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I started with my existing sisters models as a seed that I could expand from, as it stands I have enough standard bolters to supply future variations and its just a matter of getting specialists.
In the future I'd like to convert some penitent engines too... C&C appreciated.
Battle Sister Squad . 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Storm bolter
Battle Sister Squad . 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Storm bolter
Battle Sister Squad . 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Storm bolter
+ Elites +
Hospitaller
Hospitaller
Imagifier
+ Fast Attack +
Dominion Squad . 4x Dominion
. Dominion Superior: Bolt pistol, Combi-melta
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
Dominion Squad . 4x Dominion
. Dominion Superior: Bolt pistol, Combi-melta
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
Seraphim Squad . 7x Seraphim
. Seraphim Superior: Plasma pistol, Power sword
. Seraphim w/ Special Weapons: 2x Hand Flamers
. Seraphim w/ Special Weapons: 2x Hand Flamers
+ Heavy Support +
Exorcist: Storm bolter
Exorcist: Storm bolter
Retributor Squad . 5x Retributor
. Retributor Superior: Bolt pistol, Power maul, Storm bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
+ Dedicated Transport +
Immolator: Immolation Flamer, Storm bolter
Immolator: Immolation Flamer, Storm bolter
Sororitas Repressor: Heavy flamer, Storm bolter, Storm bolter
Sororitas Repressor: Heavy flamer, Storm bolter, Storm bolter
Overall plan would be for the canoness to hang back with the retributors and exorcists. Celestine and the seraphim push to disrupt synergies by killing the force multipliers or important buff providers before moving on to important targets of opportunity, while the doms take the repressors and push in to take out heavy-hitting vehicles as soon 's possible (with medics riding with them to (hopefully?) bring one back in a pinch after the tank explodes and they're fighting for their lives. The battle sisters ride in the immos and run to objectives as neccesary, the remainder either occupies a nearby place with the rear-guard, or footslogs to an objective nearby, depending on mission parameters.
I run 3 Imagifiers
My list is Sisters, Sisters, and more Sisters, with AoF spam. More Acts of Faith means more bonus Shooting phases for my Bolter Babes.
Fafnir wrote: I'd like to see some sort of 'vow' based system where for your army, or for each canoness, you make a vow that restricts your options, but then provides specific benefits. Sort of like chapter tactics, but built more around sacrifice.
But wishlisting aside, acts of faith are hardly enough. The faction is entirely reliant on a single special character to be remotely viable, and plenty of our other options just don't make sense (canoness mostly just fills space, Celestians have completely backwards wargear options, etc.). It also doesn't help that faith REALLY doesn't scale well.
I'd rather not restrict our options. I mean, as is, what is there to restrict?
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
Sorry to add another topic amid all this great discussion... has anyone run bulk infantry and tested out how many models of rapid firing BS3+ S4 guns and 3+ armor saves we can throw down? I dont have a ton of bolter babes, but I might be tempted to try wall o' Sisters. I bet I could do 6 units of 15 with flamer and heavy flamer. Two battalions with Canoni? Plus mech'd melta Doms?
Fafnir wrote: I'd like to see some sort of 'vow' based system where for your army, or for each canoness, you make a vow that restricts your options, but then provides specific benefits. Sort of like chapter tactics, but built more around sacrifice.
But wishlisting aside, acts of faith are hardly enough. The faction is entirely reliant on a single special character to be remotely viable, and plenty of our other options just don't make sense (canoness mostly just fills space, Celestians have completely backwards wargear options, etc.). It also doesn't help that faith REALLY doesn't scale well.
I'd rather not restrict our options. I mean, as is, what is there to restrict?
I say this with the expectation that a new release including Sisters would be done with an expanded list of (viable) options to begin with.
Giantwalkingchair wrote:At 2k we can do 200 BSS models and a few canoness and dialogus and such to fill out. A lot of shots indeed.
Of course such a thing would cost $1500+AUD to get new from GW.
Even then, you'd get better firepower per point by dropping your model count to accommodate Dominions with stormbolters. Drop those 200 BSS down to 150 Dominions, and you're getting 50% more firepower, with 30 vanguard movements to really annoy the hell out of your opponent.
