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Made in us
Dakka Veteran




 Inquisitor Lord Katherine wrote:
Mine:

Sisters v. Tyranids

I Vanguarded across the board and took out about 2/3 of his 'gaunts on turn 1. He dropped 3 lictors and engaged my Exorcist in melee. Then, I killed the rest of his 'gaunts. I think part of the problem was that his list, which was built to be a Brigade, just was full of sub-optimal units and didn't have enough hard hitting things to even have a chance of dealing with me.

Sisters v. Chaos Space Marines

I vanguarded forward and blew up his heavy options, then wiped out a big squad of Rubrics with Celestine in CQC. That was effectively that, because he conceeded, the warp showing him no paths that lead to victory.


Others:

Tau v. Orks
Chaos Space Marnes v. Admech
Space Marines [Codex] v. Death Guard
Space Marines [Codex] v. Chaos Space Marines


What the heck force are you using, anyway? I know Sisters, but what kind of comp is this? You've pretty much single-handedly defined the performance of the Sisters around here and I'm super curious as to what the heck you're doing with them to get such absurd wins.
   
Made in us
Monster-Slaying Daemonhunter





Wakshaani wrote:
 Inquisitor Lord Katherine wrote:
Mine:

Sisters v. Tyranids

I Vanguarded across the board and took out about 2/3 of his 'gaunts on turn 1. He dropped 3 lictors and engaged my Exorcist in melee. Then, I killed the rest of his 'gaunts. I think part of the problem was that his list, which was built to be a Brigade, just was full of sub-optimal units and didn't have enough hard hitting things to even have a chance of dealing with me.

Sisters v. Chaos Space Marines

I vanguarded forward and blew up his heavy options, then wiped out a big squad of Rubrics with Celestine in CQC. That was effectively that, because he conceeded, the warp showing him no paths that lead to victory.


Others:

Tau v. Orks
Chaos Space Marnes v. Admech
Space Marines [Codex] v. Death Guard
Space Marines [Codex] v. Chaos Space Marines


What the heck force are you using, anyway? I know Sisters, but what kind of comp is this? You've pretty much single-handedly defined the performance of the Sisters around here and I'm super curious as to what the heck you're doing with them to get such absurd wins.


The local league is currently using 75PL as the standard for games.

I'm running: [I feel like I've posted this twelve times already]
11 - Celestine, 1 Gemini
5 - Dominions, 4x Meltaguns, 1x Combi Melta, 1x Inferno Pistol, 1x Power Axe
5 - Dominions, 4x Meltaguns, 1x Combi Melta, 1x Inferno Pistol, 1x Power Axe
5 - Dominions, 4x Meltaguns, 1x Combi Melta, 1x Inferno Pistol, 1x Power Axe
5 - Dominions, 4x Flamer, 1x Combi Flamer, 1x Inferno Pistol, 1x Power Axe
10 - Dominions, 5x Additional Dominions, 5x Storm Bolter, 1x Inferno Pistol, 1x Power Axe
8 - Exorcist, Storm Bolter, Hunter-Killer Missile
6 - Penitent Engine
5 - Immolator, Immolation Flamer, Storm Bolter, Hunter-Killer Missile
5 - Immolator, Immolation Flamer, Storm Bolter, Hunter-Killer Missile
5 - Immolator, Multimelta, Storm Bolter, Hunter-Killer Missile
5 - Immolator, Multimelta, Storm Bolter, Hunter-Killer Missile

Curiously, this is only my second time playing in a competitive scenario [and in this case, competitive means "prize for the victor"]. I would be lying if I called myself a casual player, though, as my close friends can attest.


The important thing is understanding your army and why it's good. I've met and bested an IG player who was running a gunline, but didn't actually understand how it worked and play it to the best of it's ability. Ditto tenfold for Space Marines. Just dropping 100 guys and a few Manticores on the board in a pile does not win the game. That's actually one of the thing I like a lot about this edition. You actually have to play and understand how your list works, what it's weaknesses are, and what it's strengths are if you intend to win.

This message was edited 6 times. Last update was at 2017/08/12 05:54:22


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Dakka Veteran




 Inquisitor Lord Katherine wrote:
Wakshaani wrote:
 Inquisitor Lord Katherine wrote:
Mine:

Sisters v. Tyranids

I Vanguarded across the board and took out about 2/3 of his 'gaunts on turn 1. He dropped 3 lictors and engaged my Exorcist in melee. Then, I killed the rest of his 'gaunts. I think part of the problem was that his list, which was built to be a Brigade, just was full of sub-optimal units and didn't have enough hard hitting things to even have a chance of dealing with me.

