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Made in us
Stealthy Sanctus Slipping in His Blade





What are the chances we'll see at least 3 xenos books? Seeing as we already have two traitor and two loyalist....

PourSpelur wrote:
It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
 
   
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Regular Dakkanaut




3 xeno books among those first 10 codices? I fear the chances are close to zero.
   
Made in us
Fixture of Dakka






Firefox1 wrote:
Assuming an alternating release order between loyalists and traitors, we must be a loyalist release between Death Guard and Thounsand Sons.
My best guess are Space Wolves as they have a little "history" with them. They would also have a full model range available, so GW could make money with each unit in the codex.


Wolves, Blood Angels, and Dark Angels could all get away with a book + cards release, though all could use some characters shifted into plastic. I'd go with Wolves for the tie-in to Thousand Sons, while Dark Angels could be part of a plot event with Cypher (getting a lone release) and the return of the Lion (loyalist Primarch kit).
   
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Longtime Dakkanaut





 MajorWesJanson wrote:
Firefox1 wrote:
Assuming an alternating release order between loyalists and traitors, we must be a loyalist release between Death Guard and Thounsand Sons.
My best guess are Space Wolves as they have a little "history" with them. They would also have a full model range available, so GW could make money with each unit in the codex.


Wolves, Blood Angels, and Dark Angels could all get away with a book + cards release, though all could use some characters shifted into plastic. I'd go with Wolves for the tie-in to Thousand Sons, while Dark Angels could be part of a plot event with Cypher (getting a lone release) and the return of the Lion (loyalist Primarch kit).


I wouldn't be surprised to see each of the variant chapters released alongside a generic Primaris kit or two(with a PDF on the GW site so they can be used by all) and a chapter upgrade sprue.
   
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Depraved Slaanesh Chaos Lord




Inside Yvraine

Have we gotten a reason for why the DG codex is coming out so late? It feels like GW has been shilling it pretty much since the announcement of 8th edition.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Got to pump those primaris up first. New Marines and all...

Now that they've pretty much gotten done with that DG should follow soon after. I agree that they've left it too long though. It's more frustrating than exciting when you are wanting CSM/DG stuff, and all you see is a sea of marine kits, as usual...


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
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I wonder actually, could it be possible for the Thousand Sons release to include a Start Collecting box? Most of the other armies with their own dedicated codexes have one at this point.
   
Made in ca
Commander of the Mysterious 2nd Legion





Arachnofiend wrote:
I wonder actually, could it be possible for the Thousand Sons release to include a Start Collecting box? Most of the other armies with their own dedicated codexes have one at this point.

Maybe, they certainly should get one as in many ways they're MORE distinct from chaos then say space wovles are from vanilla marines, I can, for example, buy a space marine start collecting box and use that for space wolves, 1K sons however their basic basic troops are distinct from the standard chaos stuff and CANNOT actually make a force from the chaos start collecting set

Opinions are not facts please don't confuse the two 
   
Made in de
Regular Dakkanaut




BlaxicanX wrote:Have we gotten a reason for why the DG codex is coming out so late? It feels like GW has been shilling it pretty much since the announcement of 8th edition.

Maybe problems with the casting of Mortarion? Just kidding and don“t know but wondering also.

Arachnofiend wrote:I wonder actually, could it be possible for the Thousand Sons release to include a Start Collecting box? Most of the other armies with their own dedicated codexes have one at this point.

I guess that there will be such a box for every codex.
Some boxes are already hard to get, so it seems they do some rework on them.
   
Made in de
Huge Bone Giant






Firefox1 wrote:
BlaxicanX wrote:Have we gotten a reason for why the DG codex is coming out so late? It feels like GW has been shilling it pretty much since the announcement of 8th edition.

Maybe problems with the casting of Mortarion? Just kidding and don“t know but wondering also.


It doesn't strike me as massively different from GW's normal release strategy. The template you can apply:

New edition is released. A month later, the big faction in the starter set gets a codex. Then there's a release for the other game system. Then the codex for the other starter set faction is released.

What's so different about that now?

Dark Imperium was released in mid June. GW has since learned it's a good idea to release smaller starter sets as well, which causes a slight delay for the Marine codex. There's also a wave of start collecting boxes, which adds another week

This is followed by the Marine codex and around three weeks of model releases for the codex, which is standard.

