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Made in ca
Tunneling Trygon






Bullgryn work just fine on foot, they do not need a transport. When I take them I take 7 (for the bump in power level) and run them upfield with a Psyker casting Psychic Barrier, or nightshroud if I have two. For squad composition, all need mauls and I'd do 3 with a 4++, 4 with a 2+.


 
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

 jifel wrote:
Bullgryn work just fine on foot, they do not need a transport. When I take them I take 7 (for the bump in power level) and run them upfield with a Psyker casting Psychic Barrier, or nightshroud if I have two. For squad composition, all need mauls and I'd do 3 with a 4++, 4 with a 2+.

Thanks jifel, that’s the info I was looking for.

Would a priest be a good addition too?

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Been Around the Block





I realize this is more AM/IG than GSC, but are many people taking mechanized lists with Russes and Sentinels?

Currently looking at a spearhead detachment of 1 tank commander (executioner) and 3 russes, with some scout sentinels (still undecided between las/flamers). Filling out the rest of the points with a battallion of GSC, mostly for bubblewrap and objective holding, but ambushing acolytes do a lot of work themselves.

Is 4 russes on the table edging in on cheesy?
   
Made in us
Infiltrating Broodlord






ajax_xaja wrote:
I realize this is more AM/IG than GSC, but are many people taking mechanized lists with Russes and Sentinels?

Currently looking at a spearhead detachment of 1 tank commander (executioner) and 3 russes, with some scout sentinels (still undecided between las/flamers). Filling out the rest of the points with a battallion of GSC, mostly for bubblewrap and objective holding, but ambushing acolytes do a lot of work themselves.


Scout Sentinels should probably take Heavy Flamers since their main utility for GSC is mid-field interference on behalf of ambushers. If you have sufficient Elites available, you could move the Sentinels to the GSC detachment to enable a Brigade, as they do like the Primus' +1 to hit bubble and surprisingly there aren't that many IG exclusive abilities that benefit them outside of regimental doctrines (unlike Russes, who still get tank orders).

ajax_xaja wrote:

Is 4 russes on the table edging in on cheesy?


Not really. GSC can't use the AM regimental doctrines so most of the things that put Russes over the top aren't available. That said, they are still a strong firebase and good for enabling ambushes.

 Sinful Hero wrote:

Mostly it’s as a modeling opportunity I want to try, with the Bullgryn as thinly disguised Abberants. With T5 and a 2+(Slabshield) I assumed they’d be more of a defensive unit/tarpit than the Abberants. I’d just like to know if I need to bother with 5-6 Bullgryn if the general tactic was to use them as a screening unit, or keep them at three with a Chimera to get them closer to where I want them.


The Ogryn models are quite a bit bigger than Aberrants, but thematically it works. I have not had an opportunity to run Bullgryns yet but in theory they should pair up well with GSC melee. You could mimic Cult Ambush to a degree with the one relic sword that allows a commander and select infantry to outflank, though it might be tricky to get enough power set aside to enable it.

Also incidentally, Warhammer Community teased a new Aberrant model and implied there might be a few other things releasing with him.
Spoiler:

This message was edited 1 time. Last update was at 2018/06/02 00:46:33


 
   
Made in ca
Sneaky Lictor



oromocto

Wow that new Aberrant looks sweet. I can't wait till we see all that comes with the kit.
   
Made in ee
Regular Dakkanaut





Im little bit confused, im using Battlescribe (yea, yea, buy the one book for AM) to make my AM Supreme command detachment for my Shadowsword and i see that Tech priest is now elite, didn't it used to be a HQ?
Or im remembering something wrong?
   
Made in ca
Regular Dakkanaut




Araablane wrote:
Im little bit confused, im using Battlescribe (yea, yea, buy the one book for AM) to make my AM Supreme command detachment for my Shadowsword and i see that Tech priest is now elite, didn't it used to be a HQ?
Or im remembering something wrong?


it's an HQ for Admech, elite for IG

EDIT: used to be elite for both but was promoted to HQ for admech in an FAQ or the codex, forget which

This message was edited 3 times. Last update was at 2018/06/04 01:54:38





 
   
Made in ee
Regular Dakkanaut





Okay, basically I'm trying to make a Supreme C. D. for my Shadowsword and seems like only option is 3x Primaris Psyker (HQ), Shadowsword (Lord of War), Tech- Priest Engineer (elite).
Or something else for the Elite slot?
   
