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Made in us
Irked Necron Immortal




Newark, CA

Marines are getting even more attention, models, and rules expansion that they don't need. In other 40k news, Inquisitors are a suspicious bunch.

What factions would people like to see get some development time in 8th edition?

Yes, "Everything that isn't Space Marines" is a valid answer.

Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
 
   
Made in us
Mutated Chosen Chaos Marine






Dark Mechanicus

Help me, Rhonda. HA! 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 Gordon Shumway wrote:
Dark Mechanicus
This.

Also Emperor's Children.
   
Made in us
Longtime Dakkanaut




The cult marine legions would be nice as would dark mechanicus. Really, just more chaos stuff in general would be wonderful.

On that note, the new chaos/slaanesh eldar people spotted in the rulebook still have me intrigued. So i'm hoping it at least gets an explanation, possibly even some table top representation.

I'd like to see some 30k stuff make the transition to 40k. Flesh out the custodians, sisters of silence and admech with their 30k units.

Some of the other races of the Tau empire actually show up on the board, and more units for the various races. Ideally, I'd like Tau client races to collectively become a standalone army list that can be run by itself.

I want to see the ynnari line expand a bit, nothing too extreme but a few non unique characters/units wouldn't go amiss.
   
Made in us
Longtime Dakkanaut







Mercenaries/Soldiers of Fortune. Basically, rather than armies directly allying with each other (which 8th axed), you have assorted "Merc" units that can be used as a standalone army, or seconded to a "main" army, while getting some rules for being integrated. This way, you could have Freeboota Khorneboyz, Von Strab's Honor Guard, Kroot Coldfire Kindred, etc. Plus this would be a good place to put Ogryns (so you get Mutant Ogryns, Feral Ogryns for Ork armies), Spyrer Rig teams, Warp Witches, etc.

Each mercenary gets rules for being taken (Ex: Kroot Shapers get access to the weapon armory of the "parent" army, as payment for services rendered), and each army gets rules for taking Merca (ex: Chaos Marines may give <Chaos Marks> to any Mercenaries they take).

This message was edited 1 time. Last update was at 2017/07/26 02:25:18


 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I really like the formula of AoS of "Take a small part of a bigger faction, make it a faction of its own".
The Sylvaneth with the wooden part of the Wood Elves army. Kharadron Overlords with the Gyrocopters and the 8th Engineer. The Fyreslayers (Yes the Fyreslayers) or the Black Orks with the Ironjawz.

But at the same time in 40k they don't have the total freedom they have in AoS... but with the NEW 40k many things can change and be added.

So my vote goes to... Chaos Tau. That 4th sphere fleet... yeah GW, you want that.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in au
Stalwart Tribune





I'd like anything new for admech
   
Made in us
Longtime Dakkanaut





Tarellians


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
Decrepit Dakkanaut





Hyperspace

AdMech/Dark Mech.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in ca
Jinking Ravenwing Land Speeder Pilot






Canada

Carcharodons. Red Scorpions. Minotaurs.

More second, third, etc, founding Chapters.

For Xenos, definitely Kroot.

6000 pts
2000 pts
2500 pts
3000 pts

"We're on an express elevator to hell - goin' down!"

"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

More on Tau auxilleries, maybe even ways to field an entire Gu'evsa army.

I'd also like to see the Necron dynasties fleshed out to the same level of detail as the different marine chapters. Necrons are strong, but there's no variety to the individual units wargear - at least on the level of customization marines have.

And finally, I'd love to see some 'nid goodness. Differentiate the hive fleets - give fleet operating in the different parts of the galaxy some unique attributes and mutation based on the worlds they've fought on and devoured - go beyond differences in mere paint schemes and unit choice. Like perhaps one fleet has hormagaunts covered in spikes, while another has lictors in swarms the size of rippers, etc.

It never ends well 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





harlequins
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Harlequins.

I like the fact that there isn't much information on Xenos like the Nids and Necrons, they're terrifying due to lack of information.

