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I run sisters in an Inquisition army alongside IG and sometimes Space Marines, mixing and matching depending on what I'm playing.
I pretty much run some combination of:
Supreme Command of Inquisition - Greyfax and 2 Inquisitors
or
Vanguard of Inquisition - Greyfax with 3 Acolytes
Outrider of Sisters - Celestine and melta doms in repressors
or
Battalion of Sisters - Celestine/Cannoness with melta BSS in repressors and a HB Ret squad.
Battalion of Tallarns, Infantry and tanks that are mobile
Battalion of Scions, deep striking plasma/melta/hot shots
Battalion of Marines, Mostly Captain, Lieutenant, 3 Sniper squads, sometimes a Dev squad
IVIOOSE wrote: what i have noticed in testing is that everyone targets the melta repressors then kills the melta sisters after the tank blows up. i usually have all of my repressors on one flank then seraphim on another flank with some BA captians so all of my storm bolters and meltas are always together moving up the board. my back field and mid field is covered up with guard and scouts. i have noticed it is nice having scouts to push back other armies that scout so we can still move repressors in the scout phase otherwise they stay locked in deployment.
Yeah at this point I'm honestly shocked if I have a single repressor left alive by the top 3. Everyone always kills them first and if they don't they complain how op they are. My Seraphim, The Saint, and my Heavy Bolters do far more damage than my Repressors dominions.
While I don't love the idea of 700ish point distraction units the more and more I've played the more and more I've come to accept Repressor Dominions are pretty much just that.
I think if depends on how much of you army is Dominions in tanks.
My entire army is Dominions in tanks, and they do loads more damage than my Rets or rear-line support ever will. My rear line units only real claim is "prevented deep strikers", which makes me wonder if I even want to have Rets/Exorcists at all. I could probably drop the entire rearguard and go just with Dominions and tanks, but I'm too afraid of deep strikers to try that.
If you're only fielding 3 units, though, then they don't have the weight or threat. Your army will hit 1-2 if you have a large weight of Seraphim, or possibly even 1-2-3 or 1-3 if you're really heavy on BSS. If your attack is broken up, you'll leave your units stranded out in front of a largely intact enemy line. If your attack is concentrated, then there ideally won't be enough left of the enemy to retaliate meaningfully.
It also depends on which units are doing the supporting. My Seraphim are deployed with intent to screen and protect Dominions units foremost, but if you're using your Dominions units to cover for regular-speed Seraphim, then they're going to be suffering high casualties.
It may actually be better to run Seraphim screened by Dominions, now that I think about it, because it scales better. I play mostly at 1500, at which my 1 squad of Seraphim and Celestine are generally enough to screen for my other troops. But It's impossible to include additional Seraphim in that tactical role, so the effectiveness of them in that role decreases drastically as we go up in points. However, Seraphim his on turn 2 instead of turn 2, which is another turn of increased exposure to fire, and thus possible further degradation.
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
IVIOOSE wrote: what i have noticed in testing is that everyone targets the melta repressors then kills the melta sisters after the tank blows up. i usually have all of my repressors on one flank then seraphim on another flank with some BA captians so all of my storm bolters and meltas are always together moving up the board. my back field and mid field is covered up with guard and scouts. i have noticed it is nice having scouts to push back other armies that scout so we can still move repressors in the scout phase otherwise they stay locked in deployment.
I have yet to play a game where I wouldn't take the central position. With the Vanguard move I can focus either flank, both, or crush the middle. It also tends to make my opponent deploy to cover all three threats, or turtle. Either way they are giving me the advantage to either take them apart in pieces or wither in a ready made kill zone.
That's the similar reasoning to why I like taking a shooty knight. adds in something else that can get shot at and makes it a Threat A, Threat B, Threat C equation. Not to mention feels more relevant than at shooting than exorcists or rets.
so having played a total of 2 game of 8th so far I'm gonna be playing my 3rd this thursday against a good friend of mine who is running nurgel. gonna be a 2k point list and I wanted to get some points for anyone who has played against plague marines and such. (in short no idea what im doing and tossing stuff against the wall seeing what sticks)
4x Sister of Silence [Executioner Greatblade]
Sister Superior
idea is bum rush with doms, repressors, and celestine, custodes follow up for assault, sos unit because i want one.
It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.
Nurgles a tough nut to crack and depending on what your opponent is fielding, can have an absurd amount of mortal wounds. Play the mission and try to focus down when you need to engage.
