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![[Post New]](/s/i/i.gif) 2017/08/02 04:10:51
Subject: It is still bugging me
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Regular Dakkanaut
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Thank you for the information on eldar in the large post, very helpful. My list core are lords and gaurdians then i try to fill in what i need from there ill i get two days off so ill start a notebook filling out what my choices to support lords and gaurdians offer me.
My game that i posted the pic of those buldings are like maybe 6*6*6 inches so they cant block los with the new rules. Drawing los of sight in this edition and being able to kill models you cant see because one has a hand showing kinda nulls the idea of los blocking. Also for that game having turn one for the relic and knowing i couldnt hide anyways did force my hand to try and bully my up dead center but all my shots failed to hit or the wounds were dismissed. Plus having to kill celestine twice was ridiculas taking my shots away from the tanks for two turns. Flanking side to side may have cleared one half to make it to the tanks but then the relic woild have been left open for his taking and i would have lost anyways.
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PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.
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![[Post New]](/s/i/i.gif) 2017/08/02 05:52:32
Subject: It is still bugging me
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Lord of the Fleet
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No, that really doesn't kill LoS blocking terrain unless he can wipe out your unit with one of his units.
You make a point of removing models that he can see after the first unit shoots and then he can't shoot the others.
Also, you don't need to be on the relic until turn 5. This is where fast movers are really valuable.
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This message was edited 2 times. Last update was at 2017/08/02 20:15:34
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![[Post New]](/s/i/i.gif) 2017/08/02 07:28:04
Subject: It is still bugging me
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Regular Dakkanaut
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Say i run flanks with the list i had the knight and one lord with the blades on one side and the other two lords with two gaurd on the other the gaurdians stay about 18 inches away from the relic. I will nondoubt have to kill celestine one one side or the other or he takes her all the way down and kill 30 gaurdians. The tanks can kill one knight or two lords in a turn so is celstine takes on the two lords so the knight can be felled by the tanks celtlestine dies to the gaurd at the cost of at least one lord. She comes back and takes out the lord or the knight if he is still alive on that side and my gaurd are killed by the tanks. I made it two turns and have either a lord and some blades or 30 gaurdians left because as pointed out speed was not in my list.
Now how can you tarpit tanks if you cant reach them because you die trying. There are 8 tanks and will the list that can take on 8 tanks also be good against 80 necron warriors or 90 termagaunts with 2 tervigons and a tyranofex and lastly spacewolves thundercalvery landraider and 2 forge world flyers. Can those list work against the tank list
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PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.
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![[Post New]](/s/i/i.gif) 2017/08/02 14:56:45
Subject: It is still bugging me
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Blood-Drenched Death Company Marine
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Your ignoring how fast your infantry can move.
In this scenario all of your lords and the knight are expendable. All you need is one guardian with the relic to survive. The rest is fodder to block him from taking the relic from you. Keeping Celestine busy by feeding her units she wants to kill.
You can tarpit any tank that is on the table edge. Give him no place to go but backwards. A couple of guardians placed well in HtH and those Basilisks are out of the game.
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![[Post New]](/s/i/i.gif) 2017/08/02 19:16:02
Subject: It is still bugging me
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Regular Dakkanaut
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I dont have those prized net winning units. I chose to feuod gaurdians when i started playing and bought wave serpent to keep the inside of but lost so many games because the wave serepents couldnt kill anything so my games were spent losing a unit or two per turn and never getting to put hurt on my opponent. If i could do half the wounds with twice the shots i would be happier than i am.
The only games i every won was against imperail knights/blood angels becasue i have plent of high stregth units that could lock arms with the knight or i would turn 1 run and spin a serepent to drop the gaurd and blast it down. But a knight or land raider list never had 8 of them or even 4. So turn one would defide the game.
This game my turn one wiffed one tank should have died from the knight and another crippled by the lances and shuriken cannons but they all wiffed. I done no damage on my turn 1 thats luck sometimes but i beleive that 6 tanks would have been enough to do the same thing to me.
Wraith lord were designed to go up and punch holes in tanks grabbing pilots out and slamming them on the ground. In some games i get to do that and it feels good wether i lose in the end or not. I just like to see my units do what i put them on the table to do and dieing in 2 turns because i dont have jetbikes and warpspiders is crazy.
So my in theroy to me has 1 anti teq unit 2 anti tank units and a fire magnent with troops to hold objectives.