By comparison Harlequins and Orks seem downright neighbourly.

This message was edited 1 time. Last update was at 2017/07/26 03:04:44


I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Kroot. Bring on the plastic Great Knarloc.


Automatically Appended Next Post:
 Galas wrote:
I really like the formula of AoS of "Take a small part of a bigger faction, make it a faction of its own".
The Sylvaneth with the wooden part of the Wood Elves army. Kharadron Overlords with the Gyrocopters and the 8th Engineer. The Fyreslayers (Yes the Fyreslayers) or the Black Orks with the Ironjawz.

But at the same time in 40k they don't have the total freedom they have in AoS... but with the NEW 40k many things can change and be added.

So my vote goes to... Chaos Tau. That 4th sphere fleet... yeah GW, you want that.


(Just don't do it horrifically lazily like AoS did. If they do the High Elf thing and make every Aspect Warrior a separate faction that doesn't share command abilities with any other Eldar that'd just be stupid.)

This message was edited 1 time. Last update was at 2017/07/26 03:02:12


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
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Made in us
Fresh-Faced New User




Another vote for Kroot.
   
Made in au
Fresh-Faced New User




Exodites.
   
Made in us
Loyal Necron Lychguard





Specific rules for Dark Mechanicum as a potential "Forge World" pick would be great.
   
Made in gb
Fresh-Faced New User




 bullyboy wrote:
harlequins


 Dakka Wolf wrote:
Harlequins.


I don't understand that. Harlequins have been extensively described and documented as a small elite force connected to the travelling troupe concept, and their whole fluff is very complete and neat. Anything you add or expand about them is going to detract from that imho.

Ynnari would be a much better choice. Right now it's just everything with a pointy ear is Ynnari. They could really do with some unique units and fluff based on what an emerging aeldari coalition force is going to evolve into.

 Galas wrote:

So my vote goes to... Chaos Tau. That 4th sphere fleet... yeah GW, you want that.


I do think some kind of warp-touched psyker battlesuits could be cool, even better if they're actually not chaos aligned, but somehow retain the belief in the greater good. Or chaos touched AI's that can deny the witch. That kind of thing would be fun.


Dark Mechanicus gets my vote though. Chaos have lots of awesome twisted machines, an army that expanded on that concept and gave them some unique synergies would be very cool. Perhaps an expansion toward the bioengineering side, a la the savage morticians or Clan Moulder. Bio engineered frankenstein-esque cyber horrors (don't think drukhari don't have a trademark on that)




This message was edited 3 times. Last update was at 2017/07/26 08:09:50


 
   
Made in us
Calm Celestian





Colorado

+Sisters of Battle Orders
-Strategems and "Chapter Tactics" are an easy way to add flavor to an order or a homebrew minor order.

+Kroot

+Subset imperial guard regiments/legions
-While some may have some old faction specific models and some don't, the flavor of the army can easily be done a similar way to the Space Marine Chapter Tactics and Strategems specific to those IG regiments/legions.

Cadian Shock Troops, Death Korps, Steel Legion, Catachan Jungle Fighters, Tallaran Desert Fighters, Valhallan, Mordian Iron Guard, Vostroyan

"Go for Broke!" - 34th ID

*warning spelling errors may and will happen in my posts*
Fox-Light713 WIP thread - https://www.dakkadakka.com/dakkaforum/posts/list/802744.page
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

For the love of god, Sisters and Inquisition. 20 years of blue balls.
   
Made in gb
Pyromaniac Hellhound Pilot






Sisters should finally be updated, as should some of the older ork kits. I have a hunch warbuggys/wartrakks might be soon from one of the rumour engines previews. Also some rough rider models would be nice.

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Irked Necron Immortal




Newark, CA

Dark Mechanicus (now that Admech is a thing, I think they should be added to chaos as well)

Moar necrons! More C'tan, damnit! I want to know about the Dyson Sphere and the Dragon! Also gimme more Dynasties.