This message was edited 1 time. Last update was at 2017/07/29 06:18:50
Fafnir wrote: I'd like to see some sort of 'vow' based system where for your army, or for each canoness, you make a vow that restricts your options, but then provides specific benefits. Sort of like chapter tactics, but built more around sacrifice.
But wishlisting aside, acts of faith are hardly enough. The faction is entirely reliant on a single special character to be remotely viable, and plenty of our other options just don't make sense (canoness mostly just fills space, Celestians have completely backwards wargear options, etc.). It also doesn't help that faith REALLY doesn't scale well.
Why would we have restrictions when the Marines don't?
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
An idea I had was "Battle-Hymns". When you choose your Order, you choose a Battle-Hymn for it (with each of the Orders Majoris having a "canon" Battle-Hymn). These are more powerful than Chapter Tactics, but only apply to infantry squads (which is fine, really) and rather than being passive, are activated-- lasting from the start of your turn to the start of your next turn for a quick burst of ability.
Such as "Battle-Hymn of the Martyr: Until the start of your next turn, for each wound an <Order> infantry suffers, roll d6. On a 4+, ignore the wound."
Or "Battle-Hymn of the Shroud: Until the start of your next turn, all mortal wounds against <Order> infantry count as normal wounds. Additionally, <Order> infantry count as toughness 5."
Or "Battle-Hymn of Wrath: Until the start of your next turn, <Order> infantry reroll all to-hit and to-wound rolls."
Course problem with something like this is it'd probably be too powerful in the hands of a skilled player, even if it only lasts one turn.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Fafnir wrote: I'd like to see some sort of 'vow' based system where for your army, or for each canoness, you make a vow that restricts your options, but then provides specific benefits. Sort of like chapter tactics, but built more around sacrifice.
But wishlisting aside, acts of faith are hardly enough. The faction is entirely reliant on a single special character to be remotely viable, and plenty of our other options just don't make sense (canoness mostly just fills space, Celestians have completely backwards wargear options, etc.). It also doesn't help that faith REALLY doesn't scale well.
Why would we have restrictions when the Marines don't?
I'd see it as a restriction so that the bonus is much much better than anything the marines could have, and i really like this idea.
It themes rather nicely
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
Fafnir wrote: But wishlisting aside, acts of faith are hardly enough. The faction is entirely reliant on a single special character to be remotely viable, and plenty of our other options just don't make sense (canoness mostly just fills space, Celestians have completely backwards wargear options, etc.). It also doesn't help that faith REALLY doesn't scale well.
I actually had an idea regarding how to make Acts of Faith scale.
What if the sergeant in every unit generated an extra Act of Faith on a 6+ each turn? Then some units might have bonuses (e.g. Celestians could generate one on a 5+). Characters could have better chances to generate them (usually 5+), with the Cannoness netting you an extra one on a 2+ or 3+.
(I know that Imagnifiers would have to change for this.)
Any thoughts?
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
Hey all, first time poster, long time lurker. The new injection of dakka the Sisters have received has finally got me into them again after a five year hiatus and fresh from their dettol bath I am giving them all a new look
This being said from my play tests of late I tend to agree with our lack of heavy armour killyness especially when it is against Necrons.
I have seen some talk of Fire Raptors, Razorwings and Xyphons
as good flyer options that fill out some of our problems, but what about an Imperial Knight? A Warden or a FW varient could give us that Dakka punch we need or if we went close combat tank killer, then maybe it would be threat enough for our Penitents to be almost guaranteed to go to town?
Thoughts?
P.S. - I've just always wanted a reason to paint up a Knight in Sister colours as the oath some Houses make to factions make it entirely fluffy to do so.
Fafnir wrote: I'd like to see some sort of 'vow' based system where for your army, or for each canoness, you make a vow that restricts your options, but then provides specific benefits. Sort of like chapter tactics, but built more around sacrifice.
But wishlisting aside, acts of faith are hardly enough. The faction is entirely reliant on a single special character to be remotely viable, and plenty of our other options just don't make sense (canoness mostly just fills space, Celestians have completely backwards wargear options, etc.). It also doesn't help that faith REALLY doesn't scale well.