The knight is suppose to die but hes suppose to kill one high value piece on the board.
One lord is moving with the blades so that the opponent has to choose be assaulted by the blades or keep letting a lord get closer with 2 flamers for infantry and a s8 glaive with d6 damage.
The other lords and gaurd are suppose to push foward to look scary. 2 brightlances should put a couple wounds on a tank and the two shuricans can thin meq teq and light vehicals. Once again is a fork and the opponent has to decide shoot the lords or the gaurd. I only need one of them to reach you.
The gaurdians should be hard to hit with conceal and essentially a bees nest you pick one one unit and the rest swarm you for 40 psuedo rending shots. They can move fast so getting to oddly placed objective should be no issue.
I castled this game because you can only target one unit with a blast type weapon. And my objective was pushing for the relic and foward. I never had a chance to move forward.
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This message was edited 1 time. Last update was at 2017/08/02 19:29:51
PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.
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![[Post New]](/s/i/i.gif) 2017/08/02 19:48:32
Subject: Re:It is still bugging me
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Ancient Venerable Black Templar Dreadnought
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Yep, played a few games of Black Templar against Orks and could recommend some things:
The high number of hits/damage weapons need to be used against tanks and concentrate fire.
I am thinking bright-lances on Wave Serpents containing Fire Dragons (melta really does the trick) or War Walkers or Vipers with bright lances.
I do not think Eldar can drown you in melee attacks (Guardians would be nervous), but it still took two turns for a 20man Ork squad of shootas (with assault some 60 attacks) to "eat" a lowly Rhino, so melee attacks would have to be pretty special.
My worry is most melta-type weapons are mounted on chassis that do not limit the -1 to hit moving "cost" so rolling misses is more critical and frequent than I would like.
I will have to look at the Index harder, seems strange to hear Imperial Guard is destroying Eldar...
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A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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![[Post New]](/s/i/i.gif) 2017/08/02 21:28:48
Subject: It is still bugging me
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Regular Dakkanaut
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Well the gaurd list was 6 tanks and 2 basilisk that wrecked all three armies that faced it. Celesitne definitely contributed to its being able to wreck things.
My list on the otherhand was a very beefy wraithlist with no serpents my movement was limited and his range might as well been limitless. Maybe if my wraithknight could have bright lances he could get more done but gw thinks that a monster twice the size of a dreadnaught cant hold two cannons and bright lances
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PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.
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![[Post New]](/s/i/i.gif) 2017/08/02 23:16:27
Subject: It is still bugging me
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Blood-Drenched Death Company Marine
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vaurapung wrote:I dont have those prized net winning units. I chose to feuod gaurdians when i started playing and bought wave serpent to keep the inside of but lost so many games because the wave serepents couldnt kill anything so my games were spent losing a unit or two per turn and never getting to put hurt on my opponent. If i could do half the wounds with twice the shots i would be happier than i am.
I was talking about Guardians and the other units in the picture you posted. They are faster than you are giving them credit for.
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![[Post New]](/s/i/i.gif) 2017/08/03 00:13:28
Subject: Re:It is still bugging me
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Secretive Dark Angels Veteran
Canada
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I think that you have received some excellent advice from Eldar players. Maybe try their advice out instead of asking for a change to what your opponent can bring? People who bring a list that they love (fluffy) and don't care too much about winning can have a great time. People who want to bring the list that they love and also win are often unhappy. Your list was a dream target for your opponent. Leman Russ love shooting expensive foot-borne infantry.
I do not think that Detachments were your problem. I can field six Leman Russ and two Basilisk in a single Battalion detachment. Celestine is nasty, but everybody seems to have something nasty in their list if they want.
Its a new Edition - we are all on a learning curve right now!
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All you have to do is fire three rounds a minute, and stand |
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![[Post New]](/s/i/i.gif) 2017/08/03 07:47:24
Subject: It is still bugging me
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Regular Dakkanaut
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(soapbox)Paying a fee for a local tournament is what makes it not fun for me. Because that means someones gonna have that list. The one that no one else can stop and then it begs the question of why pay to play if the games dont even feel fair, might as well just hand him the money and go home.
(my issue) Id agree that this is learning curve but since 6th all my games come to about 95% losses.
