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Voss wrote:
 alextroy wrote:
I guess it is also a question of how you count them. There are 22 Datasheets for Cult Mechanicus, Skitarri and Questor Imperialis in Imperial Index 2. 22 Units doesn't seem all that small to me.


Most are just a gun swap though. Not so much different units as a different way of handling weapon options.


Pretty much on par with Tactical Squad vs Assault Squad vs Devastator squad. Wargear options mainly, while Marines put them in different slots, but Mechanicus has their duplicates in the same slots but with different special rules for each.
   
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I had hoped their codex would be later on schedule. That would have increased the chances that more unseen units would be included. I really would like to have additional Legio Cybernetica choices (vorax, thanatar, domitar esp. Thallax!).
With the AdMech codex release in late september, i fear we won´t see such choices.
A transport would be nice, something with repulsor tech, maybe?
And more "exotic" weapons, where have all the volkites gone?
Hopefully they include all knights in the codex.

BrianDavion wrote:
Spoiler:
 theharrower wrote:
Messiah wrote:
Huh, strange, considering GW mentioned Admech as one of the first on the Community page a long time ago: https://www.warhammer-community.com/2017/07/05/your-codex-is-coming-july-5gw-homepage-post-1/


Where does it say that?

Codex: Space Marines will be swiftly followed by the Grey Knights and Chaos Space Marines with Death Guard not far behind. (Yeah, you read that right – the sons of Mortarion are getting their own codex.)

Unless you are referring to this bit, which was just giving examples on unit rules and wasn't saying when the Codex would drop:

For you gamers out there, one very exciting addition are new rules representing specific sub-groups in many of the major factions; these range from old classics like the Space Marine Chapters or Chaos Space Marine Legions to returning rules for individual craftworlds, as well as previously unexplored groupings like Necron dynasties and Adeptus Mechanicus forge worlds. These will be included in each codex.





admech IS mentioned. this to me makes me suspect Necrons are gonna be an October release

They also mentioned Craftworld Eldar and both had a role in Gathering Storm.
After the initial announcement of 4 it seems they now changed to announce one after the other. We will see.
   
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 Fafnir wrote:
I'm not saying that Admech shouldn't get representation. I'm just saying that there's very little reason for them not to appear amoungst a wider Imperial book. At least until they're given a full expansion to their range. 14 units is not enough to justify the cost. My point is that they deserve better than the half-assed release that they're very likely to be getting.



The original Dark Eldar codex was, what, 15 units?

The first Necron codex was similar, maybe even smaller, I don't remember exactly.

First Tau was something like 12.

All of those are not counting any special characters, Compared to the 16 of the current AdMech list (which does not include Cawl, but does include the Enginseer). It seems GW has a record of thinking that the number of units they have IS codex ready, although I grant that they started as two much more abbreviated codices. AdMech is still a very young faction on the field, and I have no doubts that they'll grow, but to say that the relatively small number of units (compared to other armies, including the massively bloated list that SM have, for example) doesn't warrant a codex of their own doesn't mesh with the history of codex publishing. I'd like to see them get more, but I think very few armies are going to get much expansion in this first burst of codices.
   
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shade1313 wrote:
 Fafnir wrote:
I'm not saying that Admech shouldn't get representation. I'm just saying that there's very little reason for them not to appear amoungst a wider Imperial book. At least until they're given a full expansion to their range. 14 units is not enough to justify the cost. My point is that they deserve better than the half-assed release that they're very likely to be getting.



The original Dark Eldar codex was, what, 15 units?

The first Necron codex was similar, maybe even smaller, I don't remember exactly.

First Tau was something like 12.

