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![[Post New]](/s/i/i.gif) 2017/09/06 19:26:41
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Longtime Dakkanaut
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puma713 wrote:And Land Raiders.
Or bubble wrap important units in 20-man Poxwalker units for 100 pts. a pop, supported by the auras and powers from all of our characters. You have 120 conscripts? I have 120 poxwalkers!
Well, take a unit like deathshroud terminators who likely won't be able to do anything out of deepstrike due to short range weapons and a really long charge distance. Should we load them up in a land raider costing like 250-300 points so they can get into combat turn 2 or 3... or grab an allied terminator sorcerer with warptime for 150 to deepstrike with them, 120 if you use a jump pack sorcerer.
As for poxwalkers well... Assuming poxwalkers go down to 5 ppm that's still 1 ppm model than normal guard infantry, but you get fearless without needing outside support, and DR instead of abnormal armor save so a bit better vs weapons with AP, plus minor disadvantages (5+ hit, slower move, no ranged weapons). So all in all they probably aren't too far apart. But not really conscript level durability.
Again, not trying to rain on anyone's parade, but we should try to remember DG is probably going to be in a rough spot to start with.
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![[Post New]](/s/i/i.gif) 2017/09/06 19:32:51
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Regular Dakkanaut
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puma713 wrote:Qlanth wrote: Desubot wrote:
They are slow but also are higher T and with FNP
i also dont recall them not being able to take rhinos (i might be wrong)
unless you are facing against ST5+ spam up the wazoo you would do better than most foot slogers.
You can certainly take Rhinos.
And Land Raiders.
Or bubble wrap important units in 20-man Poxwalker units for 100 pts. a pop, supported by the auras and powers from all of our characters. You have 120 conscripts? I have 120 poxwalkers!
I like the bubble wrap idea it's just that Poxwalkers are ridiculously slow.
I saw someone discussing putting Poxwalkers in a Rhino and I might try it some time...
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![[Post New]](/s/i/i.gif) 2017/09/06 20:56:00
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Regular Dakkanaut
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edited by moderator
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This message was edited 1 time. Last update was at 2017/09/06 21:58:33
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![[Post New]](/s/i/i.gif) 2017/09/06 21:13:46
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Plaguelord Titan Princeps of Nurgle
Alabama
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SilverAlien wrote:
Again, not trying to rain on anyone's parade, but we should try to remember DG is probably going to be in a rough spot to start with.
I can't agree with this, since I haven't seen 90% of the Codex yet. We can theorycraft all day long, but none of it amounts to much until we have unit rules, point values and other details that have not yet been released.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2017/09/06 22:49:38
Subject: Re:Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Loyal Necron Lychguard
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As far as using a bunch of pox walkers as a screen, I do exactly that and Blightbringers make it viable. If they're not in range to charge then advance them. The Blight bringer helps with this, our fastest infantry (DG Specific) has a 5" move I think. So no matter what you get on their roll, pox walkers will move minimum 5" if they advance an I think that keeps them far enough up to screen. As long as your not planning on charging them
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2017/09/06 23:01:46
Subject: Re:Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Legendary Master of the Chapter
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Kharne the Befriender wrote:As far as using a bunch of pox walkers as a screen, I do exactly that and Blightbringers make it viable. If they're not in range to charge then advance them. The Blight bringer helps with this, our fastest infantry ( DG Specific) has a 5" move I think. So no matter what you get on their roll, pox walkers will move minimum 5" if they advance an I think that keeps them far enough up to screen. As long as your not planning on charging them Not gonna lie i fought against a butt load of pox walkers with a typhus thing once T4 cheap unit spam is really really annoying. (truth be told i didnt really check the book at the time dunno if this works or not (pretty sure it does thematically makes sense ish))
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This message was edited 1 time. Last update was at 2017/09/06 23:02:19
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/09/06 23:33:41
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Nasty Nob on a Boar
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Is the preorder Midnight Thursday? Or what time US do the items actually go live?
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2017/09/06 23:36:28
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Mekboy Hammerin' Somethin'
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saturday morning generally
not sure on exact US time...?
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...it's good to be green! |
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![[Post New]](/s/i/i.gif) 2017/09/06 23:37:27
Subject: Re:Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Loyal Necron Lychguard
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Desubot wrote: Kharne the Befriender wrote:As far as using a bunch of pox walkers as a screen, I do exactly that and Blightbringers make it viable. If they're not in range to charge then advance them. The Blight bringer helps with this, our fastest infantry ( DG Specific) has a 5" move I think. So no matter what you get on their roll, pox walkers will move minimum 5" if they advance an I think that keeps them far enough up to screen. As long as your not planning on charging them
Not gonna lie i fought against a butt load of pox walkers with a typhus thing once
T4 cheap unit spam is really really annoying.