(why im stuck) Im working on the notebook to try and figure out what im doing wrong at the list building step but im stumped. The only thing i find wrong with my list is that my best save is the 4++ on my spirit seers. My playstyle is too forward. Every unit is vulnerable to small arms fire but im having trouble hurting terminators and necron warriors with s6 and s8 guns. They just shrug off starcannons, shuricans and brightlances like im shooting pellet guns at them and then assault or return fire that hits me like a hot knife going through butter. Every unit i own is close range to do its job or like my prisms cant get far enough away to do its job.
I dont play wraith to keep fluff. after over 4 years i still dont have a clue whats going on in the warhammer universe. I just play wraith and gaurdians because each unit is designed to do a job and their feild jobs overlap so well (all my bases are covered) volume for light infantry, plenty of s6 for meqs and teqs, antitank units. A fire magnent and objective grabbers. A wraithlord on paper should be able to stop heavy infantry or walk up to a tank and split its haul open like a tin can. Unfortunantly all of their mortality rates are super high.
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This message was edited 1 time. Last update was at 2017/08/03 08:03:29
PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.
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![[Post New]](/s/i/i.gif) 2017/08/03 07:57:41
Subject: It is still bugging me
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Hoary Long Fang with Lascannon
Finland
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How was it vital if it was destroyed 1st turn? Did you kill 500-600pts worth of stuff with it? I highly doubt that. Take 500pts of Warwalkers with bright lances and I GUARANTEE they will do more damage than a Wraith Knight. A WK is overcosted, just accept it. Sure it's a big fire magnet because if it makes it into CC it's going to wreck face, but its shooting output is not really worth 500-600pts unless it gets to shoot for 5 turns.
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![[Post New]](/s/i/i.gif) 2017/08/03 08:10:04
Subject: It is still bugging me
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Regular Dakkanaut
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What is should have done was vital. I dont play the knight to get his points back. I play it to pick the biggest egg on the table and plan to crack it turn one so that all my other units can move freely on the board where this worked in 7th when an imperial knight or monolith was brought it did not work when i had eight eggs to crack.
I can try the war walkers any advice on how to not let them get shot down. The last time i played walkers a group of 3 were knocked out in one turn by necrons leaving my gaurdians stranded with three fire prisms that could get out of enemy range either.
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PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.
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![[Post New]](/s/i/i.gif) 2017/08/03 09:04:28
Subject: It is still bugging me
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Hoary Long Fang with Lascannon
Finland
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Necrons are a notoriously short ranged army, what did he kill them with? Lances have 48" range, use that to your advantage. Also you have to present an equally pressing target, like the 3 Wave Serpents full of Wraithguard that were discussed earlier.
If he kills 6 Walkers turn one I doubt there was firepower left to take down the Serpents. The idea is to present equally threatening targets so your opponent has to choose. I mean if you bring 100 infantry and one tank, it's not really a choice what to shoot your anti-tank at. But make that 50 infantry and 5 tanks and odds are some of the tanks are going to be left standing.
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![[Post New]](/s/i/i.gif) 2017/08/03 17:38:28
Subject: It is still bugging me
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Regular Dakkanaut
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Did lance range change? Bright lances were 36 still i thought. And that game was dawn of war deployment annialtion barge tomb blades and like 20 warriors and a ghost ark to my memeroy. The warwalkers were in the corner of the table with missle launchers for the range but i couldnt get more than 24 inches away after turn one. Prisms always wiff theirbshots and my volume of fire is ineffective compared to gauss. Now that gauss is also -1ap its still more effective because the 24" range.
Also to note the wave serpents with gaurd cost 350 points each. So a list with say 1 land raider and centurions can multi target just like a warroir blob with two annialation barges. For the serpents to be effective the drive up the board into enemy range and set like ducks for a whole round of shooting. The 8 lances with good deployment get 6 hits and then only 3/4 wounds that are cut down to 2/3 wounds due to saves. The necrons quantum sheild the damage away and marines just shrug it off because whats 8 damage my terminators are gonna wreck you because you didnt kill them. Mean while 2 serpents down and i might be close enough to shot with the gaurd but at what i might get to kill a tank but his infantry over whelms me or i assault the infantry and the tanks that didnt die take it out on my gaurdians back feild.
Whats a 3 wave serpents compared to a raider with 11 strength 6+ shots or a ghost ark that cant be hurt by tank busters.
Ive become super pessimistic because of how all my games go. All shots fired and nothing dies they laugh and start rolling wound after wound on my units wrecking the lords or vehicals that i bring.