They fit in Grey Knights and Chaos Marines as book only releases. Adds a week before the Death Guard release. Then basing kits and stuff. Another week. Then, presumably, the combo kits for Age of Sigmar and the General's Handbook, which is another week.

After that we'll get Death Guard for several weeks.

That's a lot of tiny little holdups that of course add up. But aside from the two extra codices, that's about what a full release for Age of Sigmar would take up if they did a Battletome instead of random stuff. We'll still see Death Guard within two and a half months after the starter set, which is hardly a long time. It just feels that way because they teased Nurgle stuff so early and then the endless starter set and Primaris releases happened.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Regular Dakkanaut




 Geifer wrote:
Firefox1 wrote:
BlaxicanX wrote:Have we gotten a reason for why the DG codex is coming out so late? It feels like GW has been shilling it pretty much since the announcement of 8th edition.

Maybe problems with the casting of Mortarion? Just kidding and don“t know but wondering also.


It doesn't strike me as massively different from GW's normal release strategy. The template you can apply:

New edition is released. A month later, the big faction in the starter set gets a codex. Then there's a release for the other game system. Then the codex for the other starter set faction is released.

What's so different about that now?

Dark Imperium was released in mid June. GW has since learned it's a good idea to release smaller starter sets as well, which causes a slight delay for the Marine codex. There's also a wave of start collecting boxes, which adds another week

This is followed by the Marine codex and around three weeks of model releases for the codex, which is standard.

They fit in Grey Knights and Chaos Marines as book only releases. Adds a week before the Death Guard release. Then basing kits and stuff. Another week. Then, presumably, the combo kits for Age of Sigmar and the General's Handbook, which is another week.

After that we'll get Death Guard for several weeks.

That's a lot of tiny little holdups that of course add up. But aside from the two extra codices, that's about what a full release for Age of Sigmar would take up if they did a Battletome instead of random stuff. We'll still see Death Guard within two and a half months after the starter set, which is hardly a long time. It just feels that way because they teased Nurgle stuff so early and then the endless starter set and Primaris releases happened.


There are no hold-ups, 8th was released at the start of Q2- starter set, indexes, easy build models in the following months. Marine release was Q3 followed by units, some sigmar, smaller codex releases in the following months. DG will be released Q4 in order to finish the year off strong. Then expect the next major release at the start of 2018.

Nice and simple, its all about creating a strong financial year to show investors. No hold-ups, just business strategy.
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

 Geifer wrote:
They fit in Grey Knights and Chaos Marines as book only releases.
Very minor correction: they managed to separate Voldus from the Triad kit with Gulliman.

Some new codex comments:

Grey Knights:
I am somewhat surprised some of the evil stuff they did in the GK codex.
Dakka-Dread (Auto-cannon) is not an option, they were all the rage when you could upgrade their ammo (luckily I use magnets...).
Including a couple more flyers seems OK, very little change though.
Funny how they made into psychic powers, abilities units just plain had in prior editions.
It gives some chance at cancelling out some of what they do.
I imagine with Eldar or CSM Thousand Sons could get quite exciting with these guys.

Chaos:
I am oddly, "happy" with the Chaos Codex and being able to do things like summon daemons and stuff.
It has a great deal of variety and a good means of mixing in cult units into armies like the Black Legion.
Even obliterators are interesting how they chose for them to work.
I cry foul on the Iron Warriors getting their own army ability that is an exact match of a different name with the Imperial Fists (makes sense though).
They even included Cypher and his Forsaken friends, I may have to dust off my robed DA miniatures with the CSM backpacks.
A nod of the head to Fabius Bile's interest in the Primaris marines is an obvious but still welcome bit to read.

GK, CSM in regard to the SM codex:
They have kept quite consistent with the stats of shared equipment that is pretty much the same.
Where I notice the biggest difference is the options you can take to add to the vehicles.
Again, there is some rather strong effort for balance at work as best I can see.

Overall impression:
Everything is still "making sense" to me and it is both very pleasant and concerning at the same time: to not see anything that looks OP.
I think I still have to go through the various command point rules.
I can see how some people can say these can lack "flavor", I think what they really mean is controversy.
I think this game is even more the "simulator" for all the fluff we read of the 40k universe (reasonable variety of units and composition) and gives some interesting challenges from a competitive viewpoint.

I think the ONLY item out of all of these releases (other than wallet pain) I have is the Primaris Marine future of being a possible replacement for the current size marines.
I expect that may not be an issue for at least another addition change due to all the "original" marine plastic molds out there.

