it cheesy but for vehicle based AV you really are better off just taking advantage of imperial soup.


I can technically cram 1 Avenger and 2 Xiphon in my list by taking the air wing detachment. A pure balls-out speed force...kinda like my Drukhari LOL


 
   
Made in us
Sadistic Inquisitorial Excruciator





 pretre wrote:
 Mmmpi wrote:
I've been using AoF to repair tanks.

Spirit heals 1d3 to a unit, doesn't specify infantry.

Granted, I'm in the Imagifers and Celestine works on anything sisters camp, so grain of salt I guess?

That does bring up a good point though. Why would you ever take a Hospitaller?
A Hospitaller restores wounds within 3" to infantry on a 4+
An imagifer can restore wounds to any Order unit on a 4+ and if you don't want to do that, can trigger other acts of faith.
For 10 points, you get a lot more utility.


The only situation that is better is if you want to heal a unit quicker, or you need that unit to keep firing twice with AoFs but still want to heal it. You could also raise Celestine back up with an AoF then heal her for d3. (Or actually, I just realized if Celestine and both geminae are dead the first time, you could raise her up near a hospitaller and give her a 50/50 chance of getting both geminae back next turn.)

On the other hand, this all does seem situational.
   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, it just seems like the tactical flexibility of the Imagifer is just better.

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Made in us
Preacher of the Emperor





Denver, CO, USA

I just noticed that the Immolator doesn't come with a Storm Bolter, and the unit description says we can add one. Between the lines, I read "only one" which means the cool double Storm Bolter loadout is a Rhino only thing. Am I right on this?

   
Made in us
Badass "Sister Sin"






Camas, WA

 MacPhail wrote:
I just noticed that the Immolator doesn't come with a Storm Bolter, and the unit description says we can add one. Between the lines, I read "only one" which means the cool double Storm Bolter loadout is a Rhino only thing. Am I right on this?

Repressor can do double SB as well, but yes.

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Made in ca
Sister Vastly Superior





Looking forward to a 2500 points game now. That used to be my prefered point level in 7th.

Attempting to do a brigade and fit as many immolators since you can get one for every other choices selected in the army.


Came up with this list where everything is barebone.

Canoness x 3

Battle Sisters x 6

Dialogus x 3

Dominions x 3

Retributors x 3

Immolators x 17

Not sure how competitve it would be, but I sure am looking forward to seeing my opponent's face once you drop 17 Immolators on the table.

18 / 3 / 6 since 6th ed. 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 Mr Morden wrote:
Automatically Appended Next Post:
 deviantduck wrote:
 Hoitash wrote:
On the subject of Forgeworld: are Avenger Strike Fighters still a thing we can take? It's taking me forever to finish painting mine and I'm just curious if there's a point (I'll still finish it of course but figured I'd ask.)


Dragging back an old subject, possibly, but these rules are out:
Faction Keywords seem to be: Imperium, Astra Militarum, Aeronautica Imperialis.

Been out of the hobby / loop for too long, but how did we ever get this plane into our Lists in the past?

I vaguely remember some wording in the FW book that they could be Adepta Sororitas Heavy supports, but i've now come to doubt myself as i did not have that book?


You just add it as a Flyer choice as both AS and AA are Imperium Keywords. It just won't receive any bonuses from anything that enhances "Adepta Sororitas" units but that's the only issue.


Yeah, but that's kind of how it always was, though right?

The Avenger never had a Shield of Faith or other Sister-related upgrades?
The "inspiring Markings" or the correct name of that item, was something that a lot of Astra Militarum units could have.

So using one in our lists now is pretty much the same as it used to be.
Question is: is it any good now?
It seemed rather decent to me, especially since now you can shoot all of the weapons, and Hellfury Missiles are no longer single-shot

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Badass "Sister Sin"






Camas, WA

Page 96 – Celestine
Add the following to the end of the unit description:
‘Only one of this unit may be included in your army.’
Change the first sentence of the Saintly Blessings ability
to read:
‘At the start of each of your turns, you can pick a
friendly Adepta Sororitas unit within 6" of Celestine
that has the Acts of Faith ability and perform an Act of
Faith with it.’
Page 98 – Imagifier, Simulacrum Imperialis
Change the first sentence of this ability to read:
‘Roll a D6 at the start of each of your turns; on a 4+ you
can pick a friendly <Order> unit within 6" of this model
that has the Acts of Faith ability and perform an Act of
Faith with it.’