Games like these make me look at my eldar and shake my head because i just get pummeled with how ineffective my firepower has been over the years vs what other armies lay into my army. This is also where people point out that im not using jetbikes and aspects also. Banshees and scorpians have died before combat every game i tried to bring them and i have gaurd so my fire dragons have always taken back seat.
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This message was edited 1 time. Last update was at 2017/08/03 17:48:28
PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.
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![[Post New]](/s/i/i.gif) 2017/08/03 19:58:21
Subject: It is still bugging me
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Esteemed Veteran Space Marine
Ottawa
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Demantiae wrote:Yeah, you conveniently bunched up in the middle there for those tanks to drop their shells nicely on your heads. Did you see white flags stuck in the ground marking out ranges for those basilisk shells too? I dunno how terrain placement was dealt with or how deployment was chosen but it looks very much like that table was designed perfectly for a shooting gallery if you deployed exactly where you did. I'm a bit suspicious about how the table was set up though tbh, all the LoS blocking terrain is one specific zone. it should be spread around unless it's a scenario based game.
But even with all that said, you could have moved down the table flanks to get close to him. Used the big guy to draw fire and run your smaller guys right up the table edge. Once they got close enough they'd have decent cover from the majority fire unless he moved his tanks.
But looking at the situation strategically instead of tactically your army has very little to actually dictate a match. It looks like you were relying entirely on the Knight to do the heavy lifting with everything else there to cheer him on. And if that knight goes down then you have nothing left to dictatee the game. The IG player on the other hand has everything to dictate the game. A wall of LR iron with great range, basilisks to rain death down on you regardless of LoS unless you shut them down and a barricade of bodies to cut through before you can get to his meat. And he doesn't have to come to you, because you have to come to him or he'll blow you off the table. His list and unit choice forces your hand, and forces you to play HIS game. With the army you had you had no option but you comply with his wish and get spanked.
What you need are units that can affect your opponents play, units that force his hand. DSing units can do this, be they super shooty, super choppy or just to be flying monkeys to stick banana's in the exhaust pipe of a tank or two. For Eldar you have Swooping Hawks, they're not particularly good at killing stuff but they can be annoying as feth and stop tanks from shooting for a turn. Warp spiders can be similar too with their jump movement, though they're more dangerous and less flexible. You have very fast skimmer units you can use to speed down the flanks - jetbikes are great for harassing and tying up potent vehicles, they also count as troops for battleforged lists. You have fast transports to put your infantry in, including one that can reduce incoming damage to ensure it gets to deliver it's load. You should be using these instead of running your infantry across the board. And lastly you could include flyers that can strike anywhere on the table with their speed and lack of firing arcs now.
If you're gonna take a bunch of walking infantry then you either need to commit to a full on gunline (like the IG player did) or you need enough dangerous and distracting units to tie up your opponents attention so they can reach their objective. But then you need to pick the right infantry to do the job you need once they arrive.
What you need to look at is how you play the game. Don't just line up guys on the table and start rolling dice. You need to think of it in terms of the dynamics of interaction. Rock, paper, scissors is a simple example of this. Another is the IG player being forced to bubble wrap his tanks to stop them being assaulted (because that's their biggest weakness).so he's committed to doing this. Therefore you can predict players will do this, so you should prepare a means to deal with bubble wrap in advance. You can either bring units that will chew through the chaff in one turn or you can bring long ranged firepower to just bypass them and strike the stuff hiding behind. Or you can drop DSing units where they'll be a nuisance.
It seems though you didn't leverage any of the inherent advantages of the Eldar - psychic power, speed, pinpoint firepower, and specialised tools for specialised jobs.
There was a really (really) old thread somewhere (may have been here, cannot remember) about armies and players being either fire, air, earth or water armies/players. Ho they all had different playstyles and how they were all countered by each other in different ways. It was a really good read, based on some ancient Chinese pseudo-wisdom or something but it was quite insightful. If you coul ever find it it might help you out. That IG list is a pure earth army, strong and powerful, but utterly inflexible and without any ability to react when the initiative is taken away from it.
This is one of the best posts I've read on this forum. Thanks, mate.
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![[Post New]](/s/i/i.gif) 2017/08/03 23:43:25
Subject: It is still bugging me
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Slippery Ultramarine Scout Biker
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vaurapung wrote:
1 hemlock would not have changed that game even played right. Now feilding 8 hemlocks might work though. But thats like 450 dollars when i own 4 wraith knights already.