I hate to say, I may be back to buying all the codex's that come out like I used to do from 5th edition and earlier.

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
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Deep in the Woods

Well I for one am not that happy with GW.
Seems now that most of my Chaos army is now illegal, since they are armed with bolters and chainswords.


"I have traveled trough the Realm of Death and brought back novelty pencils"
 GamesWorkshop wrote:
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Oh, somewhere in this favored land the sun is shining bright;
the band is playing somewhere and somewhere hearts are light,and somewhere men are laughing, and somewhere children shout but there is no joy in Mudville — mighty Casey has struck out. 
   
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Huge Bone Giant






Process wrote:
Spoiler:
 Geifer wrote:
Firefox1 wrote:
BlaxicanX wrote:Have we gotten a reason for why the DG codex is coming out so late? It feels like GW has been shilling it pretty much since the announcement of 8th edition.

Maybe problems with the casting of Mortarion? Just kidding and don“t know but wondering also.


It doesn't strike me as massively different from GW's normal release strategy. The template you can apply:

New edition is released. A month later, the big faction in the starter set gets a codex. Then there's a release for the other game system. Then the codex for the other starter set faction is released.

What's so different about that now?

Dark Imperium was released in mid June. GW has since learned it's a good idea to release smaller starter sets as well, which causes a slight delay for the Marine codex. There's also a wave of start collecting boxes, which adds another week

This is followed by the Marine codex and around three weeks of model releases for the codex, which is standard.

They fit in Grey Knights and Chaos Marines as book only releases. Adds a week before the Death Guard release. Then basing kits and stuff. Another week. Then, presumably, the combo kits for Age of Sigmar and the General's Handbook, which is another week.

After that we'll get Death Guard for several weeks.

That's a lot of tiny little holdups that of course add up. But aside from the two extra codices, that's about what a full release for Age of Sigmar would take up if they did a Battletome instead of random stuff. We'll still see Death Guard within two and a half months after the starter set, which is hardly a long time. It just feels that way because they teased Nurgle stuff so early and then the endless starter set and Primaris releases happened.


There are no hold-ups, 8th was released at the start of Q2- starter set, indexes, easy build models in the following months. Marine release was Q3 followed by units, some sigmar, smaller codex releases in the following months. DG will be released Q4 in order to finish the year off strong. Then expect the next major release at the start of 2018.

Nice and simple, its all about creating a strong financial year to show investors. No hold-ups, just business strategy.


When I say holdups, I mean from the perspective of Death Guard fans eagerly awaiting their turn. Obviously GW has a release plan which they follow (unless something goes catastrophically wrong).

There's no reason to believe that Death Guard will be released in Q4, though. They won't wait until October when we know it's the next codex and they want to release six more until Christmas.

Besides, by GW's financial year (which is divided in halfs, not quarters), September starts the second quarter.

 Talizvar wrote:
Very minor correction: they managed to separate Voldus from the Triad kit with Gulliman.


Thanks. I keep forgetting that he exists.


Automatically Appended Next Post:
 Nicorex wrote:
Well I for one am not that happy with GW.
Seems now that most of my Chaos army is now illegal, since they are armed with bolters and chainswords.



Yeah, cutting down on weapon choices on Chaos Marines is just poor. Unsurprising but poor.

This message was edited 1 time. Last update was at 2017/08/16 13:24:30


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Why is the rum always gone? 
   
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Australia

The Konor video says that the DG are in September, so they're not going to be in Q4.

The Circle of Iniquity
The Fourth Seal
 
   
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Regular Dakkanaut




 Geifer wrote:

When I say holdups, I mean from the perspective of Death Guard fans eagerly awaiting their turn. Obviously GW has a release plan which they follow (unless something goes catastrophically wrong).

There's no reason to believe that Death Guard will be released in Q4, though. They won't wait until October when we know it's the next codex and they want to release six more until Christmas.

Besides, by GW's financial year (which is divided in halfs, not quarters), September starts the second quarter.



Ah, that does make sense, ive never looked at how GW organise their finances, it just seemed apparent to me that they followed a trend of major releases every quarter so i assumed DG would be Q4
   
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I doubt we'll see a Thousand Sons getting started box. The Rubric set is more expensive than the CSM set and they haven't made a plastic Chaos HQ other than the Terminator model. So to make it cost about the same as others it would end up having to be a box of Rubrics, a box of Tzaangors, and a Rhino, with the Terminator Lord.

