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![[Post New]](/s/i/i.gif) 2017/08/28 13:18:59
Subject: Codex: Adeptus Mechanicus (8th Edition)
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Stubborn Dark Angels Veteran Sergeant
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From a fluff perspective I like the idea that AdMech should be using a bunch of Rhinos. It makes sense, and it adds verisimilitude to the setting.
From a modelling and collecting perspective... Eh. I have at least eight Rhino-chassis vehicles for my Dark Angels. I haven't finished painting all of them yet. When I start collecting AdMech, which I do plan to, I don't really fancy having to acquire more Rhinos too. Give me more ridiculous Martian walkers please.
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![[Post New]](/s/i/i.gif) 2017/08/28 13:42:15
Subject: Codex: Adeptus Mechanicus (8th Edition)
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Rough Rider with Boomstick
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gendoikari87 wrote: kastelen wrote:Cawl could just come along and use the mystical powers of common sense to give his troops transports. It'd not even be too much of a stretch in fluff I think.
like this exists in forge world they're call triarios ...seriously gw just give us the forge world stuff
Well fw has said that they're waiting on Admech and Tau dexes to drop before the release FoC with all its wonderful new (old) toys in it for us. Dex release order rumors are saying Admech will drop followed by Tau so here's hoping that's because they're waiting to push FoC out the door after them.
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This message was edited 1 time. Last update was at 2017/08/28 13:42:55
Vorradis 75th "Crimson Cavaliers" 8.7k
The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. |
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![[Post New]](/s/i/i.gif) 2017/08/28 14:01:59
Subject: Re:Codex: Adeptus Mechanicus (8th Edition)
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Chaplain with Hate to Spare
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Not ruling out the addition of existing model transports like the Rhino or Chimera, but based on WD, it looks like the new codex is a Triumvirate Mini only release like Grey Knights. Hopefully there is a repurposed mini as an HQ (Enginseer perhaps?).
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/08/28 14:10:17
Subject: Re:Codex: Adeptus Mechanicus (8th Edition)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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casvalremdeikun wrote:Not ruling out the addition of existing model transports like the Rhino or Chimera, but based on WD, it looks like the new codex is a Triumvirate Mini only release like Grey Knights. Hopefully there is a repurposed mini as an HQ (Enginseer perhaps?).
No thanks. Enginseers are Elites.
I really don't understand this obsession with transports. AdMech don't really need to be closing the gap; they're shooting you off objectives (theoretically) with weird deployment/movement values on their few assault units(Sicarian and Dragoons) or the assault unit is just bad(Electropriests) and transports aren't going to make a difference.
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![[Post New]](/s/i/i.gif) 2017/08/28 14:19:27
Subject: Re:Codex: Adeptus Mechanicus (8th Edition)
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Regular Dakkanaut
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Kanluwen wrote: casvalremdeikun wrote:Not ruling out the addition of existing model transports like the Rhino or Chimera, but based on WD, it looks like the new codex is a Triumvirate Mini only release like Grey Knights. Hopefully there is a repurposed mini as an HQ (Enginseer perhaps?).
No thanks. Enginseers are Elites.
I really don't understand this obsession with transports. AdMech don't really need to be closing the gap; they're shooting you off objectives (theoretically) with weird deployment/movement values on their few assault units(Sicarian and Dragoons) or the assault unit is just bad(Electropriests) and transports aren't going to make a difference.
I could be wrong but I'm pretty sure that the weird deployment rules (scout moves and dunestrider) were lost in the Index release. This makes the assault units really weak. If the scout moves and whatnot were returned in the Codex there probably wouldn't be as many people wishing for transports.
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![[Post New]](/s/i/i.gif) 2017/08/28 14:20:52
Subject: Re:Codex: Adeptus Mechanicus (8th Edition)
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Chaplain with Hate to Spare
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Kanluwen wrote: casvalremdeikun wrote:Not ruling out the addition of existing model transports like the Rhino or Chimera, but based on WD, it looks like the new codex is a Triumvirate Mini only release like Grey Knights. Hopefully there is a repurposed mini as an HQ (Enginseer perhaps?).
No thanks. Enginseers are Elites.
