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Made in us
Deranged Necron Destroyer





So is the easy bake oven strat dead because of the new disembark rules? (4 doms with melts inside immo) vanguard movement is nice but having to disembark before the Immolator moves feels backwards to me, I guess use a of for an extra move?

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in us
Badass "Sister Sin"






Camas, WA

What's a box of bones?


Automatically Appended Next Post:
Oberron wrote:
So is the easy bake oven strat dead because of the new disembark rules? (4 doms with melts inside immo) vanguard movement is nice but having to disembark before the Immolator moves feels backwards to me, I guess use a of for an extra move?

Easy bake hasn't been good for a loooong time. The last time I remember using it was 3rd edition and 5th with the old divine guidance (rending).

This message was edited 1 time. Last update was at 2017/08/25 20:41:53


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Made in us
Preacher of the Emperor





St. Louis, Missouri USA

 pretre wrote:
What's a box of bones?


Imagifers.

 
   
Made in gb
Fresh-Faced New User




Having gone to Caledonian Revolution in July and coming 37th of 100, as the only Sisters player, I’m vowing to do better at my next GT. I’m heading to heat one at Warhammer world, a 120 person tournament where the top 40 get invited to the finals next year against the top 40 from heats two and three. The missions are eternal war only, 2000 points with FW allowed and no faction specific prizes like Cally had (it’s a GW event so no hope of better missions like the ETC ones).
Here’s what I’m thinking of running:

Spoiler:
Vanguard Detachment (Keyword Imperium)
Tempestor Prime, Tempestus Command Rod
Tempestor Prime, Tempestus Command Rod
Militarum Tempestus Command Squad, 4x Plasma Gun
Militarum Tempestus Command Squad, 4x Plasma Gun
Ministorum Priest
Manticore, Heavy Bolter
Taurox Prime, Taurox Gatling Cannon, Two Hot-shot Volley Guns
Taurox Prime, Taurox Gatling Cannon, Two Hot-shot Volley Guns

Outrider Detachment (Keyword Adeptus Ministorum)
Celestine +1 Geminae Superia
Arco-Flagellants x8
Dominions x5, 4xMeltagun, Combi-Melta
Dominions x5, 4xMeltagun, Combi-Melta
Dominions x5, 4xMeltagun, Combi-Melta
Dominions x5, 4xMeltagun, Combi-Melta
Seraphim Squad x5, 2x2Inferno Pistols
Sororitas Repressor, Heavy flamer, Storm bolter x2
Sororitas Repressor, Heavy flamer, Storm bolter x2
Sororitas Repressor, Heavy flamer, Storm bolter x2
Sororitas Repressor, Heavy flamer, Storm bolter x2
Sororitas Rhino, 2x Storm bolter
Totalling at 1995.


I’m not 100% sold on the manticore having played a few games with it (against Stormraven spam with conscripts, Grey Knights, Ynnari Howling Banshees in Wave Serpents with a Warlock in each, Orks, Gulliman), and might swap it out for something else. I’ve got an ASF from 7th that I haven’t played around with since 8th dropped but people have mentioned it here that it’s been effective.
What else could I play around with in the list? Especially since it's completely uncomped there's going to be a bunch of lists that are hard as nails.
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Bionid wrote:
Having gone to Caledonian Revolution in July and coming 37th of 100, as the only Sisters player, I’m vowing to do better at my next GT. I’m heading to heat one at Warhammer world, a 120 person tournament where the top 40 get invited to the finals next year against the top 40 from heats two and three. The missions are eternal war only, 2000 points with FW allowed and no faction specific prizes like Cally had (it’s a GW event so no hope of better missions like the ETC ones).
Here’s what I’m thinking of running:

Spoiler:
Vanguard Detachment (Keyword Imperium)
Tempestor Prime, Tempestus Command Rod
Tempestor Prime, Tempestus Command Rod
Militarum Tempestus Command Squad, 4x Plasma Gun
Militarum Tempestus Command Squad, 4x Plasma Gun
Ministorum Priest
Manticore, Heavy Bolter
Taurox Prime, Taurox Gatling Cannon, Two Hot-shot Volley Guns
Taurox Prime, Taurox Gatling Cannon, Two Hot-shot Volley Guns

Outrider Detachment (Keyword Adeptus Ministorum)
Celestine +1 Geminae Superia
Arco-Flagellants x8
Dominions x5, 4xMeltagun, Combi-Melta
Dominions x5, 4xMeltagun, Combi-Melta
Dominions x5, 4xMeltagun, Combi-Melta
Dominions x5, 4xMeltagun, Combi-Melta
Seraphim Squad x5, 2x2Inferno Pistols
Sororitas Repressor, Heavy flamer, Storm bolter x2
Sororitas Repressor, Heavy flamer, Storm bolter x2
Sororitas Repressor, Heavy flamer, Storm bolter x2
Sororitas Repressor, Heavy flamer, Storm bolter x2
Sororitas Rhino, 2x Storm bolter
Totalling at 1995.