Dude, you own 4 WRAITHKNIGHTS, sounds like Karma from 7th edition to me. Unless you are an overly avid fan of Anime Mech Suits, then it sounds pretty cheesy. Most likley a case of "What goes around comes around".
But the others were right....you were the Threat that IG were meant to deal with. The " High Tougness, High Wound, Most Heavy Weapons in one Unit" army archetype.
Invest in Wave Serpents, Warlocks Yvraine, The Ycarne, and the Hemcloc to stay competative
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"Everyone hates me untill he writes your codex" -Matt Ward
4,000 Ultramarines
2,000 Custodes
2,000 Drukhari
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![[Post New]](/s/i/i.gif) 2017/08/04 05:02:47
Subject: It is still bugging me
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Regular Dakkanaut
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And the wraithknight wasnt very good last ed either.
What exactly are yvraine and ycarne. They sound like "buy if you dont want to lose" models like jet bikes in 7th.
About wave serpents, how am i suppose to use wave serpents because theyve always failed me.
I wont deny that hemlocs look great on paper but what makes it better than a lord with 2 brightlances.
And if those models are needed to not lose then that mean gw writes the rules and points out so that you are penelized for not having or playing those i take it.
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This message was edited 1 time. Last update was at 2017/08/04 05:04:00
PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.
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![[Post New]](/s/i/i.gif) 2017/08/04 06:34:55
Subject: It is still bugging me
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Frenzied Berserker Terminator
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I am struggling a little with the idea that an Eldar wraith host army is under-powered and keeps losing. Last edition, my regular opponent bought a wraith host army. Until then his Blood Angels had been a reasonably close match for my CSMs. First game I thought 'how bad can Eldar really be?' I got tabled in turn 2. There was literally nothing I could have done to stop it.
To answer your question 'what do I do with Wave Serpents?' They're transports, and fast ones at that. Put troops in it, whiz them across the battlefield, unload. Job done.
My first game against Eldar, I had two Wave Serpents full of Wraithguard cross the battlefield in turn one and unload up next to me. Two turns of shooting from their d-scythes, plus the Wraithlord and Wraithknight, and I was gone. His dreaded jetbikes with scatterlasers never even made it on to the board.
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This message was edited 1 time. Last update was at 2017/08/04 06:36:28
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![[Post New]](/s/i/i.gif) 2017/08/04 06:44:49
Subject: It is still bugging me
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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Didn't do a lot of tourney'ing last edition? Most armies that didn't get D or grav could barely scratch them, and their point cost was hilariously low for what they could do and how hard they were to bring down. Thankfully most tournaments restricted superheavies other than Impknights, but for the ones that didn't, 5 WK lists were a very real thing.
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2017/08/04 08:18:00
Subject: It is still bugging me
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Regular Dakkanaut
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6 wounds with a 3+ save. My common opponents were necrons nids and marines. And the wraithknight hardly ever got to have saves i lived on 5+ feel no pains alone and they dont go far. Even a ork blob with a powerfist took him down with ease.
The question im asking myslef now is were to learn how to play because a true place to go and learn how the game actually works and unit theroy behind each of my models may be what im missing. Because what i read on here is not how they ever work for me and i have know way to understand why.
Taking my wraithlist for instant when i look over all my weapons numbers and units i see that every gap is filled. I have an answer for every type of unit but when i feild the army it just dies because they get to shoot first it seems
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PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.
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![[Post New]](/s/i/i.gif) 2017/08/04 09:49:55
Subject: It is still bugging me
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Hoary Long Fang with Lascannon
Finland
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@vaurapung: What gap are you filling with footslogging Wguard? They have 12" range max. Sure they hit very hard but it takes several turns to get into range and you are expecting them to live through the slog?
You have been offered an ample supply of advice in this thread, yet you have set your mind at failure before even trying any of the suggestions on the table. Theorycrafting is fun and all, but without trying out different combos and tactics you really cannot see the whole picture and your theorycrafting falls short.
So please, instead of you Doom&Gloom attitude, try some of the suggestions on the table and tell us how it went and we can help you further.
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![[Post New]](/s/i/i.gif) 2017/08/04 11:19:33
Subject: It is still bugging me
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Frenzied Berserker Terminator
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I mean, yeah, it doesn't help that in the picture you posted earlier you are foot-slogging through a choke-point bridge in full line of sight of a gunline of tanks and artillery. That will always make for a very one-sided battle. (Unless of course you have access to some sort of hovering troop transport that can just fly over the river...)