Sisters v. Chaos Space Marines

I vanguarded forward and blew up his heavy options, then wiped out a big squad of Rubrics with Celestine in CQC. That was effectively that, because he conceeded, the warp showing him no paths that lead to victory.


Others:

Tau v. Orks
Chaos Space Marnes v. Admech
Space Marines [Codex] v. Death Guard
Space Marines [Codex] v. Chaos Space Marines


What the heck force are you using, anyway? I know Sisters, but what kind of comp is this? You've pretty much single-handedly defined the performance of the Sisters around here and I'm super curious as to what the heck you're doing with them to get such absurd wins.


The local league is currently using 75PL as the standard for games.

I'm running: [I feel like I've posted this twelve times already]
11 - Celestine, 1 Gemini
5 - Dominions, 4x Meltaguns, 1x Combi Melta, 1x Inferno Pistol, 1x Power Axe
5 - Dominions, 4x Meltaguns, 1x Combi Melta, 1x Inferno Pistol, 1x Power Axe
5 - Dominions, 4x Meltaguns, 1x Combi Melta, 1x Inferno Pistol, 1x Power Axe
5 - Dominions, 4x Flamer, 1x Combi Flamer, 1x Inferno Pistol, 1x Power Axe
10 - Dominions, 5x Additional Dominions, 5x Storm Bolter, 1x Inferno Pistol, 1x Power Axe
8 - Exorcist, Storm Bolter, Hunter-Killer Missile
6 - Penitent Engine
5 - Immolator, Immolation Flamer, Storm Bolter, Hunter-Killer Missile
5 - Immolator, Immolation Flamer, Storm Bolter, Hunter-Killer Missile
5 - Immolator, Multimelta, Storm Bolter, Hunter-Killer Missile
5 - Immolator, Multimelta, Storm Bolter, Hunter-Killer Missile

Curiously, this is only my second time playing in a competitive scenario [and in this case, competitive means "prize for the victor"]. I would be lying if I called myself a casual player, though, as my close friends can attest.


The important thing is understanding your army and why it's good. I've met and bested an IG player who was running a gunline, but didn't actually understand how it worked and play it to the best of it's ability. Ditto tenfold for Space Marines. Just dropping 100 guys and a few Manticores on the board in a pile does not win the game. That's actually one of the thing I like a lot about this edition. You actually have to play and understand how your list works, what it's weaknesses are, and what it's strengths are if you intend to win.


I dunno, you're effectively punching at 200 points above weight due to PL's wonkiness. Putting your list into Battlescribe it came out to 1702 points where a 75 pl game is roughly equivalent to 1500.

The Guard player would have likely struggled to squeeze an effective list out of 75 pl due to how expensive everything is or take expensive options that don't help out. For example, taking a 3x mortar HWS in PL is insane as you're effectively paying 60 'points' for a 27 point unit.

Just made a rough 75pl list for the guard player based on your description and came out to 1495. 3 basilisks, 100 conscripts, 3 wyverns, a manticore, and 4 infantry squads with las/plas. 3 company commanders and 3 commissars. Granted, I could have probably tacked on 100 points in wargear onto the officers, but you would never do that in an actual points based list.

This isn't a dig on you or your abilities, you've made what looks like an extremely effective and strong list and clearly know how to use it. But at least part of your success is due to using a casual format that seems to favor your faction while handicapping at least one of your opponents'.

TLR power level in a competitive setting is silly
   
Made in au
Liche Priest Hierophant







Two more games of 40k were played at the club today, with both Tau players securing a win each:

Tau vs Necrons
Tau vs Guard

This message was edited 1 time. Last update was at 2017/08/12 09:12:53


 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

SemperMortis wrote:
when is this getting updated next

Keep your trousers on! i usually let a few pages of results pass before I update it again.

Also, seriously where are the data table guys?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in ru
!!Goffik Rocker!!







RogueApiary wrote:

The important thing is understanding your army and why it's good.


I dunno, you're effectively punching at 200 points above weight due to PL's wonkiness.


But isn't it the same thing? The combination of underpriced stuff and knowing how to run it makes the army effective. Like 7-th eldar and magic deathstars.