I’m not 100% sold on the manticore having played a few games with it (against Stormraven spam with conscripts, Grey Knights, Ynnari Howling Banshees in Wave Serpents with a Warlock in each, Orks, Gulliman), and might swap it out for something else. I’ve got an ASF from 7th that I haven’t played around with since 8th dropped but people have mentioned it here that it’s been effective.
What else could I play around with in the list? Especially since it's completely uncomped there's going to be a bunch of lists that are hard as nails.


Give your Seraphim Superior melta bombs. Boom 2k.

 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

I know it's too late for much feedback, but here's the list I'll run this weekend. My group is trying to match players with codices against each other, so I'll probably face Orks, Eldar, Tau, Necrons, or Nids as the upgraded armies square off. One player's three armies are CSM, Death Guard, and AdMech, lucky bugger... I probably won't face him for months.

Anyway, it's an all-comers list with some new elements based on some models I picked up from another player at a nice discount (namely more Storm Bolters, a couple of PP Superiors, and a couple extra HBs but not enough for a second unit of Rets just yet). I'm in the process of going away from flamers and more toward HBs and Storm Bolters, but obviously GW doesn't want my money right now, so I'm scrounging and biding my time.

Spoiler:

1999 point Brigade, 12 CP

Canoness, Inferno Pistol, Power Sword
Canoness, Bolt Pistol, Chain Sword
Celestine w/ 2x Geminae
Tempestor Prime w/ Rod
Tempestor Prime w/ Rod

5x Scions, 2x Plasma, Plasma Pistol
5x Scions, 2x Plasma, Plasma Pistol
5x Scions, 2x Plasma, Plasma Pistol
5x Scions, 2x Plasma, Plasma Pistol
5x BSS, 1x Heavy Bolter
5x BSS, 1x Heavy Bolter

1x Imagifier
1x Imagifier
1x Imagifier

5x Doms, 4x Melta, Plasma Pistol, Chainsword
5x Doms, 4x Melta, Plasma Pistol, Chainsword
5x Doms, 5x Storm Bolter

Exorcist
7x Rets, 4x Heavy Bolter
6x Rets, 4x Heavy Flamer

Immolator, Immolation Flamer, Storm Bolter
Immolator, Immolation Flamer, Storm Bolter
Immolator, Heavy Bolters, Storm Bolter
Rhino, 2x Storm Bolters


The Doms do their Vanguard thing in the Immos to claim optimal range for their respective loadouts. The Rhino follows with the Heavy Flamer Rets, CC-loaded Canoness, and a couple of Imagifiers to plug themselves in where the Doms are holding up well or wherever they'll do the most good, using an AoF to get there quickly. The naked Canoness castles up with the Exo, Heavy Bolter Rets, and an Imagifier. The BSS screen against DSers and camp objectives. Scions drop on flanks to look for 2-wound targets, grab objectives, and heckle the opponent's backfield. Celestine & Friends do what they do best. I'll make CPs rain on AoFs, Exo shots, melta damage, and Celestine.

I'll report back after a game or maybe two tomorrow. The Emperor Protects!



   
Made in us
Badass "Sister Sin"






Camas, WA

Looks solid. I would make some changes, but I know it's a bit late.

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Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

So playing with lists again, trying to stay with pure Sisters and as competitive as possible for a small tourney next weekend.