I really don't understand this obsession with transports. AdMech don't really need to be closing the gap; they're shooting you off objectives (theoretically) with weird deployment/movement values on their few assault units(Sicarian and Dragoons) or the assault unit is just bad(Electropriests) and transports aren't going to make a difference.
I am saying that maybe they could use the Enginseer model, but make it something different for an HQ the way they did with the Dreadknight for GK. Just a theory.
I agree with the transport issue. I like my Skitarii advancing up the field on foot. I hope they get a boost so they move faster though. That was one of my favorite things about them, that they were so mobile just on foot. I hope the Forge World abilities are pretty good. I get the feeling everyone will use Mars so they can use Cawl, but my custom Forge World Tarn (as in Tarnished) will use whatever fits the best. My Imperial Knights aren't painted yet, but I will probably be painting one as a Knight from Tarn.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/08/28 14:20:53
Subject: Codex: Adeptus Mechanicus (8th Edition)
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Rough Rider with Boomstick
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Electropriests are bad? I though the fulgerites atleast were lauded as pretty darn lethal for their points when the index dropped and were actually worth running now?
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Vorradis 75th "Crimson Cavaliers" 8.7k
The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. |
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![[Post New]](/s/i/i.gif) 2017/08/28 14:21:44
Subject: Re:Codex: Adeptus Mechanicus (8th Edition)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Qlanth wrote: Kanluwen wrote: casvalremdeikun wrote:Not ruling out the addition of existing model transports like the Rhino or Chimera, but based on WD, it looks like the new codex is a Triumvirate Mini only release like Grey Knights. Hopefully there is a repurposed mini as an HQ (Enginseer perhaps?).
No thanks. Enginseers are Elites.
I really don't understand this obsession with transports. AdMech don't really need to be closing the gap; they're shooting you off objectives (theoretically) with weird deployment/movement values on their few assault units(Sicarian and Dragoons) or the assault unit is just bad(Electropriests) and transports aren't going to make a difference.
I could be wrong but I'm pretty sure that the weird deployment rules (scout moves and dunestrider) were lost in the Index release. This makes the assault units really weak. If the scout moves and whatnot were returned in the Codex there probably wouldn't be as many people wishing for transports.
You were here for the AdMech release?
They would be clamoring for transports even if we started right in the enemy's face with every enemy model being at -3 Toughness.
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![[Post New]](/s/i/i.gif) 2017/08/28 14:27:09
Subject: Codex: Adeptus Mechanicus (8th Edition)
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Longtime Dakkanaut
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Ir0njack wrote:Electropriests are bad? I though the fulgerites atleast were lauded as pretty darn lethal for their points when the index dropped and were actually worth running now?
Eh, they looked okay at first but as people got more familiar with how our army worked enthusiasm died. Current morale rules means we don't have a good way to get them close, taking them at 20 isn't that much harder to shoot off the table, and other units can put out as much hurt while getting into combat easier. They also don't benefit from the cover blessing which hurts.
So a vehicle might help them somewhat, though I've yet to compare them pound for pound to ruststalkers in just damage.
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![[Post New]](/s/i/i.gif) 2017/08/28 14:56:58
Subject: Re:Codex: Adeptus Mechanicus (8th Edition)
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Grim Dark Angels Interrogator-Chaplain
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Belisarius is coming out on his own apparently  . £32.50 so about the same as you would have paid for a carnifex on its own.
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![[Post New]](/s/i/i.gif) 2017/08/28 15:01:44
Subject: Codex: Adeptus Mechanicus (8th Edition)
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Decrepit Dakkanaut
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The Collector's edition is only $80?!
And I was getting ready to pay $150.... that's a nice surprise!
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This message was edited 1 time. Last update was at 2017/08/28 15:02:08
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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![[Post New]](/s/i/i.gif) 2017/08/28 15:06:32
Subject: Re:Codex: Adeptus Mechanicus (8th Edition)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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angelofvengeance wrote:Belisarius is coming out on his own apparently  . £32.50 so about the same as you would have paid for a carnifex on its own.
Hah.
I paid $30 for him, split boxed.