All of those are not counting any special characters, Compared to the 16 of the current AdMech list (which does not include Cawl, but does include the Enginseer). It seems GW has a record of thinking that the number of units they have IS codex ready, although I grant that they started as two much more abbreviated codices. AdMech is still a very young faction on the field, and I have no doubts that they'll grow, but to say that the relatively small number of units (compared to other armies, including the massively bloated list that SM have, for example) doesn't warrant a codex of their own doesn't mesh with the history of codex publishing. I'd like to see them get more, but I think very few armies are going to get much expansion in this first burst of codices.


thing is, skitarii and cult has no purpouse to be in the same book, it is two completely different armies. it is as if SM and IG was placed in the same codex.
skitari on its own is a viable army yes whit a decent selections of units. cult is very mutch up to luck and size of the game if is viable or not, but having only 3 units (where the only diff is what kind of wep they bring) where 2 of them are robots is just meh!





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 FrozenDwarf wrote:
shade1313 wrote:
thing is, skitarii and cult has no purpouse to be in the same book, it is two completely different armies. it is as if SM and IG was placed in the same codex.
skitari on its own is a viable army yes whit a decent selections of units. cult is very mutch up to luck and size of the game if is viable or not, but having only 3 units (where the only diff is what kind of wep they bring) where 2 of them are robots is just meh!


No, they are not ? You can't even field a Skitarii force on its own because of the lack of HQ. Are you stuck in 7th edition ? They were always meant to be in a single codex and I still don't understand why they weren't from the start.

Anyway, really happy to see our codex come out so soon, I hope it's not detrimental to its contents and that we'll still have a transport or some way to use other transports from the Imperium, even if I'd like a new kit that is more AdMech like and not 25 years old.

Curious as to the actual Forge-World tactics, can't wait to see what they'll bring !

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thing is, skitarii and cult has no purpouse to be in the same book, it is two completely different armies. it is as if SM and IG was placed in the same codex.
I... What? I'm really going to need an explanation for how those who serve the Cult Mechanicus as both their personal Forgeworld armies and on the missions in service are two completely different armies.


I'd love it if they simply added in the Enginseer and normal servitors. That would be an HQ and an elite choice.
An Enginseer is a very, very low ranking Cult Mechanicus Member, they would be weird as some sort of HQ choice. Enginseers are actually kinda looked down upon because they are generally part of the routine maintenance part of Mechanicus rather then one of the higher tiers.

This message was edited 1 time. Last update was at 2017/08/23 07:44:03


 
   
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What we need is specialised Magos. We already have the Dominus (generic leader type) but none of the major divisions of the Adeptus Mechanicus are represented. Like where’s my Magos Biologis who gives re-rolls to wound and/or poison type effects, and can heal non-Mechanicus allies?
Or a Magos Logis who has standard bearer type abilities due to his mad organisational skillz?

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The forgeworld rules are going to be in a really weird place, as Cawl is Mars and so good that either the Mars specific rules have to be terrible to even bother considering the other 6 forgeworlds, they need to do a few modelless chars for the other forgeworlds (lol right) or there's no point in doing the other ones
   
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Or nerf Cawl, I mean they already sold a bunch of those box sets, so nerf him and get ready for the new hotness to come out.


 
   
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 ZebioLizard2 wrote:
An Enginseer is a very, very low ranking Cult Mechanicus Member, they would be weird as some sort of HQ choice. Enginseers are actually kinda looked down upon because they are generally part of the routine maintenance part of Mechanicus rather then one of the higher tiers.


It doesn't have to be an Enginseer. You can call him a Tech-Priest.

Just seems weird to have a Cult/Adeptus Mechanicus army that doesn't have any actual Tech-Priests in it, just a Magos, a giant special character, and whatever this guy is meant to be.

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Since the Enginseer is an elite choice in the Admech Index, chansens are they will stay the same, along with Servitors.
   
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 Kid_Kyoto wrote:
Or nerf Cawl, I mean they already sold a bunch of those box sets, so nerf him and get ready for the new hotness to come out.



Nerf him how? He is already pretty mediocre for his cost.

   
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Not sure if they'll do it but Could Dark Mechanicus be one of the "forge worlds"? Maybe one of the abilities is to change the Imperium keyword to Chaos

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 davethe13th wrote:
Not sure if they'll do it but Could Dark Mechanicus be one of the "forge worlds"? Maybe one of the abilities is to change the Imperium keyword to Chaos


Probably not. That seems like something that would get its own release.