<Outrider Detachment> 4 CP, 2000 pts

Celestine - Warlord +1A
5 Dominions, 1x meltagun, 4x Stormbolters, Immolator w Flamer and Stormbolter
5 Dominions, 1x meltagun, 4x Stormbolters, Immolator w Flamer and Stormbolter
5 Dominions, 1x meltagun, 4x Stormbolters, Immolator w Flamer and Stormbolter
5 Dominions, 1x meltagun, 4x Stormbolters, Immolator w Flamer and Stormbolter
5 Dominions, 1x meltagun, 4x Stormbolters, Immolator w Flamer and Stormbolter
5 BSS, 3x Stormbolters, Immolator w Flamer and Stormbolter
5 BSS, 3x Stormbolters, Immolator w Flamer and Stormbolter
5 BSS, 3x Stormbolters, Immolator w Flamer and Stormbolter
10 Seraphims, 2 with dual Inferno Pistols
Exorcist, Stormbolter
Exorcist, Stormbolter

That's 8 Immolators with Flamers and 2 Exorcists, 50 Doms/BSS/Seraphims
Perhaps the Exorcists aren't the most competitive but the 8 Immolators charging up a flank will give my opponent other tanks to concentrate on.
Plenty of anti horde and mobility, the Seraphims and Exorcists will be the tank and TEQ Hunters.
Any thoughts on the list?

 
   
Made in us
Badass "Sister Sin"






Camas, WA

So, I'm guessing Repressors are out?

Also, for those doms, why split between melta and storm? I would go all melta. Take the storm bolters on the BSS.

Maybe get a Canoness for a second detachment and some more CP?

At 2k, I don't feel like it has enough punch.

This message was edited 1 time. Last update was at 2017/08/26 18:03:57


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Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

Never have been a fan of Repressors, I've always preferred Immolators.

The single meltagun in the Dom squads can always split fire, and it makes the opponent have to cut through 4 SBs before getting to the melta. I don't plan on using AoFs except on the Seraphim squad.

I thought about the second Canoness, but to get just one more CP? I used those points toward the 2nd Exorcist.

The Exorcists and the 3 BSS squads in Immos stay back or toward midfield while the 5 Dom squads / Seraphims / Celestine move on a flank. I think this large group moving forward on a flank will be a lot of punch that the opponent will have to deal with.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

Except, unlike previous editions, one melta isn't really a threat. I mean try it out and let us know.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in pl
Sister Oh-So Repentia





Can you revive Celestine after she died for the second time with AoF? If gemina is still alive and unhurt.

Have you done that? Or would that be wasting of AoF?

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in us
Angelic Adepta Sororitas




Los Angeles, CA

Bionid wrote:
Having gone to Caledonian Revolution in July and coming 37th of 100, as the only Sisters player, I’m vowing to do better at my next GT. I’m heading to heat one at Warhammer world, a 120 person tournament where the top 40 get invited to the finals next year against the top 40 from heats two and three. The missions are eternal war only, 2000 points with FW allowed and no faction specific prizes like Cally had (it’s a GW event so no hope of better missions like the ETC ones).
Here’s what I’m thinking of running:

Spoiler:
Vanguard Detachment (Keyword Imperium)
Tempestor Prime, Tempestus Command Rod
Tempestor Prime, Tempestus Command Rod
Militarum Tempestus Command Squad, 4x Plasma Gun
Militarum Tempestus Command Squad, 4x Plasma Gun
Ministorum Priest
Manticore, Heavy Bolter
Taurox Prime, Taurox Gatling Cannon, Two Hot-shot Volley Guns
Taurox Prime, Taurox Gatling Cannon, Two Hot-shot Volley Guns

Outrider Detachment (Keyword Adeptus Ministorum)
Celestine +1 Geminae Superia
Arco-Flagellants x8
Dominions x5, 4xMeltagun, Combi-Melta
Dominions x5, 4xMeltagun, Combi-Melta
Dominions x5, 4xMeltagun, Combi-Melta
Dominions x5, 4xMeltagun, Combi-Melta
Seraphim Squad x5, 2x2Inferno Pistols
Sororitas Repressor, Heavy flamer, Storm bolter x2
Sororitas Repressor, Heavy flamer, Storm bolter x2
Sororitas Repressor, Heavy flamer, Storm bolter x2
Sororitas Repressor, Heavy flamer, Storm bolter x2
Sororitas Rhino, 2x Storm bolter
Totalling at 1995.


I’m not 100% sold on the manticore having played a few games with it (against Stormraven spam with conscripts, Grey Knights, Ynnari Howling Banshees in Wave Serpents with a Warlock in each, Orks, Gulliman), and might swap it out for something else. I’ve got an ASF from 7th that I haven’t played around with since 8th dropped but people have mentioned it here that it’s been effective.
What else could I play around with in the list? Especially since it's completely uncomped there's going to be a bunch of lists that are hard as nails.