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![[Post New]](/s/i/i.gif) 2017/08/28 16:22:27
Subject: Codex: Adeptus Mechanicus (8th Edition)
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Member of a Lodge? I Can't Say
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Skitarii really vary. Like the Guard. Also like the Guard GW only cares about the most boring and "best" version.
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![[Post New]](/s/i/i.gif) 2017/08/29 01:07:24
Subject: Codex: Adeptus Mechanicus (8th Edition)
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Stalwart Tribune
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I can't see the spoiler so can someone tell me what's on it?
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![[Post New]](/s/i/i.gif) 2017/08/29 01:46:38
Subject: Codex: Adeptus Mechanicus (8th Edition)
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Regular Dakkanaut
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If we bother them enough about the vehicles they may FAQ them in.
But the whole idea of them not having or using vehicles doesn't make sense, considering they make everything, and in fluff use them whether for combat or retrieval of lost technology
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![[Post New]](/s/i/i.gif) 2017/08/29 07:09:28
Subject: Codex: Adeptus Mechanicus (8th Edition) - WD Pics + Preorders
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Double the cost of the regular edition Codex. Does it have double the rules?
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![[Post New]](/s/i/i.gif) 2017/08/29 07:19:37
Subject: Codex: Adeptus Mechanicus (8th Edition)
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Longtime Dakkanaut
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kastelen wrote:I can't see the spoiler so can someone tell me what's on it?
Do these work?
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![[Post New]](/s/i/i.gif) 2017/08/29 07:50:26
Subject: Re:Codex: Adeptus Mechanicus (8th Edition) - WD Pics + Preorders
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Stalwart Tribune
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Yep, thanks. That VP objective seems a BIT too strong though. Along with cawl that could means extremely easy wins for martian admech which is sad because it only further reinforces the fact that mars will be the go to FW
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![[Post New]](/s/i/i.gif) 2017/08/29 08:09:57
Subject: Re:Codex: Adeptus Mechanicus (8th Edition)
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Mighty Vampire Count
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Kanluwen wrote: casvalremdeikun wrote:Not ruling out the addition of existing model transports like the Rhino or Chimera, but based on WD, it looks like the new codex is a Triumvirate Mini only release like Grey Knights. Hopefully there is a repurposed mini as an HQ (Enginseer perhaps?).
I really don't understand this obsession with transports. AdMech don't really need to be closing the gap; they're shooting you off objectives (theoretically) with weird deployment/movement values on their few assault units(Sicarian and Dragoons) or the assault unit is just bad(Electropriests) and transports aren't going to make a difference.
People often like the fluff to be represented on the table - the Ad Mech are highly mechanised.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/08/29 10:56:37
Subject: Codex: Adeptus Mechanicus (8th Edition) - WD Pics + Preorders
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Fresh-Faced New User
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I'd be OK to not have transports. But the army really needs something to cope with (in my experience at least) never getting first turn as a lot of our options are single drops. A scout move on vanguard or rangers to create a bit of deep strike exclusion before turn 1 would be a huge boost. I think rust stalkers need something better movement wise too, then they might actually offer something.
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![[Post New]](/s/i/i.gif) 2017/08/29 12:55:03
Subject: Codex: Adeptus Mechanicus (8th Edition) - WD Pics + Preorders
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Longtime Dakkanaut
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Yellabelly wrote:I'd be OK to not have transports. But the army really needs something to cope with (in my experience at least) never getting first turn as a lot of our options are single drops. A scout move on vanguard or rangers to create a bit of deep strike exclusion before turn 1 would be a huge boost. I think rust stalkers need something better movement wise too, then they might actually offer something.
pppppft lol wut I always get turn 1 tech priest two onagers datasmith one unit of four kastelans at 1000 five units. Takes first turn the. Chews meq up and spits them out
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This message was edited 1 time. Last update was at 2017/08/29 12:56:25
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![[Post New]](/s/i/i.gif) 2017/08/29 12:58:50
Subject: Codex: Adeptus Mechanicus (8th Edition) - WD Pics + Preorders
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Moustache-twirling Princeps
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gendoikari87 wrote:Yellabelly wrote:I'd be OK to not have transports. But the army really needs something to cope with (in my experience at least) never getting first turn as a lot of our options are single drops. A scout move on vanguard or rangers to create a bit of deep strike exclusion before turn 1 would be a huge boost. I think rust stalkers need something better movement wise too, then they might actually offer something.
pppppft lol wut I always get turn 1 tech priest two onagers datasmith one unit of four kastelans at 1000 five units. Takes first turn the. Chews meq up and spits them out
Talk to us when you play 2k.  Then you will know the pain of going second more often than not.