This message was edited 2 times. Last update was at 2017/08/12 09:01:53


 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

RogueApiary wrote:


I dunno, you're effectively punching at 200 points above weight due to PL's wonkiness.


Yeah, The same happens with Tau. If you go PL route, suddenly Crisis are back into being well costed, as are Remoras

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Dakka Veteran




 koooaei wrote:

RogueApiary wrote:

The important thing is understanding your army and why it's good.


I dunno, you're effectively punching at 200 points above weight due to PL's wonkiness.


But isn't it the same thing? The combination of underpriced stuff and knowing how to run it makes the army effective. Like 7-th eldar and magic deathstars.


Maybe I'm biased because I'm guard but there really aren't any underpriced things in the Guard index when using PL. Best case scenario is finding stuff that breaks even at the 20:1 exchange ratio and even then you're missing out on most of the amazingly points efficient things like Taurox Primes and Mortars. Scions with 4x meltas would be one of the few 'value' items the Guard have under PL.

Most of the expensive 'free' upgrades PL opens up don't bring anything to the table for Guard. Infantry squads are 3 PL and Veteran squads are 6 PL FFS when my average infantry squad runs 55 points and I can't come up with a good reason to even bring the equivalent of a 120 point veteran squad. That's basically charging me for 3 specials, a heavy, and the heavy flamer plus whatever other upgrades they can take for what would normally be maybe an 80-90 point unit. Company Commanders, of which you usually need 2-3, run 3 PL each. What the hell am I going to give them to make them worth 60 points? Even Plasma Pistol/Power Fist only runs 55.

You can then say that Guard are bottom tier for playing PL games but they rock at points. The difference being that GW is actively making adjustments to points values and has not really messed with PL's. I fully expect a lot of things that are currently extremely efficient points-wise to get adjusted whereas I sincerely doubt PL's will get changed any time soon. This lack of support should be seen as further evidence that PL is not suited for competitive play.
   
Made in us
Trigger-Happy Baal Predator Pilot






So I played in a couple 2k tourneys and other games, and here are my results.

BA vs Knights/SoB - BA win
BA vs Custodes/SoS/Marines - BA win
BA vs GK - BA win
BA vs SW - BA win
BA vs Chaos - BA win
BA vs Harlies/Eldar - Harlies/Eldar win
BA vs Chaos - BA win

Personally I'm around 11-2-0 with my BA in this new edition. I'm loving putting Sanguinary Guard in a Spartan. I dubbed it the Barrel 'O Bees.
   
Made in us
Stealthy Sanctus Slipping in His Blade






Sisters vs Space Marines (codex Marines, imp fists CT) Sisters Win

Dark Eldar vs Death Guard : Dark Eldar Win
Dark Eldar vs Tyranids : Dark Eldar Win

This message was edited 1 time. Last update was at 2017/08/12 13:10:49


A ton of armies and a terrain habit...


 
   
Made in gb
Longtime Dakkanaut





UK

RogueApiary wrote:
 Inquisitor Lord Katherine wrote:
Wakshaani wrote:
 Inquisitor Lord Katherine wrote:
Mine:

Sisters v. Tyranids

I Vanguarded across the board and took out about 2/3 of his 'gaunts on turn 1. He dropped 3 lictors and engaged my Exorcist in melee. Then, I killed the rest of his 'gaunts. I think part of the problem was that his list, which was built to be a Brigade, just was full of sub-optimal units and didn't have enough hard hitting things to even have a chance of dealing with me.

Sisters v. Chaos Space Marines

I vanguarded forward and blew up his heavy options, then wiped out a big squad of Rubrics with Celestine in CQC. That was effectively that, because he conceeded, the warp showing him no paths that lead to victory.


Others:

Tau v. Orks
Chaos Space Marnes v. Admech
Space Marines [Codex] v. Death Guard
Space Marines [Codex] v. Chaos Space Marines


What the heck force are you using, anyway? I know Sisters, but what kind of comp is this? You've pretty much single-handedly defined the performance of the Sisters around here and I'm super curious as to what the heck you're doing with them to get such absurd wins.


The local league is currently using 75PL as the standard for games.

