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Am I missing something, or are Krieg Death Riders insanely undercosted?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User




I played a game today where my friend's list consisted of 6 10-man squads of Krieg Death Riders. Now, I don't like to cry "broken", so I would love to be convinced otherwise but... these seem insanely undercosted:

For 16 points per model you get:

- T4, 2W
- 2 attacks: strength 5, AP -2, d3 damage attacks on the charge
- 2 additional str 4 attacks from the mount
- 4+ save
- 5+ FnP against any attack str 4 or less
- Ignore Morale from shooting attacks
- Can take orders from commanders, which are quite powerful.
- If you take a Command Squad, 6 of these rider units can Flank (Deepstrike within 7" of table edge)

All that for 16 points per model.

Compare that to, say, a bare-bones Chaos Biker, which is double to cost at 33 points, for which you get:

- 1 higher toughness (T5)
- 1 better save (3+ vs 4+)
- A combi-bolter (Rapid-fire 2, str4)
- 2 fewer attacks, and the 2 attacks are just str 4, no AP or extra damage.
- No FnP, no morale benefit, no flanking maneuver...

And it costs double.

This seems stupid broken. Everything these things charged died. I could counter them if I build a list specifically to counter them (autocannons would be good), but against my all-comers list... There's so many of them. They're so cheap. They just wreck gak when they charge.

Am I missing something?

This message was edited 4 times. Last update was at 2017/08/14 07:21:21


 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

He owns 60 of them? Damn.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in ru
!!Goffik Rocker!!






Luckilly fw is illegal.
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





That is a lot of money for a 'one-trick-pony' army - pun intended.


Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in us
Fresh-Faced New User




His army is converted, so he's not paying the FW prices, but still expensive.
   
Made in us
Longtime Dakkanaut





Forge World is broken

Don't play Forge World


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Well... what's your "all-corners" list look like?

Deathriders certainly have a lot going for them, but they're not infallible. And while they certainly come up favourably in comparison to the Chaos bikers, you're comparing two units with different niches (shock melee cavalry to ranged harassment and area control).

I could see them going up to 20 points per model fairly reasonably, but to say that they're 'insanely' under costed is too much.
   
Made in us
Beautiful and Deadly Keeper of Secrets





Normally I'd say forgeworld is usually fine.. But 8th's balance is kinda out of whack right now with them.
   
Made in fi
Fresh-Faced New User




Take Khorne Berzerkers.
- 3 Attacks, can fight twice in fight phase
- strenght 5, no "feel no pain" for riders.
- Extra attacks againts imperium hit roll of 6+
- Plus legion traits from whatever legion you choose.

Probably one of the strongest, if not most powerful assault unit in 8th. edition.

This message was edited 2 times. Last update was at 2017/08/14 10:30:49


 
   
Made in us
Longtime Dakkanaut




They look compared to chaos bikers because chaos bikers aren't very good. Compared to other options within guard they are still top tier for sure though.
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

The hate for FW is real, lol.

Yeah, they're pretty good units, got a bunch of perhaps uneeded buffs with 8 (the mount attacks, for one, since they can use their lances as often as they charge).

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

Wow.
Yeah... I would ask to house rule the points for those.

   
Made in us
Rampaging Furioso Blood Angel Dreadnought





Boston, MA

commisaro wrote:
I played a game today where my friend's list consisted of 6 10-man squads of Krieg Death Riders. Now, I don't like to cry "broken", so I would love to be convinced otherwise but... these seem insanely undercosted:

For 16 points per model you get:

- T4, 2W
- 2 attacks: strength 5, AP -2, d3 damage attacks on the charge
- 2 additional str 4 attacks from the mount
- 4+ save
- 5+ FnP against any attack str 4 or less
- Ignore Morale from shooting attacks
- Can take orders from commanders, which are quite powerful.
- If you take a Command Squad, 6 of these rider units can Flank (Deepstrike within 7" of table edge)

All that for 16 points per model.

Compare that to, say, a bare-bones Chaos Biker, which is double to cost at 33 points, for which you get:

- 1 higher toughness (T5)
- 1 better save (3+ vs 4+)
- A combi-bolter (Rapid-fire 2, str4)
- 2 fewer attacks, and the 2 attacks are just str 4, no AP or extra damage.
- No FnP, no morale benefit, no flanking maneuver...

And it costs double.