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![[Post New]](/s/i/i.gif) 2017/08/04 13:52:34
Subject: It is still bugging me
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Dakka Veteran
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A question for the OP - Varapung - what was the point of this post? You've been given a ton of advice on changes to make, how to play better, etc. and you simply counter all of them. If you didn't intend to attempt to get better why even solicit the feedback?
I don't ask to be a jerk - I am genuinely curious. If you make a post effectively about how bad your army is why wouldn't you consider the feed back?
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![[Post New]](/s/i/i.gif) 2017/08/04 14:40:51
Subject: It is still bugging me
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Regular Dakkanaut
North Augusta, SC
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Crispy78 wrote:I mean, yeah, it doesn't help that in the picture you posted earlier you are foot-slogging through a choke-point bridge in full line of sight of a gunline of tanks and artillery. That will always make for a very one-sided battle. (Unless of course you have access to some sort of hovering troop transport that can just fly over the river...)
 That was awesome.
As a IG player, I'll admit that Guard can be cheesed out way too much this edition. That list he fielded was a very friendly list. If he spammed 100 conscripts and tons of manticores I'd see your point, but most IG players will tell you that LR tanks are un-good for their points. You're list just did not work against his and you got hosed on terrain. Their is plenty of good advice in this thread, so I won't give anymore.
The days of Eldar just laying their models on the table and winning are over. Sadly, their are some IG lists that are that way now, but not the one you played.
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![[Post New]](/s/i/i.gif) 2017/08/04 21:48:40
Subject: It is still bugging me
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Regular Dakkanaut
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The reason i posted was not because i lost, it was becasue 3 players of varying skill and different armies lost just as badly to the ig tanks. One big point noted on this is that our table are too flat, well what are tables suppose to look like. Gw states 1 or 2 pieces of terrain for every 2 sqft and even goes on to say that boards with too little or too much can make games one sided. But i havent found any tutorial on how to properly set terrain up to go over with my freinds. And were looking at several hundred if not a thousand dollars worth to get 4 tables set up similarly.
A lot people latched on to my list because it was obivioussly lacking i guess but for me it was the only game that i knew the specifics of and the amount of high stregth fire power i watched him deal out was ungodly.
When people tell me i have to buy more models because the ones i have will never work (because 200pts is not 200pts) is when i start countering. A lot of people on here are talking about using wave serpents and how good they are but they flopped bad in a test game of 1000 points. They didnt have gaurd in them and i wasnt the one playing them but they all got wrecked hard by a marines player. And in 7th the only games that serpents with gaurd actully worked was when i played against imperial knights. Other wise i lost due to my opponents overwhelming volume of fire and my lack to deal with it. The only things i dont have are the acclaimed jetbikes, swooping hawks, warp spiders and dark reapers. And oh yeah i found out about gathering storm only about 2 months ago after 8th was announced so buying those models seemed like a bad idea at the time and i still want to play craft world anyways not because i think its better but because its actual eldar not a splinter faction that was made up.
Im very defensive in conversation especially about 40k because ive spent many years losing game after game becasue the list i build turn out to be a losers a list not matter how hard i try. Spending 2-3 hundred dollars is not the answer. First i need to find out why im losing no matter what list i take from my models. Our game setup is usually a third party setting up the terrain and both list are built without looking at each others even in fiendly games. I build my list based on what i expect my units to be capable of not against their foe. It was hammered at the last club we played at how bad it is to list tailor. Now because eldar with aspects are a specialist army i hear from the crowds here tailor by using this unit for this situation. My list cant be built for one situation. Going against the IG i planned on losing i just wanted to deny him the relic and i did that. But space wolves with hellfrost flyers and a landraider with some other units losing to the ig and a teenezch army that came from the same crowd of players as the ig player lost badly too. Thats why i questioned the ig army. What made it undefeated. Answer flat tables.
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PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.
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![[Post New]](/s/i/i.gif) 2017/08/04 23:50:04
Subject: Re:It is still bugging me
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Dakka Veteran
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What? Several hundred to a thousand on terrain? You could easily deck out 4 tables for 2-300. Styrofoam, texture paint, and sand are cheap. I saw an amazing industrial silo made out of the bottom of a Kool Aid jug and some plastic tube bits. There's an amazing factory at my local store made from detergent tubs, pringles cans, plasticard, and some random gears.
