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Longtime Dakkanaut




 OrlandotheTechnicoloured wrote:
I'm hoping for lots of little feet rather than tracks similar to those from the community page (although I don't think they're for this, but from an AoS nurgle creature)


Or possibly compatible with both. I think it's odd they haven't pushed more kits like that since AoS dropped.
   
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Gathering the Informations.

 OrlandotheTechnicoloured wrote:
I'm hoping for lots of little feet rather than tracks similar to those from the community page (although I don't think they're for this, but from an AoS nurgle creature)

Well, we know Maggoths are coming to 40k so why couldn't it be something for both?
   
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 Kanluwen wrote:
 OrlandotheTechnicoloured wrote:
I'm hoping for lots of little feet rather than tracks similar to those from the community page (although I don't think they're for this, but from an AoS nurgle creature)

Well, we know Maggoths are coming to 40k so why couldn't it be something for both?


Usually any new daemon kits work across both 40k and AoS, but if it is a maggoth then it might be more 40k oriented since AoS already has 3 cool maggoth builds. I admit a 40k maggoth with a chaos marine riding a slug might be a bit cartoony or dumb so i'm hoping its more like just a beast of nurgle or daemon engine.

However we can't quite see the tracks on this plagueburst crawler in that image, could it be moving on tons of tiny legs...maybe...that might be really cool.

 
   
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Do we think that this Plagueburst Crawler is confirmation that Death Guard will continue to not have direct keyword access to a lot of CSM units (Havoc's etc) that caused all the complaints upon the release of the Chaos index? This basically looks like a Death Guard Vindicator* (Do not have my index to hand so cannot remember if Death Guard have access to Vindis).

This message was edited 1 time. Last update was at 2017/07/09 20:37:54


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Gathering the Informations.

SilverAlien wrote:
 OrlandotheTechnicoloured wrote:
I'm hoping for lots of little feet rather than tracks similar to those from the community page (although I don't think they're for this, but from an AoS nurgle creature)


Or possibly compatible with both. I think it's odd they haven't pushed more kits like that since AoS dropped.

To be fair, most of the cross-compatible kits like Daemons and the like were already done. The Bloodthirster triple-kit and Skarbrand got done with End Times.
We've seen, since Age of Sigmar's launch:
Lord of Change and Kairos kit
The Brimstone Horrors and the like.
Tzaangors.

I wouldn't be surprised when we see the Rotbringers for Nurgle to see a Great Unclean One and named variant, Beasts of Nurgle, and Maggoth kit.
Thargrim wrote:
 Kanluwen wrote:
 OrlandotheTechnicoloured wrote:
I'm hoping for lots of little feet rather than tracks similar to those from the community page (although I don't think they're for this, but from an AoS nurgle creature)

Well, we know Maggoths are coming to 40k so why couldn't it be something for both?


Usually any new daemon kits work across both 40k and AoS, but if it is a maggoth then it might be more 40k oriented since AoS already has 3 cool maggoth builds. I admit a 40k maggoth with a chaos marine riding a slug might be a bit cartoony or dumb so i'm hoping its more like just a beast of nurgle or daemon engine.

Who says it has to be ridden by anything? From what I've been hearing regarding the "Dark Imperium" novel where the Maggoth bit comes from, it's used as a siege beast.

If one looks at the sprue breakdown for the Maggoth Lords, it's actually really easy to create a new box of just the beast:
Spoiler:
Sprue 01 has the body and limbs.

Sprue 02 has the rider specific bits on there, along with some unique head/torso options that match with the riders and the associated head.


They'd just need a new sprue with heads that cover where the rider fits and bam, done. It makes me think that we're going to see some new fluff about Maggoths crop up about them being some kind of daemonic beast so that we can get unridden ones in AoS as well.

Could be a cool way for some new "breeds" of Maggoth as well.

However we can't quite see the tracks on this plagueburst crawler in that image, could it be moving on tons of tiny legs...maybe...that might be really cool.

We can see enough towards the rear to note that there appear to be tracks, not tiny legs.

