Switch Theme:

Sisters of Battle 8th Edition Tactica  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




I still don't like that characters can't join units, and I think a better solution might have been 1 character per unit but I digress.
   
Made in gb
Confessor Of Sins





Newton Aycliffe

Plus, with the new Rules, you can pack up really tight without fear of blasts.
Depending on which Base you modelled Celestine, you can pretty much use 2 Seraphim to bubble wrap her...

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

ERJAK wrote:



Automatically Appended Next Post:
 ncshooter426 wrote:
It makes me angry that Celestine can't deepstrike with her Seraphim. I want them to be together so bad


Why can't she? Just deepstrike them both close together and pretend they're the same unit.


Celestine can't deepstrike anymore.

This message was edited 1 time. Last update was at 2017/07/03 17:41:03


 
   
Made in us
Sadistic Inquisitorial Excruciator





 ncshooter426 wrote:
It makes me angry that Celestine can't deepstrike with her Seraphim. I want them to be together so bad


Why can't she? Just deepstrike them both close together and pretend they're the same unit.


She doesn't have deepstrike unless she dies.
   
Made in us
Badass "Sister Sin"






Camas, WA

Why would you want to deepstrike her? she's basically guaranteed a first turn charge if you start her on the board.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Repentia Mistress






ERJAK wrote:

Why can't she? Just deepstrike them both close together and pretend they're the same unit.


She doesn't deep strike. Odd for a character with a jetpack eh?


Automatically Appended Next Post:
 pretre wrote:
Why would you want to deepstrike her? she's basically guaranteed a first turn charge if you start her on the board.


A first turn charge, solo. She hits hard, but I'd rather not have her with just her to guards - I want flight of the damn valkyries to be playing when all the angels show up.

This message was edited 1 time. Last update was at 2017/07/03 21:00:12



 
   
Made in us
Longtime Dakkanaut





Very disappointing Errata. I guess my Exorcists are going into storage. I'm going to try dropping seraphim with melta pistols as tank and character hunting squads. Other than that, not much use.
   
Made in ca
Missionary On A Mission





GTA

Can Celestine use her own auto act of faith on herself?

Also if she can does that mean if she is dragged and dropped into a Imperial soup list by herself she can still use it?



 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in us
Badass "Sister Sin"






Camas, WA

 MrFlutterPie wrote:
Can Celestine use her own auto act of faith on herself?

Also if she can does that mean if she is dragged and dropped into a Imperial soup list by herself she can still use it?


Yes

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Longtime Dakkanaut





Wouldn't that technically mean you also have a 2nd act of faith (the base one) as well? You would have a sister's detachment at that point.
   
Made in ca
Missionary On A Mission





GTA

Hot damn thanks for the replies

This message was edited 1 time. Last update was at 2017/07/03 22:24:55


 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in nz
Sister Oh-So Repentia





I'm not giving up on Exorcists right away. Sure they need a Canoness and a Command Reroll or two to prop them up, but I really can't imagine fielding a Sisters force without at least one. So iconic and rule of cool.

Also for at least a little while they will continue to draw a massive amount of fire as they always have done, and now that they're as tough as a leman russ they're well placed to absorb a ton of it.

Also the Organs are great for hiding the Canoness and Imagifier behind while they buff the Heavy Bolters doing the real damage
   
Made in us
Sister Oh-So Repentia




Canada

A few pages back people were talking about how expensive various squads of Sisters are. Having mostly gotten used models, I didn't really have an accurate view of the cost of new GW sisters. That said, I've been quite happy with the TGG2 Kickstarter Sisters. And at $20 to $30 per squad of 5, they are not only prettier, but half as expensive.

Now that Seraphim Hand Flamers have been nerfed, I'm now wondering whether splitting the a squad of ten into two squads of five might be better.

One the one hand, Act of Faith for extra shooting on a squad of ten is twice as good. On the other, deepstriking 5 later in the game to grab an objective, or attack an important/isolated unit might also be quite valuable.
   
Made in us
Loyal Necron Lychguard






South Dakota

With careful eBaying last fall, and I've managed to average less than $8 a model for my metal sisters. Since Celestine reappeared though, I've had a much tougher time staying in that range.
I will say this... some of the models on eBay are going for more than what GW is asking for directly... if you go that route, be wise.
Now, I mostly need some vehicles... and I expect to pay retail for those.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Hardened Veteran Guardsman



Tampa, Florida

Sisters stuff on eBay is currently going for a real high premium, and most of what's on there is junk unless you want a $95 Immolator or a broken primer black Canoness for $30. I just checked a few hours ago for Inferno pistols now that the hand flamers suck and stole 5 of the Blood Angel ones for about $18 with shipping as a Buy It Now. I saw that 7 people were watching it, I assume at least one of em is on here. Sorry!
   