This seems stupid broken. Everything these things charged died. I could counter them if I build a list specifically to counter them (autocannons would be good), but against my all-comers list... There's so many of them. They're so cheap. They just wreck gak when they charge.

Am I missing something?


Your comparison sucks. Death Riders are good, but a closer comparison might be Scout Bikes. They're 23 points but better BS, better Ld, toughness 5 which is big, a LOT faster and can dish out major shooty goodness for a small fast unit, with combat blades they also get 2 attacks. They can take Astartes Grenade Launchers, combi sergeants and have access to great SM buffs.

Death Riders are, as someone else put it, a one - trick pony. Their Strength bonus weapon only works on the charge, otherwise they're S3.

I think Death Riders are finally pointed correctly.

This message was edited 1 time. Last update was at 2017/08/15 15:47:08


Please check out my photo blog: http://atticwars40k.blogspot.com/ 
   
Made in gb
Pyromaniac Hellhound Pilot






I have no problem with them, and would take rough riders with plasma guns over them. They're cheaper and can all outflank (though not as tough or as strong in CC)

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Decrepit Dakkanaut




Pretty sure Bikers got a discount in the new codex.

CaptainStabby wrote:
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 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Legendary Master of the Chapter






They seem efficient but at the same time they are just T4 dudes

you can kill a marine right?


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

They're a unit the only works in a very specific manner. If you shoot them to death, charge them first, or survive the first round of combat, they're not terribly impressive. Most IG orders are absolutely wasted on them.

Chaos Bikers are a different unit with different armament and a different purpose.

Death Riders can be really good if used really well in one specific role and will be absolutely wasted otherwise. The same is not true of Chaos bikers.

The talk of FW being overpowered or illegal is rather absurd, especially over DKoK death riders...

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Longtime Dakkanaut




Well no again chaos bikers are garbage. Don't pull the "different role" bit, they are hot garbage. Pretending chaos bikers are useful or costed correctly leads to this sort of confusion.
   
Made in se
Road-Raging Blood Angel Biker




They look like they are treading the edge of top-tier cost-efficiency but I'd have to see them being played. Does their deep strike allow them to move afterwards? Do they get to reroll charge distance? Do they get to charge after advancing? Without any of these three they are probably not going to achieve anything on turn 1 and have to expose themselves for at least one turn in order to get to charge.
   
Made in us
Dakka Veteran





Angra wrote:
Take Khorne Berzerkers.
- 3 Attacks, can fight twice in fight phase
- strenght 5, no "feel no pain" for riders.
- Extra attacks againts imperium hit roll of 6+
- Plus legion traits from whatever legion you choose.

Probably one of the strongest, if not most powerful assault unit in 8th. edition.


Until sales go flat. Then comes the "adjustment" in the name of "balance".

   
Made in us
Fresh-Faced New User




sossen wrote:
They look like they are treading the edge of top-tier cost-efficiency but I'd have to see them being played. Does their deep strike allow them to move afterwards? Do they get to reroll charge distance? Do they get to charge after advancing? Without any of these three they are probably not going to achieve anything on turn 1 and have to expose themselves for at least one turn in order to get to charge.


They don't have those, but they're also really resilient against shooting, with T4, 2W, 4+ save, 5+ FnP against small-arms fire, and immunity to Morale from shooting. I mean, yeah, if I had built my army specifically to counter them I could bring a bunch of Autocannons.

And also there are 6 units of them, so while they wont all make their charge, some of them probably will. And anything that is charged by them, with the exception of heavy armour, dies. One unit took out a Rhino without any trouble.

This message was edited 1 time. Last update was at 2017/08/14 18:41:09


 
   
Made in us
Clousseau





East Bay, Ca, US

Yes, those are under costed.

And you can't refuse to play against Forgeworld in tournaments.

Heavy bolters, assault cannons, heavy flamers. These are your efficiency options. If you're playing as vanilla marines, when you look up "perfect use case for grav weapons" you see a picture of this unit.

But no one takes grav anymore, at all.

This message was edited 2 times. Last update was at 2017/08/14 18:47:20


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in se
Road-Raging Blood Angel Biker




commisaro wrote:
sossen wrote:
They look like they are treading the edge of top-tier cost-efficiency but I'd have to see them being played. Does their deep strike allow them to move afterwards? Do they get to reroll charge distance? Do they get to charge after advancing? Without any of these three they are probably not going to achieve anything on turn 1 and have to expose themselves for at least one turn in order to get to charge.