I'm running: [I feel like I've posted this twelve times already]
11 - Celestine, 1 Gemini
5 - Dominions, 4x Meltaguns, 1x Combi Melta, 1x Inferno Pistol, 1x Power Axe
5 - Dominions, 4x Meltaguns, 1x Combi Melta, 1x Inferno Pistol, 1x Power Axe
5 - Dominions, 4x Meltaguns, 1x Combi Melta, 1x Inferno Pistol, 1x Power Axe
5 - Dominions, 4x Flamer, 1x Combi Flamer, 1x Inferno Pistol, 1x Power Axe
10 - Dominions, 5x Additional Dominions, 5x Storm Bolter, 1x Inferno Pistol, 1x Power Axe
8 - Exorcist, Storm Bolter, Hunter-Killer Missile
6 - Penitent Engine
5 - Immolator, Immolation Flamer, Storm Bolter, Hunter-Killer Missile
5 - Immolator, Immolation Flamer, Storm Bolter, Hunter-Killer Missile
5 - Immolator, Multimelta, Storm Bolter, Hunter-Killer Missile
5 - Immolator, Multimelta, Storm Bolter, Hunter-Killer Missile

Curiously, this is only my second time playing in a competitive scenario [and in this case, competitive means "prize for the victor"]. I would be lying if I called myself a casual player, though, as my close friends can attest.


The important thing is understanding your army and why it's good. I've met and bested an IG player who was running a gunline, but didn't actually understand how it worked and play it to the best of it's ability. Ditto tenfold for Space Marines. Just dropping 100 guys and a few Manticores on the board in a pile does not win the game. That's actually one of the thing I like a lot about this edition. You actually have to play and understand how your list works, what it's weaknesses are, and what it's strengths are if you intend to win.


I dunno, you're effectively punching at 200 points above weight due to PL's wonkiness. Putting your list into Battlescribe it came out to 1702 points where a 75 pl game is roughly equivalent to 1500.

The Guard player would have likely struggled to squeeze an effective list out of 75 pl due to how expensive everything is or take expensive options that don't help out. For example, taking a 3x mortar HWS in PL is insane as you're effectively paying 60 'points' for a 27 point unit.

Just made a rough 75pl list for the guard player based on your description and came out to 1495. 3 basilisks, 100 conscripts, 3 wyverns, a manticore, and 4 infantry squads with las/plas. 3 company commanders and 3 commissars. Granted, I could have probably tacked on 100 points in wargear onto the officers, but you would never do that in an actual points based list.

This isn't a dig on you or your abilities, you've made what looks like an extremely effective and strong list and clearly know how to use it. But at least part of your success is due to using a casual format that seems to favor your faction while handicapping at least one of your opponents'.

TLR power level in a competitive setting is silly


Sisters are pretty good in points matches too. Acts of Faith are extremely potent. The last person I played had the characters that give additional Acts of Faith on a 4+ and was firing Heavy Bolters all day long.

YMDC = nightmare 
   
Made in us
Monster-Slaying Daemonhunter





RogueApiary wrote:
 koooaei wrote:

RogueApiary wrote:

The important thing is understanding your army and why it's good.


I dunno, you're effectively punching at 200 points above weight due to PL's wonkiness.


But isn't it the same thing? The combination of underpriced stuff and knowing how to run it makes the army effective. Like 7-th eldar and magic deathstars.


Maybe I'm biased because I'm guard but there really aren't any underpriced things in the Guard index when using PL. Best case scenario is finding stuff that breaks even at the 20:1 exchange ratio and even then you're missing out on most of the amazingly points efficient things like Taurox Primes and Mortars. Scions with 4x meltas would be one of the few 'value' items the Guard have under PL.

Most of the expensive 'free' upgrades PL opens up don't bring anything to the table for Guard. Infantry squads are 3 PL and Veteran squads are 6 PL FFS when my average infantry squad runs 55 points and I can't come up with a good reason to even bring the equivalent of a 120 point veteran squad. That's basically charging me for 3 specials, a heavy, and the heavy flamer plus whatever other upgrades they can take for what would normally be maybe an 80-90 point unit. Company Commanders, of which you usually need 2-3, run 3 PL each. What the hell am I going to give them to make them worth 60 points? Even Plasma Pistol/Power Fist only runs 55.

You can then say that Guard are bottom tier for playing PL games but they rock at points. The difference being that GW is actively making adjustments to points values and has not really messed with PL's. I fully expect a lot of things that are currently extremely efficient points-wise to get adjusted whereas I sincerely doubt PL's will get changed any time soon. This lack of support should be seen as further evidence that PL is not suited for competitive play.




