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Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

From a game design perspective, a system robust and adaptable enough to be able to handle any situation, from simple attacks to demigods walking the Earth, is a laudable goal.

It doesn't prevent deep diving into different aspects - if anything it facilitates it. It may not touch on every single aspect from the get go, but the framework is there, waiting to be developed.

That's how I interpret their "broad and inclusive" statement.

As had been pointed out above, we'll have to wait and see.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

lost me at "D6" system :/
   
Made in es
Inspiring SDF-1 Bridge Officer






 Formosa wrote:
lost me at "D6" system :/

May I ask why? I mean, all the PbtA games, GURPS, WEG's Star Wars and Shadowrun (for example) use d6s exclusively, and they couldn't be more different. Die size doesn't really mean that much, other than they're using them.
   
Made in au
Regular Dakkanaut




Australia

Yeah, who cares what dice it uses?
   
Made in gb
Smokin' Skorcha Driver






 Formosa wrote:
lost me at "D6" system :/


And I prefer pretty much anything over a D20 system, swings and roundabout innit.

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Made in us
Auspicious Aspiring Champion of Chaos






H.B.M.C. wrote:If the RPG is open enough, you can do anything with it. And whilst I liked the fact that the FFG 40k RPGs were split into different games with different settings (allowed for far more specific story-telling), I'm not against a more open system.

The only fear is that it becomes a Magical School Bus-style tour of all the big names in 40K.


I liked how each subsystem for FFG's system had a completely different feel to it. Dark Heresy had a horror feel to it, almost like Call of Cthulhu. Lots of investigation. Lots of delving into things you knew were way beyond your comprehension. No matter how strong your character got, you knew you were one encounter away from death at any given moment. Deathwatch felt like more of an action game. You may not necessarily be more powerful than the thing you were going up against, but you knew you were gonna make it feel pain. Rogue Trader felt the most like a traditional exploration/adventure game. Never played Black Crusade or Only War, but I always heard they had a unique feel, too. I'm really looking forward to Wrath & Glory, and I hope they manage to build a system that allows for any and all of those game types to exist.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
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Made in us
Pewling Menial



Atlanta, GA/USA

 EnTyme wrote:
Never played Black Crusade or Only War, but I always heard they had a unique feel, too. I'm really looking forward to Wrath & Glory, and I hope they manage to build a system that allows for any and all of those game types to exist.


Only War is more action-oriented like your Deathwatch example, but instead of knowing that you are one of the baddest mofos on the planet, you know that you are probably the least bad mofo on the planet (if you are a PBI - I guess a Leman Russ driver might feel differently). You know that you will see combat, and that you will die a horrible death. Going up against Tau, your life expectancy is about d3-1 rounds of combat. Therefore, accept your fate and die with the Emperor's name on your lips.

It's actually fairly refreshing to know your character is going to die and when he/she doesn't... you have something to celebrate. Of course, we played ours as a gritty, Hamburger Hill meets Saving Private Ryan meets Black Hawk Down.

Black Crusade can go so many ways, it might be the most open of the games.
   
Made in us
Dakka Veteran





Once Black Crusade came out with its non class-and-level based character creation and leveling systems, all the other FFG corebooks became really expensive exclusive content books for my group. (Starships and resources from Rogue Trader, etc.) I never really liked having to collect five 'different' lines just to have access to weapon and vehicle stats from a shared universe.

Again, I like the notion of the corebook being as broad a toolkit as possible. It's a lot easier to impose restrictions on published materials to scale down than it is to make up your own stuff to scale up. The more tools they want to give us to make the game our own, the better, says I.
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

The next news on this ought to be from the RatCon seminar this weekend. Looking forward to seeing more!
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

Another short interview with Ross just released by Bell of Lost Souls.