Why would we have restrictions when the Marines don't?
I'd see it as a restriction so that the bonus is much much better than anything the marines could have, and i really like this idea.
It themes rather nicely
Marine CTs are powerful - having more powerful Order Tactics without a pts cost is going to be problematic. Restricting options seldom works well unless they are very good options that would normally be taken. Esepcially if like Marines there will be the abilty to have different Order detachments with different Order tactics. Plus a free Relic or two - oh and strategms.
P.S. - I've just always wanted a reason to paint up a Knight in Sister colours as the oath some Houses make to factions make it entirely fluffy to do so.
They can look great
This message was edited 1 time. Last update was at 2017/07/29 12:29:14
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
I've played a few games and have decided on this list as an effective TAC list, any suggestions or ideas welcome.
Outrider and Vanguard Detachments (5CP), 10 drops min. 1999 pts
HQ Celestine (Warlord, +1A)
Canoness
Troops
5 BSS, Immolator with HB and SB 5 BSS, Immolator with HB and SB 5 BSS, Immolator with HB and SB
Fast Attack
5 Doms- 2 MG, 2 SB, combiplasma, Immolator w Flamer and SB 5 Doms- 2 MG, 2 SB, combiplasma, Immolator w Flamer and SB 5 Doms- 2 MG, 2 SB, combiplasma, Immolator w Flamer and SB 9 Seraphim- 2 with dual Inferno Pistols
9 Seraphim- 2 with dual Inferno Pistols
Heavy Support
Exorcist
Exorcist
5 Retributors with 4 Heavy Bolters, Immolator with HB
Basic strategy is Doms and Seraphim with Celestine charge forward in mutual support, taking advantage of Celestine's Beacon of Faith buff.
Heavies and HB Immolators set up a fire base with the Canoness reroll 1s buff.
If I setup all infantry within their transports (except Celestine) and have the Seraphims deep strike, I can set up with a 10 drop force. That may be few enough to go first vs some opponents.
Totals of 4 Immolators with HB, 3 Immolators with Flamer and SB, 2 Exorcists
55 girl models
I took 3 Troops choices as I wanted the Immolators to hang back and provide fire support anyway, also as late game obj grabbers.
I think the list provides enough melta and Exo missile support to deal with armor and high-T models, as well as enough dakka to deal with hordes.
Thoughts?
This message was edited 3 times. Last update was at 2017/07/29 19:34:59
If you have two outrider detachments you need six fast attack choices, not five, otherwise you lose Battle Forged.
This message was edited 1 time. Last update was at 2017/07/29 15:28:26
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Melissia wrote: If you have two outrider detachments you need six fast attack choices, not five, otherwise you lose Battle Forged.
True. I guess I could just make one of the detachments a Vanguard.
Also, i took standard Sisters just to get the HB Immolators for my fire base. Several thoughts went into this.... first is that these Immolators will not attract as much fire as the rest of my force and leave the scoring units inside intact (unless needed for support), second is that plain Sisters are still very effective for their cost, and third is that I believe Troops choices will soon be a thing again, judging from what is going on with SM.
HB Immolators buffed by the Canoness has been rather effective at range at knocking out a variety of opponents, my fire base of 4 HB Immolators and the Ret squad pump out 36 shots at 36", BS 3+ with reroll to-hits of 1, and the Immolators can take a bit of punishment before they start to lose effectiveness. The Rets are cheaper but more fragile.
davidgr33n wrote: I've played a few games and have decided on this list as an effective TAC list
Spoiler:
, any suggestions or ideas welcome.
Outrider and Vanguard Detachments (5CP), 10 drops min. 1999 pts
HQ Celestine (Warlord, +1A)
Canoness
Troops
5 BSS, Immolator with HB and SB 5 BSS, Immolator with HB and SB 5 BSS, Immolator with HB and SB
Fast Attack
5 Doms- 2 MG, 2 SB, combiplasma, Immolator w Flamer and SB 5 Doms- 2 MG, 2 SB, combiplasma, Immolator w Flamer and SB 5 Doms- 2 MG, 2 SB, combiplasma, Immolator w Flamer and SB 9 Seraphim- 2 with dual Inferno Pistols
9 Seraphim- 2 with dual Inferno Pistols
Heavy Support
Exorcist
Exorcist
5 Retributors with 4 Heavy Bolters, Immolator with HB
Basic strategy is Doms and Seraphim with Celestine charge forward in mutual support, taking advantage of Celestine's Beacon of Faith buff.