And you have a really weird notion of points. 200 points IS NOT 200 points. Example, 60 conscripts + commissar vs 70 conscripts. The commissar blob will win every time in that matchup even though they're both 210 points. The points are a baseline, you still need the right mix of units to make them perform.
As for Wave Serpents, my Corvus Blackstar got shot out of the sky turn one it's first game. Guess it's rubbish. My 2 Hydras' first game was against a list with no fliers. Better junk those too. You can't make decisions for list building off of one-off games.
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![[Post New]](/s/i/i.gif) 2017/08/05 02:39:33
Subject: It is still bugging me
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Regular Dakkanaut
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I guess all my games are those one offs then.
Another thing for me to be judged on. My army list never stay the same. I run a slightly different army every game because of how my last game went.
After this whole thread im getting the notion that that is the i dont know how to play my units. I never stick with the same combination or strategy because it lost its last game.
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PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.
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![[Post New]](/s/i/i.gif) 2017/08/05 03:14:23
Subject: It is still bugging me
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Secretive Dark Angels Veteran
Canada
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vaurapung wrote:
Im very defensive in conversation especially about 40k because ive spent many years losing game after game becasue the list i build turn out to be a losers a list not matter how hard i try. Spending 2-3 hundred dollars is not the answer. First i need to find out why im losing no matter what list i take from my models.
Don't be defensive if you are posting your troubles on a forum. Some folks are giving some good advice - try some proxy units in a few games.
Winning and losing in games where you pick your lists can depend on both the player skill in the game and the list. I think you need to at least consider that your list is not getting it done for you.
You are not being defeated by the terrain. Terrain is neutral - you must adapt to it.
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All you have to do is fire three rounds a minute, and stand |
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![[Post New]](/s/i/i.gif) 2017/08/05 03:33:33
Subject: It is still bugging me
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Regular Dakkanaut
North Augusta, SC
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vaurapung wrote:I guess all my games are those one offs then.
Another thing for me to be judged on. My army list never stay the same. I run a slightly different army every game because of how my last game went.
After this whole thread im getting the notion that that is the i dont know how to play my units. I never stick with the same combination or strategy because it lost its last game.
Dude, if you want to come on here and just vent about losing all the time that's up to you. However, if you will copy and past Demantiae's post from page 1 into a word document, save it, and read it every time you go to make an army list I promise you, you will get better and win more.
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![[Post New]](/s/i/i.gif) 2017/08/05 04:30:51
Subject: It is still bugging me
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Flower Picking Eldar Youth
North Carolina
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Demantiae wrote:So in building a list you need to sit down for several hours, if not days and hammer out multiple lists until you get an idea of what you can squeeze into one with your points limit. First try picking units you like and think are cool. then examine it and ask yourself these questions:
How do I deal with tanks (and then can I deal with massed vehicles)? Do I hvae enough solid high S and high damage weaponry?
How do I deal with infantry, particular heavy infantry (and then again, massed hordes)? Do I have enough flamers or medium S high RoF weaponry?
How do I deal with super-heavies or other large high-cost, high wound models? With all my shooting how long would it take to kill a Baneblade or a Knight?
How do I deal with fliers? Your answer can either be to counter with your own fliers, counter with ground-to-air shooting if you have the range or manoeuvrability or to simply ignore them in favour of smashing other aspects of your opponents army.
Do I have Deep Strike, Outflank, Scout Move, Infiltrate or other deployment/repositioning tricks in the list? How static is my army?
Do I need to bubble wrap my key units to protect them from assaults or deep strike? Or alternatively as Eldar, do I have enough movement to be able to out-manoeuvre my opponent and escape danger?
Is my list able to put pressure on my opponent? Can it force errors or difficult choices to be made?
If you go through your lists and ask questions like these you'll soon learn that you need certain types of units as core units, and that other units are luxury units you can afford to take one of.
I haven't looked at the new Eldar rules but I'm assuming they work mostly the same as 7th. Units like Scopions, Warp spiders, Hawks, Jetbikes, fliers and Wave Serpents filled with specialists can put pressure on your opponent quickly and in ways that are hard to predict. They all have a large threat range and can bypass units to hit more choice targets. It's difficult to know where you'll be hit by an Eldar army using these units. Now of those units, you hvae 1 CC unit, one close support shooty unit, one utility objective capturer that can be anywhere on the table very quickly, one mobile fire base and a transport that can carry pretty much anything in your army with legs. In that WS you can have other CC units like Banshee's, deadly shooty units like Fire Dragons, or even your Wraith units, depending on what you need to deliver. Taking more than one WS gives you multiple options for transportation.