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![[Post New]](/s/i/i.gif) 2017/08/29 13:09:20
Subject: Codex: Adeptus Mechanicus (8th Edition) - WD Pics + Preorders
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Longtime Dakkanaut
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em_en_oh_pee wrote:gendoikari87 wrote:Yellabelly wrote:I'd be OK to not have transports. But the army really needs something to cope with (in my experience at least) never getting first turn as a lot of our options are single drops. A scout move on vanguard or rangers to create a bit of deep strike exclusion before turn 1 would be a huge boost. I think rust stalkers need something better movement wise too, then they might actually offer something.
pppppft lol wut I always get turn 1 tech priest two onagers datasmith one unit of four kastelans at 1000 five units. Takes first turn the. Chews meq up and spits them out
Talk to us when you play 2k.  Then you will know the pain of going second more often than not.
at 2000 I'd add two units another onager and another kastelan squad after the first fills up....
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![[Post New]](/s/i/i.gif) 2017/08/29 13:17:37
Subject: Codex: Adeptus Mechanicus (8th Edition) - WD Pics + Preorders
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Moustache-twirling Princeps
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gendoikari87 wrote: em_en_oh_pee wrote:gendoikari87 wrote:Yellabelly wrote:I'd be OK to not have transports. But the army really needs something to cope with (in my experience at least) never getting first turn as a lot of our options are single drops. A scout move on vanguard or rangers to create a bit of deep strike exclusion before turn 1 would be a huge boost. I think rust stalkers need something better movement wise too, then they might actually offer something.
pppppft lol wut I always get turn 1 tech priest two onagers datasmith one unit of four kastelans at 1000 five units. Takes first turn the. Chews meq up and spits them out
Talk to us when you play 2k.  Then you will know the pain of going second more often than not.
at 2000 I'd add two units another onager and another kastelan squad after the first fills up....
As an AdMech player, if you have less than 10 drops at 2k, I would be shocked. Especially since Onagers are singles and so is the Datasmith.
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![[Post New]](/s/i/i.gif) 2017/08/29 13:24:24
Subject: Re:Codex: Adeptus Mechanicus (8th Edition) - WD Pics + Preorders
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Longtime Dakkanaut
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At 2000 I have 7 drops
Hq
Data smith
Onager
Onager
Onager
5x kastelans
6x kastelans
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![[Post New]](/s/i/i.gif) 2017/08/29 13:46:30
Subject: Re:Codex: Adeptus Mechanicus (8th Edition) - WD Pics + Preorders
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Moustache-twirling Princeps
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gendoikari87 wrote:At 2000 I have 7 drops
Hq
Data smith
Onager
Onager
Onager
5x kastelans
6x kastelans
Wow... that is a terrible list.  All I have to do is lock those two over-sized Kastelan units in combat and your army falls apart, which will be easy given your lack of any screening units.
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![[Post New]](/s/i/i.gif) 2017/08/29 13:55:21
Subject: Re:Codex: Adeptus Mechanicus (8th Edition) - WD Pics + Preorders
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Longtime Dakkanaut
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em_en_oh_pee wrote:gendoikari87 wrote:At 2000 I have 7 drops
Hq
Data smith
Onager
Onager
Onager
5x kastelans
6x kastelans
Wow... that is a terrible list.  All I have to do is lock those two over-sized Kastelan units in combat and your army falls apart, which will be easy given your lack of any screening units.