Made in gb
Regular Dakkanaut




Company commander to get the CP farming relic/warlord traits?
   
Made in us
Infiltrating Broodlord






Araablane wrote:
Okay, basically I'm trying to make a Supreme C. D. for my Shadowsword and seems like only option is 3x Primaris Psyker (HQ), Shadowsword (Lord of War), Tech- Priest Engineer (elite).
Or something else for the Elite slot?


If I remember correctly the Elite is optional so if you don't want to spend points there you could leave it off (and for that matter I'm not sure if we can take the Tech-Priests given that they lack a <Regiment> keyword in favor of <Forge World> one). A commander isn't a bad idea if you want to take advantage of the relics or go with the CP regeneration route. Also tank commanders are an option as well if you want to add a bit more fire support with BS: 3+, though they are a bit on the expensive side.

Lastly, you could take a Superheavy Auxiliary detachment if all you require is the Shadowsword.
   
Made in ee
Regular Dakkanaut





Oh, great tips, did not know about the CP farming and i was thinking why i cant just take Shadowsword, super thx to everyone
   
Made in us
Sneaky Lictor





Chicago, IL

Just stopping by to say the new aberrant model looks sweet. Looks like new improvised weapons options incoming.

On another note, I have been considering running GSC as an all-infantry skew list. Anyone tried it before? The theory seems sound, especially with 50+ neophytes backed up by an Iconward and Patriarch to make them fearless/6+ FNP, but I’m curious what others’ experiences may have been.
   
Made in ee
Regular Dakkanaut





Im going to play against Raven guard Primaris in 1500 pts game but i have no idea what to expect, can anyone help me make a list?
   
Made in us
Regular Dakkanaut




What special/heavy weapon pairings do people like on their neophytes?

I am starting to build up my forces now that I finished Harlequins. Looking to do a very hordy infantry type list.

This message was edited 2 times. Last update was at 2018/06/06 16:33:23


 
   
Made in us
Sneaky Lictor





Chicago, IL

mightymconeshot wrote:
What special/heavy weapon pairings do people like on their neophytes?

I am starting to build up my forces now that I finished Harlequins. Looking to do a very hordy infantry type list.


Grenade launchers and seismic cannons. Both are inexpensive and have a lot of shots, which is what you want with Neophytes
   
Made in gb
Regular Dakkanaut




mightymconeshot wrote:
What special/heavy weapon pairings do people like on their neophytes?

I am starting to build up my forces now that I finished Harlequins. Looking to do a very hordy infantry type list.


Mine tend to be either completely bare or GL and Mortar. Occasionally I’ll kit a shotgun squad with flamers or put lascannons into a couple if I plan of castling up/am facing a lot of armour
   
Made in se
Regular Dakkanaut




What do you think about the new limitation rumours for brood brothers? My 2 valkyries and 8 Bullgryns are sad...
   
Made in ca
Been Around the Block





Gremmer wrote:
What do you think about the new limitation rumours for brood brothers? My 2 valkyries and 8 Bullgryns are sad...


I read the thread where it was originally posted and I don't think it is genuine. The way the supposed "play tester" speaks is pretty irresponsible. I can't think of anyone who got a great position in the gaming industry, testing for GW, would be so quick and willing to disparage their co-workers as well as prove their credentials by giving out further information about themselves. If that post is real then that person has ended their career in the gaming industry. Also there's this:

From the Warhammer Community FB Page:

"Hey Nick!

Well, that doesn't look like something we've shared on the Warhammer Community so we wouldn't trust in random pictures found on the internet...

We'd also like to point out that those suggested allies are from the previous edition of Warhammer 40,000, when the Genestealer Cults first emerged back into the 41st Milennium and the game was very different."

Sounds like who ever made this fake used the original GSC entry from White Dwarf (?) as their basis. That's my take.
   