One thing you can consider is running basic Doms for some of your deep strike protection.
Assuming you're running a pure sisters list:
Battallion of Sisters with 3 BSS with Heavy bolters. They sit on your back line
Spearhead of Melta Doms - 3 squads that ride in repressors to blast heavy stuff.
Between the two detachments, put in some plain, un upgraded Dom squads with bolters. 10ppm and they get a vanguard move. Take a bunch and let them Vanguard move to deny a big area of the table from deep strike and pad out your tanks and Celestine so they don't get alphad easily. If you have the points, 10 points per squad for storm bolters could be worth it.
Take like 5-6 Dom squads with bolters just for this. Might be good
One thing you can consider is running basic Doms for some of your deep strike protection.
Assuming you're running a pure sisters list:
Battallion of Sisters with 3 BSS with Heavy bolters. They sit on your back line
Spearhead of Melta Doms - 3 squads that ride in repressors to blast heavy stuff.
Between the two detachments, put in some plain, un upgraded Dom squads with bolters. 10ppm and they get a vanguard move. Take a bunch and let them Vanguard move to deny a big area of the table from deep strike and pad out your tanks and Celestine so they don't get alphad easily. If you have the points, 10 points per squad for storm bolters could be worth it.
Take like 5-6 Dom squads with bolters just for this. Might be good
I already do that.
Last night, at 2k, I ran:
Celestine
Seraphim
Dominions+Immolator
Dominions+Immolator
I would ideally trade the Exorcist and Penitent Engine for Retributors and upgrade the last transport tank to an Immolator, but I don't have that many Rets. I honestly don't like the performance of either the Exorcist or the Penitent Engine, but we've gone over that already. The Rets can't say to have achieved more than the Exorcist, though, which did honestly okay.
The entire spearhead is extremely underwhelming, but only Rets and Exorcists can reach from my backfield to the enemy. There's definitely no reason for the Penitent Engine to be there, it's just bad. Same for the Rhino, though there was a logical, if ill advised, reason for it's presence when the first iteration of the list was written.
This message was edited 7 times. Last update was at 2018/01/10 19:49:14
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
I've not been a huge fan of flamers on sisters, but I have been a feeling a bit of love from flamers on vehicles.
Immolation Flamer is a 2d6 heavy flamer with a range that threatens just about any assaulter in the game. The 1d6 str 4 at 8 inches just makes it feel more forced for less threat to the opponent. About all I do with the normal flamer is a 8-9 normal BSS with heavy flamer, flamer, and combi-flamer to clog the field behind my initial wave of mechanized units. The goal is to make them one of the first things my opponent has to slog through after fighting through the armor, dominions, and seraphim.
As stated above, I also play with the Hellhound tank, which does not have a transport capacity, but has a lot of extra threat with its flamer at 1 extra strength... and with Catachan, it can help normalize some bad flamer rolls. My ability to roll 2s and 3s with 2d6 is almost as strong as my ability to roll 10s and 11s. Either excess promethium reserves... or we done used it all. No middle ground!
IMO i would change flamer and blast to be a Rule in the BRB and have it read "When a Flamer or a Blast shoots at a unit, if that unit size is 5 or less, you get D6 (or 3) auto hits. If that same unit size is 6 or more, you get 6 (3) auto hits."
This would give them more of a dedicated role.
This message was edited 1 time. Last update was at 2018/01/11 17:39:04
IMO i would change flamer and blast to be a Rule in the BRB and have it read "When a Flamer or a Blast shoots at a unit, if that unit size is 5 or less, you get D6 (or 3) auto hits. If that same unit size is 6 or more, you get 6 (3) auto hits."
This would give them more of a dedicated role.
My big issue is the cost. Too many points for an 8” range weapon.
As much as I WANT to play pure Sisters, there’s just too many gaps for me not to take allies. I’ve always taken Dominions and Celestine, mixed in with Seraphims and plain Battle Sisters.
With the current options, I take about 1250 pts of Sisters mixed in with Tallarn Guard. My Tallarn are there with the sole purpose to outflank my opponent with plasma and tanks, which works well with my Doms and Celestine bringing pressure turn 1.
What are peoples best suggestions to deal with Tyranid beasties? Particularly hive Tyrants and their +4 save with occasional re-rolls? Or worse, even Magnus?