RogueApiary wrote:
Spoiler:
 Inquisitor Lord Katherine wrote:
Wakshaani wrote:
 Inquisitor Lord Katherine wrote:
Mine:

Sisters v. Tyranids

I Vanguarded across the board and took out about 2/3 of his 'gaunts on turn 1. He dropped 3 lictors and engaged my Exorcist in melee. Then, I killed the rest of his 'gaunts. I think part of the problem was that his list, which was built to be a Brigade, just was full of sub-optimal units and didn't have enough hard hitting things to even have a chance of dealing with me.

Sisters v. Chaos Space Marines

I vanguarded forward and blew up his heavy options, then wiped out a big squad of Rubrics with Celestine in CQC. That was effectively that, because he conceeded, the warp showing him no paths that lead to victory.


Others:

Tau v. Orks
Chaos Space Marnes v. Admech
Space Marines [Codex] v. Death Guard
Space Marines [Codex] v. Chaos Space Marines


What the heck force are you using, anyway? I know Sisters, but what kind of comp is this? You've pretty much single-handedly defined the performance of the Sisters around here and I'm super curious as to what the heck you're doing with them to get such absurd wins.


The local league is currently using 75PL as the standard for games.

I'm running: [I feel like I've posted this twelve times already]
11 - Celestine, 1 Gemini
5 - Dominions, 4x Meltaguns, 1x Combi Melta, 1x Inferno Pistol, 1x Power Axe
5 - Dominions, 4x Meltaguns, 1x Combi Melta, 1x Inferno Pistol, 1x Power Axe
5 - Dominions, 4x Meltaguns, 1x Combi Melta, 1x Inferno Pistol, 1x Power Axe
5 - Dominions, 4x Flamer, 1x Combi Flamer, 1x Inferno Pistol, 1x Power Axe
10 - Dominions, 5x Additional Dominions, 5x Storm Bolter, 1x Inferno Pistol, 1x Power Axe
8 - Exorcist, Storm Bolter, Hunter-Killer Missile
6 - Penitent Engine
5 - Immolator, Immolation Flamer, Storm Bolter, Hunter-Killer Missile
5 - Immolator, Immolation Flamer, Storm Bolter, Hunter-Killer Missile
5 - Immolator, Multimelta, Storm Bolter, Hunter-Killer Missile
5 - Immolator, Multimelta, Storm Bolter, Hunter-Killer Missile

Curiously, this is only my second time playing in a competitive scenario [and in this case, competitive means "prize for the victor"]. I would be lying if I called myself a casual player, though, as my close friends can attest.


The important thing is understanding your army and why it's good. I've met and bested an IG player who was running a gunline, but didn't actually understand how it worked and play it to the best of it's ability. Ditto tenfold for Space Marines. Just dropping 100 guys and a few Manticores on the board in a pile does not win the game. That's actually one of the thing I like a lot about this edition. You actually have to play and understand how your list works, what it's weaknesses are, and what it's strengths are if you intend to win.


I dunno, you're effectively punching at 200 points above weight due to PL's wonkiness. Putting your list into Battlescribe it came out to 1702 points where a 75 pl game is roughly equivalent to 1500.

The Guard player would have likely struggled to squeeze an effective list out of 75 pl due to how expensive everything is or take expensive options that don't help out. For example, taking a 3x mortar HWS in PL is insane as you're effectively paying 60 'points' for a 27 point unit.

Just made a rough 75pl list for the guard player based on your description and came out to 1495. 3 basilisks, 100 conscripts, 3 wyverns, a manticore, and 4 infantry squads with las/plas. 3 company commanders and 3 commissars. Granted, I could have probably tacked on 100 points in wargear onto the officers, but you would never do that in an actual points based list.

This isn't a dig on you or your abilities, you've made what looks like an extremely effective and strong list and clearly know how to use it. But at least part of your success is due to using a casual format that seems to favor your faction while handicapping at least one of your opponents'.

TLR power level in a competitive setting is silly


My Guard have a very effective 75PL list, and it works out to being worth about 1600 points. Most everyone, save an Ork player who's only lost one game are running over 1500 by a fair amount.