Heavies and HB Immolators set up a fire base with the Canoness reroll 1s buff.
If I setup all infantry within their transports (except Celestine) and have the Seraphims deep strike, I can set up with a 10 drop force. That may be few enough to go first vs some opponents.
Totals of 4 Immolators with HB, 3 Immolators with Flamer and SB, 2 Exorcists
55 girl models
I took 3 Troops choices as I wanted the Immolators to hang back and provide fire support anyway, also as late game obj grabbers.
I think the list provides enough melta and Exo missile support to deal with armor and high-T models, as well as enough dakka to deal with hordes.
Thoughts?
55 Bolter Babes in a 2000 point list sounds REALLY light to me. The Girls are SO cheap (not THAT way, although there are rumors...) I'd want at least 100 Nuns With Guns in 2000 points.
Automatically Appended Next Post:
davidgr33n wrote: HB Immolators buffed by the Canoness has been rather effective at range at knocking out a variety of opponents
I'm not sure of the Mathhammer, but I'd rather have more Rets with four Heavy Bolters.
This message was edited 1 time. Last update was at 2017/07/29 22:02:26
Fafnir wrote: But wishlisting aside, acts of faith are hardly enough. The faction is entirely reliant on a single special character to be remotely viable, and plenty of our other options just don't make sense (canoness mostly just fills space, Celestians have completely backwards wargear options, etc.). It also doesn't help that faith REALLY doesn't scale well.
I actually had an idea regarding how to make Acts of Faith scale.
What if the sergeant in every unit generated an extra Act of Faith on a 6+ each turn? Then some units might have bonuses (e.g. Celestians could generate one on a 5+). Characters could have better chances to generate them (usually 5+), with the Cannoness netting you an extra one on a 2+ or 3+.
(I know that Imagnifiers would have to change for this.)
Any thoughts?
That's very good, I think. At least, it provides better scaling that what we have. Though if it replaces the army-wide one, it might be Superior trigger on a 5+ [veteran upgrade for 4+], Celestians on a 4+, Canonesses on a 3+, and Imagifiers give a +1 to this roll for units within 6".
Sororita Katya wrote:Hey all, first time poster, long time lurker. The new injection of dakka the Sisters have received has finally got me into them again after a five year hiatus and fresh from their dettol bath I am giving them all a new look
This being said from my play tests of late I tend to agree with our lack of heavy armour killyness especially when it is against Necrons.
I have seen some talk of Fire Raptors, Razorwings and Xyphons
as good flyer options that fill out some of our problems, but what about an Imperial Knight? A Warden or a FW varient could give us that Dakka punch we need or if we went close combat tank killer, then maybe it would be threat enough for our Penitents to be almost guaranteed to go to town?
Thoughts?
P.S. - I've just always wanted a reason to paint up a Knight in Sister colours as the oath some Houses make to factions make it entirely fluffy to do so.
Knights are good if you like stompy robots. I would go with the flamethrower knight for theme, but the Battle Cannon/Avenger Bolt Cannon one is probably the best overall.
Melissia wrote:An idea I had was "Battle-Hymns". When you choose your Order, you choose a Battle-Hymn for it (with each of the Orders Majoris having a "canon" Battle-Hymn). These are more powerful than Chapter Tactics, but only apply to infantry squads (which is fine, really) and rather than being passive, are activated-- lasting from the start of your turn to the start of your next turn for a quick burst of ability.
Such as "Battle-Hymn of the Martyr: Until the start of your next turn, for each wound an <Order> infantry suffers, roll d6. On a 4+, ignore the wound."
Or "Battle-Hymn of the Shroud: Until the start of your next turn, all mortal wounds against <Order> infantry count as normal wounds. Additionally, <Order> infantry count as toughness 5."