Uh, that kind of list looks familiar
Since you have 2 tempestor already, you could swap the manticore for 2 Scion troops with 2 plasmagun and plasma pistol. That way you can make full use of the 4 orders you have instead of wasting 2. Heck you could also go for 3 scion troops and get a battalion out of it.
Plus obsec scions is always nice if your event uses the GW previews.

It's a strong list. Just pray you won't face a Magnus now that he can go 3++ reroll ones.
   
Made in gb
Fresh-Faced New User




 RabbitMaster wrote:

Uh, that kind of list looks familiar
Since you have 2 tempestor already, you could swap the manticore for 2 Scion troops with 2 plasmagun and plasma pistol. That way you can make full use of the 4 orders you have instead of wasting 2. Heck you could also go for 3 scion troops and get a battalion out of it.
Plus obsec scions is always nice if your event uses the GW previews.

It's a strong list. Just pray you won't face a Magnus now that he can go 3++ reroll ones.


Aye, stole your Arco-flagellants idea! Went to a highlander and used them after I saw your list and they did tonnes of work to the chaff blobs I was struggling with before. Great shout
It's a GW official event so if you mean the Obsec for all troops that's in chapter approved it won't be in use until that's released officially

My worry with more scions is increasing my drops. I *could* get them inside the tauroxes and reduce my drops if it's necessary, but adding 3 more squads I'd only really have the option to go first against Tau commanders lists.
Could also drop the combi-meltas, Manticore, and get another Repressor full of meltaguns.

How did you deal with Smite-Spam lists? There's no restriction on Repeated detachments like I'm used to from ETC, so there's a big possibility of the 10 inquisitors in razorbacks list, 9+ weirdboyz, etc.
   
Made in us
Badass "Sister Sin"






Camas, WA

Spera wrote:
Can you revive Celestine after she died for the second time with AoF? If gemina is still alive and unhurt.

Have you done that? Or would that be wasting of AoF?

As it stands right now, this would work.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

 pretre wrote:
Except, unlike previous editions, one melta isn't really a threat. I mean try it out and let us know.


The Dominions all move forward together as a group, so there are 5 meltas available shooting at whatever I get close to.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

 davidgr33n wrote:
 pretre wrote:
Except, unlike previous editions, one melta isn't really a threat. I mean try it out and let us know.


The Dominions all move forward together as a group, so there are 5 meltas available shooting at whatever I get close to.

Alright, let us know how it goes.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

 MacPhail wrote:
I know it's too late for much feedback, but here's the list I'll run this weekend. My group is trying to match players with codices against each other, so I'll probably face Orks, Eldar, Tau, Necrons, or Nids as the upgraded armies square off. One player's three armies are CSM, Death Guard, and AdMech, lucky bugger... I probably won't face him for months.

Anyway, it's an all-comers list with some new elements based on some models I picked up from another player at a nice discount (namely more Storm Bolters, a couple of PP Superiors, and a couple extra HBs but not enough for a second unit of Rets just yet). I'm in the process of going away from flamers and more toward HBs and Storm Bolters, but obviously GW doesn't want my money right now, so I'm scrounging and biding my time.

Spoiler:

1999 point Brigade, 12 CP

Canoness, Inferno Pistol, Power Sword
Canoness, Bolt Pistol, Chain Sword
Celestine w/ 2x Geminae
Tempestor Prime w/ Rod
Tempestor Prime w/ Rod

5x Scions, 2x Plasma, Plasma Pistol
5x Scions, 2x Plasma, Plasma Pistol
5x Scions, 2x Plasma, Plasma Pistol
5x Scions, 2x Plasma, Plasma Pistol
5x BSS, 1x Heavy Bolter
5x BSS, 1x Heavy Bolter

1x Imagifier
1x Imagifier
1x Imagifier

5x Doms, 4x Melta, Plasma Pistol, Chainsword
5x Doms, 4x Melta, Plasma Pistol, Chainsword
5x Doms, 5x Storm Bolter

Exorcist
7x Rets, 4x Heavy Bolter
6x Rets, 4x Heavy Flamer

Immolator, Immolation Flamer, Storm Bolter
Immolator, Immolation Flamer, Storm Bolter
Immolator, Heavy Bolters, Storm Bolter
Rhino, 2x Storm Bolters