Also, I don't know why you have 3 CC's and 3 Commissars, one of each would do entirely adequately. Let me fix that for you: 1 CC, 1 Commissar, 100 Conscripts, 4 las/plas infantry, 1 Wyvern, 2 Manticores, Pask, Tank Commander. Power Axes, Storm Bolters, and H-K missiles for everyone makes for 550 easily. Pask and the Tank Commander are both way under where their PL suggests they should be, and they're not getting full efficiency from their orders, so replacing them with more worthwhile units is an obvious improvement, bringing the new list to: 1 Company Commander, 3 Tempestor Primes, 2 50x Concsripts, 2 Las-Plas Infantry, 3 Stormtrooper Plasmagun Command Squads, 1 Commissar, 3 Wyverns, 3 Manticores, for 1600.

The Sisters list is also so expensive because I've tacked on almost-useless upgrades, like Power Axes and Inferno Pistols, because I can. There's about 100 points in upgrades that don't get used that I have because they're free and I might as well have them, just in case.



Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Stealthy Sanctus Slipping in His Blade






Sisters vs Tau : Sisters win

Dark Eldar vs Necrons : Necron win

A ton of armies and a terrain habit...


 
   
Made in us
Kabalite Conscript





Dallas

Tempestus/Guard vs Space Wolves: IG victory
Tempestus/Guard vs CSM Codex: IG victory
   
Made in us
Regular Dakkanaut





Ad mech vs Sm - Sm win
Ad mech vs CSM - Ad Mech win
Ad Mech vs Dark Eldar - ad Mech win

Astra Mil vs Dark Eldar - AM win
Astra Mil vs SM - SM win
Astra Mil vs Eldar - AM win

Ynnari vs Deathwatch - Ynnari win
Orks vs CSM - Orks win
Necrons vs SM - Necron win
Dark Eldar vs SM - Dark Eldar win
   
Made in ca
Bush? No, Eldar Ranger



Vancouver, BC

Got in two games today, with my MIXED INDEX DAEMONS and CSM CODEX army. [mostly mixed to include a Knight, Karanak and more summoning options.]

First game was a WIN. 2000 points, vs Tau
. Maelstrom, Cloak and Shadows. Hammer and Anvil. He had Longstrike, a bunch of firewarriors, two broadsides, and a Stormsurge in his zone. He dropped down his Commander and 2x3 Suits to try to take out my Knight and Helbrute, but due to a few lucky saves on my part, they both survived relatively unharmed. Interestingly, he also dropped a squad of Vespid down. I managed to summon a squad of Plaguebearers in the middle board, and together with the Plague Marines, managed to keep most of his force blocked from advancing further, so I manged to claim more objectives [the Codex's objective secured-esque rule really helped me here]. He forfeited on the fourth turn, as he had 7 VPs to my 12.

Second game was a LOSS - 1250, Tactical Escalation, vs Blood Angels. Not a lot to say about this one - I'm not used to 1250, and my dice were COMPLETELY against me this game. Rolling 1s and 2s everywhere, and losing my Tzeentch DP in one go against a Dreadnought.
   
Made in de
Imperial Agent Provocateur






First one is the winner:
AM vs. ORK
Tyranids vs. ORK
SoB vs. AM
Deathguard vs. BA
Ynnari vs. SM

Please correct my english. I won't get any better if you don't. 
   
Made in us
Troubled By Non-Compliant Worlds





Fayetnam, NC

CSM Night Lords (Codex) vs Space Wolves: CSM Win

This message was edited 1 time. Last update was at 2017/08/13 06:38:45


Night Lord XIII Company: 6,600 Points, 12W-4L
Skaven Cheese-stealer Renegade Cult: 2,000 points, 0-0
Warboss Spine Squisha's Ork Warband: 3,000 Points, 1W-3L
Carcharadons Astra: 2000 Points, 11-2
Drukhari: 1250 Points, 2-0
 
   
Made in pl
Warp-Screaming Noise Marine





My results from the recent local tournament:
Dark Eldar vs. SM (Codex) + GK (Codex) - Dark Eldar win.
Dark Eldar vs. Imperial Knights + AdMech - IK win.
Dark Eldar vs. Imperial Knights + Plasma Scions - tie.


Drukhari - 4.7k
Space Marines - 3.1k
Chaos Space Marines - 2.9k
Harlequins - 0.9k
 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

Space marine codex vs necron 1w for necrons 1l
   
Made in ie
Battleship Captain





Sisters Of Battle vs Tau: Sister win.

8th is clearly their edition. I look forward to the codex coming out and ruining Acts of Faith for us.