Or "Battle-Hymn of Wrath: Until the start of your next turn, <Order> infantry reroll all to-hit and to-wound rolls."
Course problem with something like this is it'd probably be too powerful in the hands of a skilled player, even if it only lasts one turn.
I might go with the passive Order bonus being different triggers for Acts of Faith, and make the Order strategem link with the passive.
The Avenging Spirit of Saint Katherine: At the beginning of each turn, Order of Our Martyred Lady units that lost one or more models since the beginning of their last turn manifest an Act of Faith on a 6+, and add 1 to this roll for each model lost previously in the game.
The Crusading Spirit of Saint Silvana: At the beginning of each turn, Order of the Argent Shroud units that advanced in the previous turn manifest an Act of Faith on a 4+.
The Enduring Faith of Saint Alicia: At the beginning of each turn, Order of the Ebon Chalice units that gained the benefit of an Act of Faith in the previous turn manifest an Act of Faith on a 2+, subtract 1 from this roll for each previous time the unit benefited from an Act of Faith.
The Resolute Spirit of Saint Lucia: At the beginning of each turn, each Order of the Valorous Heart unit that passed a Shield of Faith invulnerable save may manifest an Act of Faith on a 4+
The Prepared Spirit of Saint Mina: At the beginning of each turn, Order of the Bloody Rose units that were charged in the previous turn manifest an Act of Faith on a 4+.
The Calm Spirit of Saint Arabella: Order of the Sacred Rose units add 4 to their Deny the Witch rolls. At the beginning of each turn, Order of the Sacred Rose units that passed a morale check or denied the witch since the beginning of their last turn manifest an Act of Faith on a 4+.
1CP, Katherine's Retribution: Select a Order of Our Martyred Lady INFANTRY unit, until the beginning of it's next turn, that unit gains a bonus to it's AP equal to the number of models the unit has lost.
1CP, Silvana's Aggression: Select a Order of the Argent Shroud INFANTRY unit, until the beginning of it's next turn, that unit counts as having remained stationary, even if it moved and advanced.
1CP, Alicia's Guidance: Use this stratagem only at the beginning of any of your turns. Select a Order of the Ebon Chalice INFANTRY unit, that unit may manifest an Act of Faith.
1CP, Lucia's Resolve: Select a Order of the Valorous Heart INFANTRY unit, until the beginning of it's next turn, Shield of Faith's invulnerable save is improved to a 3+.
1CP, Mina's Defense: Select a Order of the Bloody Rose INFANTRY unit, until the beginning of their next turn, that squad makes Overwatch attacks at it's normal ballistic skill and may fire Overwatch even if enemy models are within 1" of it.
1CP, Arabella's Discipline: Select a Order of the Sacred Rose INFANTRY unit, that unit passes all morale checks it makes and has no limit on the number of times it may attempt to Deny the Witch until the beginning of its next turn.
It would give our orders more characterization than "the black-red order, the silver-white order, etc." and separate us from the Space Marines.
davidgr33n wrote: I've played a few games and have decided on this list as an effective TAC list
Spoiler:
, any suggestions or ideas welcome.
Outrider and Vanguard Detachments (5CP), 10 drops min. 1999 pts
HQ Celestine (Warlord, +1A)
Canoness
Troops
5 BSS, Immolator with HB and SB 5 BSS, Immolator with HB and SB 5 BSS, Immolator with HB and SB
Fast Attack
5 Doms- 2 MG, 2 SB, combiplasma, Immolator w Flamer and SB 5 Doms- 2 MG, 2 SB, combiplasma, Immolator w Flamer and SB 5 Doms- 2 MG, 2 SB, combiplasma, Immolator w Flamer and SB 9 Seraphim- 2 with dual Inferno Pistols
9 Seraphim- 2 with dual Inferno Pistols
Heavy Support
Exorcist
Exorcist
5 Retributors with 4 Heavy Bolters, Immolator with HB
Basic strategy is Doms and Seraphim with Celestine charge forward in mutual support, taking advantage of Celestine's Beacon of Faith buff.