Makes me wonder why the "crawler" name but maybe it's meant to be like how the thing that transported the space shuttle to the launch gurneys was called a "Crawler-transporter".



Automatically Appended Next Post:
ListenToMeWarriors wrote:
Do we think that this Plagueburst Crawler is confirmation that Death Guard will continue to not have direct keyword access to a lot of CSM units (Havoc's etc) that caused all the complaints upon the release of the Chaos index? This basically looks like a Death Guard Vindicator* (Do not have my index to hand so cannot remember if Death Guard have access to Vindis).

That's a fair assumption to make. We know they're getting their own Codex and so are Thousand Sons. Likely there will be some stuff from CSM that will make an appearance, but they're also likely to get their own units that fulfill similar roles.

I would not be surprised to see a Death Guard squad that fulfills a role similar to Havocs but with the new Death Guard specific weapons.

I mean, how fun would a unit of Death Guard with the slime cannons from the Bloat Drone be to have?

This message was edited 3 times. Last update was at 2017/07/09 20:50:38


 
   
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Some sort of goo or disease spouting Death Guard heavy weapons would indeed be excellent.

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4th Obelisk On The Right

So the Deathguard are getting "Space Wolf'd" it seems. They are just going to beat the Nurgle theme to death with them.

 
   
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Gore-Drenched Khorne Chaos Lord




 BrotherGecko wrote:
So the Deathguard are getting "Space Wolf'd" it seems. They are just going to beat the Nurgle theme to death with them.


Well they are the favoured mortals of nurgle, what theme did you expect?

It's like expecting a khorne model not have some association to blood or skulls.
   
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I'm glad to see that the SM codex and Chaos Codex will likely retain the chapters/legion rules. However I am disappointed that:

1.) Grey Knights get their own codex again, rather than being rolled up with the Inquisition and SoBs. I know people would bemoan me bemoaning this but Knights never really had enough going for them to be a standalone force; they're daemon-hunting specialists and should remain so, relying on support from the other aspects of the Imperial Agents to fill in their gaps.

2.) Death Guard getting their own codex. While I do praise that the Sons of Mortarion are finally getting the proper recognition they deserved (something that was only briefly touched upon in the Traitor Legions supplement and was only really seen back in the 3.5 ed dex), getting their own codex only bumps up the MEQ dexes to even more absurd heights. And this is coming from a Death Guard player. I would have been more than satisfied just having my Plague Terminators back and a DG Havoc Squad rather than my own standalone book.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


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 BrotherGecko wrote:
So the Deathguard are getting "Space Wolf'd" it seems. They are just going to beat the Nurgle theme to death with them.


To be fair, why wouldn't Nurgle's private legion be armed with weapons that spread disease and decay? Wouldn't that make his job easier?
I can totally imagine them using biological weapons and having the rules to show it.


Automatically Appended Next Post:
 MechaEmperor7000 wrote:
I'm glad to see that the SM codex and Chaos Codex will likely retain the chapters/legion rules. However I am disappointed that:

1.) Grey Knights get their own codex again, rather than being rolled up with the Inquisition and SoBs. I know people would bemoan me bemoaning this but Knights never really had enough going for them to be a standalone force; they're daemon-hunting specialists and should remain so, relying on support from the other aspects of the Imperial Agents to fill in their gaps.



Yeah, the Daemonhunters codex was their best iteration, imo. There's even a section that gives fluffy justication as to why the Ordo Malleaus would fight things like C'tan and Eldar.

This message was edited 1 time. Last update was at 2017/07/09 21:15:37


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 BrotherGecko wrote:
So the Deathguard are getting "Space Wolf'd" it seems. They are just going to beat the Nurgle theme to death with them.


Yep prepare for slugmarines riding slugs with slug guns sludge swords and a slug lord on his slugsled pulled by ...Slugs.

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Gathering the Informations.