(truth be told i didnt really check the book at the time dunno if this works or not (pretty sure it does thematically makes sense ish))
Yeah its both thematic and useful. I usually take all 40 of mine, 1x20 man unit to screen and 2x10 man units camp an objective with a Plague Marine squad so also kind of screening against deepstrike
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2017/09/06 23:49:25
Subject: Re:Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Plaguelord Titan Princeps of Nurgle
Alabama
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Kharne the Befriender wrote: Desubot wrote: Kharne the Befriender wrote:As far as using a bunch of pox walkers as a screen, I do exactly that and Blightbringers make it viable. If they're not in range to charge then advance them. The Blight bringer helps with this, our fastest infantry ( DG Specific) has a 5" move I think. So no matter what you get on their roll, pox walkers will move minimum 5" if they advance an I think that keeps them far enough up to screen. As long as your not planning on charging them
Not gonna lie i fought against a butt load of pox walkers with a typhus thing once
T4 cheap unit spam is really really annoying.
(truth be told i didnt really check the book at the time dunno if this works or not (pretty sure it does thematically makes sense ish))
Yeah its both thematic and useful. I usually take all 40 of mine, 1x20 man unit to screen and 2x10 man units camp an objective with a Plague Marine squad so also kind of screening against deepstrike
I think Poxwalker screens will be even more useful with Cloud of Flies. I plan to use at least 40, but probably 60. I'd really like to eek out a Brigade detachment, but we'll see. I'm also really interested to see how this apothecary model affects us. If Poxwalkers get to reroll DR, that makes them even more attractive.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2017/09/06 23:55:22
Subject: Re:Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Loyal Necron Lychguard
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puma713 wrote: Kharne the Befriender wrote: Desubot wrote: Kharne the Befriender wrote:As far as using a bunch of pox walkers as a screen, I do exactly that and Blightbringers make it viable. If they're not in range to charge then advance them. The Blight bringer helps with this, our fastest infantry ( DG Specific) has a 5" move I think. So no matter what you get on their roll, pox walkers will move minimum 5" if they advance an I think that keeps them far enough up to screen. As long as your not planning on charging them
Not gonna lie i fought against a butt load of pox walkers with a typhus thing once
T4 cheap unit spam is really really annoying.
(truth be told i didnt really check the book at the time dunno if this works or not (pretty sure it does thematically makes sense ish))
Yeah its both thematic and useful. I usually take all 40 of mine, 1x20 man unit to screen and 2x10 man units camp an objective with a Plague Marine squad so also kind of screening against deepstrike
I think Poxwalker screens will be even more useful with Cloud of Flies. I plan to use at least 40, but probably 60. I'd really like to eek out a Brigade detachment, but we'll see. I'm also really interested to see how this apothecary model affects us. If Poxwalkers get to reroll DR, that makes them even more attractive.
I'm already planning a sort of Plaguestar( TM) using a squad of 20 pox walkers screening a 10 man plague marine unit with melee weapons, with a Blightbringer, Plaguecaster, and any other characters that would be useful. If I feel that the pox walkers won't last long ill deep strike a terminator unit in front of them to give my enemy a different target and soften them up
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2017/09/06 23:56:54
Subject: Re:Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Legendary Master of the Chapter
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Relatively speaking  but i guess if you are into that sort of heresy
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/09/07 00:55:49
Subject: Re:Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Plaguelord Titan Princeps of Nurgle
Alabama
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Desubot wrote:
Relatively speaking  but i guess if you are into that sort of heresy
C'mon! Look at those smiles!
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2017/09/07 04:26:20
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Thermo-Optical Hac Tao
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Uriels_Flame wrote:Is the preorder Midnight Thursday? Or what time US do the items actually go live?
Preorders go up at 10 am Saturday (I'm not sure which US time zone the US preorders go up though).
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![[Post New]](/s/i/i.gif) 2017/09/07 04:42:34
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Regular Dakkanaut
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Man, I am extremely eager to see what the Death Guard army-wide traits are, which units get FNP, and what the other psychic powers are. I hope they don't drag out how late into the morning (US time) they put the preview article up.
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![[Post New]](/s/i/i.gif) 2017/09/07 05:12:50
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Longtime Dakkanaut
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puma713 wrote:SilverAlien wrote:
Again, not trying to rain on anyone's parade, but we should try to remember DG is probably going to be in a rough spot to start with.
I can't agree with this, since I haven't seen 90% of the Codex yet. We can theorycraft all day long, but none of it amounts to much until we have unit rules, point values and other details that have not yet been released.
I'll be honest, there are some pretty clear patterns in the way they've balanced units, it's not hard to predict a lot of what you mentioned considering half our units are shared with CSM. Nor will people be anymore willing to accept it even when the codex is out, people will still plug their ears just like they did with the index.
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![[Post New]](/s/i/i.gif) 2017/09/07 06:57:12
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Longtime Dakkanaut
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Anyway, sometimes all you need is just one amazing unit and it makes all the difference. Like basically in early 7th edition, helldrake was that one amazing unit that made CSM good. So, maybe those new plague bleacher tanks are amazing. Or maybe the new DG terminators are amazing. We shall wait and see!
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This message was edited 1 time. Last update was at 2017/09/07 06:57:54
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![[Post New]](/s/i/i.gif) 2017/09/07 11:12:13
Subject: Re:Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Regular Dakkanaut
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Am I the only one seeing this?