Pages 99 and 157 – Hand flamer
Change the Type to read ‘Pistol D3’.
Page 99 – Battle Sisters Squad, Wargear Options
Add the following wargear option:
‘• The Sister Superior may take a weapon from the Melee
Weapons list.’
Page 100 – Celestian Squad, Wargear Options
Add the following wargear option:
‘• The Celestian Superior may take a weapon from the
Melee Weapons list.’
Page 101 – Retributor Squad
Change the Retributor Superior’s Leadership
characteristic to read ‘8’.

Page 101 – Retributor Squad, Wargear Options
Add the following wargear option:
‘• The Retributor Superior may take a weapon from the
Melee Weapons list.’
Page 102 – Dominion Squad, Wargear Options
Add the following wargear option:
‘• The Dominion Superior may take a weapon from the
Melee Weapons list.’
Page 102 – Dominion Squad, Vanguard
Add the following sentence in between the first and
second sentences of this ability:
‘This unit cannot end this move within 9" of any
enemy models.’


Automatically Appended Next Post:
Nerfs to Doms, Faith and Hand Flamers. Lame.

This message was edited 1 time. Last update was at 2017/07/02 17:46:05


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

I was already not feeling flamer weapons to begin with (heavy flamers aren't entirely terrible, I guess), but Seraphim hand flamers just went from being passable to being hot garbage.

Also a real shame that we saw no adjustment to the armoury values too.
   
Made in us
Preacher of the Emperor





Denver, CO, USA

Crap. Should've seen it coming. So are Seraphim still viable on their own, as a buffed bodyguard for Celestine, or not at all?

Vanguard change doesn't bother me too much. The nerf to AoFs makes sense, but doesn't seem necessary. They obviously did want Celestine's to be better and the Imagifier's to be worse... they had achieved that RAW and could easily left it alone.

   
Made in us
Consigned to the Grim Darkness





USA

Yeah, I'm seeing more and more reason to just have seraphim have two bolt pistols and spend your points on something else.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Been Around the Block




Seraphim are dirt cheap deep strikers (not as good as tempestus scions, but we can't all border on cheese). And they have that nifty ability to shoot into a melee because of their pistols. They aren't mindblowing but they are nice to have as a min squad of fast deepstriking bros.
   
Made in us
Consigned to the Grim Darkness





USA

Sisters you mean. Not bros.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Badass "Sister Sin"






Camas, WA

Engio wrote:
Seraphim are dirt cheap deep strikers (not as good as tempestus scions, but we can't all border on cheese). And they have that nifty ability to shoot into a melee because of their pistols. They aren't mindblowing but they are nice to have as a min squad of fast deepstriking bros.

Yeah, I'm thinking 5 girls (55) plus Power Sword (to add to that Bolt Pistol action) is a good deal at 59 points. Fast linebreaker, if nothing else and dirt cheap.

If you're really feeling saucy, add a PP for 7 points.

Still good, but the lack of HF is just annoying. The HF were pretty okay before and now I just won't take them.

This message was edited 1 time. Last update was at 2017/07/02 18:49:48


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

I'm very glad that I didn't buy or begin converting some Seraphim. I like the idea of the unit, and had been playing with the idea for a bit, but they're garbage now, not even worth considering.

You can try to shoe-horn them into a list, but why wouldn't you just take more Dominions?

This message was edited 1 time. Last update was at 2017/07/02 18:59:53


 
   
Made in de
Longtime Dakkanaut




Really? I mean, yeah, the hand flamers were really good, but you couldn't even use them after deep striking. They're still hugely better than Assault Marines, being cheaper than even regular tactical marines and having a rerollable 6++. I actually even like the inferno pistol option since you can use an Act to move them 24" to get in range.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Between their two close range pistols, I'd rather just deploy them normally and faith them forward regardless. But now those twin hand flamers are even less effective than a single normal one, and those weren't actually good to begin with.

Inferno pistols are pretty much entirely outclassed by Dominions as turn 1 blitzers, who can get up that table pretty much just as fast on turn one while being able to pack enough firepower to actually be able to reliably put down a threat.
   