sure ... try that and realize how bad an idea that really is between the kastelans str 6 and three attacks each and oh 152 shots on overwatch Automatically Appended Next Post: Oh and possibly a few hidden kastelan fists to mop up anyone that makes it through the hail of gunfire Automatically Appended Next Post: Oh AND it will take at least two turns to pull off a charge if you aren't deep striking which means I get a minimum of 2 turns shooting..... hope those charging units your talking about are huge units and you have multiple backups Automatically Appended Next Post: Sorry 108 shots on overwatch 152 turn one 198 turn two so 350 str 6 bs 4 rerolling 1 ap - shots before you can declare a charge and I will be targeting the Meele units Automatically Appended Next Post: That's on average 9 dead full tac squads before you can say charge
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This message was edited 4 times. Last update was at 2017/08/29 14:06:36
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![[Post New]](/s/i/i.gif) 2017/08/29 14:07:57
Subject: Re:Codex: Adeptus Mechanicus (8th Edition) - WD Pics + Preorders
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Moustache-twirling Princeps
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gendoikari87 wrote: em_en_oh_pee wrote:gendoikari87 wrote:At 2000 I have 7 drops
Hq
Data smith
Onager
Onager
Onager
5x kastelans
6x kastelans
Wow... that is a terrible list.  All I have to do is lock those two over-sized Kastelan units in combat and your army falls apart, which will be easy given your lack of any screening units.
sure ... try that and realize how bad an idea that really is between the kastelans str 6 and three attacks each and oh 152 shots on overwatch
Automatically Appended Next Post:
Oh and possibly a few hidden kastelan fists to mop up anyone that makes it through the hail of gunfire
Automatically Appended Next Post:
Oh AND it will take at least two turns to pull off a charge if you aren't deep striking which means I get a minimum of 2 turns shooting..... hope those charging units your talking about are huge units and you have multiple backups
Do you actually play? I am leaning towards no. Not only has this sort of list failed miserably at tournaments, but pretty much everyone on the Tactica agrees this is bad. Also, you don't get 152 Overwatch shots. You get what one unit shoots. You don't get re-rolls, so you are on 6's.
I am guessing you haven't been on the receiving end of Da Jump, for starters. And so you know, if they do this T1 you are only in Aegis, so not getting that precious double-tap.
Even if you do get Protector before they arrive, you are doing 90 shots or 108 shots. Which is only 14-17 hits or so. Maybe you do 15 wounds to Orks - that will hurt. The other 15 will get there and lock you down. Now if it is a Hive Tyrant or something tough with a decent save, it won't make a major dent.
Also, "hidden fists"? That means less Phosphor shots, which is the entire point of your list.
Again, I am not sure you actually play and only have some mathhammer under your belt. Because while the idea just sounds great on paper, it rarely works.
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![[Post New]](/s/i/i.gif) 2017/08/29 14:43:44
Subject: Codex: Adeptus Mechanicus (8th Edition) - WD Pics + Preorders
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Longtime Dakkanaut
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You get rerolls from the tech priest and it's 108 shots on overwatch with the data smith on a full unit of six kastelans
Also 7 units so you go first.and tournaments only allow two units to deepstrike around here (maybe that's different in your area by both my local stores limit deep strikes to two units)
Finally yes I play and yes this works, you simply don't know what your talking about Automatically Appended Next Post: The only drawback is massive hoard armies, luckily meq reigns supreme here Automatically Appended Next Post: And most meq squads are 10 wounds max 108 shots hitting on 6 is average of 8 dead meq so you stand decent chance of wiping out any unit with a 3+ that tries to charge. Terminators or full ten man primaris is a different story
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This message was edited 2 times. Last update was at 2017/08/29 14:48:01
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![[Post New]](/s/i/i.gif) 2017/08/29 14:51:08
Subject: Codex: Adeptus Mechanicus (8th Edition) - WD Pics + Preorders
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Decrepit Dakkanaut
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No, you don't. Cawl gives you rerolls, the TPD gives you rerolling ones. Pretty much any army you think of has a way of getting a turn one charge - you vastly underestimate the effectiveness of armies like Orks, Tau commanders, and Tyranids.
It seems to me like that that list is only being kept viable by your local tournament rules shutting down its hard counters. The data (from larger tournaments and the tactics thread) shows that Kastelan spam is a massive trap, and you get diminishing returns after 4 Kastelans in a list. 11 is "just no" territory, unless you're playing someone who doesn't understand how to abuse your lack of screening units.
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Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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