Heavies and HB Immolators set up a fire base with the Canoness reroll 1s buff.
If I setup all infantry within their transports (except Celestine) and have the Seraphims deep strike, I can set up with a 10 drop force. That may be few enough to go first vs some opponents.
Totals of 4 Immolators with HB, 3 Immolators with Flamer and SB, 2 Exorcists
55 girl models
I took 3 Troops choices as I wanted the Immolators to hang back and provide fire support anyway, also as late game obj grabbers.
I think the list provides enough melta and Exo missile support to deal with armor and high-T models, as well as enough dakka to deal with hordes.
Thoughts?
55 Bolter Babes in a 2000 point list sounds REALLY light to me. The Girls are SO cheap (not THAT way, although there are rumors...) I'd want at least 100 Nuns With Guns in 2000 points.
Automatically Appended Next Post:
davidgr33n wrote: HB Immolators buffed by the Canoness has been rather effective at range at knocking out a variety of opponents
I'm not sure of the Mathhammer, but I'd rather have more Rets with four Heavy Bolters.
100 is way too much for me, since tanks cost as-much or more than the troops within them. If I have 100, someone isn't going to be riding in a tank.
I've been using 30 Dominions at about 1500 points [75PL, as I explained somewhere, the local league decided to use PL for some unknown reason] At 2000, I think I might be able to push it up to 40 or 50 through use of Repressors, if I'm allowed Forgeworld models.
This message was edited 4 times. Last update was at 2017/07/30 01:45:27
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
Thsoe sound nice. However, the way they're phrased makes them unavailable to Orders Minoris.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Sororita Katya wrote: Hey all, first time poster, long time lurker. The new injection of dakka the Sisters have received has finally got me into them again after a five year hiatus and fresh from their dettol bath I am giving them all a new look
This being said from my play tests of late I tend to agree with our lack of heavy armour killyness especially when it is against Necrons.
I have seen some talk of Fire Raptors, Razorwings and Xyphons
as good flyer options that fill out some of our problems, but what about an Imperial Knight? A Warden or a FW varient could give us that Dakka punch we need or if we went close combat tank killer, then maybe it would be threat enough for our Penitents to be almost guaranteed to go to town?
Thoughts?
P.S. - I've just always wanted a reason to paint up a Knight in Sister colours as the oath some Houses make to factions make it entirely fluffy to do so.
A knight is a good addition to sisters, i've almost always had one at 1500-2000 pts.
It saves some points away from Acts of Faith.
It distracts the enemy quite a lot, leaving them open to your Dominions and other close strikes. That's why i have/had? a Melta cannon and chainsword on mine.
It tanks your front line more than your other units can.
It also has quite a nice threat on death, and if combined with the CC options, tends to keep Close combat units away, unless they KNOW they can take it. Then you move him back and saturate the enemy with dominions X)
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
So looking at the SM codex as a role model, what are people's thoughts on double battalion or brigade lists? I suspect CP are about to become a lot more important
PanzerLeader wrote: So looking at the SM codex as a role model, what are people's thoughts on double battalion or brigade lists? I suspect CP are about to become a lot more important
While I really like the idea of a brigade list,
I am struggling to come up with one to fit into 2000 points, and still get all the goodies I want.
Do you think it's best to have bare bones BSS or not?
PanzerLeader wrote: So looking at the SM codex as a role model, what are people's thoughts on double battalion or brigade lists? I suspect CP are about to become a lot more important
While I really like the idea of a brigade list,
I am struggling to come up with one to fit into 2000 points, and still get all the goodies I want.
Do you think it's best to have bare bones BSS or not?
I think the troop base could be 2x15 bolter girls for screening and 4x5 sisters with specials in transports. Just can't decide if it fits better in two battalions (requiring the additional HQ) or a brigade with the other tax slots.
PanzerLeader wrote: So looking at the SM codex as a role model, what are people's thoughts on double battalion or brigade lists? I suspect CP are about to become a lot more important
Until we know for sure that the Sisters dex (if) uses CP's or instead uses even more Faith points its hard to say. I am all in for Outrider detachments at the moment, but I would go for a battalion on the cheap with an outrider before I went for the brigade. Those tax units start to add up after a while.