Made in us
Badass "Sister Sin"






Camas, WA

 Fafnir wrote:
Between their two close range pistols, I'd rather just deploy them normally and faith them forward regardless. But now those twin hand flamers are even less effective than a single normal one, and those weren't actually good to begin with.

Inferno pistols are pretty much entirely outclassed by Dominions as turn 1 blitzers, who can get up that table pretty much just as fast on turn one while being able to pack enough firepower to actually be able to reliably put down a threat.

Agreed. I wasn't planning on DS'ing the HF Seraphim.

Now they are just super cheap for what they do and probably ignored in favor of other stuff.


Automatically Appended Next Post:
As an aside, this forced me to change my list since it was illegal with the change to MT Command Squads. I ended up dropping the Hand Flamers as well and moving to a Battalion:

7 Command Points at 1500

Battalion Detachment -
HQ - Canoness with Eviscerator/BP - 67
HQ - Tempestor with Command Rod - 40
Heavy - 5 Ret with 4 HB  - 85
Heavy - 5 Ret with 4 HB  - 85
Heavy - 5 Ret with 4 HB  - 85
Troop - 32 Conscripts - 102
Troop - 5 Tempestus Scions with 2 Plasma - 59
Troop - 5 Tempestus Scions with 2 Plasma - 59
Elite - 4 Tempestus Scions with 4 Plasma - 64
Elite - Commissar with BP/CS - 31

Outrider Detachment
HQ - St C&1G - 200
Elite - Imagifer - 40
Elite - Imagifer - 40
Fast - 5 Seraphim, Power Sword/BP- 59
Fast - 5 Seraphim, Power Sword/BP- 59
Fast - 5 Doms with 4 Melta, Combi-Plasma/BP - 133
DT - Repressor with HF/SB - 90
Fast - 5 Doms with 3 Melta, Combi-Plasma/BP - 116
DT - Repressor with HF/SBx2 - 92

This message was edited 1 time. Last update was at 2017/07/02 19:16:05


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in de
Longtime Dakkanaut




 Fafnir wrote:
Between their two close range pistols, I'd rather just deploy them normally and faith them forward regardless. But now those twin hand flamers are even less effective than a single normal one, and those weren't actually good to begin with.

Inferno pistols are pretty much entirely outclassed by Dominions as turn 1 blitzers, who can get up that table pretty much just as fast on turn one while being able to pack enough firepower to actually be able to reliably put down a threat.

I think I'm missing something -- I've been toying with a Seraphim unit in a Guard list, but I don't really play Sisters. A 5-woman Dominion squad with 4 meltas is more expensive than Seraphim with 4 inferno pistols, and the Seraphim still have 6 bolt pistols, are faster, and are more durable. The Dominion squad has 6" more range but the Seraphim move 6" further. I can see how if you're very likely to go first there are going to be occasions where you can have the Dominions start in a transport which scout moves forward into range where they can use their Act to shoot (can a unit use an Act inside a transport?). And even if you can't shoot with your Act you have a longer threat range with a transport. But of course if you don't get first turn then this doesn't work.

You can give the Dominion sergeant a better weapon than the Seraphim one, but you're getting about the same per point and now the Dominions can't lose a single model or they lose significant firepower, whereas the Seraphim have a buffer of 3.

This message was edited 1 time. Last update was at 2017/07/02 19:22:03


 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 pretre wrote:

Change the first sentence of the Saintly Blessings ability
to read:
‘that has the Acts of Faith ability and perform an Act of
Faith with it.’
Page 98 – Imagifier, Simulacrum Imperialis
Change the first sentence of this ability to read:
‘that has the Acts of Faith ability'.


So, who's still playing exorcists?

They still get the canoness buff but that's about it... no more double shooting for them.

Quite a big Nerf for sisters this FAQ!

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in gb
Angelic Adepta Sororitas





@Dionysodorus One of the primary reasons you'd take dominions is to vanguard an immolator or repressor.

This message was edited 1 time. Last update was at 2017/07/02 20:00:49


 
   
Made in us
Badass "Sister Sin"






Camas, WA

 BlackTalos wrote:
So, who's still playing exorcists?

They still get the canoness buff but that's about it... no more double shooting for them.

Quite a big Nerf for sisters this FAQ!

Yeah, exorcists were pretty okay with Imagifers and Canoness. Now? I don't know if they'll ever see the table.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
 
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