 
   
Made in us
Dakka Veteran




Deathwatch v Tau 1k points - Tau win

This was a hilarious loss. Was on track to win as the Tau just had longstrike with 1 wound and in half distance range if 2 frag cannons, farsight with 4 wounds on the opposite end if the board, and like 8 kroot, the Corvus failed its last save against a weapon with no AP. Rolled a 6, then rolled a 5 on mortal wounds for my 5man kill team and a 6 on my full health watchmaster. GG RNGesus.

This message was edited 1 time. Last update was at 2017/08/13 12:01:15


 
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

Death guard vs Eldar
Eldar win.

Pestilence Provides.  
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Updated.

Added my own victory with the new CSM codex WE versus Codex IF.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Leaping Dog Warrior






Here are my results for my custodes forces so far:

Custodes vs CSM (Nurgle Deathguard) (9-3) @ 2k points -Custodes Win
Custodes vs Space Marines (27-7) @ 2k points - Custodes Win (Space marines used their codex)
Custodes vs Astra Milliatrum (12-3) @ 2k points - Custodes Win
Custodes vs Tau (11-3) @ 2k points -Custodes Win
Custodes vs Tyranids (4-1) @ 2k points - Custodes Win

No losses yet, So far so good, but most of the wins were due to either extremely good luck on my part (Tyranids) or extremely poor positioning on my opponent's part(Guard). I suspect both those armies could table me if the dice swung the other way or my opponent deployed correctly. Still, custodes hold objectives very well and that's been winning me games.

This message was edited 9 times. Last update was at 2017/08/13 16:03:54


MRRF 300pts
Adeptus Custodes: 2250pts 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Played 3 games in a tournament yesterday:
Game 1: Dark Angels vs. Tyranids/Genestealer Cult: Nids victory
Game 2: Dark Angels vs. Astra Militarum: Ended with a tie.
Game 3: Dark Angels vs. Tau Empire: Dark Angels Victory

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 21 | Current main painting project: Warhammer 40k Leviathan set
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Longtime Dakkanaut





So far my results are as follows:

(1500pts) Blood Angels vs Astra Militarum: Blood Angels Win
(1750pts) Blood Angels vs Astra Militarum: Blood Angels Win
(2000pts) Blood Angels vs Astra Militarum: Astra Militarum Win
(2150pts) Blood Angels vs Astra Militarum: Blood Angels Win

Note the Astra Militarum lists did not have conscripts and were heavily mechanized. The Blood Angels had a Stormraven and were heavy Death Company.


Automatically Appended Next Post:
 Mulletdude wrote:
So I played in a couple 2k tourneys and other games, and here are my results.

BA vs Knights/SoB - BA win
BA vs Custodes/SoS/Marines - BA win
BA vs GK - BA win
BA vs SW - BA win
BA vs Chaos - BA win
BA vs Harlies/Eldar - Harlies/Eldar win
BA vs Chaos - BA win

Personally I'm around 11-2-0 with my BA in this new edition. I'm loving putting Sanguinary Guard in a Spartan. I dubbed it the Barrel 'O Bees.


What is the list you are using? Can you PM me with it?

This message was edited 1 time. Last update was at 2017/08/13 20:00:12


 
   
Made in us
Monster-Slaying Daemonhunter





I lost my first game:

Imperial Knights v. Space Wolves.

I decided to play my Space Wolves for this game. My one Land Raider did all the lifting. At the end, 1 of the knights was dead and 2 had 2 wounds remaining, and the last was at 12, all because of the one Land Raider. My Wolf Guard and Long Fangs did, not, however do so well. They did contribute, but a second Land Raider would have done way more, or a pair of Predators. Unfortunately, I don't own another Land Raider or any Predators.

I am impressed with the Land Raider. Having re-rolls of 1 to hit and to wound from characters hiding behind it helped a lot, as did being T8, since it made it bounce a lot of fire the Knights sent my way.

This message was edited 3 times. Last update was at 2017/08/13 21:51:34


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in au
Missionary On A Mission





Australia

 Sim-Life wrote:

8th is clearly their edition. I look forward to the codex coming out and ruining Acts of Faith for us.


Yeah i'm waiting for the other foot to drop myself...

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 captain bloody fists wrote:
 Sim-Life wrote:

8th is clearly their edition. I look forward to the codex coming out and ruining Acts of Faith for us.


Yeah i'm waiting for the other foot to drop myself...

I'd really like to fight a Sororita list (don't know anyone around here who uses them unfortunetly), I don't understand how they can be so powerful considering how squishy their units are. :/

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
 
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