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![[Post New]](/s/i/i.gif) 2017/09/07 11:18:35
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Been Around the Block
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Eldenfirefly wrote:Anyway, sometimes all you need is just one amazing unit and it makes all the difference. Like basically in early 7th edition, helldrake was that one amazing unit that made CSM good. So, maybe those new plague bleacher tanks are amazing. Or maybe the new DG terminators are amazing. We shall wait and see! 
So what your saying is that we might end up with only a few good units, and we should just accept that and play the same list over and over. Sounds like shilling but okay.
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![[Post New]](/s/i/i.gif) 2017/09/07 11:58:12
Subject: Re:Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Stalwart Ultramarine Tactical Marine
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FudgeDumper: This are the same bowels as the plaguebearer has in the front of the picture. But if you mean something different, I may have bad news for you.
Now I´m really happy, that I got the acolytes from "The Others: 7 Sins" as alternative poxwalkers and hope that they can get some buffs.
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![[Post New]](/s/i/i.gif) 2017/09/07 12:01:41
Subject: Re:Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Regular Dakkanaut
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That is obviously not bowels, its a prank by the artist, it even has highlights for goodness sake.
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![[Post New]](/s/i/i.gif) 2017/09/07 12:31:14
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Discriminating Deathmark Assassin
Roswell, GA
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Virules wrote:Man, I am extremely eager to see what the Death Guard army-wide traits are, which units get FNP, and what the other psychic powers are. I hope they don't drag out how late into the morning (US time) they put the preview article up.
I am as well I for one like what I see so far. It will be nice to be able to fill out my army with more than what the Index had. But I think I will be holding on to my wallet until I get a look at the codex.
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![[Post New]](/s/i/i.gif) 2017/09/07 12:42:05
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Stealthy Warhound Titan Princeps
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Yes, you are the only one seeing that as those are clearly entrails hanging out.
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Prestor Jon wrote:Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent. |
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![[Post New]](/s/i/i.gif) 2017/09/07 12:48:55
Subject: Re:Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Longtime Dakkanaut
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Think that Forgeworld guy is an auto include. Necrosis the Undying. Poxwalkers can reroll 1s on DR and he can dispel 3 times a turn and cast 2 spells for 120 pts. Pretty amazing value. Use the bellringer him and screen walkers up using cloud of flies on morty to get him into aura range without being killed
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![[Post New]](/s/i/i.gif) 2017/09/07 12:53:48
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Discriminating Deathmark Assassin
Roswell, GA
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I doubled up Necrosis and Typhus for Poxwalker goodness. They were really darn tanky.
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![[Post New]](/s/i/i.gif) 2017/09/07 13:08:13
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Longtime Dakkanaut
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Whose ready for some more juicy knowledge?
I'm actually kinda curious what info we will get. I doubt they show us all three of the new psychic powers, and "special rules" is kinda vague. Hopefully we will see our chapter tactic at least.
They better not dump a load of stuff we already know, like talking about the plague weapon rule or DR.
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![[Post New]](/s/i/i.gif) 2017/09/07 13:26:04
Subject: Re:Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Regular Dakkanaut
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str00dles1 wrote:Think that Forgeworld guy is an auto include. Necrosis the Undying. Poxwalkers can reroll 1s on DR and he can dispel 3 times a turn and cast 2 spells for 120 pts. Pretty amazing value. Use the bellringer him and screen walkers up using cloud of flies on morty to get him into aura range without being killed
Cloud of Flies can only be used on Infantry units, so using it on Morty is probably out. He can be targeted by Miasma of Pestilence, though, for a -1 to hit him.
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![[Post New]](/s/i/i.gif) 2017/09/07 13:35:08
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Regular Dakkanaut
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SilverAlien wrote:Whose ready for some more juicy knowledge?
I'm actually kinda curious what info we will get. I doubt they show us all three of the new psychic powers, and "special rules" is kinda vague. Hopefully we will see our chapter tactic at least.
They better not dump a load of stuff we already know, like talking about the plague weapon rule or DR.
I'm sure they will repeat at least some stuff. Keep in mind most people aren't consuming every bit of news on Death Guard that many of us are. There has to be something in there for folks who are just casually following along or who are entirely new.
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![[Post New]](/s/i/i.gif) 2017/09/07 13:48:04
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Longtime Dakkanaut
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Fair enough. I'm just hoping we get some actual juicy stuff today.
But yeah, honestly I've been surprised how many people looking forward to DG weren't even aware of the new PM stuff in the CSM codex. I suppose a lot of them really did plan to drop their generic CSM units going forward and didn't get the book.
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This message was edited 1 time. Last update was at 2017/09/07 13:49:38
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![[Post New]](/s/i/i.gif) 2017/09/07 13:54:05
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Regular Dakkanaut
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Vash108 wrote:I doubled up Necrosis and Typhus for Poxwalker goodness. They were really darn tanky.
I got the Necrosius model recently and I've been considering using it but I really don't want to buy the whole Foreworld Index for just that one unit...
I guess the only solution is to buy more Forgeworld stuff...
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