Expand on the goddamn orks. They're only one of the core armies that have been around forever. Get come Clan books out there!

I'd like to see some Tyranized Ork fluff. What happens to ork spore colonies that get hit with the Tyranid super-growth spores and start growing out of control? I feel as though they'd be a sort of flesh-weapon toating feral ork. But I also feel that if anyone was able to resist the Hive mind directly, it would be orks infected with Tyranid DNA.

Picture this: Feral orks that do normal Ork things until the Hive Mind approaches in force. If they're significantly outnumbered, they're part of the hive mind. However, the hive mind is completely unable to stop their reproduction (unlike everything else it has control over. They just won't listen), and if (when) their population reaches a critical mass, they stop doing the hive mind's bidding, and start doing ork things (usually involves smashing stuff, and being a general nuisance). If (when) it gets bad enough, the Hive Mind will mobilize to excercise population control on the feral ork population and get them back under control so that they can be devoured.

Of course, being devoured is instinctively part of the Tyranized Orks' plans. What they really want is to get some of the boyz on board one of those floating hive ship things. They're not sure why, but they do. Even when under the full influence of the Hive Mind. Once there, they release their own Ork Spores into the guts of the ship, and soe new Ork spore colonies.

...a fungal infection at the star ship level. Because there's no way the freaking Tyranids are totally immune to Ork shenanigans just because they're "the great devourer or something". I mean, it's really not giving the Orks any credit. "Once they make planetfall, it's impossible to completely get rid of Orks except by Exterminatus...unless you're tyranids" (the fact that tyranids are basically a walking, talking exterminatus is beside the point. We're talking about beings that make cars to faster just because they're painted red)

Once a ship has been infected, it's a race between the fungal infection's ability to spread to enough other ships that the collective ork presence can take over and break away a splinter fleet, and the Hive Mind's ability to figure out that something is wrong, and deal with the infection in some way.

If (when) the orks win, they set off into space. A feral ork splinter fleet of stolen hive ships. They'll do the tyranid thing and find a planet to invade, and the hive mind will steer well clear of them. Once on planet they'll do more ork things until eventually they overcome the tyranization and revert back to being normal orks. In the meantime, they're even more dangerous than normal for orks (if that's even possible), and still fight a lot. Meanwhile, the spore ships will eventually wither and die, crash to the planet's surface, and release their own spores that generally make a mess of things. However, with the native floura and fauna growing out of control and becoming, generally, more carnivorous, the orks will have lots to fight. Which is exactly how they like it.

Basically, this gives Tyranids and Orks allied rules for each other in various ways. It also expands on the fluff for both races, and makes them not-invincible and perfect. Especially the tyranids. They're portrayed as far too nigh-invincible and un-flawed for my taste. Someone needs to be able to fight back at their level, and someone who isn't the damn imperium needs to step up and kick some bug butt. Their fluff pretty much has them roflstomping everyone barring the Tau, who managed to fight off the tiniest of splinter fleets and now think they're all that because of it.

I'm tired of hearing about Marines. I want to know about the rest of the galaxy.

This message was edited 6 times. Last update was at 2017/07/26 09:45:21


Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
 
   
Made in ca
Fresh-Faced New User




Some cool new Dark Angels model.
   
Made in is
Angered Reaver Arena Champion





I'd love to see everything Eldar related expanded.

Would love to see if GW had any plans for that redacted Eldar Crone world in the rulebook or if that's just them trolling.

It would also be nice if they would breathe a bit more character into the Necrons and make them more colorful. Would be fun if they could expand the Necrons a bit more into new directions. Let the story progress for them a bit.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






KingGhidra wrote:
 bullyboy wrote:
harlequins


 Dakka Wolf wrote:
Harlequins.


I don't understand that. Harlequins have been extensively described and documented as a small elite force connected to the travelling troupe concept, and their whole fluff is very complete and neat. Anything you add or expand about them is going to detract from that imho.