 MechaEmperor7000 wrote:
I'm glad to see that the SM codex and Chaos Codex will likely retain the chapters/legion rules. However I am disappointed that:

1.) Grey Knights get their own codex again, rather than being rolled up with the Inquisition and SoBs. I know people would bemoan me bemoaning this but Knights never really had enough going for them to be a standalone force; they're daemon-hunting specialists and should remain so, relying on support from the other aspects of the Imperial Agents to fill in their gaps.

2.) Death Guard getting their own codex. While I do praise that the Sons of Mortarion are finally getting the proper recognition they deserved (something that was only briefly touched upon in the Traitor Legions supplement and was only really seen back in the 3.5 ed dex), getting their own codex only bumps up the MEQ dexes to even more absurd heights. And this is coming from a Death Guard player. I would have been more than satisfied just having my Plague Terminators back and a DG Havoc Squad rather than my own standalone book.

I think that #2 is one of those things that people are going to have to come to terms with. Age of Sigmar has shown that the different Chaos Gods can work quite well as standalone books and forces, and I really hope that they keep that up.

I honestly can't wait to see how they bring the god specific forces they've done for AoS(Rotbringers, Bloodbound, and Disciples) into 40k.
   
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 Mr Morden wrote:
 BrotherGecko wrote:
So the Deathguard are getting "Space Wolf'd" it seems. They are just going to beat the Nurgle theme to death with them.


Yep prepare for slugmarines riding slugs with slug guns sludge swords and a slug lord on his slugsled pulled by ...Slugs.


Idk, a chariot being pulled by demonic centipedes would be pretty freaky.
As long as they use a thesaurus this time instead of just spamming plague, it should be fine.

This message was edited 2 times. Last update was at 2017/07/09 21:23:38


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4th Obelisk On The Right

 CthuluIsSpy wrote:
 BrotherGecko wrote:
So the Deathguard are getting "Space Wolf'd" it seems. They are just going to beat the Nurgle theme to death with them.


To be fair, why wouldn't Nurgle's private legion be armed with weapons that spread disease and decay? Wouldn't that make his job easier?
I can totally imagine them using biological weapons and having the rules to show it.


Automatically Appended Next Post:
 MechaEmperor7000 wrote:
I'm glad to see that the SM codex and Chaos Codex will likely retain the chapters/legion rules. However I am disappointed that:

1.) Grey Knights get their own codex again, rather than being rolled up with the Inquisition and SoBs. I know people would bemoan me bemoaning this but Knights never really had enough going for them to be a standalone force; they're daemon-hunting specialists and should remain so, relying on support from the other aspects of the Imperial Agents to fill in their gaps.



Yeah, the Daemonhunters codex was their best iteration, imo. There's even a section that gives fluffy justication as to why the Ordo Malleaus would fight things like C'tan and Eldar.


That doesn't sound like snot launchers, fart guns, puke bombs..etc etc.

 
   
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 CthuluIsSpy wrote:
Idk, a chariot being pulled by demonic centipedes would be pretty freaky.
As long as they use a thesaurus this time instead of just spamming plague, it should be fine.


Starting to already see quite a few repeats: Plagueburst crawler, blight launcher/grenade, plague reaper/knife/sword/bell/probe, plaguespitter, pox walkers, noxious blightwalker, lord of contagion, foetid bloat drone, malignant plaguecaster, and plague marines.

There is a limit to what even a thesaurus can be accomplish. If we have mostly run out of new units it isn't too bad, but if we have too many more well....

This message was edited 1 time. Last update was at 2017/07/09 22:17:46


 
   
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on the forum. Obviously

If one language fails to provide enough synonyms, start taking words from another.
Then you look super intelligent and erudite!

Like, call something kegare* or something

Translators Note : Kegare means defilement or uncleanliness

This message was edited 1 time. Last update was at 2017/07/09 22:27:28


What I have
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~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
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Whatever, Blight Launcher is a pretty rad name for a weapon.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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Slayer-Fan123 wrote:
Whatever, Blight Launcher is a pretty rad name for a weapon.


That one does make sense, it (presumably) shoots modified blight grenades. Just like all of the melee weapons being plague (x) isn't that bad. it's like complaining about multiple types of power weapon.