Made in us
Sadistic Inquisitorial Excruciator





Yeah, I don't think Seraphim with inferno pistols ever had an actual model?
   
Made in us
Longtime Dakkanaut





The canoness model comes with one, or at least they did several years ago. I made a celestian unit out of the 10 I bought, mostly so they'd stand out from other sisters.
   
Made in ca
Fresh-Faced New User




 Paimon wrote:
That said, I've been quite happy with the TGG2 Kickstarter Sisters. And at $20 to $30 per squad of 5, they are not only prettier, but half as expensive.


Kind of curious about the TGG2 minis. I am very late to the party on this but are they still available? I'd love to get my hands on them, I have way too many identical minis in my army for my own liking.

IandI wrote:
Sisters stuff on eBay is currently going for a real high premium, and most of what's on there is junk unless you want a $95 Immolator or a broken primer black Canoness for $30. I just checked a few hours ago for Inferno pistols now that the hand flamers suck and stole 5 of the Blood Angel ones for about $18 with shipping as a Buy It Now. I saw that 7 people were watching it, I assume at least one of em is on here. Sorry!


Is it ever! Off topic but as above I have a tonne of sisters minis including another 40-50 deflashed bare metal sisters in my closet.... Hmm.

What is the overall opinion on Repressors? Have been formulating plans to convert a small fleet of them but am on the fence. I have not played since 5th so am still acclimating to all of these rules changes. First glance they look fantastic on paper.

   
Made in ca
Missionary On A Mission





GTA

It turns out buying that huge lot of Sisters a year or two ago was a good idea. It has allowed me to react to these changes quickly and easily.

Spent under $2 a model too

As for tactics I want to play around with a fast attack bum rush list. Lots of Doms in Immos vanguard moving, advancing first turn supported by Seraphim moved up via Hand of Emperor to keep pace.

I want to be in my opponent's face quickly killing stuff and disrupting his plans.


 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in us
Badass "Sister Sin"






Camas, WA

I've always said that if I was going to start sisters now that I would buy sisters of silence and use third party sisters heads to swap the heads out. That plus bits buying Meltas and heavy weapons should get you what you need.

As for repressors? They are cheaper than Immos and have fire points. What's not to like?

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

shade3413 wrote:
 Paimon wrote:
That said, I've been quite happy with the TGG2 Kickstarter Sisters. And at $20 to $30 per squad of 5, they are not only prettier, but half as expensive.


Kind of curious about the TGG2 minis. I am very late to the party on this but are they still available? I'd love to get my hands on them, I have way too many identical minis in my army for my own liking.


I think that the main troops set are not out for main release yet, but i should not be too long from now... Kickstarter buyers have received them i think, so general release should be soon.

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Sister Oh-So Repentia




Canada

I've got mine yeah. I don't think you can get in on the Kickstarter release now, but it shouldn't be too long before they are available.

This is what some of the first ones I painted turned out like:

Spoiler:


No base on them yet, but I haven't decided whether to base them the same as all of my other stuff or not.
   
Made in us
Stealthy Sanctus Slipping in His Blade






The only issue I have with my Sister fig collection is that I only have one stormbolter fig that hasn't been converted to a combi-weapon. With easily over a hundred painted bolter Sisters I am exploring the cheapest and easiest way to turn bolters into passable stormbolters on already painted models. Apart from Imagifers my lists haven't had a single bolter in them (all combi's, stormbolters, seraphim or heavy weapons) so I have been able to tell all my opponents that the bolters are ALL stormbolters. Which has worked so far, but I need to get started on the conversions. Thinking right now of just removing the barrels and putting two smaller ones cut from tubing side by side.

6 squads of doms with combi melta and four stormbolters all in repressors is doing quite nice for me.

A ton of armies and a terrain habit...


 
   
Made in us
Loyal Necron Lychguard






South Dakota

I'm still adjusting to the idea of Storm Bolters being worth something. I have a pair that I only got with batches of other sisters.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Sadistic Inquisitorial Excruciator





Ah, I have a similar ptoblem, except I don't have that many bolters either and my backfield superiors will still need some since I'm really short on points.

I do for some reason have 12 HB Sisters already painted.
   