Meanwhile you can take Dark Reapers for long range firepower or Fire Prisms. You can take fliers to be heavy hitters too. Infantry can be useful for grabbing objectives but then jet bikes or hawks can do that too. If you want infantry then seriously consider giving them transportation. Or having enough threats simultaneously that your opponent dare not waste good shots on shooting your lowly guardians.
Your characters should not be looking to buff your entire army at once. You should choose 1-2 units that a character will buff and keep them together. Anything more than that is a bonus. Maybe even split them so you can have psykers on both sides of the table with options to deploy your powers to whichever side needs them most.
In essence though lit building is about filling out what you absolutely need first, and with the minimum expenditure and then taking luxury picks after you've got your foundation laid. IF you need troops as tax for CP's then take the cheapest you can, unless you're short of anti-armour shots in which case throw a heavy weapon in there with them. Make sure you have something that can assault (and actually get into assault before it gets shot), something (at least one thing, ideally more than that) that has good anti-tank firepower, something that can harass or otherwise tie up key units of your opponent to buy you time and something you can hold in reserve (usually DS) that you can deploy to either press an advantage you've made with other units or you correct a mistake you've made or to help a key unit of your own that's being pressured. It's nice to have a back-up unit, a plan B that can be used in offence or defence as needed.
Demantiae has some good advice about general list building but he's dead wrong about eldar units using the 8th edition index. No one is afraid of your striking scorpions or deep striking swooping hawks. Windriders and Spiders were nerfed into obscurity. DO NOT BUY THEM TO TRY TO WIN. Fire prisms vastly under perform compared to predators or other gunboats. Fire dragons, wraithguard, serpents, hemlocks, and characters are all quite strong. The wraithknight is still a decent unit, but its efficiency pales in comparison to an imperial knight. To make up for that, you need a farseer and/or autarch to add some value to your units. Reapers are ok, still very fragile. Obviously if you want to win more, it would help to take Yvrain or the Yncarne and play Ynnari. Battle focus is offering you nothing and soulburst is extremely good. But I think you can improve a lot without making that switch.
Pause for a moment and accept that you will never be able to build a gun line army that can trade shot for shot with an imperial guard or space marine gunline army. You can't. Don't try. You should however, look for units that have synergy and can threaten units of varying size and strength. You will have to play differently than an AM player. You cannot expect to line up, walk at him, shoot a bit, and have any chance of winning. Finding a way to put a large number of threats into his deployment zone on turn 2 (with serpents or deep strike) is likely to be much more successful.
D-scythe wraithguard are extremely strong (as mentioned) and wave serpents get them within range. As you've probably experienced, they don't do well walking across the board to get within 12 inches. But when they get there, they do work. Fire dragons do work as well with free rerolls. You can give the exarch a flamer to make the more versatile and have him throw his grenade if needed.
His list is hard for you. Eldar struggle significantly against toughness 8 in mass. Brightlances are generally worse than lascannons here. We don't have access to much ranged str 9+, wraithguard bring a lot of pain, but need to be close. It will -always- be hard for you to win against a massed toughness 8 list, even if that list isn't good against other armies simply because of the codex limitations. Massed brightlances will not help much, they aren't efficient at t8+ targets. Multi damage shooting with some AP is tailor made to bust wraith units with no invulnerable save, another big disadvantage for you.
Your knight and lords can give some fire support, but they don't do it efficiently They aren't built to be shooting platforms, they are brawlers. If you don't have a way to enable that, then you won't be able to compete.
Having taller LOS blocking terrain would help even this significantly. So far 8th becomes extremely unbalanced in the abscence of multiple pieces of tall, LOS blocking terrain in the middle portion of the board. Shooting armies are just too efficient.
It's worth waiting for the eldar codex (And AM's too) to drop before becoming too concerned. There are a number of units that need a 10-20% point reduction to be playable. Some of the aspects are just terrible (Dire avengers, banshees, spiders). Strategems, relics, and army rules may help make up for a lot of this. 8th is still young.
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~Dave
1 successful swap shop transaction!
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