They don't have those, but they're also really resilient against shooting, with T4, 2W, 4+ save, 5+ FnP against small-arms fire, and immunity to Morale from shooting. I mean, yeah, if I had built my army specifically to counter them I could bring a bunch of Autocannons.

And also there are 6 units of them, so while they wont all make their charge, some of them probably will. And anything that is charged by them, with the exception of heavy armour, dies. One unit took out a Rhino without any trouble.


They're going to have a rough time killing conscripts and other horde units. With S5 and AP-2 they are especially effective vs MEQ, so if you play SM it was most likely a bad matchup. Especially 2+W units like primaris marines, terminators and characters will get smashed by those weapon stats.
   
Made in fi
Fresh-Faced New User




Pancakey wrote:
Angra wrote:
Take Khorne Berzerkers.
- 3 Attacks, can fight twice in fight phase
- strenght 5, no "feel no pain" for riders.
- Extra attacks againts imperium hit roll of 6+
- Plus legion traits from whatever legion you choose.

Probably one of the strongest, if not most powerful assault unit in 8th. edition.


Until sales go flat. Then comes the "adjustment" in the name of "balance".



True, but balancing unit's make game more enjoyable for both sides, over performing unit's compared to unit's point cost just make those unit's
spammable and overpowered.

And on the topic. I own 10 Death Riders plus Death Riders command squad, but i'm going to use models in my Astra Militarum non vehicle army as a Rough Riders , which are performing similarly, but are cheaper.

This message was edited 1 time. Last update was at 2017/08/14 18:54:04


 
   
Made in us
Fresh-Faced New User




sossen wrote:


They're going to have a rough time killing conscripts and other horde units. With S5 and AP-2 they are especially effective vs MEQ, so if you play SM it was most likely a bad matchup. Especially 2+W units like primaris marines, terminators and characters will get smashed by those weapon stats.


Why will they have trouble against hordes? They have 4 attacks each.

This message was edited 1 time. Last update was at 2017/08/14 19:08:27


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

commisaro wrote:
sossen wrote:


They're going to have a rough time killing conscripts and other horde units. With S5 and AP-2 they are especially effective vs MEQ, so if you play SM it was most likely a bad matchup. Especially 2+W units like primaris marines, terminators and characters will get smashed by those weapon stats.


Why will they have trouble against hordes? They have 4 attacks each.


Were you in the conscript thread? Models with 3-4 attacks are powerless to stop the onrushing tide of unstoppable goons who are simultaneously able to protect a wide frontage and contract into a Schwerpunkt, as well as all be in rapid-fire and also in range of orders and a commissar, while that commissar is out of line of sight.
   
Made in se
Road-Raging Blood Angel Biker




commisaro wrote:
Why will they have trouble against hordes? They have 4 attacks each.


They are only killing ~1.5 GEQ or ork boyz each on the charge, which is not a lot at their cost. The new berzerkers can kill ~3.4 GEQ each. With the riders' delayed charge they also risk taking casualties before they get the chance to deal any damage. They are not going to kill screens fast enough and melee hordes will probably out-melee them per pt, even if the riders get to charge first.

It looks like a good unit vs MEQ and similar elite armies but not hordes.

This message was edited 2 times. Last update was at 2017/08/15 10:24:34


 
   
Made in fi
Fresh-Faced New User




Cheap horde unti's can "tarpit" or charge block Rider's, for example you get ~60 conscripts at cost of 10 Riders.

This message was edited 4 times. Last update was at 2017/08/14 19:30:15


 
   
Made in dk
Longtime Dakkanaut




There is a very long list of poorly balanced Forge World units. I don't know if these are that bad, but in general index bikers are a bit too expensive, which one should keep in mind D.
   
Made in us
Rampaging Furioso Blood Angel Dreadnought





Boston, MA

Calvary is finally worth taking for perhaps the first time ever, the points are fine. The OP argument is ridiculous as is the comparison to chaos bikes.

They're a dedicated assault unit, compare them to any Tyranid troop, in fact the speeds and utility of these units are far more comparable than to that of bikes; and the nid units are still probably better and definitely cheaper.

Please check out my photo blog: http://atticwars40k.blogspot.com/ 
   
 
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