Made in us
Infiltrating Broodlord






Asmodas wrote:On another note, I have been considering running GSC as an all-infantry skew list. Anyone tried it before? The theory seems sound, especially with 50+ neophytes backed up by an Iconward and Patriarch to make them fearless/6+ FNP, but I’m curious what others’ experiences may have been.


It might be worth revisiting. I know in early 8th it was difficult to pull off since everyone was designing their lists to handle hundreds of conscripts. My main concern would be the relatively low mobility of such a list, though with Return to Shadows back it isn't as big a concern as it used to be.

I imagine one would probably want the first wave comprised of shotgun squads (ambush into position) while the rest are comprised of autoguns/lasguns with special and heavy weaponry (weapon teams in the very back). Could possibly include a few 'stealer units as part of the ambushing elements since they are cheap in power.

Araablane wrote:Im going to play against Raven guard Primaris in 1500 pts game but i have no idea what to expect, can anyone help me make a list?


Raven Guard in general are skewed against shooting lists so their chapter tactic isn't as big a nuisance for GSC since we can ambush up close to shut off their -1 to hit by proximity and it has no effect on melee units. Biggest thing I'd be weary of is ambushing Aggressor squads as they put out enough shots to wipe out a couple units each per turn (they get to shoot twice if they remain still - Raven Guard's stratagem just deploys them up close so they count as stationary first turn). Your best defense against them is to hide whatever heavy hitters you have in transports or ambush and counter punch if they drop them in close (using Mass Hypnosis or a vehicle to deal with their mean overwatch). Pretty much any of our melee units will make mincemeat of the Primaris infantry, though rocksaws are especially effective as each hit kills a model on 2+. Also remember that Marine Chapter Tactics do not apply to their vehicles, so if you have any Russes or similar fire support aim them at any vehicles they might choose to deploy first for maximum efficiency.


mightymconeshot wrote:What special/heavy weapon pairings do people like on their neophytes?


Grenade Launchers are nicely flexible and inexpensive options regardless of main weaponry, so I'd usually start by maxing out on them where possible. Flamers are nice on Shotgun squads since they tend to operate close regardless and they can take full advantage of the assault type. Webbers are sadly a poor choice in the main 40k game currently, but are really strong in Necromunda so if you ever plan on playing that you will probably want at least one (if not two) modeled.

As for heavy weapons, Seismic Cannons are good for anti-infantry squads and pair very well with Grenade Launchers (same weapon profiles and similar flexibility) and Mining Lasers are nice for supplemental anti-armor (better against multi-wound infantry that vehicles admittedly). The Heavy Stubbers are cheap and have the longest range of the Mining Weapons but can be gotten on vehicles so aren't quite as attractive. I haven't had much experience with the Neophyte weapon teams, but I know Mortars are very popular with the Guard and the other weapons all have their uses.

   
Made in ee
Regular Dakkanaut





Im thinking something like this.

Patriach, Primaris, Purestrains will be in the cult ambush to kill something nasty.
Both Neophytes will go in to the ambush to take a objective or try to kill something while coming from ambush.
Acolytes and Iconward will go to Chimera and Abberants will have Rockgrinder.
So if he gets first turn then may be the transports will protect the units and after that i can charge him.
Been losing a lot lately, would be nice to win something for a change.

Spoiler:


++ Vanguard Detachment +1CP (Tyranids - Genestealer Cults) [46 PL, 819pts] ++

+ HQ +

Primus [4 PL, 76pts]: Bonesword

+ Elites +

Aberrants [7 PL, 108pts]
. Aberrant: Power Pick
. Aberrant: Power Pick
. Aberrant: Power Pick
. Aberrant: Power Pick

Aberrants [7 PL, 132pts]
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer

Purestrain Genestealers [16 PL, 255pts]: 17x Purestrain Genestealer, 17x Purestrain Talons

+ Heavy Support +

Goliath Rockgrinder [6 PL, 124pts]: Clearance Incinerator, Heavy Stubber

Goliath Rockgrinder [6 PL, 124pts]: Clearance Incinerator, Heavy Stubber

++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) [36 PL, 681pts] ++

+ HQ +

Acolyte Iconward [3 PL, 53pts]: Icon of the Cult Ascendant

Patriarch [8 PL, 162pts]: Familiar, Power: Mass Hypnosis, Warlord, Warlord Trait: Tenacious Survivor