   
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 H.B.M.C. wrote:
 ZebioLizard2 wrote:
An Enginseer is a very, very low ranking Cult Mechanicus Member, they would be weird as some sort of HQ choice. Enginseers are actually kinda looked down upon because they are generally part of the routine maintenance part of Mechanicus rather then one of the higher tiers.


It doesn't have to be an Enginseer. You can call him a Tech-Priest.

Just seems weird to have a Cult/Adeptus Mechanicus army that doesn't have any actual Tech-Priests in it, just a Magos, a giant special character, and whatever this guy is meant to be.


Oh I'm not against any other HQ's being added in or actual engineer.. For note you have Magos that are actually the class sort you'd want, the main issue is that there's no differentiating the different Magos types, for example a Genator Magos Biologis who works with sculpting flesh, a Magos Technicus for working with machines.. (Or was that Magos Fabricator).

Unless you mean what is called a Tech Priest, which the Magos are.

I wouldn't mind a Skitarii leader however personally, or at least one that would be considered high enough rank to lead such a force from afar.

This message was edited 1 time. Last update was at 2017/08/23 13:32:03


 
   
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PDX

 ZebioLizard2 wrote:


I wouldn't mind a Skitarii leader however personally, or at least one that would be considered high enough rank to lead such a force from afar.


Kinda like what they do with the Tempestus Scion kit. The Sergeant dude can be a Prime, right? That would work for Skitarii, since they have the stuff needed to differentiate them (helmets, robe markings, etc).

   
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 em_en_oh_pee wrote:
 ZebioLizard2 wrote:


I wouldn't mind a Skitarii leader however personally, or at least one that would be considered high enough rank to lead such a force from afar.


Kinda like what they do with the Tempestus Scion kit. The Sergeant dude can be a Prime, right? That would work for Skitarii, since they have the stuff needed to differentiate them (helmets, robe markings, etc).

Honestly, we'd be better off with an actual Skitarii <Fancy Name Here> kit.

Would be an interesting way to add an HQ option to their collection of stuff. Could be a cool blend of a Skitarii and Sicarian with some weird science-y weapons. Volkite arm maybe?
   
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 Mr_Rose wrote:
What we need is specialised Magos. We already have the Dominus (generic leader type) but none of the major divisions of the Adeptus Mechanicus are represented. Like where’s my Magos Biologis who gives re-rolls to wound and/or poison type effects, and can heal non-Mechanicus allies?
Or a Magos Logis who has standard bearer type abilities due to his mad organisational skillz?


This. Just, all of this. There is so much potential there, not to mention an excellent opportunity to release a multipart kit that lets you build up a Magos of your choice.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


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 Kid_Kyoto wrote:
 warboss wrote:
Glad to see that yet another deplorable habit of 6th/7th edition, the concept of MSU (minimum sellable unit) codex books, seems to be going away.


Funny how you say that just as the DeathGuard codex is coming

GW givith and GW taketh away.


Death Guard is gonna have much more unique units than Blood Angels, Grey Knights and Dark Angels, so... they deserve their own Codex. They are gonna have more units than some factions... I don't think is a bad thing that GW is giving the cult-legions his own "special snowflake chapter" threatment. Of course people is gonna come to cry about "space marines are everywere!" but at this point I think we just need to accept and embrace it.

This message was edited 1 time. Last update was at 2017/08/23 14:54:03


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
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Hyperspace

+1 for the super modular Magos idea. The 30k Magos has a TON of options, most of which are useful, and anything that makes a theoretical 40k Magos like that has my approval.



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The Adeptus Mechanicus are being re-armed for the new edition with their best codex ever


If we're all set on there being no new units, how do we interpret this statement in yesterday's announcement? Re adding some flavour to some of the neutered units?
   
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I can't believe that people are reacting to Ad Mech and Skitarri being combined into one book with another faction (Questor Mechanicus) by saying that they should have included all these into a "wider Imperium" book.