PanzerLeader wrote: So looking at the SM codex as a role model, what are people's thoughts on double battalion or brigade lists? I suspect CP are about to become a lot more important
Until we know for sure that the Sisters dex (if) uses CP's or instead uses even more Faith points its hard to say. I am all in for Outrider detachments at the moment, but I would go for a battalion on the cheap with an outrider before I went for the brigade. Those tax units start to add up after a while.
I'm pretty convinced that the general trend this edition is to make armies unique through key words and stratagems so it's worth planning against. I've been using battalion + spearhead so far but I think I'll want 9-12 CPs if a sisters codex is half as good as marines.
Use imagifiers and such in order to save on spending points on elites.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
PanzerLeader wrote: So looking at the SM codex as a role model, what are people's thoughts on double battalion or brigade lists? I suspect CP are about to become a lot more important
While I really like the idea of a brigade list,
I am struggling to come up with one to fit into 2000 points, and still get all the goodies I want.
Do you think it's best to have bare bones BSS or not?
I don't like the brigade. It's not hard to have at least 3 Dominions/Seraphim and 3 Retributors/Exorcists, and if you're running 6 squads of Battle Sisters then you'll definitely be coughing up for at least 3 Imagifiers, but it's the 6 squads of Battle Sisters that give me pause. Two things need to happen for me to even consider them: 1, units that advanced under Hand of the Emperor need to still be able to fire [and charge], and 2, Acts of Faith need better scaling than a 50/50 shot at one for 40 points that's guaranteed to leave behind the source.
This message was edited 1 time. Last update was at 2017/07/30 19:56:46
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
Mental image: Repressors carry the battle sister squads, with a Dialogous in the two 9-member squads' Repressors. Immolators carry Dominions and two of the Canonesses. One of the Canonesses stays back with the Retributor squads to give them rerolls, along with one of the Dialogous just in case it ends up mattering. At deployment, the 7 vehicles, fifteen retributors, an imagifier, and a canoness are on the table, the rest are in transports.
Yes, probably not super-good. But it at least looks fun. Could free up points to add storm bolters on to the vehicles by removing power swords, but IDK. I like them.
This message was edited 2 times. Last update was at 2017/07/30 20:50:07
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
I recently came into some Sisters of Battle (because I have always wanted to play them, and turns out a buddy had them lying around all along just waiting to be snatched up!) but I wanted your advice on how to play it.
Now my thoughts were that they wouldn't use any vehicles, partly because my buddy doesn't have any (and getting some is expensive. I love the look of Exorcists but holy Emperor...) and partly because I think the idea of a power-armoured foot horde is awesome, and there's still high mobility thanks to AoF.
Anyways, here's my inventory so far:
1 St. Celestine (got the geminae off of ebay)
3 leader-types (sister superiors, I think) with Power Sword + Boltgun
2 leader-types with plasma pistols and chainswords
1 little cherub thingy (??)
1 leader type with bolter + power maul
2 leader types with combi-flamers and little Ecclesiarchy icons (one is missing the icon, was gonna make a canoness and stick an eviscerator on the wrist, has one of those)
4 banner-pole-bearers (imagifiers?)
46 boltgun ladies
11 seraphim, 2 with hand flamers and one with plasma-pistol + power sword
13 flamer ladies
1 storm bolter lady
7 meltagun ladies
3 multi-melta ladies
4 heavy bolter ladies
3 heavy flamer ladies
10 repentia
1 mistress of repentence
11 priests
1 uriah jacobus sans shotgun
Anyways, should I load up on Rhinos anyways? Despite my desire to try a foot horde? Or do you think I can make it work with that inventory? I was thinking 3 15 girl squads of Flamer/Heavy Flamer, then one Dominion squad of combi-melta (converted, probably) and 4 Meltas, then maybe some 5-girl squads (if I have the models, didn't add completely yet) with melta/multi melta. Seraphim would be fielded predictably, as would the repentia, and then priests and leaders to taste.