The Doms do their Vanguard thing in the Immos to claim optimal range for their respective loadouts. The Rhino follows with the Heavy Flamer Rets, CC-loaded Canoness, and a couple of Imagifiers to plug themselves in where the Doms are holding up well or wherever they'll do the most good, using an AoF to get there quickly. The naked Canoness castles up with the Exo, Heavy Bolter Rets, and an Imagifier. The BSS screen against DSers and camp objectives. Scions drop on flanks to look for 2-wound targets, grab objectives, and heckle the opponent's backfield. Celestine & Friends do what they do best. I'll make CPs rain on AoFs, Exo shots, melta damage, and Celestine.

I'll report back after a game or maybe two tomorrow. The Emperor Protects!


Okay, notched a win against Tau. I botched a few deployment and early game moves, but managed to outlast my opponent. Takeaways: Storm Bolter Dominons punch way above their weight... seriously, GW, get them back in stock and I'll buy ten. Also, do not mess around with a Stormsurge with EWO... just drop on the other side of the board and forget about it. In general, Mech Sisters get the job done, even without Repressors. Finally, as we know, always play to the mission. Final: 16-6; we called it after the top of turn 7 when it was clear all I would do with my final turn was rack up more VPs.

We played the mission with 3 TacOs each turn on a dense urban ruin board. I went second, opted for an overloaded flank opposite the Canoness castle. My opponent had 2x Kroot, 3x Pathfinders, Breacher Warriors w/ Devilfish, Longstrike, Hammerhead, Riptide, Stormsurge, Ethereal, 2x Commanders, Darkstrider... I think that was it.

The Melta Doms got the Devilfish, Hammerhead, and Longstrike over 5 turns with some help from the Exorcist. Celestine eventually died for good, but she distracted the Stormsurge and Riptide for most of the game, and also took out all of the Kroot. My deployment gambit meant that Celestine had to take on some big suits by herself because my Doms had cleared their table half but were too slow to redeploy. Tau Overwatch shenanigans are still pretty rough... I threw Celestine into some scenarios I regretted. Plasma Scions were not staggeringly good this game... my opponent boxed me out of his backfield and EWO on the Stormsurge snuffed half of them on arrival. They still mopped up Pathfinders and Drones and got a DSing Commander late in the game. The table in Turn 7 was the Stormsurge and a Commander vs. 2 Canonesses, 1 Imagifier, and the Storm Bolter Doms, plus the Exorcist and 2 Immolators. Play of the Game: 4 leftover Dominions from 2 different units dive into a shredded Immolator and limp into the opponents deployment zone for d3 VP.

   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

I still do not like the idea of spamming like some of lists detail.

Doms are really flexable and I am seeing everyone go all melta or flamers.
Load out of 50/50 does well for me and do not underestimate putting a plasma pistol on the superior. Also I am not seeing the value of a repressor if you lose out on a scout move twin linked immolator, the squad is small anyway and the immolator just wrecks things. (I had one square off against two leman russes and win yesterday.)

Anyway here is my list that went 2 major wins - 1 minor loss. (Loss was of course my crap tastic clock management.)
Spoiler:

++ Vanguard Detachment +1CP (Imperium - Adeptus Ministorum) [734pts, 42 PL] ++

+ HQ +

Canoness [49pts, 4 PL]: Bolt pistol, Power sword

+ Elites +

Celestian Squad [5 PL, 72pts]
. 3x Celestian
. Celestian Superior: Boltgun, Plasma pistol
. Celestian w/ Special or Heavy Weapon: Heavy bolter

Celestian Squad [5 PL, 72pts]
. 3x Celestian
. Celestian Superior: Boltgun, Plasma pistol
. Celestian w/ Special or Heavy Weapon: Heavy bolter

Celestian Squad [5 PL, 72pts]
. 3x Celestian
. Celestian Superior: Boltgun, Plasma pistol
. Celestian w/ Special or Heavy Weapon: Heavy bolter

Celestian Squad [5 PL, 72pts]
. 3x Celestian
. Celestian Superior: Boltgun, Plasma pistol
. Celestian w/ Special or Heavy Weapon: Heavy bolter