Ynnari would be a much better choice. Right now it's just everything with a pointy ear is Ynnari. They could really do with some unique units and fluff based on what an emerging aeldari coalition force is going to evolve into.


Hell with the Ynnari.
Craftworld Eldar have been fleshed out as much as we should really care, Dark Eldar have a bit more going for them being pseudo evil but GW has dumped their most interesting characters rather than fleshing them out. Harlequins are like the Joker from Batman - not his girlfriend of a similar name, we know everything about her - every tidbit of the Joker's backstory is pounced on because they usually keep it as tidbits and when it comes to an army rather than a single person it's easier to drop irrelevant pieces like they did in the early codecies.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Let's see:

- I'd like to see Corsairs fleshed out, but I'd settle for having them start existing again.

- I'd love to see some Necrons that are closer to the ones from 3rd in terms of feel and fluff (i.e. literal killing machines instead of Tomb Kings in space).

- I'd like to see Dark Eldar fleshed out in terms of having more than 6 HQs. And, given that they are supposed to be the fastest army, maybe some actual means of transportation, so that your choices aren't limited to 'vehicle' or 'walk'.

- In terms of specifics, I'd love to see Mandrakes get more fleshed out and a Mandrake HQ would really make me happy.

- It might be nice to see some of the Imperium stuff other than Space Marines get fleshed out. SoB could do with some loving. Possibly the Inquisition, too, if there's enough material there. Would also be nice if IG's other regiments got some love - I adore the Vostroyan Firstborn aesthetic, but their range is tiny and only available in metal.


 Gordon Shumway wrote:
Dark Mechanicus


What is Dark Mechanicus exactly?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Mutated Chosen Chaos Marine






Dark Mechanicus is the yin to loyalist mechanichists' yang.

Help me, Rhonda. HA! 
   
Made in ca
Commander of the Mysterious 2nd Legion





8th edition is really supposed to put the focus on chaos once more, THATS GREAT, let's see it done! Factions I'd like to see down the pike are, Chaos Guard (it'd be pretty easy to do and likely make chaos players very happy) the Dark Mechanium. Chaos Eldar, and something new and out of left field associated with chaos somehow (totally new type of xenos that follows chaos) moving beyond that, GW's been great about fleshing out the "stuff we've wanted to see for awhile" and I think one catgory for that that could really be something TOTALLY new, is the Hrud. it's been waaaaaaaaaaaaaaay too long since we had a whole new race added to 40k.

This message was edited 1 time. Last update was at 2017/07/26 10:49:02


Opinions are not facts please don't confuse the two 
   
Made in ie
Jinking Ravenwing Land Speeder Pilot




Hanoi, Vietnam.

I'd like to see each traitor legion get fully flashed out a la Thousand Sons and Death Guard, and I fully expect that's what will happen. But top of the list has to be Sisters of Battle, if for no other reason to put an end to the most exhausted meme in all of 40kdom.
   
Made in us
Longtime Dakkanaut







 Ginjitzu wrote:
I'd like to see each traitor legion get fully flashed out a la Thousand Sons and Death Guard, and I fully expect that's what will happen. But top of the list has to be Sisters of Battle, if for no other reason to put an end to the most exhausted meme in all of 40kdom.


The last thing I want to see is *more* Space Marine codexes. That just reeks of a GW mindset, such as how Codex: Skitarii and Codex: Cult Mechanicus were separate books tied to separate model releases!

One Loyalist codex, one Chaos codex, deck them out with enough customizability and call it good.

PS: Back in Rogue Trader, each of the 4 Chaos God Legions and each of the Ork Clans had their own armylist, but they were extremely copy-paste from list to list, and the 2nd ed CSM design notes (back when GW put proper design notes in its books) explained the process that went into streamlining. GW apparently has forgotten that lesson (which has led to hackjob books like Codex: Khorne Daemonkin), and it's particularly messed up when I'm calling something from 2nd Edition comparatively streamlined!

This message was edited 2 times. Last update was at 2017/07/26 11:16:58


 
   
 
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