Does that sound like an awful idea? Any tips on running them? Any advice on models to add? I'd be happy to add stuff, but getting my hands on an exorcist or 2 now is just ... gonna be hard. I think they're out of stock on GW's website.
Anyways, any input would be appreciated.
To reiterate: Some advice on how to get stuff would be welcome as well. EBay is just ridiculous price wise; seems if it's been sprayed and spat on it's 'pro-painted', and I'm actually happy to pay GW retail to supplement but like 2/3rds of their website is out of stock.
Mental image: Repressors carry the battle sister squads, with a Dialogous in the two 9-member squads' Repressors. Immolators carry Dominions and two of the Canonesses. One of the Canonesses stays back with the Retributor squads to give them rerolls, along with one of the Dialogous just in case it ends up mattering. At deployment, the 7 vehicles, fifteen retributors, an imagifier, and a canoness are on the table, the rest are in transports.
Yes, probably not super-good. But it at least looks fun. Could free up points to add storm bolters on to the vehicles by removing power swords, but IDK. I like them.
Well, if the Dominions are sharing a vehicle with non-dominions, they can't Vanguard. The Vanguard move is what makes them so good.
Unit1126PLL wrote:Hi everyone!
I recently came into some Sisters of Battle (because I have always wanted to play them, and turns out a buddy had them lying around all along just waiting to be snatched up!) but I wanted your advice on how to play it.
Now my thoughts were that they wouldn't use any vehicles, partly because my buddy doesn't have any (and getting some is expensive. I love the look of Exorcists but holy Emperor...) and partly because I think the idea of a power-armoured foot horde is awesome, and there's still high mobility thanks to AoF.
Anyways, here's my inventory so far:
1 St. Celestine (got the geminae off of ebay)
3 leader-types (sister superiors, I think) with Power Sword + Boltgun
2 leader-types with plasma pistols and chainswords
1 little cherub thingy (??)
1 leader type with bolter + power maul
2 leader types with combi-flamers and little Ecclesiarchy icons (one is missing the icon, was gonna make a canoness and stick an eviscerator on the wrist, has one of those)
4 banner-pole-bearers (imagifiers?)
46 boltgun ladies
11 seraphim, 2 with hand flamers and one with plasma-pistol + power sword
13 flamer ladies
1 storm bolter lady
7 meltagun ladies
3 multi-melta ladies
4 heavy bolter ladies
3 heavy flamer ladies
10 repentia
1 mistress of repentence
11 priests
1 uriah jacobus sans shotgun
Anyways, should I load up on Rhinos anyways? Despite my desire to try a foot horde? Or do you think I can make it work with that inventory? I was thinking 3 15 girl squads of Flamer/Heavy Flamer, then one Dominion squad of combi-melta (converted, probably) and 4 Meltas, then maybe some 5-girl squads (if I have the models, didn't add completely yet) with melta/multi melta. Seraphim would be fielded predictably, as would the repentia, and then priests and leaders to taste.
Does that sound like an awful idea? Any tips on running them? Any advice on models to add? I'd be happy to add stuff, but getting my hands on an exorcist or 2 now is just ... gonna be hard. I think they're out of stock on GW's website.
Anyways, any input would be appreciated.
To reiterate: Some advice on how to get stuff would be welcome as well. EBay is just ridiculous price wise; seems if it's been sprayed and spat on it's 'pro-painted', and I'm actually happy to pay GW retail to supplement but like 2/3rds of their website is out of stock.
Well, I wouldn't take Rhinos, but I'd take Immolators or Repressors.
I would always recommend Dominions, even if you don't plan to put them in vehicles, because the Vanguard move is more than worth it. They can Advance in their Vanguard move, and therefore get into rapid-fire/melta range on turn 1, which is significant.
Also, I'd pass on Flamers. Storm Bolters are so much better and much more points-efficient.
As for buying stuff, just wait for it to go back in stock. Buy some Immolators or convert some Repressors. Also, like the rest of us, you're going to want Storm Bolters, but, you know, we're all in line there. I just click the "email me" button for all the things I want, and hope that they're not sold out by the time I get the message and get around to it!
This message was edited 2 times. Last update was at 2017/07/30 22:21:36
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!