+ Heavy Support +

Exorcist [168pts, 8 PL]: Hunter-killer missile, Storm bolter

+ Dedicated Transport +

Immolator [5 PL, 124pts]: Storm bolter, Twin Multi-Melta

Immolator [5 PL, 105pts]: Immolation Flamer, Storm bolter

++ Outrider Detachment (Imperium - Officio Assassinorum) [170pts, 10 PL] ++

+ Elites +

Callidus Assassin [80pts, 5 PL]

Vindicare Assassin [90pts, 5 PL]

++ Outrider Detachment +1CP (Imperium - Adeptus Ministorum) [1096pts, 56 PL] ++

+ HQ +

Canoness [68pts, 4 PL]: Combi-melta, Power maul

Celestine [250pts, 14 PL]: Celestine, 2x Geminae Superia

+ Fast Attack +

Dominion Squad [5 PL, 94pts]
. Dominion Superior: Chainsword, Plasma pistol
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Flamer
. Dominion w/ Special Weapon: Storm bolter
. Dominion w/ Special Weapon: Flamer

Dominion Squad [5 PL, 94pts]
. Dominion Superior: Chainsword, Plasma pistol
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Flamer
. Dominion w/ Special Weapon: Storm bolter
. Dominion w/ Special Weapon: Flamer

Dominion Squad [5 PL, 102pts]
. Dominion Superior: Chainsword, Plasma pistol
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Storm bolter
. Dominion w/ Special Weapon: Flamer

Seraphim Squad [116pts, 8 PL]
. 5x Seraphim
. Seraphim Superior: Bolt pistol, Power sword
. Seraphim w/ Special Weapons: 2x Hand Flamers
. Seraphim w/ Special Weapons: 2x Hand Flamers

+ Dedicated Transport +

Immolator [5 PL, 124pts]: Storm bolter, Twin Multi-Melta

Immolator [5 PL, 124pts]: Storm bolter, Twin Multi-Melta

Immolator [5 PL, 124pts]: Storm bolter, Twin Multi-Melta

This message was edited 3 times. Last update was at 2017/08/27 13:22:25


 
   
Made in us
Stealthy Sanctus Slipping in His Blade






 sfshilo wrote:

I still do not like the idea of spamming like some of lists detail.

Doms are really flexable and I am seeing everyone go all melta or flamers.
Load out of 50/50 does well for me and do not underestimate putting a plasma pistol on the superior. Also I am not seeing the value of a repressor if you lose out on a scout move twin linked immolator, the squad is small anyway and the immolator just wrecks things. (I had one square off against two leman russes and win yesterday.)


Spam is a hollow word with an Army that has so few unit choices. Sisters are overloaded with Elite units and very few of them are worth taking, those that are aren't worth taking more than just a few. At 2k points I field all of our HQ's, all of our troop choices and fast attack choices, at least 2/3 of our heavy support choices and keep my opponents guessing a bit by switching up what elite choices I take but even then its usually at least 2 or 3 different ones because they have their uses and I enjoy trying to line up tactics that make them useful.

Melta Doms have some uses, Flamer Doms never make it into my lists, Stormbolter Doms punch way above their points and are hard not to just keep spamming till you run out of points

I'd rather run my Dom Superior with a Stormbolter and chainsword. Better in the long run than a plas pistol.

Repressors are great for Dominions, why would you lose out on scout? Are you mixing unit types in the Repressor? The ability to stay inside a T7 12W vehicle while you ride around buzzsawing units to death is delicious. They are even great for Retributors you want to keep from getting gunned down by small arms. Sure the girls inside can't make use of AoF but unless you are spamming Imagifers to get extra you have better uses for the couple you get anyways. For me the Immolator pales when compared to the Exorcist for long range shooting because it can hit things that can't assault and kill it. The Immolator pales when compared to the Repressor for a transport because the girls can shoot from inside of it.

She who bails, fails.

A ton of armies and a terrain habit...


 
   
Made in us
Badass "Sister Sin"






Camas, WA

 dracpanzer wrote:
For me the Immolator pales when compared to the Exorcist for long range shooting because it can hit things that can't assault and kill it. The Immolator pales when compared to the Repressor for a transport because the girls can shoot from inside of it.

She who bails, fails.

So glad that my maxim still holds water.

Also, I'd disagree with Exorcist vs Immo. Immo is good at a lot of different targets (including flamers) whereas the Exorcist is just expensive and lackluster.