AdmiralHalsey wrote: What are peoples best suggestions to deal with Tyranid beasties? Particularly hive Tyrants and their +4 save with occasional re-rolls? Or worse, even Magnus?
I'm not certain. St. C managed to beat a Hive Tyrant in CQC the other day, but it was kind of because he had a really bad round of saves, and otherwise there wasn't much I could do to him besides chase him away.He didn't try to come near my meltaguns, but with regeneration and his invul and his re-rolls, my Seraphim weren't killing him. St.C kept him occupied, though, but if there were two one would probably have been running lose.
This message was edited 1 time. Last update was at 2018/01/12 03:53:04
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
I havent had trouble with the big beasties, meltaguns and multimeltas have always done the heavy lifting and even exorcists have contributed to scratching the odd hive tyrant. Depends on your opponents dice though. Hot dice and that invo will be a pain. As i was saying, i usually just throw a few melta and exorcist into it then finish off with a relic cannoness or Celestine. This has been effective for myself.
Oberron wrote: so having played a total of 2 game of 8th so far I'm gonna be playing my 3rd this thursday against a good friend of mine who is running nurgel. gonna be a 2k point list and I wanted to get some points for anyone who has played against plague marines and such. (in short no idea what im doing and tossing stuff against the wall seeing what sticks)
4x Sister of Silence [Executioner Greatblade]
Sister Superior
idea is bum rush with doms, repressors, and celestine, custodes follow up for assault, sos unit because i want one.
Well thoughts on my list and I can do a battle report if anyone wants.
Custodes + land raider where a god send, custodes keeping some DG termies busy and land raider parking ontop of an objective blasting w/e got close much needed high toughness great saves, Sos unit got wiped out before doing anything so a best where a destraction unit, which is fine but can just get a better unit to do that for cheaper with sisters, they need a vehicle if im gonna take them again. doms with meltas in repressorswhere a blast but i feel like i got mixed results from the damage from the meltas vs the damage the repressor itself delt to a few tanks, the Venerable Contemptor Dreadnought was there and did alright soaking wounds and being a tougher target than the repressors. I failed my opening AOF so only had celestines bonus one for extra momvement so i pushed her up with the dom squads and the seraphim got left behind and wiped out by the enemy's DS termies before my custodes got there to save them.
I think I'll drop the sos unit and try to find more points somewhere for either another Venerable Contemptor Dreadnought or another dom squad in repressor
It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.
I bet the Deny the Witch for 1 CP helps a ton vs Magnus. You get to strip that Weaver of Fates off of him at a 4+ instead of a Deny the Witch pissing contest vs a model that wins ties and has +2 to his casting roll. In a pinch, you can even throw a CP reroll to get two shots to deny it.
Magnus has the toughness to soak a lot of volume, so yeah, it really comes down to melta and exorcists. The key to the big guys is to not focus all of your firepower into that guy at the expense of getting beat by the rest of the other guy's army.
Sisters probably have a leg up with Melta spam and Deny without question on a 4+, a lot of other players vs Magnus would probably love to have that option
Oberron wrote: so having played a total of 2 game of 8th so far I'm gonna be playing my 3rd this thursday against a good friend of mine who is running nurgel. gonna be a 2k point list and I wanted to get some points for anyone who has played against plague marines and such. (in short no idea what im doing and tossing stuff against the wall seeing what sticks)
4x Sister of Silence [Executioner Greatblade]
Sister Superior
idea is bum rush with doms, repressors, and celestine, custodes follow up for assault, sos unit because i want one.
Well thoughts on my list and I can do a battle report if anyone wants.
Custodes + land raider where a god send, custodes keeping some DG termies busy and land raider parking ontop of an objective blasting w/e got close much needed high toughness great saves, Sos unit got wiped out before doing anything so a best where a destraction unit, which is fine but can just get a better unit to do that for cheaper with sisters, they need a vehicle if im gonna take them again. doms with meltas in repressorswhere a blast but i feel like i got mixed results from the damage from the meltas vs the damage the repressor itself delt to a few tanks, the Venerable Contemptor Dreadnought was there and did alright soaking wounds and being a tougher target than the repressors. I failed my opening AOF so only had celestines bonus one for extra momvement so i pushed her up with the dom squads and the seraphim got left behind and wiped out by the enemy's DS termies before my custodes got there to save them.