New information: target release of GenCon 2018, and looking for 1 product per month thereafter.
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

Wow...that's longer than I expected. I'd have expected a Xmas season or shortly after release.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in ca
Commander of the Mysterious 2nd Legion





 warboss wrote:
Wow...that's longer than I expected. I'd have expected a Xmas season or shortly after release.


looks like the annoucned for a "as soon as possiable" announcement instead of a "Wait till we're close ready for release" announcement

that said given what I know about the process of RPG creation chances are they've been working on this for awhile and are actively playtesting now

This message was edited 1 time. Last update was at 2017/08/24 20:48:20


Opinions are not facts please don't confuse the two 
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

 warboss wrote:
Wow...that's longer than I expected. I'd have expected a Xmas season or shortly after release.


While I want it just as quick as everyone else, I'm happy that they're not rushing it to market. I'll wait for a better game.
   
Made in gb
Impassive Inquisitorial Interrogator




U.K.

 schoon wrote:
 warboss wrote:
Wow...that's longer than I expected. I'd have expected a Xmas season or shortly after release.


While I want it just as quick as everyone else, I'm happy that they're not rushing it to market. I'll wait for a better game.


Maybe then we won't get things like the ridiculous AM character from the Lathe Woirlds

3 SPRUUUUUEESSSS!!!!
JWBS wrote:

I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
 
   
Made in us
Fixture of Dakka





Steelcity

Sweet, 8th edition storyline. I look forward to the new gentler Imperium where new ideas are welcomed, blasphemy against the Emperor and his creations are common place (Cawl) and Primarchs being resurrected via xenos sorcery isn't a problem for the Inquisition. Everything being nothing but a comic book with cartoonish characters is a blast.


Keeper of the DomBox
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Made in gb
Growlin' Guntrukk Driver with Killacannon





Glasgow, United Kingdom

 schoon wrote:
Another short interview with Ross just released by Bell of Lost Souls.

New information: target release of GenCon 2018, and looking for 1 product per month thereafter.


Having become a huge fan of D&D 5e since it's launch, and loving its slow release schedule, a product a month seems insanely rapid to me. I know that there's enough material, but is there enough market demand for such an outpour of content? I guess it's a tried and tested method for many companies, but it's not the 90s anymore, and just unleashing books isn't quite the recipe for success that it used to be.
   
Made in us
[DCM]
-






-

I detect insincerity and sarcasm!

I am looking forward to most these things, in reality and genuinely - it will be good times!

This message was edited 1 time. Last update was at 2017/08/25 14:37:32


   
Made in us
Consigned to the Grim Darkness





USA

Also looking forward to it, though a little disappointed by the delay.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Made in us
Fixture of Dakka





Steelcity

 Alpharius wrote:
I detect insincerity and sarcasm!

I am looking forward to most these things, in reality and genuinely - it will be good times!


Indeed but mostly a joke as with any RPG it doesn't really matter anyway. All you need is the core system and play whatever storyline you want as opposed to other types of games where you are restricted heavily by the rules.

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
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Made in us
[DCM]
-






-

Exactly!

So no need to get too upset with whatever direction they take - just use the core rules and head off on your own!

   
Made in au
Hissing Hybrid Metamorph






My group just started a Black Crusade game where they're all loyalists (playing the same classes but renamed), set just after Imperium Nihilis fell under the mega warpstorm and such.
So we're pretty excited for Wrath & Glory, as it basically supports what we're trying to play already haha. Although we're enjoying the Corruption system, playing as loyalists who have to struggle with the fact that they're being mutated the longer they stay here. But a newer and improved rules system might be nice too. So I'm certainly keen to see how they do it

This message was edited 1 time. Last update was at 2017/08/25 15:18:56


 
   
Made in ca
Dakka Veteran





 Charles Rampant wrote:

Having become a huge fan of D&D 5e since it's launch, and loving its slow release schedule, a product a month seems insanely rapid to me. I know that there's enough material, but is there enough market demand for such an outpour of content? I guess it's a tried and tested method for many companies, but it's not the 90s anymore, and just unleashing books isn't quite the recipe for success that it used to be.