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Stealthy Sanctus Slipping in His Blade






 pretre wrote:
 dracpanzer wrote:
For me the Immolator pales when compared to the Exorcist for long range shooting because it can hit things that can't assault and kill it. The Immolator pales when compared to the Repressor for a transport because the girls can shoot from inside of it.

She who bails, fails.

So glad that my maxim still holds water.

Also, I'd disagree with Exorcist vs Immo. Immo is good at a lot of different targets (including flamers) whereas the Exorcist is just expensive and lackluster.


Your right about exo's, but I find Immo's to fragile to use as AT, they may be cheaper but to use it you are too exposed to make it worth it, immo is too close and her cargo has to get out to have any effect. While the Repressor can get you close, while protecting her cargo who can still shoot. If you are hoping your tanks can put down some hurt (I prefer for my cargo to do so) I prefer the Exo since it can at least hide out of the way and stay in the fight. Apart from tinkering with units and lists I don't take anything but Repressors any longer. Mind you I generally run lists of 1500 points competitive and 500 points of lets see what this does. Having said that, my Doms in Repressors are far more effective than an Immolator or Exorcist will ever be.

I heard you say it first, but its a rule my Sisters have won by since my first tourney in 3ed.

This message was edited 1 time. Last update was at 2017/08/27 20:30:09


A ton of armies and a terrain habit...


 
   
Made in us
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Yeah i've only been playing 1 Exorcist b.c they are lack luster.

Ive been running 5-7 Repressor's tho, they are extremely effective IMO.

   
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Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

I think the thing we are debating is how do you get the most out of your armies.

IMO, and it's in my play style, is that sisters are extremely fast for a mech power armor style army. Opponents frequently comment on how they thought a 2 foot or less army was going to be out ranged and this army constantly shows that it doesn't matter.

That being said, again in my opinion, just replacing and spamming units or weapons will get you into trouble eventually.

Imos are fantastic anti-vehicle/monster units, you hit well on the move due to twin linked and it does a massive amount of damage. Every sister has a pistol, most shooting armies are terrible at combat.

My doms don't sit around in tanks doing nothing, they go upfield to throw down not sit back and shoot. If you can tie up your opponents entire army in CC on turn 1/2 that negates their army just as well as shooting at it. And with that 3+ save and small unit size you can turn around and unload into that shooty unit with pistols and continue to bash their faces in.

If you force your opponent to have to fall back with 50+% of their army they get really nervous really fast.

The repressor imo is good at getting even tougher/punchier units into combat, again because sisters can do more than most in all phases of the game not just shooting. I'm going to start using this to get celestians upfield with massed bolter fire (storm bolters) and a priest/cannoness combo. Add on top of that a vehicle that can charge weak units well and two heavy flamers you have a pretty good 1/2 punch.

Not utilizing the repressors strengths, toughness, ability to ram things, high transport capability to just haul doms around seems silly to me but that's me :-)

Also I feel really bad using the Saint, I'm moving forward to just use her in APOC games, it's silly in anything else taking her lol.

This message was edited 1 time. Last update was at 2017/08/28 15:24:32


 
   
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Camas, WA

Not taking the saint to gimp yourself with all of our challenges seems like a bad move.

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Consigned to the Grim Darkness





USA

Yeah, unfortunately I'd be tempted to take the saint just to give myself a chance at winning, even though I hate taking named characters. It's part of why my Sisters are on the shelf this edition...

I just really hope we get an update worth having. I'll spend money on sisters if we do, gladly, even if the models don't necessarily mix.

This message was edited 1 time. Last update was at 2017/08/28 16:00:37


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
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Fixture of Dakka






St C is no better than Gman or a IK etc...

If players around you are using them you shouldnt feel bad at all for using St. C

   
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USA

Oh, I just hate using named characters at all. Even the ones that are objectively bad.

For fluff reasons mostly. I find it immersion breaking that guilliman himself is in every battle, even the most minor skirmish :V

This message was edited 1 time. Last update was at 2017/08/28 16:43:15


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Monster-Slaying Daemonhunter





At this point, armies are based on their unique characters.

I do think it's possible to run Sisters without Celestine. 250 points does buy another squad of meltaguns in a transport. The thing is that Celestine can pull her own weight at 200-250 points, whereas Canoness mostly sit around and take up space and points.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
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USA

 Inquisitor Lord Katherine wrote:
At this point, armies are based on their unique characters.
Yeah, it's dumb.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
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