Of course I honestly still don't mind space wolves, and it makes far more sense with DG as well.

This message was edited 1 time. Last update was at 2017/07/09 23:02:30


 
   
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Lot of whiners here. If they didnt do the index there would be 20 pages whining about that. No one made you buy the indexes, and they arent going to be invalid instantly either. Theres like half a dozen or so factions in each index, meaning some wont be invalid for up to 2 years at 2 codex per month.
   
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 CthuluIsSpy wrote:
If one language fails to provide enough synonyms, start taking words from another.
Then you look super intelligent and erudite!

Like, call something kegare* or something

Translators Note : Kegare means defilement or uncleanliness


mixing other languages in though begs the question, why? it also makes translation a bitch I suspect

Opinions are not facts please don't confuse the two 
   
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BrianDavion wrote:
 CthuluIsSpy wrote:
If one language fails to provide enough synonyms, start taking words from another.
Then you look super intelligent and erudite!

Like, call something kegare* or something

Translators Note : Kegare means defilement or uncleanliness


mixing other languages in though begs the question, why? it also makes translation a bitch I suspect


Yeah, probably. Like, if you translate something from English to German and it has German words in it, what do you do? Do you translate the German words to English, or just leave it?
But then that might mess with whatever theme that naming convention was following.

I really don't mind mixing languages as long as there's a clear thematic element, and as long as not too many languages are used, but I can see how it become a mess.

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~1660

Westwood lives in death!
Peace through power!

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I really like the crawler, looks great. Can't wait to see more.

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Personally I'm looking forward to all the names for Nurgle stuff. I'm expecting such classics as...

Blighted Plaguelords
Putrid Blightcasters
Poxified Intoxicators
   
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 RyanAvx wrote:
Personally I'm looking forward to all the names for Nurgle stuff. I'm expecting such classics as...

Blighted Plaguelords
Putrid Blightcasters
Poxified Intoxicators


'Poxified' is really good. I would un-ironically enjoy a unit called Poxified Intoxicators.

   
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 Prometheum5 wrote:
 RyanAvx wrote:
Personally I'm looking forward to all the names for Nurgle stuff. I'm expecting such classics as...

Blighted Plaguelords
Putrid Blightcasters
Poxified Intoxicators


'Poxified' is really good. I would un-ironically enjoy a unit called Poxified Intoxicators.


Poxifed intoxicators? what sick beer drinkers?

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BrianDavion wrote:
 Prometheum5 wrote:
 RyanAvx wrote:
Personally I'm looking forward to all the names for Nurgle stuff. I'm expecting such classics as...

Blighted Plaguelords
Putrid Blightcasters
Poxified Intoxicators


'Poxified' is really good. I would un-ironically enjoy a unit called Poxified Intoxicators.


Poxifed intoxicators? what sick beer drinkers?


Coors.
   
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I think I am going to hold off on any codex purchases. Since I don't plan on playing tournaments in awhile I am sure my gaming friends will be ok with me using indexes. I bought 4 of the 5 because I have so many armies. I had atleast two armies in every index so they were a good buy. They will atleast help me get used to playing 40k in 8th edition.

I was hoping codexes were gone for good, very wishful thinking on my part. GW is going back to hardcore publishing again, big shocker there. And hardcovers at probably 50 bucks or so a pop. no thanks. I bought enough hardback books in college that I overpaid for not looking to go thru that again.

   
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Heh. I'm probably gonna take a look at C:SM and see if it can do my 1st and 10th idea well enough for me to use it until C:BA is out... but otherwise I'll just wait for C:BA and C:SoB.

I never expected codices were gone for good. The entire concept of the Index was advertised by GW from the start as a way to hold people over until their codex was released to begin with-- so those people on the internet that you got the idea of codices being over from did you a serious disservice.

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Apparently, many people missed the box on page 175 titled WARHAMMER 40,000 CODEXES. It's right before the core rules.
   
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Wonder if that new thing is going to have landraider pricing. it looks cool but I don't want to pay Overlords of Kharadron pricing

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