I kind of agree especially since they seems to be talking about at least two campaign in a book. Paizo, king of the adventure path, take six months to release a campaign "in a book". I'd love to see a core book and the usual screen, an "extra stuff we couldn't put in the core book, but will sell you for full retail" book and a starting adventure/campaign book. Then I'd like them to take some time and get some feedback on the base game and the adventure to se what to do next. Also, I don't have cash for a book a month...never did.
   
Made in gb
Fixture of Dakka






No-one forces you to buy it all. If they release a couple of campaigns a month, so much the better - more choice for me as a GM. That's a better situation to be in, IMO, than the problem I have with Star Wars Age of Rebellion - one campaign published, and I don't like it.

Sourcebooks ... depends what they're about. Nobody cares about having fifteen varieties of boltgun or a myriad ways to fiddle with them for optimum damage, but if the Orks sourcebook goes into the sort of detail on their society that used to be in Waargh! The Orks, for example, I'll grab that.
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

I suspect part of the reason for the release schedule is to flesh out the previously artificially cordoned off sections of the game that are now combined into one. The core book might only have a superficial glossing over about topics like spaceship combat so it is important for them to come out with a spaceship book sometime soon to satisfy the Rogue Trader crowd for instance even if that aspect is only peripheral to most groups..

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

I do hope that they've got a good ROW distribution in place, so we don't have to wait weeks or months for stuff to finally arrive around here.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

 BrookM wrote:
I do hope that they've got a good ROW distribution in place, so we don't have to wait weeks or months for stuff to finally arrive around here.


Isn't it a German company? That should hopefully make some of that (at least within the EU) alot easier. I don't know if the Asmodee merger had that effect for FFG products (and it likely didn't have an effect on the 40k rpgs as they were already starting to fall into the will they/won't they continue category with alot of gamers due to the slow/nonexistent pace of releases).

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

German company? Ho-hum, so they are! Ignore that comment then, as this may mean not having to wait for ages on books to arrive, like with FFG back in the day.

Can't comment on Asmodee, IIRC the RPG ranges were killed off before the takeover / merger.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Impassive Inquisitorial Interrogator




U.K.

 AndrewGPaul wrote:
Nobody cares about having fifteen varieties of boltgun or a myriad ways to fiddle with them for optimum damage, but if the Orks sourcebook goes into the sort of detail on their society that used to be in Waargh! The Orks, for example, I'll grab that.


I disagree, I love the fact that there are lots of different boltgun types, the mauler (cinder crag bolt pistol), angelus, volg (spitfire) or gowyn de az. These kind of things really make the rpg come to life and the ffg stuff was packed full of character and coolz

3 SPRUUUUUEESSSS!!!!
JWBS wrote:

I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The Inquisitor's Handbook was full of different types of weapons that all had the same rules - they just added flavour to the universe by fleshing out all the different places.

That sort of stuff is fantastic for an RPG.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Ancient Venerable Dreadnought





The Beach

 Albertorius wrote:
 Formosa wrote:
lost me at "D6" system :/

May I ask why? I mean, all the PbtA games, GURPS, WEG's Star Wars and Shadowrun (for example) use d6s exclusively, and they couldn't be more different. Die size doesn't really mean that much, other than they're using them.

I haven't played any of the others, but Shadowrun has never been lauded for its mechanics. In fact, 4th Edition was a nightmare of min/maxed overspecialzied characters rolling more dice than any reasonable game should need to be thundering across a tabletop.


Automatically Appended Next Post:
 Gamgee wrote:
The best rpg's are always about the players first that lets them do the epic stuff.
For younger, less sophisticated players, maybe.

For a long time, I've just found the best RPGs are the ones which build a place for the characters to inhabit that excites and challenges the players.

Besides, look at a long-lived game like Call of Cthulhu. That's about as far from your idea of the "best" RPGs as it gets, and CoC is great.

This message was edited 1 time. Last update was at 2017/08/26 00:37:32


Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

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