That's... exactly what they did? Last edition all these were or would have been separate books. Now they combined three of them into one book and you're mad that it's not... less books?

Some people will never be happy...


Automatically Appended Next Post:
MaxT wrote:
The forgeworld rules are going to be in a really weird place, as Cawl is Mars and so good that either the Mars specific rules have to be terrible to even bother considering the other 6 forgeworlds, they need to do a few modelless chars for the other forgeworlds (lol right) or there's no point in doing the other ones


This could be easily solved with really useful relics that Cawl can't take.

This message was edited 2 times. Last update was at 2017/08/23 20:06:04


 
   
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Qlanth wrote:
I can't believe that people are reacting to Ad Mech and Skitarri being combined into one book with another faction (Questor Mechanicus) by saying that they should have included all these into a "wider Imperium" book.

That's... exactly what they did? Last edition all these were or would have been separate books. Now they combined three of them into one book and you're mad that it's not... less books?

Some people will never be happy...


This is the internet, people will only be happy when their army has 2000 viable choices all for dirt cheap and easily OP. Then the other half will start complaining.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
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Octovol wrote:
The Adeptus Mechanicus are being re-armed for the new edition with their best codex ever


If we're all set on there being no new units, how do we interpret this statement in yesterday's announcement? Re adding some flavour to some of the neutered units?

In regards to that specific statement, it's not hard to have your best ever codex when you've never had a codex before.


Automatically Appended Next Post:
Qlanth wrote:
I can't believe that people are reacting to Ad Mech and Skitarri being combined into one book with another faction (Questor Mechanicus) by saying that they should have included all these into a "wider Imperium" book.

That's... exactly what they did? Last edition all these were or would have been separate books. Now they combined three of them into one book and you're mad that it's not... less books?

Some people will never be happy...


Automatically Appended Next Post:
MaxT wrote:
The forgeworld rules are going to be in a really weird place, as Cawl is Mars and so good that either the Mars specific rules have to be terrible to even bother considering the other 6 forgeworlds, they need to do a few modelless chars for the other forgeworlds (lol right) or there's no point in doing the other ones


This could be easily solved with really useful relics that Cawl can't take.

Lets be fair, exactly 1 person was complaining that Imperiel Soup is not a codex for everything none Spez Mehreen related.

Lack of HQ choices that aren't Cawl is still going to be a problem for Ad Mech unless GW surprises us.

This message was edited 1 time. Last update was at 2017/08/23 22:25:25


 
   
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I'd just like a transport, just givem a rhino, land raider or chimera.

Also some ha choice that isn't an auto include like Cawl. Would be great to not have to use crutch named characters. Besides an abbeyant would be a cool model to have for the hq...

This message was edited 1 time. Last update was at 2017/08/23 23:49:52


 
   
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I dream of more HQ, fast attack

and mostly a TRANSPORT, like serious WE MAKE the transports for the rest of the imperium. I would be happy with a damn Mechanicus upgrade spruce for a Rhino at this point.
   
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I want some Skitarii HQs, Cult Mech Fast Attack, and some cool Transports that are Walkers like the Onager Dunecrawler. An upgrade sprue for the Tech-Priest Dominus that gives it more weapon options would be nice.

This message was edited 1 time. Last update was at 2017/08/24 00:47:41


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I'm actually not all that bothered about a transport. I kinda like the relentless, methodical pursuit for knowledge admech has going. I'd rather have them be slightly faster, as some of the models are, but harder to take out and hard to handle when a beneficial situation presents itself than it just be another army that shoves everything in transports.

I'm expecting them to make minor adjustments to a lot of units to give them back their fluffy. I dunno I mean one or two new models would be nice, there are plenty in 30k to choose from that's for sure. Hell forgeworld already has a generic arch magos model. We definitely need some hq alternatives more than anything.

We definitely dont need another unit that shoots lol
   
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Neat! I look forward to seeing what they do with it.

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