Would GW do that though? People would end up buying only start collecting boxes instead of multiple rubrics or tzaangors which I'm sure they don't want.

I'm really dying to see how they make Thousand Sons viable. I really don't think a new psychic table is going to be enough.
   
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Nvs wrote:
I doubt we'll see a Thousand Sons getting started box. The Rubric set is more expensive than the CSM set and they haven't made a plastic Chaos HQ other than the Terminator model. So to make it cost about the same as others it would end up having to be a box of Rubrics, a box of Tzaangors, and a Rhino, with the Terminator Lord.

Would GW do that though? People would end up buying only start collecting boxes instead of multiple rubrics or tzaangors which I'm sure they don't want.

I'm really dying to see how they make Thousand Sons viable. I really don't think a new psychic table is going to be enough.


They could include one of the plastic sorcerers for the HQ.
   
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There's no starter box for Grey Knights. I wonder what it would contain if it did exist.
   
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Morphing Obliterator






 ClassicCarraway wrote:
Nvs wrote:
I doubt we'll see a Thousand Sons getting started box. The Rubric set is more expensive than the CSM set and they haven't made a plastic Chaos HQ other than the Terminator model. So to make it cost about the same as others it would end up having to be a box of Rubrics, a box of Tzaangors, and a Rhino, with the Terminator Lord.

Would GW do that though? People would end up buying only start collecting boxes instead of multiple rubrics or tzaangors which I'm sure they don't want.

I'm really dying to see how they make Thousand Sons viable. I really don't think a new psychic table is going to be enough.


They could include one of the plastic sorcerers for the HQ.


That is a multipart-box that makes three tough.

Playing mostly Necromunda and Battletech, Malifaux is awesome too! 
   
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Impassive Inquisitorial Interrogator




U.K.

Leo_the_Rat wrote:
There's no starter box for Grey Knights. I wonder what it would contain if it did exist.


Or Harlies, which is a damn shame.

Missing Getting started so far:

GSC
Harlequins
Grey Knights

Then we have the more specialised

Thousand sons
Dark Angels
Haemonculus Cults (if they still want that kind of thing to exist)
Catachans (though hopefully theyd be updated plastics first)

and lastly SOB, because we really want new plastics for them and it'd be a crime against the Emperor to leave them off the list (though obviously doesn't figure into current released plastic armies)

3 SPRUUUUUEESSSS!!!!
JWBS wrote:

I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
 
   
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SM and CSM...I'm ready for some Xenos, please. Upsetting to imagine sub-factions being prioritized prior to full armies, but GKs are out so there you have it.

It is a self-fulfilling prophecy to say "They bring in the money". They have always been prioritized. There is a reason they bring in the $$.

Sorry...this has been a sticking point for me for...17 years.
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

Leo_the_Rat wrote:
There's no starter box for Grey Knights. I wonder what it would contain if it did exist.
Hard choice.
It all has to be plastic.
So the only option I see is:

Grey Knights: (They are targeting $100... this is getting awfully close to the upper limit of deal).
Palladin / Terminator squad: $60 (You get basically a Command Squad out of this). OR DreadKnight HQ? $64.50.
Grey Knight strike squad: $70 (Two 5 man squads)
Total: $130 individual cost. (or $134.50 with the Dreadknight option)
Hard to get a good model count or model difference (command, troop, vehicle) with this expensive army.

For comparison:

Getting started Space Marine box = $100
(Prices are individual model listing)
HQ Terminator Captain (Terminator squad = $60, TS + Captain "Terminator Command" = $70) = $10 (??) This guy appears to not be sold on his own.
Tactical Squad: $50
Venerable Dreadnaught: $55.50
Total: $115.50 individual cost.

About the best I can do.


A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
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Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Talizvar wrote:
Leo_the_Rat wrote:
There's no starter box for Grey Knights. I wonder what it would contain if it did exist.
Hard choice.
It all has to be plastic.
So the only option I see is:

Grey Knights: (They are targeting $100... this is getting awfully close to the upper limit of deal).
Palladin / Terminator squad: $60 (You get basically a Command Squad out of this). OR DreadKnight HQ? $64.50.
Grey Knight strike squad: $70 (Two 5 man squads)
Total: $130 individual cost. (or $134.50 with the Dreadknight option)
Hard to get a good model count or model difference (command, troop, vehicle) with this expensive army.

For comparison:

Getting started Space Marine box = $100
(Prices are individual model listing)
HQ Terminator Captain (Terminator squad = $60, TS + Captain "Terminator Command" = $70) = $10 (??) This guy appears to not be sold on his own.
Tactical Squad: $50
Venerable Dreadnaught: $55.50
Total: $115.50 individual cost.

About the best I can do.


Given that you can get the Seraphon box for $85 USD and the Carnosaur itself was $85, the new Fyreslayers box is $85 with a Magamdroth(used to be around ~$110ish)...think bigger.

My own personal speculation:
10x Grey Knights Strike Squad models
5x Grey Knights Terminators
1x Dreadknight

Alternatively, they could place the Terminator Captain you're talking about in--but he's sold in a lot of Start Collecting sets and most people who wanted him got him that way or from splitting the Terminator Command sets.
   
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Las Vegas

The lack of a single, stand alone TS HQ model suitable for a GS box is a stumbling point, I think. Ahriman is a special character, and the Exalted Sorcerers are a three man box. I suppose the old Terminator Lord/Sorcerer is possible, though unsatisfying.

Aside from that, box composition would determine whether it had any appeal. Rubrics/Tzaangors would not be as useful to me as Rubrics/Scarab Occult, but R/T is more likely. I'm also at the point that further Rubrics and/or Scarab Occult are really only useful to me if I want to expand my squads to full size 20/10.
   
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Huge Bone Giant






Start collecting Grey Knights is easy. Just copy Deathwatch. Ten power armored Grey Knights, a Venerable Dreadnought and a terminator armored HQ. Deathwatch has Artemis, which sets a precedent for including a special character, so it could be Voldus. Alternatively, the terminator armored Librarian has been officially featured with a Grey Knight color scheme, unlike the Terminator Captain (to my knowledge). That's the other, generic choice.

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Why is the rum always gone? 
   
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Blood-Raging Khorne Berserker





Pittsburgh, PA

shade1313 wrote:
The lack of a single, stand alone TS HQ model suitable for a GS box is a stumbling point, I think. Ahriman is a special character, and the Exalted Sorcerers are a three man box. I suppose the old Terminator Lord/Sorcerer is possible, though unsatisfying.

Aside from that, box composition would determine whether it had any appeal. Rubrics/Tzaangors would not be as useful to me as Rubrics/Scarab Occult, but R/T is more likely. I'm also at the point that further Rubrics and/or Scarab Occult are really only useful to me if I want to expand my squads to full size 20/10.


Captain Artemis is a character too, but that didn't stop him from ending up in the DW box
   
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Las Vegas

 Bi'ios wrote:
shade1313 wrote:
The lack of a single, stand alone TS HQ model suitable for a GS box is a stumbling point, I think. Ahriman is a special character, and the Exalted Sorcerers are a three man box. I suppose the old Terminator Lord/Sorcerer is possible, though unsatisfying.

Aside from that, box composition would determine whether it had any appeal. Rubrics/Tzaangors would not be as useful to me as Rubrics/Scarab Occult, but R/T is more likely. I'm also at the point that further Rubrics and/or Scarab Occult are really only useful to me if I want to expand my squads to full size 20/10.


Captain Artemis is a character too, but that didn't stop him from ending up in the DW box


Conceded, I had all the DW stuff I need, so I never looked at that box, and didn't know that.
   
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Dakka Veteran




I think price is the main problem. The reason Rubric + Tzaangors make sense is because Rubrics are $10 more than CSM and Tzeengors are $10 less than a helbrute or vehicle.

If GW introduced a power armor generic sorcerer (weren't there rumors a long time ago about a Chaos Sorcerer blister coming out with an alternate Thousand Sons helm?) and it was priced below the Terminator Lord perhaps there would be more wiggle room to include scarabs or a rhino etc.
   
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Regular Dakkanaut




Nvs wrote:
I'm really dying to see how they make Thousand Sons viable. I really don't think a new psychic table is going to be enough.


The Chaos Familiar stratagem would help (I'll be shocked if the Sons don't get that option in their codex). A stratagem or relic that lets Thousand Sons psykers break the Rule of One in matched play for powers other than Smite would also be awesome, although probably too much to hope for. It'll also be interesting to see if the cult armies get bonuses for summoning in daemons of their patron Chaos gods.
   
 
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