+ Troops +

Acolyte Hybrids [10 PL, 193pts]: Cult Icon
. 5x Acolyte Hybrid
. Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. Acolyte Leader: Lash Whip and Bonesword

Neophyte Hybrids [5 PL, 80pts]: Cult Icon
. 7x Neophyte Hybrid (Shotgun)
. Neophyte Hybrid (Special Weapon): Grenade Launcher
. Neophyte Hybrid (Special Weapon): Grenade Launcher
. Neophyte Leader: Autogun, Autopistol

Neophyte Hybrids [5 PL, 80pts]: Cult Icon
. 7x Neophyte Hybrid (Shotgun)
. Neophyte Hybrid (Special Weapon): Grenade Launcher
. Neophyte Hybrid (Special Weapon): Grenade Launcher
. Neophyte Leader: Autogun, Autopistol

+ Dedicated Transport +

Cult Chimera [5 PL, 113pts]: Heavy Flamer, Heavy Flamer

++ Total: [82 PL, 1500pts] ++

Created with BattleScribe

This message was edited 2 times. Last update was at 2018/06/08 19:09:20


 
   
Made in ca
Been Around the Block





Which AM units were available to GSC in 7th edition? Which were not. I haven't found it too easy to discover this.
   
Made in us
Sneaky Lictor





Chicago, IL

Caspian89 wrote:
Which AM units were available to GSC in 7th edition? Which were not. I haven't found it too easy to discover this.


Just the ones that are in the index - sentinels, Russ and chimera
   
Made in ca
Been Around the Block





What about the whole "Allies of Convenience" thing? As a result of that rule could you field any AM units in your overall force? This sort of thing lines up with the 8th Xenos 2 Index version right?
   
Made in us
Infiltrating Broodlord






Caspian89 wrote:
What about the whole "Allies of Convenience" thing? As a result of that rule could you field any AM units in your overall force? This sort of thing lines up with the 8th Xenos 2 Index version right?


In 7th anyone could ally with anyone but depending on alliance level there were penalties put in place. Allies of Convenience meant that the two factions involved could be used together without penalty but treated each other as enemy models for the purposes of various rules (such as aura abilities). The 7th edition GSC codex had Tyranids and Astra Miltarum available as "Allies of Convenience" while every other army was rated as "Come the Apocalypse" (heavy penalties to all involved parties). As such, you could take an AM detachment consisting of whatever units desired as an ally if you wanted without penalty, though the Cult Uprising detachment that came with the GSC codex gave very little incentive to do so.

I have not seen the rumors regarding Brood Brothers, so I'm not sure what is being suggested as changing from now.

   
Made in ca
Been Around the Block





 Strat_N8 wrote:

I have not seen the rumors regarding Brood Brothers, so I'm not sure what is being suggested as changing from now.


Originated on Reddit. Skepticism required.
Article from Bell of Lost Souls: http://www.belloflostsouls.net/2018/06/40k-rumor-genestealer-cult-brood-brother-latest.html

This message was edited 1 time. Last update was at 2018/06/11 14:02:14


 
   
Made in ee
Regular Dakkanaut





Feels fake.. atleast im hoping it, i want to play GSC with artillery and sometimes with a Shadowsword.
   
Made in us
Regular Dakkanaut




Isn't that the units they could take last edition?
   
Made in ca
Been Around the Block





Araablane wrote:
Feels fake.. atleast im hoping it, i want to play GSC with artillery and sometimes with a Shadowsword.


I agree. I've got 2 Basilisks I just primed and this rumour took some wind out of my sails. I read the Reddit thread and I came to the conclusion that it is not authentic. Could be wrong but I'll have 2 painted Basilisks in either case.
   
Made in us
Been Around the Block





I'm 99% sure it's a fake list, but I figure if it's true, worst comes to worst I can play my IG/GSC as a counts-as IG army without issue.
   
Made in ee
Regular Dakkanaut





What is peoples opinion on Battleforce: Genestealer Cults Insurrection, i have already one painted but im thinking if i should get one before its sold out.
Definetly going to need a second Rockgrinder, Neophyte squad at some point and Primus wouldnt be bad.
   
 
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