Made in us
Badass "Sister Sin"






Camas, WA

 dracpanzer wrote:
The only issue I have with my Sister fig collection is that I only have one stormbolter fig that hasn't been converted to a combi-weapon. With easily over a hundred painted bolter Sisters I am exploring the cheapest and easiest way to turn bolters into passable stormbolters on already painted models. Apart from Imagifers my lists haven't had a single bolter in them (all combi's, stormbolters, seraphim or heavy weapons) so I have been able to tell all my opponents that the bolters are ALL stormbolters. Which has worked so far, but I need to get started on the conversions. Thinking right now of just removing the barrels and putting two smaller ones cut from tubing side by side.

6 squads of doms with combi melta and four stormbolters all in repressors is doing quite nice for me.

If you're chopping anyways, the Grenade sister, Superior with Extended Bolter, any of the HW sisters, etc all make easy chop and swap for special weapons. Heck, magnetize them so you can do it again later.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

So I've got a couple more games under my belt, against some different armies, and my experience raises a question. I've now fought Orks, Chaos Marines, Tyranids, and Dark Eldar. I have had decisive wins against the horde armies and solid performances ending in marginal defeats or close draws against the others. I haven't fought the shootier armies yet, like Tau, Space Marines, and Eldar.

It is starting to feel to me like my Sisters army is optimized for a beta strike. I've been playing MSU and have never finished deployment first, but instead have the luxury of positioning Dominions and other task specific units in optimized locations. I've never won the Steal the Initiative roll, and don't know that I would've know what to do if I did. Against faster mob armies (Orks, Nids) I tend to deploy slightly back from the edge of my zone to limit their Turn 1 charge, while going to the line when I don't think the the enemy will come to me. My first turn movement is usually enough to position me for excellent shooting opportunities. Against Orks, I've annihilated bikes and dreds Turn 1 leaving only mobs of boyz; against Nids, I removed almost every little bug from the board on Turn 1 leaving only a Canifex, Trygon, and Primarch.

I feel like going second and letting my opponent drift into my optimum range has been excellent. I don't know if T1 would have quite the same punch if I went first and had to chase those ideal ranges myself, taking penalties to hit in the process. Is anyone else feeling like going second is fine, or even good? Is that pure foolishness against shootier armies like Marines and Tau?

For fun, here's a photo of 1000 points of Sisters taking on Dark Eldar last weekend. I brought, top to bottom, an Immo with Immolation Flamer, a Rhino w/ 2 BSS units of HF/F/CF, the Melta Doms (already disembarked from the Immo at the top), a small unit of Seraphim with hand flamers, Celestine and one of her pals (sorry, unpainted), an Immo with Heavy Bolters bearing a Retributer squad of heavy flamers, another HB Immo, and the second unit of melta Doms who just disembarked from it. Out of sight on the ridge to the right are a unit of HB Retributers and the Canoness. This is just after my Movement phases at the bottom of Turn 1; Vanguard had put both Immos in range for the Doms to disembark and get melta-rule shots on transports, and the second wave had 2 more transports with 10 mixed flamers arriving in a similar manner on Turn 2 to roast the occupants.


I should have taken a photo of the Tyranid game, but it was over too quickly... I killed nearly 40 genestealers (my opponent brought 3 units of 16 for a Battalion) in Turn 1 after they obligingly closed the range for me.

   
Made in us
Badass "Sister Sin"






Camas, WA

That's a really good insight.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Angelic Adepta Sororitas




Los Angeles, CA

Like you said, you did not faced a shooty-heavy army.
Sisters were always a close range army, so when the opposing force comes closer to us, it's generally good because suddenly we can strike with our full force.

But there are tons of scary shooting army out there against which you really don't want to suffer two shooting phase before being able to gap close and do something. Against those, it's better IMHO to go first if you can, move as fast as possible and if you're not in optimal range, don't hesitate to pop smokes to become a lot more tanky.
   
Made in us
Monster-Slaying Daemonhunter





Heavy Bolter Immolators seem to me to be fairly drastically inferior to Immolation Flamer Immolators. They average fewer shots with even fewer hits, because the tank takes a -1 penalty to hit if it moves.

And, if it's being an immobile bunker in the back, it also seems to me that I'd rather use a cheaper squad of Rets with more Heavy Bolter shots, or a marginally more expensive Exorcist with better utility against all possible targets, for the task.

This message was edited 1 time. Last update was at 2017/07/05 19:07:18


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
 
Forum Index » 40K General Discussion
Go to: