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![[Post New]](/s/i/i.gif) 2017/07/10 04:03:24
Subject: Why are power-fist so bad in this edition?
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Consigned to the Grim Darkness
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Far from me to ever defend Just Tony's post, but he wasn't saying "they can't ever buff something if people don't find it useful". But the thing is, Power Fists are actually in a pretty good spot right now relative to other melee weapons. The only possible exception to this is Thunder Hammers, which is more because they made THs literally just an upgrade to a power fist when they should have made it a sidegrade.
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This message was edited 1 time. Last update was at 2017/07/10 04:04:25
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2017/07/10 04:24:52
Subject: Re:Why are power-fist so bad in this edition?
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Longtime Dakkanaut
Northridge, CA
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Anything with S5+ should carry a Power Fist.
Thunder Hammers are gross and need some kind of change either points or stats.
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![[Post New]](/s/i/i.gif) 2017/07/10 19:59:38
Subject: Why are power-fist so bad in this edition?
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Irked Necron Immortal
Newark, CA
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Just Tony wrote:
Don't be obtuse, it's no different than when the rules changed to make shooting better than melee, or to make the new hotness grossly imbalanced over the last default choice. This happens every edition change.
Rules changed to make shooting better than melee?
You do realize that Melee has been better than shooting in every conceivable way for over a decade. Right?
Locking shooting units into CC with a tarpit, completely negating them with a cheap unit they have no possibility of killing while you handle the rest of their army, AND causing the melee to completely block his lines of fire has always been OP.
And don't get me started on sweeping advance. I've had squads consisting of upwards of 18 necron warriors swept off the board by a single model due to limitations on my ability to swing back when charged, combined with an utter lack of power weapons, due to a single failed moral check that my opponents were generally immune to.
Shooting has been weaker than CC, barring large template spam, since forever.
This is the first time I've ever seen shooting armies given a chance in hell of competing with hard-core CC in 4 full editions of WH40k.
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Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
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![[Post New]](/s/i/i.gif) 2017/07/10 20:00:38
Subject: Why are power-fist so bad in this edition?
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Consigned to the Grim Darkness
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Arandmoor wrote:You do realize that Melee has been better than shooting in every conceivable way for over a decade. Right?
You didn't play 7th edition, did you? Or half of sixth. Or the start of fifth.
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This message was edited 2 times. Last update was at 2017/07/10 20:01:04
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2017/07/10 20:02:48
Subject: Why are power-fist so bad in this edition?
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Arandmoor wrote:You do realize that Melee has been better than shooting in every conceivable way for over a decade. Right?
Pfffft...
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/07/10 21:13:06
Subject: Why are power-fist so bad in this edition?
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Decrepit Dakkanaut
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Melissia wrote:Far from me to ever defend Just Tony's post, but he wasn't saying "they can't ever buff something if people don't find it useful".
I dunno. The whole thing has jumped the shark when S8 AP3 3 over S8 AP3 D3 at the same point cost is used to justify cynicism of GW motives.
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![[Post New]](/s/i/i.gif) 2017/07/28 17:35:45
Subject: Re:Why are power-fist so bad in this edition?
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Omnipotent Necron Overlord
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Justice for power fists! Reduced in cost 8 points! Good thing they were balanced at 20 points right guys?
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2017/07/28 17:46:30
Subject: Why are power-fist so bad in this edition?
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Road-Raging Blood Angel Biker
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They didn't reduce the price of chainfists, still at 22. Why would you ever take them now?
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![[Post New]](/s/i/i.gif) 2017/07/28 18:02:51
Subject: Re:Why are power-fist so bad in this edition?
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Killer Klaivex
The dark behind the eyes.
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Xenomancers wrote:Justice for power fists! Reduced in cost 8 points! Good thing they were balanced at 20 points right guys?
So, wait, are they now 12?
A SM captain pays just 2 more points for a PF than a guardsman?
Yeah, this really looks like an improvement in balance.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2017/07/28 18:05:13
Subject: Re:Why are power-fist so bad in this edition?
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Locked in the Tower of Amareo
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vipoid wrote: Xenomancers wrote:Justice for power fists! Reduced in cost 8 points! Good thing they were balanced at 20 points right guys?
So, wait, are they now 12?
A SM captain pays just 2 more points for a PF than a guardsman?
Yeah, this really looks like an improvement in balance.
I"m sure they'll be cheaper in your codex. After using them on old models, they are NOT worth 20 pts in 8th. Not even close.
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![[Post New]](/s/i/i.gif) 2017/07/28 18:05:23
Subject: Re:Why are power-fist so bad in this edition?
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Consigned to the Grim Darkness
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vipoid wrote: Xenomancers wrote:Justice for power fists! Reduced in cost 8 points! Good thing they were balanced at 20 points right guys?
So, wait, are they now 12?
A SM captain pays just 2 more points for a PF than a guardsman?
Yeah, this really looks like an improvement in balance.
It's a very common complaint that S3 armies pay far too much for strength-multiplying weapons.
Just be glad you aren't Sisters of Battle... I'd take 10 point power fists for my canoness any day...
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2017/07/28 22:29:16
Subject: Why are power-fist so bad in this edition?
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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I can't find the Errata for the Power Fist point drop, where is it?
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/07/28 22:46:45
Subject: Why are power-fist so bad in this edition?
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Dakka Veteran
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Its not an errata its new costs in the marine dex.
Frankly i like the fist over the hammer as you can still give the wielder a gun so they can do stuff on the way in.
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![[Post New]](/s/i/i.gif) 2017/07/28 22:48:29
Subject: Why are power-fist so bad in this edition?
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Krazed Killa Kan
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The new Space Marine Codex dropped the points cost for Power Fists by a fairly decent amount. Granted its only for Codex Marines but if i was one to gamble then I would bet that PF type weapons will see a points reduction in other army codexes like Space Wolves, Blood Angles, etc (although I wonder if Ork Power Klaws will get a similar treatment considering Klaws on a Nob have always been more effective than a PF on some lowly Assault Marine Sergent)
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2017/07/28 23:08:04
Subject: Why are power-fist so bad in this edition?
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Why couldn't they have just made an Errata?
*sigh* one more thing to give Space Marines an advantage over chaos during the Konor campaign.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/07/29 01:20:39
Subject: Why are power-fist so bad in this edition?
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Irked Necron Immortal
Newark, CA
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mrhappyface wrote:Why couldn't they have just made an Errata?
*sigh* one more thing to give Space Marines an advantage over chaos during the Konor campaign.
If you have 10 fists in your list, the advantage will be a mere 80 points. It's not, necessarily, game changing.
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Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
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![[Post New]](/s/i/i.gif) 2017/07/29 02:59:06
Subject: Why are power-fist so bad in this edition?
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Humming Great Unclean One of Nurgle
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That's a whole extra squad.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2017/07/29 03:10:25
Subject: Why are power-fist so bad in this edition?
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Yeah, is like, 25 conscripts!
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/07/29 04:47:43
Subject: Why are power-fist so bad in this edition?
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Consigned to the Grim Darkness
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Or five scouts with sniper rifles, and another five points to upgrade somewhere else. Or a tactical squad with a plasmagun and storm bolter. Or a captain with a power axe or powersword+stormbolter. Or an extra Rhino to transport your guys, plus eight points spare. Or a barebones assault marine jumppack squad. Or etc etc etc.
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This message was edited 1 time. Last update was at 2017/07/29 04:51:48
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2017/07/29 05:05:03
Subject: Why are power-fist so bad in this edition?
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Regular Dakkanaut
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This is al, assuming that someone was already taking 10 power fists and now has spare points to spend elsewhere. Personally I'd be happy with a SM opponent spending those points putting power fists on weak sergeant models in shooty squads, just means fewer lascannons pointing my way.
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This message was edited 2 times. Last update was at 2017/07/29 05:06:09
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![[Post New]](/s/i/i.gif) 2017/07/29 05:42:40
Subject: Why are power-fist so bad in this edition?
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Consigned to the Grim Darkness
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dosiere wrote:This is al, assuming that someone was already taking 10 power fists
Players using terminators are taking multitudes of each of the weapons that got reduced cost. . Which means Terminators are now a lot more viable than they used to be.
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This message was edited 1 time. Last update was at 2017/07/29 05:43:00
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2017/07/29 06:01:56
Subject: Re:Why are power-fist so bad in this edition?
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Terrifying Doombull
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vipoid wrote: Xenomancers wrote:Justice for power fists! Reduced in cost 8 points! Good thing they were balanced at 20 points right guys?
So, wait, are they now 12?
A SM captain pays just 2 more points for a PF than a guardsman?
Yeah, this really looks like an improvement in balance.
It's really weird, since the whole point of doing weapons and units separately in this incredibly clunky way was to make global changes to avoid this exact issue.
If they're just going to do piecemeal changes by codex anyway, it invalidates this entire page flipping mess of excessive cross-referencing.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2017/07/29 06:27:16
Subject: Why are power-fist so bad in this edition?
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Screaming Shining Spear
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sossen wrote:They didn't reduce the price of chainfists, still at 22. Why would you ever take them now?
Chainfists have better AP and more consistent damage. Whether that's worth 10 more points than a standard Power Fist is debateable.
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~3000 (Fully Painted)
Coming Soon!
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![[Post New]](/s/i/i.gif) 2017/07/29 11:27:17
Subject: Why are power-fist so bad in this edition?
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Dakka Veteran
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I'm just happy that PF's and TH's don't cost the same on non-characters anymore, that was just weird.
"Do you want to do D3 damage or 3 damage?"
"Hmm, let me think..."
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5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
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![[Post New]](/s/i/i.gif) 2017/07/29 12:04:36
Subject: Re:Why are power-fist so bad in this edition?
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Mighty Vampire Count
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Martel732 wrote: vipoid wrote: Xenomancers wrote:Justice for power fists! Reduced in cost 8 points! Good thing they were balanced at 20 points right guys?
So, wait, are they now 12?
A SM captain pays just 2 more points for a PF than a guardsman?
Yeah, this really looks like an improvement in balance.
I"m sure they'll be cheaper in your codex. After using them on old models, they are NOT worth 20 pts in 8th. Not even close.
Then they are not worth 20pts in the Indices either.
if they are changing generic weapon costs they need to do it for all armies - not just the Chosen Codex blessed. Hopefully they will errate it for all Power Fist users? sadly thats no longer an option for Sisters but it needs to be updated for all Marines, Chaos Mariens, Inquistors, Guard etc.I
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/07/29 12:33:23
Subject: Re:Why are power-fist so bad in this edition?
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Courageous Space Marine Captain
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Voss wrote:
It's really weird, since the whole point of doing weapons and units separately in this incredibly clunky way was to make global changes to avoid this exact issue.
If they're just going to do piecemeal changes by codex anyway, it invalidates this entire page flipping mess of excessive cross-referencing.
This is absolutely true. These point cost should be on the internet and periodically revised for all the armies.
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![[Post New]](/s/i/i.gif) 2017/07/29 16:00:57
Subject: Re:Why are power-fist so bad in this edition?
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Decrepit Dakkanaut
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Crimson wrote:Voss wrote:
It's really weird, since the whole point of doing weapons and units separately in this incredibly clunky way was to make global changes to avoid this exact issue.
If they're just going to do piecemeal changes by codex anyway, it invalidates this entire page flipping mess of excessive cross-referencing.
This is absolutely true. These point cost should be on the internet and periodically revised for all the armies.
They are going to get periodically revised. We're less than 2 months in. And I do believe GW has said points will be made available.
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![[Post New]](/s/i/i.gif) 2017/07/29 21:52:06
Subject: Why are power-fist so bad in this edition?
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Oozing Plague Marine Terminator
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Fists are good on HQ characters that usually have a good WS. My ork Nobz are in a wierd spot though.
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![[Post New]](/s/i/i.gif) 2017/07/29 22:35:45
Subject: Why are power-fist so bad in this edition?
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Longtime Dakkanaut
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Nightlord1987 wrote:Fists are good on HQ characters that usually have a good WS. My ork Nobz are in a wierd spot though.
I still end up taking them on CC Boyz.
For Nob squads, why? MANz do it better, if only for a 2+ and extra wound.
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This message was edited 1 time. Last update was at 2017/07/29 22:36:07
YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2017/07/29 23:43:03
Subject: Why are power-fist so bad in this edition?
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Liche Priest Hierophant
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Purifier wrote:
Thank frickity-frack knick-knack for that. That one rule made every Skitarii into chicken meat. It was a rule that almost didn't affect most armies at all, and completely screwed a few.
Tyranid warriors se daylight for the first time since 4th edition. If it follows this pattern it will be the only edition we see them until 16th edition. :-)
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