I think I'll drop the sos unit and try to find more points somewhere for either another Venerable Contemptor Dreadnought or another dom squad in repressor
It sounds like you played an elite SM army of some flavor. Being that Sisters with meltaguns are scary and can wreck elite armies, they targeted those units (Meltas in Repressors and the Seraphim). I think Custodes don’t really mesh well with Sisters- they are tough as nails but don’t bring the scary weaponry or the weight of fire that Sisters bring. I would either bring all Sisters or go with an ally that can bring more Dakka and let the Sisters do the heavy lifting.
Oberron wrote: so having played a total of 2 game of 8th so far I'm gonna be playing my 3rd this thursday against a good friend of mine who is running nurgel. gonna be a 2k point list and I wanted to get some points for anyone who has played against plague marines and such. (in short no idea what im doing and tossing stuff against the wall seeing what sticks)
4x Sister of Silence [Executioner Greatblade]
Sister Superior
idea is bum rush with doms, repressors, and celestine, custodes follow up for assault, sos unit because i want one.
Well thoughts on my list and I can do a battle report if anyone wants.
Custodes + land raider where a god send, custodes keeping some DG termies busy and land raider parking ontop of an objective blasting w/e got close much needed high toughness great saves, Sos unit got wiped out before doing anything so a best where a destraction unit, which is fine but can just get a better unit to do that for cheaper with sisters, they need a vehicle if im gonna take them again. doms with meltas in repressorswhere a blast but i feel like i got mixed results from the damage from the meltas vs the damage the repressor itself delt to a few tanks, the Venerable Contemptor Dreadnought was there and did alright soaking wounds and being a tougher target than the repressors. I failed my opening AOF so only had celestines bonus one for extra momvement so i pushed her up with the dom squads and the seraphim got left behind and wiped out by the enemy's DS termies before my custodes got there to save them.
I think I'll drop the sos unit and try to find more points somewhere for either another Venerable Contemptor Dreadnought or another dom squad in repressor
It sounds like you played an elite SM army of some flavor. Being that Sisters with meltaguns are scary and can wreck elite armies, they targeted those units (Meltas in Repressors and the Seraphim). I think Custodes don’t really mesh well with Sisters- they are tough as nails but don’t bring the scary weaponry or the weight of fire that Sisters bring. I would either bring all Sisters or go with an ally that can bring more Dakka and let the Sisters do the heavy lifting.
Played against death guard, from what I remember he ran the following don't remember the names for most the units)
Poxwalkers 20 strong that I wiped down to 1 by the end of my 1st Turn
Two rhinos with 10 marines
2 feted bloat drones
1 plague burst crawler
5 blight lords
1 lord of contagion
Plague caster
Sorcerer
And a noxious blight bringer
Don't remember the upgrades
It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.
I played in a 20 man "40 PL / 1 Patrol" tourney yesterday and took first with a 4-0. I tied 4-0 with another guy but won due to VPs collected in the last game.
I ran the following:
Everything was maxed out wit Melta with twin flamers on the Repressors. I played against White Scars, Nids, Dark Angels, and Primaris. As it turns out, sisters are disgustingly low pointed in PL games and most people were not happy with what I could bring for 40 PL. No game lasted past top of 3 and I tabled the DA guy top of 2 in less than 15 minutes. He was very unhappy. First place was $50 to the shop so I got the new Demon's codex.
Keep the faith.
I'm going to go paint some bloodletters now. As you were.
SoB are IMO the best PL army. With Doms spam with 5 meltas, fire points rhinos, Celestine, and scouts on literally everything. How does anyone compare?
Has anyone tried mixing their dominion squads at all? I was planning on 2 units with 3 melta and 2 storm bolters or is it better maybe to go 3 storm bolters and two melta in three squads.
At the beginning of 8th I was mixing Melta with SBs in the same squads. I run all SBs in my squads now, only because my Guard forces carry my melta / plasma weapons.
When I go back to pure Sisters I’ll still mix my squads. If you have 3 squads of pure meltas and 3 squads of pure stormbolters you know which squads will be the priority target. If you have them split it makes it harder on your opponent. There’s no reason not to split them since you can split Fire now.
This message was edited 1 time. Last update was at 2018/01/15 01:46:56
I dont always run dominion squads, but when i do, i dedicate them to melta.
I run bss as mixed squads. Usually a heavy flamer and meltagun....or multimelta and flamer, depending on their role.